The Secrets of Photorealism

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  • čas přidán 13. 05. 2024
  • Discover the science to making believable photorealism, and why Toy Story 4 gets everything right.
    "The Secrets of Photorealism" by Andrew Price @blenderguru
    Blender Conference 2022
    #BCON22 #b3d
  • Jak na to + styl

Komentáře • 632

  • @vins1769
    @vins1769 Před rokem +918

    I like the part where guru said "it's blender time" and blended all the audience.

    • @maybudy
      @maybudy Před rokem +23

      really is one of the blend

    • @phutureproof
      @phutureproof Před rokem +3

      I like the bit where people regurgitate the same old shite
      surely one of the comments of all time
      unironically too, why not

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks Před 11 měsíci +4

      ​@@phutureproof yeah old patter

    • @MrMaxta
      @MrMaxta Před 10 měsíci +2

      This is truly one of the comments of all time 🔥

    • @davidmella1174
      @davidmella1174 Před 4 měsíci +1

      Truly one of the blends of all time

  • @profoundpotato
    @profoundpotato Před rokem +3134

    All hail the Donut King !!! 🍩

  • @duckisduckcluck2258
    @duckisduckcluck2258 Před rokem +2830

    He's got some great points, I think he's gonna be big in the Blender community someday.

    • @aditya.k7543
      @aditya.k7543 Před rokem +114

      he is already, his official channel is blender guru

    • @kopfstroh
      @kopfstroh Před rokem +612

      @@aditya.k7543 it was a joke

    • @DanielGrovePhoto
      @DanielGrovePhoto Před rokem +13

      Lol

    • @Norman_Peterson
      @Norman_Peterson Před rokem +5

      this are THE BESE, they are topics that you study the first week you make 3d. they are not "good points" they are the fundamentals, if people studied they would consider them "obvious," not "good points". is the base of 3d and materials.

    • @onlyeyeno
      @onlyeyeno Před rokem +75

      @@Norman_Peterson ... ?? No offence but what is Your point here ?? Is it that "You know this, so everyone else should ?? You "say" that "these are fundamentals, if people studied"....
      But if You had been "actively following blender usage" You should know that many if not the majority who are interested in blender (and 3d in general) are not "studying it" or rather they are at least not "studying that part" (photo realism)...They are trying to learn modelling and or animating and or simulation and or .... etc etc. So for us this IS absolutely "good points", if nothing else as "reminders".
      Now if You are (what You Yourself consider) "a proper student of 3D" this might appear differently. But I would venture to say that You are not the norm.
      Best regards

  • @mckeeverspruck3406
    @mckeeverspruck3406 Před rokem +425

    Andrew quickly letting everyone know that he's excited about the laser pointer was the most Guru thing ever.

    • @pierrec3531
      @pierrec3531 Před rokem +15

      That and his amazing ability to make you feel like blender *IS* understandable

    • @bonkala78kallman
      @bonkala78kallman Před rokem

      @@pierrec3531 lol

  • @TrentisN
    @TrentisN Před rokem +207

    The motion blur checkbox is actually there if you just want Blender to crash when rendering.

    • @sundayfunday5764
      @sundayfunday5764 Před 11 měsíci +3

      Is it possible the cause of crashing is the lack of good amount or speed of the hardwares?

  • @stibbits7087
    @stibbits7087 Před rokem +837

    19:25 The shutter value is the percentage of the frame duration that the shutter is open for. At 0.5 shutter value and 24 fps the exposure duration is 1/48th of a second. It's similar to the "shutter angle" for a motion picture camera, but expressed as 0-1 instead of an angle.

    • @chrisprenn
      @chrisprenn Před rokem +66

      just wanted to add the same note here: 0.5 in blender would be a 180° shutter angle

    • @blenderguru
      @blenderguru Před rokem +217

      Yeah I really shoulda researched that more 😅 always assumed it was arbitrary. Thanks for correcting me.

    • @chrisprenn
      @chrisprenn Před rokem +25

      @@blenderguru great presentation btw!

    • @KabeeshS
      @KabeeshS Před rokem

      I didn't understand this part, what's the difference between an angle and the shutter speed?

    • @adameskoo
      @adameskoo Před rokem +16

      @@KabeeshS They're different units representing the same thing - shutter speed. You have to imagine rotating disk with angled opening in front of the film/sensor and when you have 180 degrees set then it's half opened (because full circle is 360 degrees). It spins once for every frame, so if the light passes through for only half of this spin then for 24fps it is 1/48s. This comes from old film cameras.

  • @immortalmaps
    @immortalmaps Před 5 měsíci +2

    The man the myth the legend, Andrew Price

  • @hanktremain
    @hanktremain Před rokem +595

    That default 0.5 motion blur isn't "made up" at all - It is half the frame rate (also known as a 180degree shutter).
    A bit like the specular slider on the principled BSDF - you don't want to change this.
    I think Andrew is coming at this from a stills photography background, where adjusting shutter speed to account for light is acceptable in most cases - however this is not so for moving image. One of the most common mistakes a novice video creator makes is to shoot with a random shutter speed. You should always aim to shoot with a shutter speed half that of the frame rate you are shooting at if you want natural looking motion - Change the ISO, aperture and amount of light in your scene to compensate for exposure, not shutter speed when shooting motion.

    • @TheFlyingEagle
      @TheFlyingEagle Před rokem +5

      You should shoot at double the frame rate actually.

    • @hanktremain
      @hanktremain Před rokem +37

      @@TheFlyingEagle It's half, as in half the time. Shutter speeds on stills cameras are labeled in fractions and so half the time is double the fraction, which i think is what confused you?

    • @TheFlyingEagle
      @TheFlyingEagle Před rokem +12

      @@hanktremain oh right

    • @KabeeshS
      @KabeeshS Před rokem +7

      @@hanktremainso meaning, if it's 24fps project, then the shutter value at 0.5 makes it 1/50th of a second right?

    • @hanktremain
      @hanktremain Před rokem +22

      @@KabeeshS a 180degree shutter at 24FPS would be equivalent to 1/48. In over words 1/48 is half of 1/24.
      ...but 1/50 would be close enough for most people.

  • @yugi9710
    @yugi9710 Před rokem +9

    Damn Andrew is so happy; you can see it in his pocket.

  • @rasalgooch8204
    @rasalgooch8204 Před rokem +17

    Congrats to Mr Price for being so successful in the blender community

  • @daveSoupy
    @daveSoupy Před rokem +36

    I was actively working on a project while watching this and those little things he said to do made a giant difference already

    • @jordynoche
      @jordynoche Před rokem +2

      broo same here i was like "woaahhhh"

  • @uploadsnstuff8902
    @uploadsnstuff8902 Před rokem +151

    Andrew my man, you're absolutely a beacon of knowledge in the 3D world. Not enough thanks can be given to let you know how much good you've done.
    On another note : when wearing chinos that tight, absolutely empty your pockets.

  • @im_Dafox
    @im_Dafox Před rokem +50

    That "lamp-face-focus" example is going to change my 3d renders understanding on its own. Thanks a lot for sharing this amazing talk :]

  • @MichaelHickman3D
    @MichaelHickman3D Před rokem +30

    These are great points! I remember using the camera tricks majority of the time, but nothing can take away from the use of lighting to create cinematic scenes.

  • @roguehydra
    @roguehydra Před rokem +57

    Of all of this, and I learned a lot from it, my absolute favorite part was the tiny little bit you spoke about Dune. I was GENUINELY wondering what they did to get that very natural motion blur. Good to know! Really appreciated that tiny little tidbit.

  • @restitutiondedificesremarq943

    Thank you so much, for those basics. You 'll make me dive into photorealism one of these days for sure, just as you did for our Blender immersion and our wish to teach it in school of architecture.
    Brilliant.

  • @IIIspirit
    @IIIspirit Před rokem +20

    The man that brought me over to Blender way back when, thanks again. 👍

  • @ConradSly
    @ConradSly Před rokem +4

    Was really nice to return to this subject!
    A few notes:
    there is a way to have multiple planes of focus in a real camera by using a split diopter, which some films have used to the same effect as in Toy Story 4, so even though it seems to go against practical real world situations with a real camera, it's actually a real effect.
    Metallic surfaces do have albedo, it's just that most of the time those albedo values are quite dark. Pure silver for example has a fairly bright albedo if you cross polarize all the reflections away.
    Anamorphic lens actually do the opposite of what he described, they capture twice the width in a compressed/squeezed format, and you stretch it back out/desqueeze it in post. The ovals are produced by cylindrical lens elements at the end of the chain of lens elements, as opposed to spherical elements in lenses with circular bokeh.

  • @busisiwenxumalo6283
    @busisiwenxumalo6283 Před rokem +5

    i came across this guy a couple of years ago duri ng my research and from him i have learned a lots and it is also exiting that he always have something to share.
    We appreciate this guy.

  • @qubafootbag
    @qubafootbag Před rokem +77

    Always pleasure to listen to Andrew's speeches, thank you for uploading

  • @msandersen
    @msandersen Před rokem +69

    Some observations from a photographer's perspective: The Bokeh is not related to scale of the subject per se, it is a function of the focal distance and the size of the sensor. All other things being equal, a phone sensor will get bigger depth of field, while a medium-format camera gets shallower depth of field. Photographers talk about the medium-format or large-format 'look', which usually means the shallow depth of field with more of the subject in the frame. There's a 'hack' to achieve this look with a regular camera, called the Brenizer method, which is basically faking a large sensor by taking the subject in manual mode with a large aperture, then taking lots of photos in strips around the subject and stitching them all together in Photoshop.
    The other thing of note: You mentioned the Exposure Triangle and ISO, explaining that ISO 'forces' more light onto the sensor. This misconception comes from every educational photography site or educational video which without fail brings out the Exposure Triangle, and in order to have it make sense, explains that ISO controls the 'sensitivity' of the sensor. Yes, I see this written and said all over the place, even though it is patently false. Exposure consist of Aperture and Shutter Speed ONLY. For starters, digital ISO is NOT the same as film ISO. Camera makers deliberately created this confusion in the transition to digital to entice professional photographers over using concepts they already knew. After all, the first digital cameras simply swapped out the film back for a digital one with a sensor in place of film, hence “full-frame” since the camera body was made for 35mm film.
    So what is digital ISO? It is a post-exposure signal boost, a combination of analog and digital boosting straight off the sensor, and the noise is a function of the signal to noise ratio. High ISO doesn’t necessarily mean more noise, paradoxically. What ISO does is allow the photographer to deliberately UNDEREXPOSE and the ISO is an internal real-time compensation by boosting the signal, or lightness of the image AFTER the exposure. BTW it is ALWAYS better to use high ISO versus underexposing at low ISO and boosting ‘exposure’ in post when it comes to image noise and detail.
    In the interest of ‘dumbing down’ and being subjected to the same misinformation themselves in the past, these educational sites perpetuate the myth that ISO controls sensor light sensitivity, and like film there’s a direct correlation between high ISO and noise. In reality digital sensors can’t, and never could, change their ‘sensitivity’. Once the shutter is closed and the sensor is read, THEN digital ISO is applied. The deep-seated belief in the Exposure Triangle drives this misconception despite them knowing better.
    The Exposure Triangle is not holy writ: the photographer Bryan Peterson first described the concept In his 1990 book “Understanding Exposure” where he called it the Photographic Triangle. As described, he is absolutely correct. Later, others renamed it the Exposure Triangle. All three settings are related as they all use the same logarithmic scale; halving or doubling of one value halves or doubles the brightness of the image. But that’s not Exposure, even though in the days of film it related to the sensitivity of the film. The term ISO (confusingly) was named after the standards organisation itself where the standard is defined (old-timers will remember film speed being called ASA for the American Standards Association); there are several standards, depending on the type of film, such as B&W, Colour negative, or Slide film. Digital ISO is an entirely different standard, which aims to be compatible in use to the old film ISO standards by using the same logarithmic scale and being defined relative to the brightness of film at the same ISO setting. Basically, the confusion is quite deliberate on the part of the camera manufacturers during the transition to digital, as they wanted to entice professionals over who were set in their ways.

    • @ngonjuan
      @ngonjuan Před rokem +6

      As soon as he mentioned that more ISO = more noise I thought the same thing 🤔 I was gonna comment on it until I saw your deep explanation 😎 but yes, in a brief: a underexposed image could have more noise when increasing the exposure in post processing to match a high ISO image 🤓 unless you have an noise invariance camera, in which case you will always get the same amount of noise 😎

    • @msandersen
      @msandersen Před rokem +4

      @@ngonjuan there are no *true* ISO invariant cameras, the camera makers have made great strides in minimising noise by various means, including reducing analog noise in circuitry and having more than one analog-to-digital converter which kicks in at a certain ISO and drops the noise level right down, so for instance the noise at ISO 800 may be less than at ISO 640 in the case of my Fuji, with the effect at a certain range of ISO, you won’t notice much increase in noise. Sony has been at the vanguard of this, the advantage of being a large electronics company and major sensor manufacturer.

    • @ngonjuan
      @ngonjuan Před rokem +1

      @@msandersen alright, my bad there. Great to learn something new about my cameras! 🤓

    • @mikeagoya
      @mikeagoya Před 9 měsíci

      I ain't reading all that

    • @buddhabrot
      @buddhabrot Před 6 měsíci

      "it is a function of the focal distance and the size of the sensor"
      not actually true. its also a function of the lens aperture.

  • @pamparam4637
    @pamparam4637 Před rokem +4

    Great presentation. People keep forgetting that everything is reflective, more or less.

  • @toufiquzzamansabbir9864
    @toufiquzzamansabbir9864 Před rokem +16

    The reason I love Andrews (Andrew Krammer, Andrew Price); Explained nicely & easily! 💚

    • @cerebralm
      @cerebralm Před rokem +3

      WHATSUPGUYS AND DREWWWWWWWWW KRAMER HERE

    • @sam-qu1qe
      @sam-qu1qe Před rokem +2

      Andrew Kramer is a Cinema 4D user..😄😄😄

    • @toufiquzzamansabbir9864
      @toufiquzzamansabbir9864 Před rokem +2

      @@sam-qu1qe Maybe; but his tutorials are lit 🫡🫡

  • @AaronJOlson
    @AaronJOlson Před rokem +2

    This was great! I appreciated the concise explanation on light sizes and falloff, very helpful!

  • @swisslin
    @swisslin Před rokem +7

    Wounderful presentation. Thanks andrew for all your amazing tutorials and work you are doing for the 3d world you are a true inspiration to me.

  • @evanstential
    @evanstential Před rokem +4

    @Blender Guru Great Presentation, mate! I love how all this is capable within a awesome free software @Blender

  • @plagiats
    @plagiats Před rokem

    That was the perfect length for that talk, great stuff!!

  • @Innerjourneymusic1
    @Innerjourneymusic1 Před rokem +5

    Im really started my job with Andrew and still keep it going with him always nice content Im happy to see him every time ❤️

  • @DogOnAKeyboard
    @DogOnAKeyboard Před rokem +4

    awesome info and presentation! I didn't know about the polarizing light and photo idea to take a more neutral photo of materials, that's really nifty!!

  • @omkarprabhu777
    @omkarprabhu777 Před rokem +16

    such a great presentation, learned a lot

  • @bastian6173
    @bastian6173 Před rokem +2

    That slight nervousness in the beginnings. Just goes to show how passionate Andrews is about CG :))

  • @voyageruk2002
    @voyageruk2002 Před rokem +29

    Even after all these years you're still sharing the knowledge. Thanks for everything you've done for the community Andrew 👍🏼

  • @JonasStuart
    @JonasStuart Před rokem +3

    Great presentation, thanks. Love hearing 3D guys talk about how cameras work in the real world! I make animated and live-action commercial films so use both cinema cameras and 3d software and I loved the principles shared here as well as watching Andrew trip over some of the finer details of real world photography/film making 🤣
    Despite this, I learned a lot from this and I know Andrew's scenes are infinitely more photo-real than anything I have created! lol

  • @GaryParris
    @GaryParris Před rokem +4

    From a visual artist and photographers perspective, light is everything, how we manipulate it using the inverse square rule is important for exposure, it is important to understand it to realistically light things.

  • @jppalm3944
    @jppalm3944 Před rokem

    Holy crap professional lighting of stage. Video great and clear

  • @enesaltntas7773
    @enesaltntas7773 Před rokem

    What an amazing concise tutorial! Thank you!

  • @badonsart
    @badonsart Před rokem +19

    wow, I started with Blender years ago, with a version that today people call vintage (earlier than 2.69). There was not much tutorials that time, community was in early stage, most of the stuff u had to figured out on your own. Despite all the struggle, I enjoyed it very much, and at the same time was quietly dreaming that one day will be able to buy this expensive studio-standard software.
    Even though for the last few years I neglected Blender, been following all the new versions that's been released, and also learned so much from Andrew's videos. Still enjoy modelling and now even getting into animation. I must say, it's amazing how the community has grown over the years and overwhelmed by changes that all developers provided. I'm too old to find a job in industry, but it's so heartwarming that Blender gives so much opportunity to all people that are interested in 3d and digital art - for free.
    You guys are truly changing lives, many thanks and happy blending!

  • @faryanblender8946
    @faryanblender8946 Před rokem

    One of the most informative vids about lighting here on CZcams. Genius donut guy

  • @julio1148
    @julio1148 Před 10 měsíci +2

    Management of the exposure is SO underrated in CG. It is pretty much exploited in 2D (especially oil painting, referred to as “value grouping”), and it gives such a lovely naturalistic look that it’s a shame it’s not used more.

  • @Yishinyourear
    @Yishinyourear Před rokem +2

    WOW! Was not aware of the scale factor when dealing with Depth of Field!!

  • @imlskr
    @imlskr Před 3 dny

    when he whipped out a donut and said "how's it blending?" i felt that

  • @TheFrogChannel
    @TheFrogChannel Před rokem +17

    I think it would be okay to touch specular on materials, but only doing so if you know the IOR. In most cases, dielectrics can be kept at .5/.425 (depends on who you ask haha), but metals should definitely have their specular changed. This is what helps bring out the tint desaturating along the Fresnel reflection.

    • @iceseic
      @iceseic Před rokem +4

      that's new thanks

    • @DECODEDVFX
      @DECODEDVFX Před rokem +7

      Photo textures and photoscans with baked-in lighting often look better with a lower secularity level too.

  • @harringtonday5319
    @harringtonday5319 Před rokem

    Great presentation Andrew!:) - very useful tips explained brilliantly! 🙏😀

  • @pencilglitch8212
    @pencilglitch8212 Před rokem +5

    Thank you for the lecture! I learned a lot of interesting things for myself. A useful presentation. Thanks.

  • @ltraltier6009
    @ltraltier6009 Před 6 měsíci +1

    Damn bro, Blender Foundation made a realistic dude talking about realism in blender for an hour.

  • @egretfx
    @egretfx Před rokem +14

    Few minutes in and I already know this is the best presentation from BCON 22....Andrew Price is not only a great Blender artist but also a great teacher!

    • @Nyubug
      @Nyubug Před rokem +4

      Meh." We can do that with Geometry Nodes..." by Simon Thommes was amazing just as his tutorial series on blender studio.

  • @the_3d_cookie
    @the_3d_cookie Před rokem

    congrats andrew and thanks for all your tutorials😁😁😁

  • @kaiwan
    @kaiwan Před rokem +1

    Great presentation, Andrew!

  • @perseohernandez755
    @perseohernandez755 Před rokem

    So good, to go back for the principles...... Nice talk !.

  • @cutebrain
    @cutebrain Před rokem +1

    AMAZING!

  • @Andromeda4482
    @Andromeda4482 Před rokem +16

    I love and study phyiscs, because no matter what it is an inescapable part of our reality, and this entire talk whether you like it or not is a physics lecture! I was just waiting for the inverse square law to be mentioned.

  • @Baekstrom
    @Baekstrom Před rokem +1

    I also often get confused by the aperture science.
    Joking aside, this video helped me with a texture I had trouble with. I went and applied his advice and it immediately looked 100% better.

  • @tinydiccbandito4953
    @tinydiccbandito4953 Před 4 měsíci

    What an amazing lecture. I basically knew about most of these principles from photography but didn’t put them into consideration when doing 3d renders

  • @fbocplr
    @fbocplr Před 3 měsíci

    You are an amazing speaker and you get me really interested in these topics even though I don't have a lot if knowledge in 3d animation

  • @janebalmy
    @janebalmy Před 5 měsíci

    That's so cool! Thank you!

  • @IvayloGogov
    @IvayloGogov Před rokem +1

    I love it! Special greetings from Sofia, Bulgaria.

  • @casawabicat6149
    @casawabicat6149 Před rokem +2

    Awesome, as a new learner, the info are useful💪

  • @DoryRail
    @DoryRail Před rokem

    Extraordinary. Thanks.

  • @dwbpicture
    @dwbpicture Před rokem

    Very detail and easy to understand,... love love it

  • @ulyssepl
    @ulyssepl Před rokem +6

    The legend

  • @naeemulhoque1777
    @naeemulhoque1777 Před rokem

    This is gem for 3D artists!

  • @soullessgames8751
    @soullessgames8751 Před rokem

    this is a really great video it really clears out so many ways for me to animate in eye catchy way

  • @dimaduchet431
    @dimaduchet431 Před rokem +1

    These are things we instinctively know and can reproduce but never really think to break down; the light fall-off from the match from the fingertip to the knuckle blew my mind a bit. Especially how the fall-off percentage reduces the further the objects are from the origination point.

  • @COOKIEMONSTER-md2zy
    @COOKIEMONSTER-md2zy Před rokem

    Very cool! Thanks a bunch!

  • @AliasFR-
    @AliasFR- Před rokem

    Thanks a lot Donuts lord it was very informative and interesting ! :D

  • @theneverwas2835
    @theneverwas2835 Před rokem

    Great information as always. Thank you

  • @jonosvlog9913
    @jonosvlog9913 Před rokem

    Thank you for sharing!

  • @badoli1074
    @badoli1074 Před rokem +5

    To add for people interested: Glare is the reflection between two mediums within the camera lenses. As camera lenses consist of various pieces of glass, each of them designed to help with some aspect of light refraction, the incoming light is reflected at the glass to glass boundary. You can see the same effect on windows with multiple glass panes.
    Lense flares are created by the same principle (the real ones, not the PS plugin ;D ). They are glare from such extremely strong light sources, that you see the boundaries of certain lense elements on the image. That's why every lense has a different looking lense flare.
    Also don't confuse glare/lense flares with bokeh, that's an entirely different principle, but at times looks similar. Bokeh is unfocused light, where as glare/lense flares can occure perfeclty fine in focus.
    Even the human eye would have a glare, but usually we're not able to look at light that bright to "see" that effect. (Please don't try it! You can actually hurt your eyes.)

  • @DJURBANBG
    @DJURBANBG Před rokem +1

    Proper lighting is a scinece !

  • @ComplexTagret
    @ComplexTagret Před rokem +1

    Thank you, it was a useful lecture.

  • @TwistedBarrelGamesVR
    @TwistedBarrelGamesVR Před rokem

    Pleasure meeting you at the Lightbox Expo brother. Very informative presentation.

  • @someshsahu4638
    @someshsahu4638 Před rokem +2

    Very nice explanation thankyou so much 🙏🏼🙏🏼🙏🏼

  • @hello-qq7fh
    @hello-qq7fh Před rokem

    Learned a lot, thanks:)

  • @Crimora771
    @Crimora771 Před rokem

    You're an absolute legend. 👏👏

  • @doctorhickz1400
    @doctorhickz1400 Před rokem

    Honest such a great video. Tbh it made me re~look my art as a whole

  • @arcticbarbarian
    @arcticbarbarian Před rokem

    Great light! You're a talent

  • @brianmcquain3384
    @brianmcquain3384 Před rokem

    loved the talk!
    '

  • @furesguy
    @furesguy Před rokem +16

    Thank you Andrew, very useful and informative. I've got a lot of information from it. Thank you again🥰🥰

  • @user-pm4vd6ij8i
    @user-pm4vd6ij8i Před rokem

    Thank you so much. I learned a lot from this video.

  • @houstonhelicoptertours1006

    Thank you, humble tutorial merchant

  • @raulgalets
    @raulgalets Před rokem

    always good to see you

  • @Enzait
    @Enzait Před rokem

    Great stuff!

  • @rifat.ahammed
    @rifat.ahammed Před 10 měsíci

    Thanks for these info

  • @emersontanakamotion
    @emersontanakamotion Před rokem

    Great presentation!

  • @seoulmateteamghostnipple2135

    Some very useful content in this talk, I need revisit some of my renders.

  • @NARUHOTEL
    @NARUHOTEL Před rokem

    I literally love everything this man says.

  • @ankaris5129
    @ankaris5129 Před rokem +2

    The same amount of light falls onto a camera sensor per unit size per exposure. There is no extra light 'forced' onto the sensor. The 'grain' increase is NOISE created through the amplification of the signal. Every camera sensor has what's called NATIVE ISO (Nikon Z7 for eg is 64) so everything after that is amplification. Digital sensors don't magically increase or decrease their pixel size hence the need for amplifying the signal.
    Speaking of real film, the faster the film, ie. more sensitive, the larger the physical grain crystals on the emulsion to gather more light. That's why grain was more apparent with faster film.

  • @lococo01
    @lococo01 Před rokem

    I needed this and I didn't know it.

  • @supercalifragilisticex
    @supercalifragilisticex Před rokem +1

    Ngl, toy story 4 was a good choice even though it wasn't live action, the amount of effort and realism that went into it was amazing. Would be hard for a spin-off of 5th movie to top.

  • @mehmetonurlu
    @mehmetonurlu Před rokem

    literally enlightening

  • @bigtoebennie
    @bigtoebennie Před rokem

    Great video thank you!

  • @ItssBrian
    @ItssBrian Před rokem

    I like how the mic clipped when he was talking about the light clipping in the attic in toy story.

  • @poner2964
    @poner2964 Před 10 měsíci

    Remarkable presentation.

  • @bewdapandit7988
    @bewdapandit7988 Před 8 měsíci

    Cannot Thank you enough man.. completed my first donut 🍩 bit proud of myself
    But you were my beacon of hope..
    Thank you

  • @jonathanwalsh1206
    @jonathanwalsh1206 Před rokem +1

    Legend.

  • @KillerTacos54
    @KillerTacos54 Před rokem

    God I love Andrew so much, what a king

  • @Savoritas
    @Savoritas Před rokem

    I'm not working with Blender and I got zero knowledge about it but this video has been good education for 2D Art as well!

  • @basicomen8713
    @basicomen8713 Před rokem

    Yo its my man Guru and congrats on 1million subs Blender

  • @twosoulfox
    @twosoulfox Před rokem

    I once started making a donut in 3D.
    Thank you for your good presentation.

  • @itayozari6252
    @itayozari6252 Před rokem +1

    Thank you