I Learned Photorealism so You Don't Have To (Blender Tips)

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  • čas přidán 8. 06. 2024
  • In this video I will be showing my best tips to get photorealism in my renders
    Patreon - www.patreon.com/user?u=901111...
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    website - www.ducky3d.com

Komentáře • 220

  • @Pain-st8uz
    @Pain-st8uz Před 3 lety +173

    Discord notifications better than CZcams now

    • @TheDucky3D
      @TheDucky3D  Před 3 lety +19

      Add link in the description

    • @hencydsouza
      @hencydsouza Před 3 lety +5

      Yep! I came here from the discord notification..

    • @3Dpants
      @3Dpants Před 3 lety +2

      Can Anyone Checkout my channel?

  • @jwu122
    @jwu122 Před 3 lety +122

    Product photographer here getting into blender because:
    1. No more spending $$$$$$ on Lens with no chromatic aberration
    2. No more focus stacking 10+ shots from each angle
    3. No more Carpal tunnel syndrome from retouching imperfection
    Understanding the quality of light produced by different types of light modifier helps
    knowing how to use/mix hard/soft light on glossy/matt textures is very important.

    • @taylorreess435
      @taylorreess435 Před 3 lety +2

      hey i's love to talk to you about photography and lighting if you have some time.i can show you some of my work.

    • @thedevil9442
      @thedevil9442 Před 3 lety +10

      meanwhile blender users adds chromatic aberration to their render

    • @ArunKumar-dv8zw
      @ArunKumar-dv8zw Před 3 lety +5

      @@thedevil9442 the irony, lol

    • @Jan-fj4ns
      @Jan-fj4ns Před 2 lety

      photoshop gives you the option to hide abberations with one click.

    • @Alaguapatos02
      @Alaguapatos02 Před 2 lety

      I'm interested on your wrokflow. specially how you manage to get your products into blender.

  • @onerawartist
    @onerawartist Před 3 lety +78

    I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips

    • @TheDucky3D
      @TheDucky3D  Před 3 lety +5

      Love Peter

    • @IronLordFitness
      @IronLordFitness Před 2 lety +2

      That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following :
      You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal.
      Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.

    • @onerawartist
      @onerawartist Před 2 lety +1

      @@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.

    • @onerawartist
      @onerawartist Před 2 lety

      @@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community

    • @IronLordFitness
      @IronLordFitness Před 2 lety +1

      @@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!

  • @HappyPrometheus
    @HappyPrometheus Před 3 lety +87

    "I Learned Photorealism so You Don't Have To"
    Are we talking here abut a direct transfer of consciousness, like Vulcan meld?

  • @sourdonkeyjuice
    @sourdonkeyjuice Před 3 lety +36

    Feel like this video needed more visual examples such as the volumetrics detail

  • @pile333
    @pile333 Před 3 lety +70

    I almost expected you to say that the nice mic was 3D and added with chroma key!

    • @TheDucky3D
      @TheDucky3D  Před 3 lety +16

      Lol that would be great

    • @AMTunLimited
      @AMTunLimited Před 3 lety +4

      Full CGMatters move

    • @335haan5
      @335haan5 Před 3 lety +1

      Yea that would be cool, the mic does look like that though

    • @pile333
      @pile333 Před 3 lety

      @@AMTunLimited Mmmm...CGMatters is a master in editing and procedural editing but not a big modeler.

    • @AMTunLimited
      @AMTunLimited Před 3 lety

      @@pile333 no but he's been doing a lot of compositing and 3D tracking.

  • @Peter-gk1fr
    @Peter-gk1fr Před 3 lety +2

    Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!

  • @guinness11
    @guinness11 Před 3 lety

    As always, love the videos Ducky! Awesome info on making renders look photorealistic!

  • @brunoberger9490
    @brunoberger9490 Před 3 lety +13

    In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.

  • @warren3910
    @warren3910 Před 3 lety +19

    0:17 is a bit messed up

  • @mridulsarmah5974
    @mridulsarmah5974 Před 3 lety +1

    Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.

  • @pd5156
    @pd5156 Před 3 lety +13

    1:58 - in photography It's most about camera sensor not lens in terms of noise.
    You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise.
    It's camera sensor.
    "Expensive" lens can only alow more light to enter sensor.
    You can make almost noiseless photos with a tripod and 50 usd lens :D...

  • @cosmaura7476
    @cosmaura7476 Před 3 lety

    Thankyou for this, some seem so obvious that its barely thought of but this was such a good reminder and helped a lot.

  • @bgtubber
    @bgtubber Před 3 lety

    Excellent tips. And that render looks awesome!

  • @pricklyprickle
    @pricklyprickle Před 3 lety +2

    Rocking that winter hat!!

  • @hemantkokate5768
    @hemantkokate5768 Před 3 lety

    Every tip was very helpful! Thank you very much Ducky3D!

  • @shetkar911
    @shetkar911 Před 3 lety

    Best title ever seen. Love u mate

  • @iceseic
    @iceseic Před 3 lety

    I actually manage to make most of my render realistic with proper material and lighting this morning, this video will help me further. Thanks

  • @CBSuper
    @CBSuper Před 3 lety +1

    Great tips on photorealism. Thanks for sharing!

  • @michaelkubista3292
    @michaelkubista3292 Před rokem

    whoa thank you so much, very useful information!

  • @Problembeing
    @Problembeing Před 3 lety

    Thank you for all you do, you’ve helped this n00b a lot.

  • @braziliandutchy6170
    @braziliandutchy6170 Před 3 lety +14

    Ooh photorenew👏🏽👏🏽
    I'm big about surface imperfections when it comes to realism.
    I actually thought, you used procedural textures for the render you showed in your example.

  • @Abmotsad
    @Abmotsad Před 2 lety

    Super-ultra-informative video. I've been trying to do everything in Blender, but I'm realizing that the best result is going to come from some serious post-render work in other programs.

  • @Tarang3D
    @Tarang3D Před 3 lety

    Great advice man🙌🏻

  • @suraj_3d
    @suraj_3d Před 2 lety

    a pure exact information everybody should follow that for every software!!!

  • @josenaveiro
    @josenaveiro Před 3 lety +5

    Great tips for Photorealism! I felt like I fail in each one of them. Thank you!

  • @jamesrodriguez8899
    @jamesrodriguez8899 Před 3 lety

    This'll definitely be helpful. Thanks as always!

  • @DenzelTheGriffin
    @DenzelTheGriffin Před 3 lety

    Thanks for an amazing tutorial man. Learned a lot. Photorealism is some hard stuff.

  • @RunTheTape
    @RunTheTape Před 3 lety +5

    ++ One important thing to take into account when using filmic log, is to have your output as a 16 bit image, and not 8.

  • @Centreus
    @Centreus Před 3 lety +1

    Dude the new intro is FIRE🔥🔥

  • @AB3D-tutorials
    @AB3D-tutorials Před 3 lety

    Great tutorial as always!

  • @Flux_One
    @Flux_One Před rokem

    Great tips 💪

  • @andersondallmann
    @andersondallmann Před 3 lety

    Thank you very much for your tips! :)

  • @awsomeplayz
    @awsomeplayz Před 3 lety

    thank your wonderfull tips this is very very useful

  • @tommullinerart
    @tommullinerart Před 3 lety

    Nice vid. Thanks. These same ingredients work well for photorealistic artwork too.

  • @gregovchinnikov1046
    @gregovchinnikov1046 Před 3 lety

    Awesome new intro !!

  • @stan6217
    @stan6217 Před 3 lety

    Thank you so much...
    Please keep inspiring us.....

  • @SadistRaddist
    @SadistRaddist Před 3 lety

    Yes i do use lightroom to edit blender images and use kinemaster for color correction for blender videos. Not ashamed. All we have to worry is the output. And thanks to you i learned so much.

  • @omarwael83
    @omarwael83 Před 3 lety

    I agree with what you said very good tutorial.

  • @danielmurray4104
    @danielmurray4104 Před 3 lety

    I’m very excited to watch this video

  • @darhanbrat9525
    @darhanbrat9525 Před 3 lety

    thanks for useful information

  • @Lucas72928
    @Lucas72928 Před 3 lety

    Great tips!

  • @mroovek3778
    @mroovek3778 Před rokem

    Thanks very helpful

  • @BlenderFan
    @BlenderFan Před 3 lety

    Thanks for this very helpful Blender Tips and happy blending with Blender.

  • @anishroy243
    @anishroy243 Před 3 lety

    You are the only one who helped me learn Blender from scratch

  • @scottcombs3882
    @scottcombs3882 Před 3 lety

    Some damn good advice 👌

  • @spo0ds152
    @spo0ds152 Před 3 lety

    thanks dude!

  • @7ens3nButt0n
    @7ens3nButt0n Před 3 lety +2

    while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.

  • @DeformCreativity
    @DeformCreativity Před 3 lety

    Dear Ducky.
    Thank you for your videos. You are good at explaining things !
    Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏

  • @alexdib3915
    @alexdib3915 Před 2 lety

    Thank you

  • @supremebeme
    @supremebeme Před 3 lety

    great advice

  • @huggingpuppy2613
    @huggingpuppy2613 Před 3 lety

    Ahhhhh love the intro

  • @loluniverse216
    @loluniverse216 Před 3 lety

    Ducky 3d, I Owe you A lot bro!

  • @213SmokeyBadazz
    @213SmokeyBadazz Před 2 lety +1

    Blender taught me that perfection is imperfection.

  • @nidhinravindran4223
    @nidhinravindran4223 Před 3 lety

    He is the best🔥❤️

  • @SLPanda001
    @SLPanda001 Před 3 lety

    coolest intro ever !

  • @thefreshest2379
    @thefreshest2379 Před 3 lety

    There's a part of Filmic that's called false color, it shows you where it's blown out. Very healpful

  • @gamedevstanislove
    @gamedevstanislove Před 3 lety

    Thank you!

  • @akashchowdhury2856
    @akashchowdhury2856 Před 3 lety

    Thanks bro

  • @Rafael-xr7ou
    @Rafael-xr7ou Před 3 lety

    Thank you for the great summary!!!
    ... Hurt when you said it takes days 🙃

  • @dpm2213
    @dpm2213 Před 3 lety

    There was a video I saw about fixing light intensities in blender and it has made a huge diff in my photorealism. When you add in a sun lamp the exposure should be blown out, bc it's a fuckload of light, then you adjust the exposure down to accommodate the sunlight like you would with a real camera. I think it was a cg cookie video.

    • @technotechmusic
      @technotechmusic Před 3 lety +1

      David Mason I never thought about that, but it makes a whole lot of sense, it’s not like you can change the power of the sun in real life

  • @rdtrmb.8782
    @rdtrmb.8782 Před 2 lety

    Tips: Ctrl+shift+T woth node wrangler to use Principled BSDF with img

  • @popoka10
    @popoka10 Před 3 lety

    Iam glad am on this channel I should be better in blender only with your way of making tutorials

  • @scoutymcscoutface2957
    @scoutymcscoutface2957 Před 3 lety

    Good video!

  • @suhaisstorrorarmy8780
    @suhaisstorrorarmy8780 Před 3 lety

    new intro is the best :)

  • @tazegamer05
    @tazegamer05 Před 3 lety +1

    any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?

  • @KevBinge
    @KevBinge Před 3 lety

    Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.

  • @himanshunagnure4771
    @himanshunagnure4771 Před 3 lety +1

    Nice!!

  • @metaltrooper8947
    @metaltrooper8947 Před 3 lety +13

    Bro, u missed the "3" in your Description.

  • @xaviersouri8727
    @xaviersouri8727 Před 3 lety

    I really like the new logo animation

  • @juglansregia1433
    @juglansregia1433 Před 3 lety

    Thas a nice mike,
    Mike.

  • @AN-ry8ee
    @AN-ry8ee Před 3 lety

    Looks better than real life

  • @valaysalve2388
    @valaysalve2388 Před 3 lety

    This is the video I needed....

  • @chengmichael
    @chengmichael Před 3 lety

    Nice Video!

  • @sauravmistry4904
    @sauravmistry4904 Před 3 lety

    Can you make soft body and rigid body simulation tutorial video

  • @sumitubale9783
    @sumitubale9783 Před 3 lety +1

    You Can make a video for a smoke simulation please make that

  • @ullaskunder
    @ullaskunder Před 3 lety

    Awesomeeeeee

  • @AmineLatrech
    @AmineLatrech Před 3 lety

    thank you very much .....for the color management I use ACES is very very deference with the color ... i don't see anything like that

  • @jonathansgarden9128
    @jonathansgarden9128 Před 3 lety +1

    Basically what I got out of this is "You can't be lazy dude". true, true

  • @brilliantbastard6900
    @brilliantbastard6900 Před 3 lety +1

    Not sure you mentioned it, but real world scale is also important for photo realism.

  • @baykus790
    @baykus790 Před 3 lety +2

    I wish Polyfjord, Ducky 3D and Blender Guru comes together, combine their powers and make a 2 hour film...

    • @IyeViking
      @IyeViking Před 3 lety +1

      If it’s a live action one, then you need Ian Hubert.

  • @spitfirekryloff744
    @spitfirekryloff744 Před rokem

    One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that

  • @toriigatedigital
    @toriigatedigital Před 3 lety

    Ever thought about dabbing you feet in cinema 4d, for the motion graphics/abstract work you do it is a pretty great program, only downside is the cost and perhaps community would to start from the beginning.

    • @TheDucky3D
      @TheDucky3D  Před 3 lety +1

      C4d was where I came from before blender

    • @IyeViking
      @IyeViking Před 3 lety

      @@TheDucky3D would be so cool to see a video about your thoughts on using both programs for your types of work, talking about how Blender fairs with a “professional” software which is basically made for those types of things

  • @johnaart
    @johnaart Před 3 lety +2

    Adding bevels and surface imperfections make a huge difference... And this also applies to models not just texturing.

  • @bobross9370
    @bobross9370 Před 3 lety +5

    3:26 Poliigon is mostly procedural textures made within Substance Designer? You are 100% able to make photorealistic procedural textures.

    • @TheDucky3D
      @TheDucky3D  Před 3 lety +1

      My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic

    • @IyeViking
      @IyeViking Před 3 lety

      @@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures

  • @ullaskunder
    @ullaskunder Před 3 lety

    Finally....🎉😁

  • @funky09
    @funky09 Před 3 lety +4

    Early gang here

  • @zsoltoravecz1815
    @zsoltoravecz1815 Před 3 lety

    Acually on poliigon you find some procedutal textures too, couse they made some in substance designer. :)

    • @IyeViking
      @IyeViking Před 3 lety +1

      I’m pretty sure he meant Blender’s procedural texture generation, it’s not exactly the best, but SD has been working on that for years and years

  • @perryberry923
    @perryberry923 Před 3 lety

    i am joing your patreon like rn

  • @amannin1
    @amannin1 Před 3 lety

    I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!

  • @simple...5681
    @simple...5681 Před 3 lety

    Wow

  • @AnxulJyoti
    @AnxulJyoti Před 3 lety

    Yesterday, I was playing HyperScape and your logo showed up in game, I was wondering where have I saw this...?
    LOL

  • @MayKayy
    @MayKayy Před 3 lety

    Nicee

  • @mr.bun-bunny8830
    @mr.bun-bunny8830 Před 3 lety

    About time CZcams notification came......either way discord is better.

  • @r.i.p.4485
    @r.i.p.4485 Před 2 lety +1

    I love you lol.

  • @szymonp1701
    @szymonp1701 Před rokem +1

    My materials stretch i don't know why (I applyed scale)

  • @samvidhkumar7014
    @samvidhkumar7014 Před 3 lety +1

    Bro can you make how to render softbody tetris using cloth simulation in blender it will be nice 😁 hope you'll give a reply😲

  • @director_unknown9
    @director_unknown9 Před 9 měsíci

    👑👑👑👑

  • @JacekAdamczyk
    @JacekAdamczyk Před 3 lety +4

    I disagree with Chromatic Aberration - almost no new lenses have visible CA except for REALLY contrasty areas [or a really cheap lens]

  • @Cinemateum
    @Cinemateum Před 3 lety

    Photorealism is cool, but Photorealsim is next level.