Maya Pro Tries 3D Modeling in Blender

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  • čas přidán 4. 03. 2024
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    I'm setting out to model an energy can in Blender, complete with proper topology-a task I can handle in Maya in about 30 minutes. With over a decade of 3D modeling experience, how tough could learning Blender be?
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    #blender3d #maya #3dmodeling

Komentáře • 677

  • @jlmussi
    @jlmussi  Před 3 měsíci +16

    👉Enroll in my FREE 3-part Hard Surface Masterclass!
    www.clkmg.com/jlmussi/free-3d-masterclass

    • @ruppert5134
      @ruppert5134 Před 2 měsíci +1

      You know you can chose a MAYA keyboard option in Blender... so ALL the keys you normally work with in maya are now in blender.... Just to start you off ... The only problem is that most tutorials will use the standard blender workflow.
      Go to edit in top menu then preferences then keymap and in top left a drop down menu select industry compatible

  • @Warfaremachine0095
    @Warfaremachine0095 Před 3 měsíci +854

    "Now lets delete this default cube"
    Yeah he already mastered the software

    • @declanstetz8046
      @declanstetz8046 Před 2 měsíci +35

      You’re supposed to delete it!?

    • @jlmussi
      @jlmussi  Před 2 měsíci +28

      😅😅😅

    • @Jesse-Karn
      @Jesse-Karn Před 2 měsíci

      ​@@declanstetz8046even when you need a cube to start modelling, you must delete the default cube. It's a sacrifice ritual to appease the blender gods.

    • @RenderingUser
      @RenderingUser Před 2 měsíci +4

      ;-;

    • @KynneloVyskenon
      @KynneloVyskenon Před 2 měsíci +13

      A+Delete, most useful Blender shortcut

  • @randfur
    @randfur Před 3 měsíci +153

    This is way easier to follow than the regular tutorials, having someone who doesn't know and is asking questions and learning.

    • @jlmussi
      @jlmussi  Před 2 měsíci +14

      I appreciate the love! 🙏

  • @skaruts
    @skaruts Před 2 měsíci +34

    Delete default cube and create new cube (new scene works too). You nailed the correct blender startup procedure without even anyone telling you. You got this! 👍

  • @michelveraliot
    @michelveraliot Před 3 měsíci +225

    blender is becoming so cool and i"m totally in the same mood learning it, from sketchup to blender it's night and day

    • @jlmussi
      @jlmussi  Před 3 měsíci +32

      Definitely enjoying my Blender journey so far.

    • @thequietkid1548
      @thequietkid1548 Před 3 měsíci +4

      A fellow architecture student, I'm guessing?

    • @phoenix2gaming346
      @phoenix2gaming346 Před 3 měsíci +5

      Nah am opposite 😑 i used blender to maya

    • @rano12321
      @rano12321 Před 3 měsíci +11

      ​@@phoenix2gaming346 you sure want people to know that even tho no one asked.😂

    • @michelveraliot
      @michelveraliot Před 3 měsíci

      @@thequietkid1548 oh it might sound surprising but I used it for game dev, in architecture in some weird ways haha because I started to model an entire map inside SketchUp, it felt comfy lots of addons and cool things...
      I decided to choose SketchUp because I started game dev when I was like 16 and blender interface at the time wasn't on my taste, also the software had a tendency to crash on my small pc I tried to learn it but I kept more time trying to find a solution of why it's crashing (AMD drivers...)
      So I stayed and mastered SketchUp but recent changes and decisions to the software (no more free version only web browser made me change my mind)
      Also SketchUp started to struggle with my huge map, in fact it started to corrupt most of my map and I had to wait 3 hours everyday to open up the map, so I first downloaded blender to transfer my map and not entirely loose it because entire block of building started to have normals issue and faces dissapearing.
      It was a long long long work but I don't regret it because I discovered blender and I'm here since 3.1 and I like the infinite possibly of the software and the learning of it. And it's finally stable enough to not crash I can import millions of polygons and I'm really happy with it !

  • @reachthroughreality
    @reachthroughreality Před měsícem +15

    This is great. Watching a pro struggle and take 2 hrs for a 15 min project is actually really inspiring. Better than the 10 min tutorial for something that takes a pro half an hour. I'm not totally useless, just new.

  • @OnMars3D
    @OnMars3D Před 3 měsíci +166

    Had a blast doing this JL, we should do this again!

    • @jlmussi
      @jlmussi  Před 3 měsíci +16

      Yes we should! Had a great time doing this and I appreciate ya being my Blender Wingman for this.

    • @pallenda
      @pallenda Před 3 měsíci +2

      Please do! It was very helpful. 💙

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl Před 2 měsíci +1

      This video is super fantastic, so happy to watch you guys work together on blender.

  • @ventiladordesuco
    @ventiladordesuco Před 3 měsíci +104

    This is why the Blender community is great, look how many people here are throwing tips at their screens. You gotta love this, makes the transition way easier. I would suggest you to do a few streams, the amount of people who will step in to coach you, will surprise you. Cheers!

    • @jlmussi
      @jlmussi  Před 3 měsíci +12

      I appreciate the love! 🙏

  • @DirkTeucher
    @DirkTeucher Před 3 měsíci +63

    I used maya for 15 years. After 3 months of using blender 2.8 for around 2 hours a day (every day) I cancelled my maya subscription. Looking back I was shocked at how much more work I could do with Blender and how much time and money I had wasted in Maya. I make 3d content that would be considered low/mid level in terms of 3d modelling complexity as I am a generalist/programmer and "generalism" is one area where I think Blender excels at more than tools like Maya or Zbrush, which I also use. Blender is highly capable of creating high end 3d models too I mean look at Daniel Bystedt or hundreds of other great 3d modelers that use Blender. If you do 3d modelling I highly recommend learning Blender. You may be shocked at how capable it is.

    • @MrEarbuckets
      @MrEarbuckets Před 2 měsíci +3

      Same I used max since 1998 i started using blender and quit too many time to count now all I use is blender. I wont look back.

    • @Santi.Xx69
      @Santi.Xx69 Před měsícem +1

      @@MrEarbucketsdamn 1998

    • @Rabble1narms
      @Rabble1narms Před 2 dny

      I'm primarily maya/zbrush as well for about 11years now, I have a modeling flow with Maya but am tired of the license price as well and as you mentioned Blender seems to be a great generalist program overall (plus plugins etc) and thinking of going to blender to primarily model and do basic sculpting when needed, as my final destination is almost always UE5 at this point. Would you say that you can get a good flow going with modeling once you really get into it in comparison to Maya? Every time I go to start modeling somthing to get better with blender for a project, I find myself thinking, I can do this faster in Maya (based on my knowledge not blender) and end up doing that, but would you say its worth it to just bite the bullet and transfer over, in terms of workflow speed and capability?

  • @noor_ul_mustafa
    @noor_ul_mustafa Před 3 měsíci +59

    4:43 you can hold shift to do your action slowly and hold control to snap to incriments

    • @jlmussi
      @jlmussi  Před 3 měsíci +20

      I appreciate the tip...This will come in handy!

  • @VeveYT
    @VeveYT Před 25 dny +5

    21:40 you could do this much faster than you did with knife tool. Instead of " make new edge with knife, connect, dissolve edge".. you can only select edge and CTRL+R, it will add vertex in the middle of the edge :)

  • @kartopod
    @kartopod Před 2 měsíci +21

    One really cool thing about the "Quick favourites" menu is that it is context sensitive, so you could favourite options in edit mode, and they wont show up in object mode - and vice versa! This applies to any menu/window in blender, where you can have seperated favourites and youll never have to worry about seeing options out of context and bloating up that menu!

    • @kattterina
      @kattterina Před 2 měsíci +3

      omg

    • @Safetyman99
      @Safetyman99 Před měsícem

      I can't live without the quick favorites feature. All my most used commands are in there, so I rarely have to use any other menus... greatly speeds up my workflow.

  • @Z8MB1ET0WN
    @Z8MB1ET0WN Před 3 měsíci +45

    I would absolutely love to see more of this! Watching a pro learn a new toolset while bringing in conceptual and practical expertise is really really entertaining and fun. Well done!

    • @jlmussi
      @jlmussi  Před 3 měsíci +2

      I appreciate the love! 🙏

  • @kayosiiii
    @kayosiiii Před 3 měsíci +15

    To get rid of the default cube: delete default cube then file → defaults → save startup file.
    For mode switching edit → preferences then keymap → 3D View → tab for pie menu is a really good option once you want to do more than just edit objects.

    • @flonkplonk1649
      @flonkplonk1649 Před 3 měsíci +19

      What a blasphemy !

    • @jlmussi
      @jlmussi  Před 3 měsíci +6

      I appreciate the tip...This will come in handy!

  • @waffleman2212
    @waffleman2212 Před 2 měsíci +4

    Have used both! I learned in Maya for years and decided to move to Blender as it's free. It was definitely rough getting off the ground, but I love Blender now. One thing to not overlook is the awesome plugins for Blender. They make modelling and prototyping insanely fast (boxcutter, hard-ops, mesh machine, etc...)

  • @franzmarley
    @franzmarley Před 3 měsíci +12

    I did not know those setting were there in grid fill. These kinds of series are so awesome because often things get boiled down to essentials, which is really valuable because there are soo many different ways of doing stuff.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      Yup, kinda reminds of Mayas bridge in that regard. I appreciate ya stopping by the comments section!

  • @csmemarketing
    @csmemarketing Před 3 měsíci +12

    I loved watching your journey through this and even more respect to you for not giving up. Shout out to OnMars3d for being your Blender Wingman.

    • @jlmussi
      @jlmussi  Před 3 měsíci +2

      I appreciate the love! OnMars3D did a great job helping me out.

    • @csmemarketing
      @csmemarketing Před 3 měsíci +1

      @@jlmussi He sure did. Blender is very easy once you actually learn it. There are some great short tutorial series which are not the Donut Tutorial. Grant Abbitt has a great Beginners course, plus Yan Sculpts. I'd say 3 months of using Blender daily, and you'll be set.

  • @Mattfication
    @Mattfication Před 2 měsíci +3

    The moment it came to closing that hole, I knew why Aunmar had such a grin about the grid fill. I couldn't believe Maya didn't have equivalent tool when I started to learn it. It really is something else!

  • @JossyStudio-555
    @JossyStudio-555 Před 2 měsíci +8

    Welcome to the Blender community 😊, been following you for over 4 years now, and I learned quickly that, Modeling is never about the software but everything else (Topology, workflow, presentation........)

    • @jlmussi
      @jlmussi  Před 2 měsíci +1

      I appreciate the love! 🙏

  • @witooz
    @witooz Před 3 měsíci +8

    I started learning Blender in the winter of last year with a background in graphic design and the more I use it, the more I appreciate the controls of Blender. Once I learnt the basic shortcuts, it surprised how much faster you can work compared to any Adobe software that I usually work with. It feels like playing a videogame. I'm still not very good at topology, which is the reason I followed your channel (the topology videos are awesome), but when I know what needs to be done, I can model it very very fast.

    • @jlmussi
      @jlmussi  Před 3 měsíci +1

      @witooz, I appreciate you supporting the channel!

  • @surajkupate9573
    @surajkupate9573 Před 2 měsíci +5

    I would love to see more like this video.. cause as a maya user it feels really frustrating for lagging in some process which I can do in seconds in maya... And this video really helps to set calm learning mindset

  • @garrycannon9135
    @garrycannon9135 Před 3 měsíci +2

    Thanks for taking this journey... I picked up a few new things and hopped over and subscribed to OnMars3D after this. Now back to modelling a bike :)

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the love! 🙏

  • @BlakeEason
    @BlakeEason Před 3 měsíci +3

    It was fun watching you start your Blender journey. Good luck learning about everything else that Blender can do.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      Thanks for watching!

  • @razlad2523
    @razlad2523 Před 2 měsíci +1

    iteral chad teaching blender.
    I love the fact, you got a "coach" for blender. Many of these types of Videos have people trying the software alone and hitting many roadblocks and then the ocmments filling with obviosu answers. Love the vid, keep it up

  • @Merkii_S
    @Merkii_S Před 3 měsíci +3

    Awesome video! Thank you so much for going through the challenge! I just started learning Blender recently, and… the frustration is real 😂. Don’t get me wrong, but seeing a 3d pro like yourself struggling gives me a little bit of comfort. Yet, there are so many people doing awesome stuff with Blender, I’m determined, I will learn and I will get through. 😊

  • @joaocardoletto
    @joaocardoletto Před 3 měsíci +3

    Now I’m used to blender, but the first weeks were a struggle. I ended up my first study sessions with a headache. What an alien interface for beginners.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      yea that navigation and interface can be tough to get used to.

    • @davidaugustofc2574
      @davidaugustofc2574 Před 7 dny

      Does Blender have a Better UI addon?

  • @mastjappa
    @mastjappa Před 3 měsíci +8

    I came from c4d and I must admit I jump back sometimes, because of the muscle memory. However I am doing more and more without leaving blender and I realize the the most important aspect of modeling is the experience of the user since a vert is just a vert and a poly is just a poly no matter what software you use. Nice one to watch thanks!

    • @jlmussi
      @jlmussi  Před 3 měsíci

      @mastjappa, I appreciate you supporting the channel!

    • @anab0lic
      @anab0lic Před 2 měsíci

      I tried C4D after trying blender.... my god is C4D superior in almost every way.

  • @SkillsBeyond
    @SkillsBeyond Před 2 měsíci

    Great video, I really enjoyed it!
    Just subscribed to your class since I am all new to 3D modelling and just started education around 3D art..
    I am excited to get to become better!

  • @MangoTango420
    @MangoTango420 Před 2 měsíci

    Hey just started learning blender with no experience in any 3D modeling software but this really helped with understanding how to use tools and how to optimize my work flow. So thanks for the video really appreciate it.

  • @thomasmann4536
    @thomasmann4536 Před 2 měsíci +2

    been using Maya professionally for rigging and skinning, and Blender in my personal work ... and I gotta say, Maya has some neat features I wish Blender had, but the main reason I will never stop using Blender is that I can do EVERYTHING within that one program. I can model, retopologize, rig, skin, animate, simulate, texture paint, create materials, render and post process without having to open another program. This honestly makes the workflow so much faster. Plus, you only need to learn 1 program instead of 5.

  • @Skycers
    @Skycers Před 3 měsíci +1

    Finally Bro!, You will see it´s not that bad at all. Can´t wait the amazing things you will do with proper topology!

    • @jlmussi
      @jlmussi  Před 3 měsíci

      @Skycers, I appreciate you supporting the channel!

  • @ztoogemcducc6360
    @ztoogemcducc6360 Před 2 měsíci +2

    I started learning in Maya (your tutorials were a huge help) but when I switched to blender I really struggled at first. I decided to change the camera controls to match Mayas and left all other hotkeys the blender defaults. After that learning was easy! Not fighting muscle memory to control the camera allowed me to focus on learning.

    • @myztazynizta
      @myztazynizta Před 2 měsíci

      Shift + tilde (~) first person shooter navigation

  • @matthewdesaart
    @matthewdesaart Před 3 měsíci +1

    It was really cool to see you start your Blender journey, I started in Maya, I have used both programs, and I teach both programs as well. For modeling I prefer blender, once I got used to the quick keys I was able to model faster and do a lot more iterative work than I could in Maya. I almost feel too slow working in Maya anymore that it just ends up being frustrating sometimes, not that maya doesn't have great modeling tools I just find the ability for me to start from scratch if something goes horribly wrong less daunting in Blender than in Maya.

    • @jlmussi
      @jlmussi  Před 3 měsíci +1

      I appreciate the love! 🙏

  • @suparedbird
    @suparedbird Před měsícem

    This is awesome, learned some problem solving with topology by watching you

  • @JohnnyThund3r
    @JohnnyThund3r Před 14 dny

    Man... been using Blender for like ~decades as a hobbyist and watching this made me learn so much stuff I didn't know.

  • @melbendigo
    @melbendigo Před měsícem +1

    Tip - In the Mirror modifier properties, check the Clipping check box to prevent vertices from going through the mirror. In other situations, hold C (for Clamp) while beveling to prevent overlapping geo.

  • @mimasweets
    @mimasweets Před měsícem +1

    "perspective always breaks your heart"

  • @jennaevans903
    @jennaevans903 Před měsícem

    Thank you so much for sharing this vid. Learning 3d modeling has been an enormous challenge for me.
    I have pretty extreme memory challenges. I can't count the number of times I've sat down to learn 3d modeling, and stopped due to sheer overwhelm. Maya was my first experience with it, and the only modeling program I think I've ever reached an intermediate level with. I lost access to it, and it was years before I tried again with Zbrush. The overwhelm, stop, and lost knowledge kept repeating. Maybe 6 years later I started with Blender & hit the same overwhelm wall. Just felt like I couldn't sort out where to start anymore, let alone develop practice habits. 3D modeling is my passion, but I repeatedly feel like I'm starting over at the beginning of my journey again.
    I tell myself, "You're not dumb. You love 3d Modeling. You want to do it. Take the time to." After this vid, I realized I've been unconsciously overlapping thought processes, & muscle memory from Maya...each time I've tried to learn Blender...all while thinking I'd retained almost nothing from learning Maya MORE than 8 years ago. When in fact, my body and instincts have remembered so much, that I accidentally made learning Blender that much harder for myself. It seems so clear now where I can make targeted adjustments to how I'm learning Blender, and it's a relief to know (at least a little) why learning felt so much harder than it seemed to be, on a technical & muscle memory basis.

  • @kashudesu270
    @kashudesu270 Před 2 měsíci

    I only just started using Maya recently and have found it so intuitive to use. In trying to use Blender I found it was easier to change all the shortcut settings to Industry standard so its mostly the same as Maya ;-; somehow its still confusing but I’ll come back to it once I’ve gotten more of the basics down in the Maya course at college~
    Thank you for sharing your experience!!

  • @nathanp.3909
    @nathanp.3909 Před 2 měsíci

    I love blender because I can navigate with one hand! Im going back into maya currently, there are a lot more clicks to get object to center of grid.

  • @GANONdork123
    @GANONdork123 Před 3 měsíci +1

    I've been using Blender for almost a decade now and this reminds me a lot of when I first started. Compared to simplistic software like SketchUp, Blender felt like some sort of alien technology. I remember being utterly confused by things like the 3D cursor, seperate object and edit modes, and (back in the 2.7 days) a lack of a toolbar. Even now I still come across little features and tools that I had no idea about that speed up my work significantly. Grid fill is one such feature that I only discovered about a year or two ago and has since become a regular part of my workflow.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate ya stopping by the comments section!

  • @JC-ov8ko
    @JC-ov8ko Před 3 měsíci +1

    Love your channel man. Ure a good vibe in this crazy world we live in. I just came from Blender to start your bike modeling course in Maya and now you do this 😂😂😂 Hard Ops/Boxccutter will change your life in Blender.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the love, JC. Still using Maya. 😃

  • @dfxlab9245
    @dfxlab9245 Před 23 dny

    Hi guys I've learned so much from these videos, I'm basically a beginner but only been using Cinema 4D 2024 that's similar to Blrnder, I attempted a Lamborghini Countach, then started a BMW Z4 I recently uploaded them to my channel, I thought they looked ok but after seeing your videos on topology it's made me pull my game up, the wire mesh on the cars I have done sadly looks not so good lol, thanks for sharing your skills with us all :)

  • @moonghostly
    @moonghostly Před 2 měsíci

    Very helpful and inspiring, to be honest. It gives some details that I didn't know before.

  • @nicolasbianchi4584
    @nicolasbianchi4584 Před 24 dny

    I've used blender for over 5 years now. Last year I started to learn maya in college, and it felt so scary at first. A lot of new buttons on the screen, the fact that you don't have a hotkey for everything, how you use gizmos instead of pressing G and just dragging it around. But after I got the hang of it, I couldn't help but falling in love with maya. To be honest, I can't really say which one I like best, but both of them are definetely amazing tools

  • @arseniysemin1361
    @arseniysemin1361 Před 3 měsíci +4

    Great video. You had me laughing, and yelling at the screen couple of times🤣. I can totally understand the frustration switching/ trying Blender, but once you keep it going for some time, everything else starting to feel really slow.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the love! 🙏

  • @LokiScarletWasHere
    @LokiScarletWasHere Před měsícem

    Man, this is eye opening for me as a Blender user. I've been using the keyboard for everything, here you are using gizmos, and despite knowing they existed, I didn't actually realize they were an option, because my muscle memory was already on the keyboard XD

  • @MathiasJ89
    @MathiasJ89 Před 3 měsíci

    This was an great intro to Blender for artists coming from other DCCs. So many tips and workflows.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the love! 🙏

  • @VirtualVault0
    @VirtualVault0 Před 2 měsíci +1

    the start where u click to move camera made me laugh, ive never used 3d program but i was going crazy just to be able to move the camera at start too 😂

  • @artkroma
    @artkroma Před 3 měsíci +8

    Im a long time Maya user as well and decided to finally pick up blender a month ago !

    • @jlmussi
      @jlmussi  Před 3 měsíci +1

      Nice!

    • @DirkTeucher
      @DirkTeucher Před 3 měsíci +5

      I was a Maya user too. It took me about 3 months of daily use a couple hours a day to switch over from Maya to blender. Best decision I ever made was to learn Blender. Good luck on your journey.

    • @Omnivoid22
      @Omnivoid22 Před 2 měsíci

      So what was your reasoning for switching? price tag?@@DirkTeucher

    • @rano12321
      @rano12321 Před 2 měsíci

      @@Omnivoid22 Use it, you'll find out.

  • @enilenis
    @enilenis Před 2 měsíci

    After working in Maya for 20+ years professionally, I switched to blender last year. Took about half a year to get comfortable with it and memorize where every item was in the interface, which order to click things in etc. Still have a lot of catching up to do on rigging techniques and texturing. Old muscle memory is only a problem for the first month or so. Smooth sailing afterwards. I've used 3DS, XSI, Houdini and Lightwave in the past. Wouldn't be the first time when I had to figure out everything from scratch. Got to keep adapting. Blender has potential. I hope it is kept free. It's giving Houdini a run for its money. Especially after the introduction of sim nodes. Maya is still fine, but it's not free. I loved it, back when Mental Ray came bundled. After they pulled the plug on everything, and made Arnold an optional addon - it was time to go and learn something else.

  • @user-ks3kh8ll4g
    @user-ks3kh8ll4g Před 2 měsíci

    Hello JL, the video was very enjoyable. I'm glad you're using a blender. I switched from 3DsMax to Blender about 2 years ago and I am very pleased with it. I want to help with something. You can easily perform the operation at minute 36:40 with Loop Tools without creating a new cylinder. (You can enable the Loop Tools feature from the Edit > Preferences > Add-ons section. It appears at the top when you right click in Edit Mode.) While in the top view, select the outermost edges of the cover > Press the E key > Right click > Press the S key and set the width you want > Right click > Loop Tools > Circle
    ( That's it, I hope it didn't seem complicated :) ) Regards..

    • @jlmussi
      @jlmussi  Před 2 měsíci

      I appreciate the tip...This will come in handy!

  • @geise69
    @geise69 Před měsícem

    I started in 1996 and I was doing Alias and 3D Studio. Max wasn't even out yet and Maya was not a thing. When Max came out and Maya for NT those were always my go to programs. Still are. I've been seeing the changes in the industry and I've always tried getting into blender but quitting. I think it's time to suck it up and learn it more. I've used Blender for a few things at my work, but I need to get a better grasp of it. This video has motivated me to do so.

  • @nathanmejia7000
    @nathanmejia7000 Před měsícem

    @jlmussi do not feel bad. You were learning Blender at an accelerated rate, faster than anyone I have seen. I learned more from this video than I have from any other fine tuned tutorial, just from watching you figure it out. The first time I used Blender, my Maya student subscription expired- I cried a little, then turned off the computer. But I went back to it, and…we’re good now. We’re, we’re good.

  • @imaginalex5850
    @imaginalex5850 Před 14 dny

    Those are super instructive. more !

  • @waiwaida
    @waiwaida Před 3 měsíci +3

    When using Grid Fill, it works better if the corner vertex of the boundary is set to active.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate ya stopping by the comments section!

  • @suhailabdulla3075
    @suhailabdulla3075 Před 2 měsíci

    If you uncheck boundary in the inset it works well with the modifier!

  • @odie1019
    @odie1019 Před měsícem

    I just picked up blender today for a engineering project having not work with any 3d modeling programs in over 12 years My previous experience then, was with Maya and Max. There was a learning curve, but eventually I got a hang of it. Fortunately my 3d modeling skills aren't as rusty as I previously thought.

  • @HBSpartanIV
    @HBSpartanIV Před měsícem

    1st thing to do if you are coming from Maya/Cinema 4D into blender is on the splash screen set navigation to industry standard and you should feel at home but keep in mind that this option effect other blender shortcuts

  • @willgorut87
    @willgorut87 Před měsícem

    While using mirror modifier (without applying) make sure you check Clippling to prevent geometry overlaping.

  • @rvke3763
    @rvke3763 Před 2 měsíci

    I've been using Blender now and then (very casual) for about six years now and this actually taught me some new stuff i didn't know about

    • @jlmussi
      @jlmussi  Před 2 měsíci

      Thanks for the feedback!

  • @MrByron2356
    @MrByron2356 Před měsícem

    i've changed zoom/pan/rotation of blender into maya way 3 yrs ago, then it's smooth like butter

  • @migovas1483
    @migovas1483 Před 2 měsíci +1

    "deletes default cube"..
    Every Blender user watching: "One of us..one of us..."

  • @alexry6025
    @alexry6025 Před 3 měsíci +27

    Me with 3d modeling
    3ds max: Damn this is kind of hard.
    Maya: Damn this is easy.
    Blender: Why are we here, just to suffer?
    Animation in Blender though is lit.

    • @jlmussi
      @jlmussi  Před 3 měsíci +3

      😂😂

    • @NicCrimson
      @NicCrimson Před 3 měsíci +1

      I haven't tried any other 3d programs but is Blender really that difficult to model in?

    • @nosirve9458
      @nosirve9458 Před 3 měsíci +13

      Nah, you need practice like in every software, and when you get used to it you're faster than in maya or 3ds max because the shortcuts. Still, uv packing needs some improvement and 3Ds max in some cases is more powerfull@@NicCrimson

    • @user-gc1hg9sp9k
      @user-gc1hg9sp9k Před 3 měsíci +4

      I dont think so, i personally think that blender is more easy and have better UI than both maya and 3DS@@NicCrimson

    • @rano12321
      @rano12321 Před 3 měsíci +7

      you literally just said the opposite thing, pretty much every maya pro I've seen try Blender for more than 6 months have said how much better it is for modeling than any other DCC, even people who've been using maya since it was in beta meanwhile it's currently the opposite for animation and that's about to change soon with their new animation system that's under development.

  • @amig012
    @amig012 Před měsícem

    I learned much more from this vid than combined beginner tutorials on this topic (this wouldnt work for a complete beginner who doesnt know what extrude, inset, bevel, edge loop etc is)
    not having qwer for basic manipulation freaked me out at first but i soon got used to blender shortcuts

  • @Saandy_
    @Saandy_ Před 2 měsíci +1

    I've dabbled in blender before, but never enough to become proficient with the weird controls. This video is great for me specifically! I feel like I've learned a lot. It still looks very weird.

  • @j3creative
    @j3creative Před 2 měsíci

    Thank you, thank you Mussi, for creating this video. I though it was completely me and I was pulling my hair out on why I couldn't figure out Blender. Looking forward to what I can unlock now.

  • @3dtrip870
    @3dtrip870 Před 2 měsíci

    Gotta leave a second comment: this video helped me so much, there were a bunch of hotkeys that just sped up my workflow, thanks so much!

  • @KevlarOxyTheARTofVideoGames
    @KevlarOxyTheARTofVideoGames Před 2 měsíci

    Great video. I went from Max to Blender and experienced the same... barriers...or challenges is a better word. But quickly got used to it and I'm never going back now :)

  • @firesidechants
    @firesidechants Před 3 měsíci +2

    As a long time Maya user, thanks for this!

  • @basspig
    @basspig Před 2 měsíci +1

    I learned to use Maya over 20 years ago and I was up in productive within a year. Now I started experimenting with blender about 4 years ago and have spent many hours on it each day and I still find a lot of basic functions elude me as to how to even begin. The program is not intuitive in the slightest when it comes to many things for example making a camera follow a path and Bank around the turns. And Maya you just click a checkbox called Bank but in blender you have to understand how to go into edit mode and click on each of the points in the Curve and adjust the handles to change the angle of the camera as it follows the curve. Also just getting a camera to follow a curve results in a lot of frustration. Very difficult program to use but the render engine is beautiful and produces photo realistic results with lightning speed.

  • @user-hk2rl3ru5l
    @user-hk2rl3ru5l Před měsícem

    Sometimes you gotta try new things, doesn't mean you switch, but at least you gave it a go. Well done Gentlemen.

  • @mediaeducativa3339
    @mediaeducativa3339 Před 2 měsíci

    I have been using Rhino 3D and Fusion 360.
    I kind of love the way I can just draw the shape of the lid extremely fast in those software, using sketches with simple Bezier curves and constraints. We can even adjust the measurements at any point during the project even in the final stages, and since Fusion is parametric, the final model will update according to the new parameters. I find this essential if I´m working on a project with a team because we always meet with changes in dimensions, standards and materials along the way. It seems that drawing even the simplest curve for the lid in Blender becomes extremely cumbersome.

  • @otmaneghazal9533
    @otmaneghazal9533 Před měsícem +2

    At 19:03 you didn’t have to apply the mirror modifier, you could have just pressed B for border and it would have worked. And at 22:08 if you press ctrl+x while selecting edges you would have only dissolved the edges and maintained the faces so no need to add them later. Just some tips to save some time

  • @FlashySenap
    @FlashySenap Před 2 měsíci +2

    I started learning blender a few years ago to be able to make my first custom skin for a game. No prior knowledge, Followed the typical path most new blender users did. I did the Donut tutorial and after some further research into topology, texture maps and such, I managed to make my first 3D asset after two months. I am now studying CAD construction and I'm using Solid works. I've tried Maya as well, Non of these software's feels as intuitive and easy to grasp as Blender did. Also with Blender being free, I see a lot more tutorials and problem solving videos out there for whenever I am stuck on something which makes for a big plus. Im sure Maya is great software as well and once I really dig my hands into solidworks I will have a pretty solid understanding of several softwares working with 3D modelling ^^
    Really enjoyed watching this video, It was great! ^^

    • @henrygoldberg1248
      @henrygoldberg1248 Před 2 měsíci +1

      Hope you are enjoying solid works gonna be a journey going from blender to there

    • @jlmussi
      @jlmussi  Před 2 měsíci

      Getting the hang of a new 3D modeling software can be tough, but remember, every expert started as a beginner. Your dedication will turn obstacles into skills before you know it!

  • @Elliott3D
    @Elliott3D Před 3 měsíci

    I started in Max back in 2010, then had to switch for work to Maya. Then again had to switch for work to Blender around 2022. I totally agree with everything you said, BUT specific plugins can make the transition from Maya to Blender more seamless. Especially Maya config Pro. It had saved my life when I was forced to learn blender. That was a fun video to watch man, keep the awesome content coming!!!

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the love! 🙏

  • @chuggywap
    @chuggywap Před měsícem

    12:55 this "Only Faces" feature is actually very useful with cloth sims, to connect both sides of clothing on character

  • @stanislavkirilov9193
    @stanislavkirilov9193 Před 2 měsíci

    Pretty clean topo!

  • @MohammadNazeri-we3jx
    @MohammadNazeri-we3jx Před 14 dny

    I'm a 3ds max user for over a decade and I enjoyed watching you trying blender for the first time as a Maya user. Somehow I felt some more familiarity of blender modeling approach with 3ds max than maya. This was encouraging for me to get a blender a try. Next thing that I'm concerned about blender is Nurbs modeling tools. I am looking for something like Plastisity in blender and hope not to be disappointed.

  • @batman3698
    @batman3698 Před 2 měsíci

    Interesting to watch the struggles. I'm sure I would struggle in Maya having never used that, but in Blender everything feels natural having used it for 15 years.

  • @lostinthehyperverse
    @lostinthehyperverse Před 3 měsíci +2

    Under edit > preferences > key binding you can change your maya hot keys while using blender

    • @jlmussi
      @jlmussi  Před 3 měsíci +2

      Nice! Thanks for the heads-up; I'll have to check that out.

    • @seresproductora
      @seresproductora Před 3 měsíci +2

      Do not do it. Learn the blender way.

    • @weeliano
      @weeliano Před 3 měsíci +2

      I do not recommend changing the key bindings. As a user of both Maya and Blender, I have trained myself to switch between the key shortcuts and bindings when using each software. Trust me, once you get the hang of Blender's shortcuts, you will be super productive.

    • @ventiladordesuco
      @ventiladordesuco Před 3 měsíci +2

      Naaah, DO change at least the camera movement. It is a industry standard and it's much easier to go back and forth. Also there's a lot of key bindings that do not conflict. Get a list of quality of life improvement hotkeys and change them all.

  • @harganator8515
    @harganator8515 Před 7 dny

    This was really nice thank you for sharing your experience! Being a professional using Maya for many years now, I dream of replacing it some day with Blender but i couldn't stand it's weird differences. But seeing as setting it to industry standard solves navigation but breaks every other Blender hotkey when trying to follow tutorials, I am trying to start to embrace it's differences. It feels so strange struggling with the most basic tasks again though 🤣😭

  • @LichtorWright_
    @LichtorWright_ Před 3 měsíci +1

    In the settings under input.. there's an option to "Emulate 3 button mouse'" which will let you use alt+click to move the view.

    • @jlmussi
      @jlmussi  Před 3 měsíci +1

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @retrohipster1060
    @retrohipster1060 Před 2 měsíci

    Using blender reminds me of something I heard about using blender reminds me of something I heard in regards to the Linux text editor vi. They said that people get user-friendly and easy to learn mixed up. It seems like, once you know your hotkeys, this is going to make the user experience so nice.

  • @Omili
    @Omili Před 2 měsíci

    I moved years ago from the Maya to Blender and can't really think reason why I would go back.
    One thing I would recommend (atleast it works for me) is that instead of using symmetry I add mirror modifier once a while, apply it, select all, mesh -> clean up -> Merge by distance. And then move on or cut the project in half and add mirror again but not apply it. Symmetry is making a lot problems like you can see in this video, vertexes going haywire etc. I find it better to just apply the mirror modifier and cleanup before using inset etc. Takes longer to execute than just using symmetry but at least there is no rogue vertexes hiding in your work.

  • @rano12321
    @rano12321 Před 3 měsíci +2

    Take your time, don't rush and there are tutorials for pretty much everything, you can customize blender to any level you want, many ex maya users have customized maya to work like maya + blender with custom pie menus hotkeys and one of the best thing about blender is that if you don't like something about it or something is missing, there's a good chance there's a free/cheap addon for it. Also, wait till you try the awesome modeling addons like box cutter and hardops for blender lol. Good luck on your journey on Blender.

    • @jlmussi
      @jlmussi  Před 3 měsíci +1

      I appreciate the love! 🙏

    • @rano12321
      @rano12321 Před 3 měsíci +1

      @@jlmussi Sure, take your time. There are probably millions of tutorials for Blender online and one of the best things about it is the community, you can ask and get help very fast. I'd say checkout the Maya to Blender survival guide from Blender Bob on YT, he's been using maya as a hard surface modeler since like 1997 when it was in beta and he now uses Blender and he customized Blender to work kinda like Maya with the benefits of using Blender. Don't forget, because of this open nature of Blender, there are thousands of plugins, most of them are free or cheap and you can fix pretty much all of your annoyances with them. Goodluck.

  • @KillerLettuce
    @KillerLettuce Před 2 měsíci

    Start learning blender a couple months ago after 10+ years with Maya and Max and I've had all the same issues, but expressed with 100% more profanity.

  • @hrldmndl
    @hrldmndl Před 3 měsíci +1

    19:00 keep in mind that this does not work if you are insetting a plane. But if you have a volume for example, after doing an inset while mirror modifier is on, you can press B to toggle the boundary. That way, you can keep the good edge flow.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the tip...This will come in handy!

  • @mike309saa
    @mike309saa Před 2 měsíci

    I was in the same boat, used Maya and could never get on with Blender. Then Blender 2.8 came out and I gave it another go. However, I knew my muscle memory was going to mess me up so I used a custom keymap to make Blender work similar to Maya. I have added to it and made it suit my needs as Blender updated. I've even got a plugin to mimic the smooth preview Maya has so I can just press 3 on my keyboard to smooth preview then press 1 to go back to an unsmoothed version. Now I'm at a point where if I tried going back to Maya then I'd have to relearn a lot of things lol. I don't miss Maya though, Blender being completely free and it can do pretty much everything Maya can do besides the really advanced niche stuff that I personally never need.

  • @borington4317
    @borington4317 Před 3 měsíci

    Been using blender for years professionally, still learned a ton!

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate ya stopping by the comments section!

  • @Eshan686
    @Eshan686 Před 2 měsíci

    Dude on the left is a remarkable teacher

  • @ClannerA01
    @ClannerA01 Před měsícem

    I'm 10 minutes in and it's excruciating to watch. All those nuances in the blender interface that lets me work considerably faster than when i was using 3DS Max are things that i can't really come around to explain to a newbie until he specifically needs it. "Okay, so this does that, what do i use it for?".... later... "Oooh, so we do that thing you showed me four days ago...". They're pretty obscure but when you do need it and have to use it repeatedly, they're pretty handy.
    As for the default cube, i ended up replacing it with a plane as that tends to be what i always start with.
    The shortcut based interface is faster and less hassle than constantly having to move gizmos and digging through menus. Tedious stuff like reconstructing surfaces polygon by polygon is considerably easier than doing it in Max.

  • @massimoconcimedia612
    @massimoconcimedia612 Před 3 měsíci

    When creating the cylinder something I find easier is to enable loop tools. Then extrude-scale the outer rim. Once extruded out, select the edge and right click, go to loop tools then circle, this will change shape to a circle, you can then position and extrude the rest of the can from there.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @BlakeEason
    @BlakeEason Před 3 měsíci +1

    You can set your default set up to be whatever you want. Delete or add whatever you want to the scene. Then go up to File>Defaults>Save Startup File.

    • @jlmussi
      @jlmussi  Před 3 měsíci

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @sneezar
    @sneezar Před 3 měsíci +1

    2:50 This is probably the most relatable part of transferring from Maya to blender and I still catch myself wanting to use alt for movement

    • @jlmussi
      @jlmussi  Před 3 měsíci +1

      Yea getting used to the navigation can be tough.

    • @franzmarley
      @franzmarley Před 3 měsíci +1

      @@jlmussi coming from never having used the middle mouse for anything ever, after roughly three years it's almost as comfy as using the others, it's like unlocking a superpower in a way since it's one less time you have to move a hand to a key and I find I use middle mouse in all sorts of programs now. But yes, at first I felt like a toddler.

  • @LincolnDWard
    @LincolnDWard Před 2 měsíci

    Unexpected side effect of watching this video was a race to see how fast I could model a similar can. I was kind of disappointed that it was indeed around 30 minutes.

  • @sebdrysdale4458
    @sebdrysdale4458 Před 2 měsíci

    Watching this is really cool man, I'm a professional 3D artist and I use Blender every day. I have tried to use Maya and every time I open the software I feel like I'm having a crisis😂 makes me doubt my skills as a 3D artist. Seeing you having my struggles in Maya but in Blender is just hilarious to watch, and really inspiring. Great job with the end result man, love to see it.

    • @jlmussi
      @jlmussi  Před 2 měsíci +1

      Getting the hang of a new 3D modeling software can be tough, but remember, every expert started as a beginner. Your dedication will turn obstacles into skills before you know it!

  • @kinenbib
    @kinenbib Před 2 měsíci +1

    I used Maya for about 7 years. i tried blender once and didn't like it. but after Blender 2.8 I tried it again. after 3 months of learning I never used maya again. today I still learning the new features on Blender. and I save some money, so is a win win for me.

  • @jamus1217
    @jamus1217 Před 17 dny

    19:23 When you inset with a mirror mod you can press B for bounds to account for the mirror

  • @Padd24
    @Padd24 Před 3 měsíci +1

    fantastic video, i love how majority of 3d program have transferable skill

    • @jlmussi
      @jlmussi  Před 3 měsíci

      I appreciate the love! 🙏