JL Mussi
JL Mussi
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I Spent 100 Hours Perfecting Topology in Blender
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All Maya 2025 3D Modeling Updates Under 5 Minutes!
zhlĂ©dnutĂ­ 26KPƙed 2 měsĂ­ci
👉Learn the 3D Secrets to get Hiredl! Limited-time FREE 3D Modeling training to learn in-demand skills. Claim your seat: www.clkmg.com/jlmussi/free-3d-class-0 Maya 2025 is finally here, with an impressive roster of 3D modeling improvements. Many of the tools and features build on the updates from 2024 to dramatically improve the speed at which you create and iterate 3D models. While Testing the ...
Maya Pro Tries 3D Modeling in Blender
zhlĂ©dnutĂ­ 137KPƙed 3 měsĂ­ci
👉Enroll in my FREE 3-part Hard Surface Masterclass! www.clkmg.com/jlmussi/free-3d-masterclass I'm setting out to model an energy can in Blender, complete with proper topology-a task I can handle in Maya in about 30 minutes. With over a decade of 3D modeling experience, how tough could learning Blender be? Learn more about Aunmar! ▶CZcams: www.youtube.com/@OnMars3D ▶Patreon: www.patreon.com/On...
Maya 3d Modeling For Beginners Tutorial + FREE Project Files
zhlĂ©dnutĂ­ 14KPƙed 4 měsĂ­ci
âžĄïž Download Your FREE Project Files Here: www.clkmg.com/jlmussi/free-project-files Just starting out with 3D Modeling in Maya? In this Maya Modeling Tutorial for Beginners, I will show you how to create a finished hard surface model from beginning to end. These workflows universally apply to other 3d modeling packages like Blender, 3ds Max and Modo. In this Tutorial, I will cover the following ...
Learn How to 3D Model Anything in 11 Minutes
zhlĂ©dnutĂ­ 18KPƙed 4 měsĂ­ci
The first 500 people to use my link will get a 1 month free trial of Skillshare skl.sh/jlmussi01241 In this video, I will explain my simple step-by-step process to 3d model anything. 👉 FREE Training: Learn my 3D Secrets that will get you Hired: www.clkmg.com/jlmussi/3d-masterclass-24 Check out these talented 3d CZcams content creators: 🔮 On Mars 3d: www.youtube.com/@OnMars3D 🔮 Ant CGI: www.yout...
Become a 3D Modeling Pro: 5 Common Topology Traps to Avoid
zhlĂ©dnutĂ­ 126KPƙed 8 měsĂ­ci
👉 FREE 3D Modeling Topology Guide: www.clkmg.com/jlmussi/hs-guide-23 🎹 *Artist's Portfolios* Rob: www.artstation.com/robharwerth Bren: www.artstation.com/bren_isidro Declan: www.artstation.com/jdeclanflynn Helen: helenzhu.online Nick: www.nicholas3dportfolio.com Today, we dive into the top topology mistakes you're likely making in your 3D models-mistakes that are killing your growth and damagin...
The ULTIMATE 3D Artist Desk Setup & Workspace Tour | 2023
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Check out my Amazon Page with my products listed: www.amazon.com/shop/jlmussi/list/1QPRTYOY0W17O?ref_=aipsflist_aipsfjlmussi *AnkerMake M5C* đŸ–šïž Get $30 off with the code M5CINF30A on M5C Order on Amazon: ankermake.club/8110VeqS Order on Ankermake: ankermake.club/8110Vj9G AnkerMake M5C is a 3D printer with high speed & high precision and is designed to easily customize functions in one click. It...
From 3D Hobbyist to 3D Pro in A Week! [FREE TRAINING]
zhlĂ©dnutĂ­ 7KPƙed 10 měsĂ­ci
👉Register Here! www.clkmg.com/jlmussi/free-training-23 This is a free, limited-time training designed to turn you from hobbyist to hired professional 3d artist. I've packed over a decade's worth of professional 3d experience into one training event. You'll learn my complete workflow for 3d modeling, UVs, and texturing, all in one training. Thru my paid online courses and one-on mentoring, stude...
Wonder Studio Tutorial- One Click Motion Capture and CG Character Animation.
zhlĂ©dnutĂ­ 30KPƙed 11 měsĂ­ci
âžĄïž Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide: www.clkmg.com/jlmussi/3d-modeling-guide-01 Will this Powerful AI VFX tool help VFX artists or replace them?
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Komentáƙe

  • @gavranarh
    @gavranarh Pƙed 14 hodinami

    that's the worst fitting hat I've seen in my life, to the point that it's distracting. you're probably telling yourself it's your signature, style choice or whatever but what it does is make you look slightly developmentally delayed. not hating, just giving you feedback.

  • @rano12321
    @rano12321 Pƙed dnem

    Great video dude. Nice to see you getting used to the Blender workflow, I'd recommend looking up for some cheap addons, they'll make the workflow 10x faster.

  • @thebutterflyking
    @thebutterflyking Pƙed dnem

    So glad no polygons were harmed in the research and that you don't practice polygon testing.

    • @jlmussi
      @jlmussi Pƙed dnem

      đŸ€ŁđŸ€ŁđŸ€Ł

  • @azafran7488
    @azafran7488 Pƙed 2 dny

    Thumbs up! I really do want to do weapon modeling but i need to master the techniques first before going to this kind of complex object

  • @s3bl31
    @s3bl31 Pƙed 3 dny

    Hi at 11:22 where the normals are flipped you can just mark everything and press shift N that recalculates the normals and flips them to the right side. Otherwise good Video keep it up.

  • @martianhowl
    @martianhowl Pƙed 3 dny

    Or just do it in rendering. Enmesh in VRay

  • @sagbag856
    @sagbag856 Pƙed 3 dny

    damn what a journey. his efficiency w blender evolved so greatly its all mindset and how to tackle solutions. i love it. both softwares are great for modelling. i still cant abandon maya cause even if i model less on it i still animate. but modelling workflow is interesting on both sides. impressive progress. you really are a modelling beast lol

  • @benhawkes3746
    @benhawkes3746 Pƙed 3 dny

    He should have changed the key layout to maya..

  • @Daisyboobs
    @Daisyboobs Pƙed 3 dny

    You know when you used a calculator to work out the rotation? You don't need to, blender lets you use mathematical functions in all its input fields and keyboard shortcuts. You did a great job, hope you enjoyed your blender journey.

  • @teneathyoon9049
    @teneathyoon9049 Pƙed 3 dny

    these are still useful in 2024 great contents. love it. i hope that god always blessss youuuuu

  • @RW_CreativeMedia
    @RW_CreativeMedia Pƙed 4 dny

    I understand the frustration of this guy, but if you got used to a software from the beginning and learned all the tools and shortcuts, you will feel frustrated thinking that the new software is the same one you already used and it is not. The new user will misjudge any new software because it is not configured as they are used to. It happened to me with *Lightwave 3D* when I was already in *3DS Max* so I left *Lightwave 3D* but now I use *3DS Max and Blender*

  • @clearscreations
    @clearscreations Pƙed 4 dny

    Love that "Make Moves Scale Up" shirt. Might have to grab that

  • @siatek_nah
    @siatek_nah Pƙed 4 dny

    It's very cool that you're learning Blender, I like what you do. As for this animation at the end of the video, it probably won't be nice to paste the link, but look for the Mikhail Rachinskiy plugin "Commotion-Blender add-on for motion graphics". I think you will like it.

  • @jbro808
    @jbro808 Pƙed 5 dny

    True 3D Beast, it's not the tools it's who's using the tools. Top notch vid!

  • @alvoltta
    @alvoltta Pƙed 5 dny

    Man, buy hardops and mech machine addons. U will be happy, and never go back maya))

  • @pralaykumarkhatua7755
    @pralaykumarkhatua7755 Pƙed 5 dny

    Sir, we need a tutorial on Modelling in Blender start to end, Navigation to workflow.

  • @mojdehdaneshvar4862
    @mojdehdaneshvar4862 Pƙed 5 dny

    This is such an amazing tutorial! I appreciate all details, watched it so many times and learned new things every time!

  • @NightVisionOfficial
    @NightVisionOfficial Pƙed 6 dny

    You know what is a life changer? addons x). There's plenty of free addons like snapping pies which makes life easier, and then there's the good/better stuff if you'll ever go more in depth with fixing models, which are Machin3's addons. If you want to better organize your scene there's ZenSets, and if you want to bake bevels quickly there's ZenBBQ. I'd suggest buying everything from Machin3 and Zenmasters, but I understand some ppl might not know what to do with them. Everyone's is free to do what they want :) Nice video btw, tho I think unless it's a Blender specific problem, everything you do in Maya can be done and fixed in Blender too. Learn from everyone, apply everything to Blender :D

  • @Rallypoly
    @Rallypoly Pƙed 6 dny

    Maybe update with Lowpoly in - Harden and Soften edges

  • @icedriver2207
    @icedriver2207 Pƙed 6 dny

    I like to use an Empty object as the basis for the Mirror. I just name it something like Mirror Empty and put it in its own collection. Then I don't have to worry about where the origin of an object is when I mirror it.

  • @LousyNine
    @LousyNine Pƙed 6 dny

    There are so many different ways to model, and I've tried a few, so, as someone trying to get into the industry as a modeler/level designer, which work flow should I mainly practice?

  • @ahmedsouody1765
    @ahmedsouody1765 Pƙed 7 dny

    Thank you for providing this Blender tutorial. I look forward to seeing additional Blender tutorials in the future.

  • @TrevorSomers
    @TrevorSomers Pƙed 7 dny

    Dude this add on can save you TIME as well as sanity in Blender. czcams.com/video/yURgN5tU6tU/video.htmlsi=B3lgI4143u2pieJu

  • @asr59
    @asr59 Pƙed 7 dny

    have you tried using the bevel modifier first and once you are happy with it, apply it? you can use it "weight" mode to have control on what edges you want to bevel.

  • @alexanderkosachev6593
    @alexanderkosachev6593 Pƙed 7 dny

    No no no Mussi. One video was funny..

  • @ntshgoku
    @ntshgoku Pƙed 7 dny

    Hey i don't understand his game gun model and your sub? what is difference his game model and your sub d model?

    • @aidanprinsloo5473
      @aidanprinsloo5473 Pƙed 4 dny

      Overall there are a few different things that differ between the two models: 1. The Game model has one good purpose: to be implemented in a game. Other than that, it doesn't have any other good uses. You can't use it for animation because its too "floppy". So the uses are more limited. Whereas the other Sub-D model can be used in various other situations except games. 2. Then another thing, the reason it's called a Sub-D model is because it won't get screwed up if you subdivide it. The game model will get completely messed up if you apply a subdivision to it as it is. Also another thing that's useful to note is that the Sub-D model is kinda needed for texture baking. Which is basically a process of texturing a high poly Sub-D model, and then "copy and pasting" those high definition textures onto the low poly game-ready model to make it look as good as the Sub-D model

    • @ntshgoku
      @ntshgoku Pƙed 4 dny

      @@aidanprinsloo5473 Thank you for the this understanding explanation

  • @kayxyz1
    @kayxyz1 Pƙed 7 dny

    bro i dont even know the buttom of how to see the patternsđŸ€Ł

  • @jonahnorcross8072
    @jonahnorcross8072 Pƙed 8 dny

    Where can I find the "Steel Rough" and "Iron Raw Damaged" materials he uses? They're not in my assets library and I can't find if he says where to get them anywhere in the video.

  • @riuken1234
    @riuken1234 Pƙed 8 dny

    Thanks for the the video, JL you maybe wan to look for some videos on YT that show how made a radial array using Geometry nodes, I made one still a WIP combining different videos and is faster that set up the the radial array with the empty. Also have the advantage that you can save as a tool, and you can select were this tool show in blender. After this you can save it on you Assets Library to be use any time you need.

  • @eduardo0250
    @eduardo0250 Pƙed 8 dny

    Nice, maybe in the future you can do a video about what do you like in blender and what do you think it needs improvement

  • @harganator8515
    @harganator8515 Pƙed 8 dny

    This was really nice thank you for sharing your experience! Being a professional using Maya for many years now, I dream of replacing it some day with Blender but i couldn't stand it's weird differences. But seeing as setting it to industry standard solves navigation but breaks every other Blender hotkey when trying to follow tutorials, I am trying to start to embrace it's differences. It feels so strange struggling with the most basic tasks again though đŸ€ŁđŸ˜­

  • @yosupajin
    @yosupajin Pƙed 8 dny

    Really good but too much polygons, can be done with less. Of course just an opinion and a different style. (what i mean, at the end you used Nurbs to show the final result...........so you can do the same with less poligons).

    • @jlmussi
      @jlmussi Pƙed 8 dny

      The end result is not nurbs, it's a SubD preview with Subdivision.

  • @matizz8
    @matizz8 Pƙed 8 dny

    That's what im talking about!!! welcome to blender JL❀ I'm so happy, hope you will continue

    • @jlmussi
      @jlmussi Pƙed 8 dny

      I'm here to change the game 🎼 Thanks for being here with me on my journey. I appreciate ya!

    • @matizz8
      @matizz8 Pƙed 8 dny

      Hell yeah!!! <3@@jlmussi

  • @niyatipatel2955
    @niyatipatel2955 Pƙed 8 dny

    Thanks a lot Man....its a help me a lot Mussi

  • @femirex3D
    @femirex3D Pƙed 8 dny

    You can definitely set quad view using ctrl alt Q

  • @danialsoozani
    @danialsoozani Pƙed 8 dny

    oh my 3D BEAST! what an amazing journey and consistency on trying blender! I love it when I see an unbiased person that knows the knowledge and doesn't bother with the tools! I used to experience the same transitioning from 20 years of 3Ds max to blender 3 years ago! those experiences stay the same, you'll learn how to use them differently in another software! keep doing it I really enjoy your videos ❀

  • @MANJUNATHA_U
    @MANJUNATHA_U Pƙed 8 dny

    thank you bro this helped a lot as a beginner

  • @trinitrotolueneRBLX
    @trinitrotolueneRBLX Pƙed 8 dny

    As a Blender user, I use Blender and I think I can do this

  • @criticalwokeracisttheory4645

    Autodesk really fucked up by not allowing a full purchase of Maya with incremental upgrades. Blender isn't yet a full competitor to Maya but it's getting there...and its free.

    • @hectorescobar9450
      @hectorescobar9450 Pƙed 2 dny

      Ooooh nah man.. For modelling at least, Blender left Maya in the dust years ago. This is coming from a former Maya trainer

    • @xanzuls
      @xanzuls Pƙed 2 dny

      Blender isn't a full competitor of maya yet because it's superior to maya in almost every aspect.

    • @hectorescobar9450
      @hectorescobar9450 Pƙed dnem

      @@xanzuls its on its own league now

    • @rano12321
      @rano12321 Pƙed dnem

      I don't know about that, maybe for rigging and animation it's true kinda but for pretty much everything else Blender is far superior to Maya and for poly modeling it's the best DCC out there IMO.

  • @trinitrotolueneRBLX
    @trinitrotolueneRBLX Pƙed 9 dny

    That muscle memory is really messing with you It only took me 5 minutes to add a Suzanne when I was 12

  • @MyDrinkingBuddy
    @MyDrinkingBuddy Pƙed 9 dny

    Hey boss, I’m not sure if you know but you can change blenders operating system and even the background to be more like Maya! 😁

  • @JPax-og5ip
    @JPax-og5ip Pƙed 9 dny

    Not sure if you learned this by now, but limited dissolve will remove any planar geometry that isn't surface defining, barring two edges which will provide link support for details on a surface. It'll also strip any quad topology you'd made, but in that first example it seemed as though it'd be faster to limited dissolve and then reconnect the quads.

    • @jlmussi
      @jlmussi Pƙed 9 dny

      I just tried that, yea that would have definitely helped! Thanks for the tip.

  • @Alex-mc4fh
    @Alex-mc4fh Pƙed 9 dny

    Blender modifiers like bend taper arrays are usually a pain to use in my experience

  • @Kirron7
    @Kirron7 Pƙed 9 dny

    Awesome Video! I tutor basic 3d modeling and animation at my local college. But still always learning more just from these videos. Wish I could take a class. I know you're a very busy fella, but damn I'd love to see you make more videos like these. Keep up on leveling up you 3D modeling BEAST!

  • @nosirve9458
    @nosirve9458 Pƙed 9 dny

    Loving your content! keep it up!

    • @jlmussi
      @jlmussi Pƙed 9 dny

      Thanks, much appreciated!

  • @MrPaulowillians
    @MrPaulowillians Pƙed 10 dny

    Great!!!

  • @Kullervo456
    @Kullervo456 Pƙed 10 dny

    Pardon my ignorance is this hard surface workflow also required for game assets or primarily for VFX hard surface assets?

    • @jlmussi
      @jlmussi Pƙed 10 dny

      No ignorance; it's great that you are asking questions. Clean SubD modeling is required for VFX but can also be part of the initial stage of game production to create a High Poly 3d model. You can quickly create the low poly mesh from a clean high poly. There are other methods of creating high poly meshes as well, but advantage of having a clean Sub D model as a HP is that its easy to strip away some details and be left with a clean Low Poly mesh to bake your details onto. Hope that helps. And keep asking questions, that's how you learn.

    • @Kullervo456
      @Kullervo456 Pƙed 10 dny

      Awesome advise. Appreciate your response. I did watch till the end and believe you answered the question towards the end of video but I wanted to be sure. Thanks again.

    • @antoneveraert1989
      @antoneveraert1989 Pƙed 7 dny

      All the same principles would apply technically only i you even have 1/10 of this topology it’s too much for a game asset. 5 mil tris for parts of a gun would be absolutely criminal for a game asset

  • @ja3d
    @ja3d Pƙed 10 dny

    Easy if you use boolean in mode blenderbros... :D

    • @ZalvaTionZ
      @ZalvaTionZ Pƙed 9 dny

      You must have missed the "clean topology" part of the goal.

  • @user-vs2uy4mu5u
    @user-vs2uy4mu5u Pƙed 10 dny

    Your topo is clean af man!

    • @jlmussi
      @jlmussi Pƙed 10 dny

      I appreciate the love! 🙏

  • @yasai101
    @yasai101 Pƙed 10 dny

    I cant get passed the initial curve either.. it frustrates me beyond anything else. the app seems so clunky