Make Your Renders Unnecessarily Complicated

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  • čas přidán 19. 06. 2023
  • Download the camera! sirrandalot.gumroad.com/l/Vir...
    How to use it: • Take Your Own Virtual ...
    Or you can try it yourself, at your own risk...
    Had this idea 10 years ago, finally got around to it. Took a good couple of months too.
    Maybe I'll have to come back in another 10 years in order to properly simulate diffraction and lens flare...
    Final "photos": www.srlt.ca/virtual-camera-ga...
    Music: "The Comeback Kid" and "In Evolution" by Garrett Williamson
    From the "Metagame" soundtrack album: scarletmoonrecords.bandcamp.c...
    Character model: "Danny" by Ethan Snell
    Free download: blenderartists.org/t/danny-ri...
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Komentáře • 4K

  • @neoexplains
    @neoexplains Před rokem +23127

    You’ve blurred the line between ‘why would anyone do this?’ and ‘why hasn’t anyone done this before?‘. Incredible video!

    • @tiggerbiggo
      @tiggerbiggo Před rokem +328

      I did this years ago, just never made a video about it. Really cool but definitely not the first person to think of it.
      Edit: Ok... I didn't do THIS, but I did make a camera with a lens and got it to focus on something, i'll give myself points for that at least...

    • @vozh-kc
      @vozh-kc Před rokem +80

      weirdest thing about this is, I've watched the video and i STILL don't know which side of that line we're on!

    • @thepastarat
      @thepastarat Před rokem +188

      @@tiggerbiggo Cool, but that's kind of like saying you flew a rocket to the moon when you really just flew a plane.

    • @lightswitch2622
      @lightswitch2622 Před rokem +17

      @@tiggerbiggo🤓

    • @tiggerbiggo
      @tiggerbiggo Před rokem +23

      @@lightswitch2622 Thanks

  • @Franatom
    @Franatom Před rokem +5882

    the fact that the "fake real photos" taken with the "fake camera with a real fake camera inside" are displayed in a "fake gallery" is just so meta, my brain just exploded

    • @elck3
      @elck3 Před rokem +98

      What if you’re viewing this video in a fake reality? This video

    • @aureole6383
      @aureole6383 Před rokem +23

      @@elck3This video🤯

    • @Ryquard1
      @Ryquard1 Před rokem +60

      but the impressive thing is that the photos looks like when film camera took pictures, that graininess is uncanny realistic! Im flabbergasted

    • @EdgedPixie
      @EdgedPixie Před rokem

      Wait till I tell you the fake gallery that displays the fake real photos taken with the fake camera with a real fake camera inside it, likely was itself rendered using the fake real camera in the fake camera

    • @kjhin6431
      @kjhin6431 Před rokem +6

      now he just has to showcase this video in a real gallery

  • @clonkex
    @clonkex Před 2 měsíci +157

    It took CZcams 9 months to convince me to watch this video. It was right to keep trying.

  • @curtmack
    @curtmack Před 6 měsíci +1308

    You stress-tested Blender's rendering code to a degree that I can't imagine has been done before, and it _passed._ Somewhere, a Blender developer shed a single tear of pride as they watched this video.

  • @LegacyCrono
    @LegacyCrono Před 11 měsíci +6901

    You're definitely the kind of kid that would deliver an assignment slightly late and the teacher would feel forced to accept it because you went so far beyond the scope of the assignment that you actually expanded mankind's knowledge about that topic with your work.

    • @zyeborm
      @zyeborm Před 11 měsíci +541

      Fail the assignment, get a PhD instead

    • @monkey5266
      @monkey5266 Před 11 měsíci +306

      I would hate to be this guys computers teacher. Go render a cube. He doesn't realize they are meant to do the simple assignment in blender so a week late he has a functional render all scratch built

    • @theairaccumulator7144
      @theairaccumulator7144 Před 11 měsíci +49

      @@monkey5266 it wouldn't take you a week tho pumping out a cube is pretty trivial, one could even figure it out themselves with some knowledge of linear algebra

    • @zombieregime
      @zombieregime Před 11 měsíci +18

      @@zyeborm Flunking, successfully.

    • @lightningwingdragon973
      @lightningwingdragon973 Před 11 měsíci +42

      I did that once. Teacher took points off bc it was longer than what she asked for.

  • @BAGELMENSK
    @BAGELMENSK Před 11 měsíci +2253

    I like how you slowly cast off each automatic tool like it's a limiter to your power level.

    • @Ablors
      @Ablors Před 8 měsíci +88

      He broke his limiter at this point

    • @gabrilapin
      @gabrilapin Před 6 měsíci

      ​@@AblorsOne puuuuuuunch

    • @patientboi
      @patientboi Před 5 měsíci +22

      I TOOK TWO LIMITLESS PILLS TO LIMIT MYSELF

    • @businessman3606
      @businessman3606 Před 4 měsíci +2

      They are limits

  • @T_Armstrong
    @T_Armstrong Před 10 měsíci +1523

    Creators take note. THIS is how a tutorial should be. Clear. Concise. Easy to follow along.

    • @swanclipper
      @swanclipper Před 8 měsíci +82

      exactly.... EASY!!!!

    • @Quivex1
      @Quivex1 Před 8 měsíci +126

      Oh yeah, easy as hell. As long as you have an intimite knowledge of film cameras, photographic emulsion, optics and a little math... A 5 year old could follow along!!! ;)

    • @RusticRonnie
      @RusticRonnie Před 8 měsíci +21

      @@Quivex1its super easy

    • @chhayanksharma3926
      @chhayanksharma3926 Před 8 měsíci +33

      ​@@RusticRonniebarely an inconvenience

    • @hexcodeff6624
      @hexcodeff6624 Před 8 měsíci +10

      @@chhayanksharma3926Wow wow wow, wow

  • @AnthonyAdrianAcker
    @AnthonyAdrianAcker Před 9 měsíci +611

    As a photographer I am sitting here like "Yes. Yes. YES. YEEES. YEEEEEEEEEEEEEEEES. YEEEEEEEEEEEEEEEEEEEEEEEEEEES." And I am thoroughly impressed. These are some of the most realistic renders I have seen. Amazing work.

    • @Hpa09
      @Hpa09 Před 4 měsíci +6

      My photogenic ass is watching this as a science lesson 😂

    • @reddaneali5997
      @reddaneali5997 Před 3 měsíci +11

      " look son, a photographer trying to make believe he knows the math and formulas behind optic's physics "

    • @21stcenturystops59
      @21stcenturystops59 Před 2 měsíci +1

      I read this as Plankton's voice

  • @0120shrey
    @0120shrey Před 11 měsíci +3373

    This could be the photography equivalent of making a CPU in minecraft. This opens up so so many possibilities of modelling hypothetical lenses. Absolutely incredible. Please make a longer tutorial of this

    • @gehteuchnichtsan7911
      @gehteuchnichtsan7911 Před 11 měsíci +134

      imagine we could get the cad files for already existing lenses. then taking photos in vr lol 😂

    • @eliteextremophile8895
      @eliteextremophile8895 Před 11 měsíci +84

      There's actually huge ongoing development in light transport research and however incredible and just pure genius this is, it's far too cumbersome for actual lens design research. Light transport simulations are just so much more usable for that.

    • @adrianbergqvist8622
      @adrianbergqvist8622 Před 11 měsíci +6

      ​@@gehteuchnichtsan7911Pixar are already doing this

    • @LinkiePup
      @LinkiePup Před 11 měsíci +17

      @@adrianbergqvist8622citation needed evidence required.

    • @thrownstair
      @thrownstair Před 11 měsíci +41

      This is like wanting to order a Big Mac so you decide to buy a plot of land and build a McDonald's by yourself, designing and building the proprietary tech used for cooking the food, setting up a supply chain for your restaurant, and training an entire staff.
      Then realising you're unsatisfied so you repeat the process to open a farm on which you will raise livestock, grow vegetables and grains and mill your own flour for buns.
      But you're still not satisfied so you build a time machine to go back to Germany to murder the inventor of Frikandellen and take his place.

  • @dooterino
    @dooterino Před rokem +2510

    This is horrifyingly accurate, you're even getting the same color cast on underexposed dark scenes that would be expected, and the RGB grain scattering is just about perfect

    • @cartler
      @cartler Před rokem +142

      The rgb grain looks extremely similar to that in RAW image files. That's because RAW files are almost exactly what the camera sees before they're processed into JPEG. So theoretically, if this has just a few more samples, and a higher resolution, and processed it into a JPEG you would have recreated the process that your phone does when taking pictures.

    • @rkan2
      @rkan2 Před rokem +56

      ​@@cartler​​It is not quite true that RAW is exactly what the camera sees. Otherwise you would see so many imperfections from the camera sensor. Therefore there is still a bunch of software filtering before it. Now get an industrial camera however... 😅

    • @cartler
      @cartler Před rokem +33

      @@rkan2 at least RAW files are the closest a normal person can get to the raw data from the sensor, but it still is fairly close and can contain many more artifacts than processed images.

    • @tbuk8350
      @tbuk8350 Před 11 měsíci +23

      @@cartler Some cameras allow you to export the literal raw sensor data, which ends up looking absolutely terrible and takes up a lot of storage, but it is useful for very specific use cases.

    • @apotatoman4862
      @apotatoman4862 Před 11 měsíci +11

      the faster solution: add some noise with a filter in paint or smth

  • @uuffzz
    @uuffzz Před 4 měsíci +104

    This EXACTLY feels like doing anything the first time in Blender.

  • @charlesturner897
    @charlesturner897 Před 4 měsíci +68

    This is genuinly the most amazing set of "renders" I've ever seen, the fact that they don't look photorealistic yet still look more like a real photograph

  • @nswij62
    @nswij62 Před rokem +4697

    He just rediscovered photography inside blender! Give this man a medal!
    And maybe a psych evaluation too. You okay after all of that?

    • @sirrandalot
      @sirrandalot  Před rokem +1129

      Only partly😵‍💫

    • @joshmyer9
      @joshmyer9 Před rokem +472

      @@sirrandalot I'm guessing that the mind which finished this project is no worse off than the one which decided to undertake it in the first place.
      (It's always fun to come across a project where you think "Wow, that's impressive, I wish I'd done that… no… no, wait, it's far, far better that someone else did it.")

    • @arminhrnjic1678
      @arminhrnjic1678 Před rokem +37

      If I were to meet him irl, I would like it to be behind a glass... like Clarice and Hannibal.

    • @theredgoblin562
      @theredgoblin562 Před rokem +17

      ​@@sirrandalotso is it basically a lense with filters with the digital cam capturing results?
      Really love this idea, reminds me of complicated redstone builds in minecraft

    • @SeanCMonahan
      @SeanCMonahan Před 11 měsíci +25

      I guess you could say he just... re-developed photography 😎

  • @Erindale
    @Erindale Před 11 měsíci +1870

    It doesn't matter how long this took to make, this is maybe the most worthwhile thing anyone's ever done in Blender

    • @master97rod
      @master97rod Před 11 měsíci +10

      the most absurd thing i've ever seen done by anyone in blender

  • @seck_1
    @seck_1 Před 10 měsíci +413

    how much did this man have to learn to make this 5 minute video? that's dedication, big respect.
    it's also an amazingly well put together 5 minute video, amazing

  • @BoxySonic
    @BoxySonic Před 3 měsíci +15

    The fact that the program can so realistically mimic real light mechanics that real physics and tools like lenses can be applied to it is crazy

  • @maokus
    @maokus Před rokem +1056

    I remember a few years back looking at cycles and thinking "damn lenses actually work in this? I should make a camera!" Thank you for doing this so that... nobody ever has to do it again....... i think...

    • @CloudPhase
      @CloudPhase Před rokem +56

      Somebody is absolutely going to do this again, and I look forward to it.

    • @justminibanana9128
      @justminibanana9128 Před rokem +32

      legit, I remember trying to make a telescope and a pinhole camera when 2.8 released, unfortunately my laptop wasn't fast enough for me to bother trying to make it work.

    • @gwentarinokripperinolkjdsf683
      @gwentarinokripperinolkjdsf683 Před rokem +7

      I actually did something similar but a lot less impressive not too long ago!

    • @pauldeddens5349
      @pauldeddens5349 Před rokem +9

      Every time I considered it, I just got a wave of randos yelling about caustics in cycles and telling you to use another engine like octane.

    • @seba2366
      @seba2366 Před rokem +1

      *you hope

  • @AuralAlliance
    @AuralAlliance Před rokem +2134

    This is one of the most fascinating insanely unhinged things I've ever seen someone do in this space. Absolutely incredible.
    So meta, so artistic, such an incredible display of skill and dedication. I think I've heard of Pixar doing something with a similar idea for their projects but I can't say I've seen anyone actually show it off like this.

    • @STICKOMEDIA
      @STICKOMEDIA Před 11 měsíci +17

      I love how rapid fire his explanation/break down of this is lmao

    • @ElectricRider
      @ElectricRider Před 11 měsíci

      Do you leave in space?

    • @TimeMasterOG
      @TimeMasterOG Před 9 měsíci +2

      Pretty sure what Pixar does is just the lens. This man went fully operational camera

  • @hermask815
    @hermask815 Před 9 měsíci +8

    A virtual side hug from a virtual grandpa who’s proud of his smart grandson.

  • @Messier1071
    @Messier1071 Před 7 měsíci +18

    the spiral down into insanity got me

  • @alcanony
    @alcanony Před rokem +678

    A year of learning blender and building confidence trying to fight imposter syndrome, all rendered useless in 5 minutes.
    Now every time i aim for photorealism this video will haunt me. Thanks man.

    • @sirrandalot
      @sirrandalot  Před rokem +234

      If it makes you feel any better, I feel the same way every time anyone else does anything cool ;)

    • @alcanony
      @alcanony Před rokem +42

      @@sirrandalot Haha yeah i guess that's how it is with such incredible people in the community. This is by far the most interesting project I've seen in a while, incredible work!
      Looking forward to you simulating physically accurate photons for more realistic light interactions.

    • @cgooch_
      @cgooch_ Před rokem +15

      @@sirrandalotso, when’s this .blend file gonna land on Blendermarket? I want to test the insanity myself. >=]

    • @tobiasgrill4991
      @tobiasgrill4991 Před rokem +38

      "all rendered useless" 😂

    • @JLCL01
      @JLCL01 Před rokem +3

      As someone who's learned Blender (and proper 3D modeling/rendering)on and off for a year, I can say anyone can learn if they're interested enough and willing to put in the time. It helped that, like drawing and painting, I try to approach it from a playful perspective.
      Every scene, render, and/or model is a learning experience. It builds up towards my overall knowledge and skills in that aspect.
      I don't have imposter syndrome, but during bouts of fatigue and procrastination, I kinda know how it feels.

  • @Mrgijs
    @Mrgijs Před 11 měsíci +3672

    as a professional photographer and nerd with some basic knowledge of 3D rendering, I can only say: you are insane, a mad scientist, and an absolute genius creative and original artist.

    • @NecumNaTo
      @NecumNaTo Před 11 měsíci +20

      In reality, he is amateur engineer, constructing basic device in 3D modeling software using documentation and principles known for 100 years. Still very cool tho.

    • @ValidT
      @ValidT Před 11 měsíci +51

      @@NecumNaTo That he recreated entirely within a couple months with seemingly no prior knowledge

    • @NecumNaTo
      @NecumNaTo Před 11 měsíci +19

      @@ValidT Yes, as would any amateur engineer with no prior knowledge of 100 years known well documented principles do. Still pretty cool tho

    • @chrishayes7771
      @chrishayes7771 Před 11 měsíci +1

      @@NecumNaTo In fairness,

    • @mozarella_cheese
      @mozarella_cheese Před 10 měsíci +2

      @@chrishayes7771 "to be fair tho"
      to be fair though of what"

  • @RennieAsh
    @RennieAsh Před 8 měsíci +25

    Me : takes picture of my monitor using a camera 📸

  • @jonhaider316
    @jonhaider316 Před 10 měsíci +126

    This is insanely neat! Next challenge, create a virtual double-slit experiment and see if you can reproduce the same quantum results.

    • @cleve741
      @cleve741 Před 8 měsíci +15

      I tried it. Clean, separated lines only :(

    • @robertwyatt3912
      @robertwyatt3912 Před 6 měsíci +4

      Only works on 32-bit hardware

  • @fgbhrl4907
    @fgbhrl4907 Před rokem +589

    I'd like to see the "default' camera vs simulated camera results; it would be interesting to compare.

  • @momo_anims
    @momo_anims Před rokem +1187

    This is probably the most terrifying thing I've seen done in Blender. Absolutely amazed that this was done.

    • @PercyPanleo
      @PercyPanleo Před rokem +32

      I think at this point the only thing that would beat this would be a fake real projector to project the fake real photos taken by the fake real camera with a real fake camera inside, and then perhaps take a photo of it with the fake real camera and have the fake real projector project the fake real photo of itself

    • @alephmale3171
      @alephmale3171 Před rokem +10

      @@PercyPanleo "I'm thinking the quantum computed metaverse is looking to turn out just fine." he said, unironically.

    • @richpryor9650
      @richpryor9650 Před rokem +18

      @@PercyPanleo Create a fake youtube in blender to upload the video

    • @ChloaFifteen--she-her--
      @ChloaFifteen--she-her-- Před 9 měsíci +3

      @@PercyPanleo Make a render engine that simulates the physics of electrons being fired at phosphors

    • @seanp2k617
      @seanp2k617 Před 8 měsíci +1

      fake “real” film processing lab and process when???

  • @xhighway999
    @xhighway999 Před 8 měsíci +14

    This is undoubtedly the finest commercial I've ever seen. I couldn't resist buying your camera not once, but twice!

  • @crazycocopuff100
    @crazycocopuff100 Před 10 měsíci +27

    I absolutely love this video. Not only is it massively impressive that you actually made the camera itself, but the video editing, and the jokes are just so good too. CZcams puts this video on my recommended list around once every few days and I watch it again every time.

  • @jigsound
    @jigsound Před rokem +797

    You did the unthinkable. A multidisciplinary PhD thesis compressed into 3 minutes! 🙌✨

    • @kickdowndoors
      @kickdowndoors Před rokem +53

      and structured and edited to perfection

    • @jigsound
      @jigsound Před rokem +17

      @@kickdowndoors ​absolutely! Mind-boggling. 🙌

    • @shulehr
      @shulehr Před 11 měsíci +20

      actually, just a regular Bachelor lvl in optics, nothing on PhD level there

    • @untitled6087
      @untitled6087 Před 11 měsíci +8

      @@shulehr not really, as it's multidisciplinary to the extreme.

    • @shulehr
      @shulehr Před 11 měsíci +11

      @@untitled6087 90% of it is optics, rest is blender. There is nothing multidisciplinary there. I do have master in optics and these topics were covered in first 2 years of bachelors. Not saying this didnt require effort and alot of time, but still, that is not worth even bachelors degree as far as im concerned. Unless he would write the raytracing code himself and not use blender at all. Then it could be considered as such.

  • @James_XXIY_crafts
    @James_XXIY_crafts Před 11 měsíci +488

    Can we just take a moment to appreciate that we are at a point in time where we can simulate the physics of an actual camera, honestly it's mind blowing that it is even possible.

    • @yperokeanios
      @yperokeanios Před 11 měsíci +2

      @@ItsActuallyTJ_You still have to buy/maintenance the pc and pay the electricity that powers it. Nothing is free.

    • @niconull23
      @niconull23 Před 11 měsíci +31

      @@yperokeanios Blender is free as in you can read and modify and recompile the source code, not just that it costs nothing to acquire.

    • @yperokeanios
      @yperokeanios Před 11 měsíci +1

      @@niconull23 You need the tools to start working the materials.

    • @SevroAuBarca04
      @SevroAuBarca04 Před 11 měsíci

      @@yperokeanioshe didn’t say “with free materials” he said “with a free program”. Which is true, stop nit picking just for the sake of it idiot

    • @Real_MisterSir
      @Real_MisterSir Před 11 měsíci +27

      @@yperokeanios nobody said the pc was free. People said the software was free. Read

  • @PauLtus_B
    @PauLtus_B Před 10 měsíci +29

    The grain of this is really beautiful. It actually makes it seem like there's something real beyond that grainy image.

  • @invertedgames7993
    @invertedgames7993 Před 10 měsíci +18

    As a photographer and a game designer, I have enough knowledge to know that something like this would be a potential solution to the problem of digital photographs not having the same qualities as film. I'm glad I never got too obsessed with the idea because I didn't realise how much of a rabbit hole it really was. Glad someone tried it though!

  • @Vlow52
    @Vlow52 Před 11 měsíci +1364

    Jokes aside, you’ve just shown everyone how the progress works. You can’t create a complex technology without all the little precursors that made it possible to produce and develop idea with evolutionary approach. Great job

  • @TheXientist
    @TheXientist Před rokem +525

    I've always wondered whether it was possible to recreate an actual camera in a 3D renderer given how realistic light simulation has become, and it makes me very happy to see that it is not only possible, but looks great as well

    • @masterodst1
      @masterodst1 Před 11 měsíci +12

      Thats actually how pixar does its shots now. They did a cool breakdown of it for Toy Story 4

  • @zb9458
    @zb9458 Před 10 měsíci +1

    The amount of sheer talent and perseverance to achieve this feat and make a compelling video is truly astounding. Great job! You should be very proud!

  • @MitkoNikov
    @MitkoNikov Před 8 měsíci +1

    I wanted to create this for years! Brilliant work! I never quite convinced myself that it was worth the effort, but your results are astounding!

  • @MaheerKibria
    @MaheerKibria Před rokem +938

    The scary part is that in 2-3 generations i wouldn't be surprised if the RT cores on GPUs were fast enough where this isn't noisy

    • @sinom
      @sinom Před rokem +146

      Noisiness here isn't a problem with GPU performance but instead time spent rendering. He decided he wanted to spend one week by rendering a bunch of different pictures instead of rendering a single picture for a week. If he'd done that instead it would have been a lot less noisy.
      Also the increase in performance per generation will not be enough to cut down the render time enough to actually make this less noisy. Renders nowadays use a lot of denoising so getting a denoiser to work instead would be a lot more beneficial

    • @gracjan9312
      @gracjan9312 Před rokem +22

      Not really, but a combination of significant perf. improvement in RT cores (which only deal with intersection testing) and further improvements in importance sampling techniques (ReSTiR, Path Guiding) embedded into Cycles might help a bit. Noise is inherent tho

    • @ClebyHerris
      @ClebyHerris Před rokem +7

      Rt cores are already at real time in games. Just the high end stuff like the 4090. They are also noisy though

    • @O5MO
      @O5MO Před rokem +36

      Real cameras are noisy though

    • @guisampaio2008
      @guisampaio2008 Před rokem +11

      I am pretty sur ethe noisybess is intentional.

  • @brentogara
    @brentogara Před rokem +410

    I find it amazing that you've done this, but equally amazing that Blender Cycles is accurate enough *to* do it.

    • @itsd0nk
      @itsd0nk Před 11 měsíci +47

      Path tracing has essentially been accurate enough to do this since the early 90’s. The biggest changes and advancements since then are simply speed, shortcuts, noise reduction (see shortcuts), and minor light transport algorithm changes. That, and hardware scaling to levels where this is even able to be attempted.

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 Před 11 měsíci +1

      It could be even more efficient, but for some reason he didn't use portals (at least not in any visible part of the video)

    • @itsd0nk
      @itsd0nk Před 11 měsíci +18

      @@SupaKoopaTroopa64 I think the entire spirit of this exercise was to blow any efficiency up with an atomic bomb and go for the most exhaustive, least efficient, and most simulated way to possibly do it. 😂

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 Před 11 měsíci +2

      @@itsd0nk Now someone's got to try it without multiple importance sampling LOL

    • @brentogara
      @brentogara Před 11 měsíci +1

      @@SupaKoopaTroopa64 good point, I forgot about portals.

  • @Moaz_Al-Najjar
    @Moaz_Al-Najjar Před 3 měsíci +6

    I am speechless this is not my first time watching this video it gets recommended to me every once in a while and man is it one of the BEST CZcams videos I have seen my entire life!!!!
    As a passionate belnder user and content creator
    Hats off to ya man!
    Keep up the good work!

  • @Rice_Boi.
    @Rice_Boi. Před 3 měsíci +1

    This is absolutely INSANE! AMAZING WORK BRO!

  • @woogiewoogie0012
    @woogiewoogie0012 Před 11 měsíci +1117

    You absolutely nailed it - coming from a photo/film hobbyist, the artifacts, the noise, the blur around the pinhole exposure, it’s just absolutely beautiful watching the evolution of photography recreated in Blender, fucking legend

    • @Xayuap
      @Xayuap Před 11 měsíci +16

      we live in a simulation

    • @Lakupeep
      @Lakupeep Před 11 měsíci +10

      @@Xayuaplol I remember when I was 15 and discovered that as well

    • @franciscosoares2440
      @franciscosoares2440 Před 11 měsíci +8

      ​@@XayuapI wonder how the devs are doing sometimes... And if they need some help...

    • @grzegorzbrzeczyszczykiewic563
      @grzegorzbrzeczyszczykiewic563 Před 10 měsíci +1

      ​@@franciscosoares2440 they're doing JUST FINE THANK YOU and yes they need help

  • @Luxia_K.
    @Luxia_K. Před 11 měsíci +386

    The frustration of not knowing anyone nerdy enough to share this video to is too great to bear.
    This is just a next step in art bro I love it thank you for this.

    • @jowey_2077
      @jowey_2077 Před 11 měsíci +2

      fr

    • @hookdump
      @hookdump Před 11 měsíci +1

      Samesies!!! 😆

    •  Před 11 měsíci +2

      Ha, I know at least 4 nerds appreciating it with me!

    • @The-Middleman
      @The-Middleman Před 11 měsíci +2

      @who

    •  Před 11 měsíci +1

      @@The-Middleman I happen to have a bunch of architect friends, some of who do archviz for a living and are quite nerdy. I also know one software dev, who is a nerd like me - we both dabbled in 3dsmax & Blender a bit.

  • @rdgrdmedflde4710
    @rdgrdmedflde4710 Před 2 měsíci +2

    What the f***, what have I done to deserve such quality content on my CZcams front page today?!
    The fact Blender is a capable enough playground for anyone to do this is one impressive thing; but the fact you actually went ahead to make it happen when no one else will, and sharing the results with the rest of us, now that's a whole different level. You absolute madman. o7

  • @asvanum
    @asvanum Před 10 měsíci +11

    Oh my God! Honestly as an artist I never really cared about all these things. But you made me appreciate how much innovations done by our previous generation help us today to make our work possible. Thank you so much for invoking the feeling of gratitude inside me. 😊

  • @elliotmarks06
    @elliotmarks06 Před rokem +515

    Ignoring the noise, those renders actually look photorealistic. There's a super cool vintage photo effect going on. Great work!

    • @KarlBlessing
      @KarlBlessing Před rokem +110

      fake real grain :P

    • @Lancea1ot
      @Lancea1ot Před rokem +66

      The grain is why, it's the actual photons landing on the sensor that cause them, that's part of what makes it look soooo good

    • @elliotmarks06
      @elliotmarks06 Před rokem +24

      @@Lancea1ot I don't know, I think it's the real lens elements that make the biggest difference to me. The bokeh, fringing, and lens imperfections really sell the effect, and remind me of the look of older vintage lenses.

    • @AaronMorrisTheSteamFox
      @AaronMorrisTheSteamFox Před rokem +1

      Imagine if @kanepixels used this for photographs in his various projects...

    • @einereinar
      @einereinar Před rokem +12

      the noise actually looks exactly like analog film, so for our eyes used to digital, it looks a bit weird, but if you spend some time with analog film, you'll instantly recognise this lol

  • @lelovsky.
    @lelovsky. Před 11 měsíci +549

    Holy shit. That was hundred times more impressive than I was initially expecting. As a photographer I love the results - they have exactly what renders miss - lens imperfections. Wondering how much of that effect can be done by just pure post-processing. My Blender skills are getting rusty. Amazing job. This whole project seems like new kind of art, which is even more impressive considering that we are living in overstimulated times, where everything seems to be already done.

    • @louisvaught2495
      @louisvaught2495 Před 11 měsíci +17

      It depends on where you're trying to do the post-processing. If you still have 3D information, then lens imperfections can be perfectly added back in, basically doing this process and just shortcutting it.
      If you have 2d information only and you are missing the depth of field data, you can *try* to infer it from how the image looks but there's always going to be something missing.

    • @gruntaxeman3740
      @gruntaxeman3740 Před 10 měsíci +4

      Chromatic aberration and lens distortion can be easily added on post, and camera setup with focal length and sensor size during modelling.

  • @RealRedRabbit
    @RealRedRabbit Před 11 měsíci +1

    This has been showing up in my recommended for a couple weeks now and I'm glad I finally watched it.

  • @AugustDoP
    @AugustDoP Před 10 měsíci +1

    This is absolute madnessss, and I’m here for it

  • @dedy4games146
    @dedy4games146 Před 11 měsíci +441

    I don't know what I find more amazing, that you did this, or just the fact that a computer is even able to simulate this

    • @zlobzor
      @zlobzor Před 8 měsíci +41

      The simulation is the easy bit. The whole point in ray-trace renderers is that they closely aproximate light. It just takes brute force & time these days.
      (Yes, I am choosing to ignore 40 years of CG development.)

    • @talkysassis
      @talkysassis Před 8 měsíci +8

      Simulate light in solids were never a challenge.
      Make computers that can do that is another story. To cut problems we used approximations that are a LOT faster, but bruteforcing everything is quite easy to program.
      The neat part is that we have now some knowledge to skip smaller parts and speed the whole process. One of those is killing light that is not on the window.

    • @alexanderrosulek159
      @alexanderrosulek159 Před 8 měsíci +1

      @@talkysassisyou are correct and knowledgeable but still not “easy” as in don’t think anyone’s doing it in less than a week if they haven’t before, he did a good job

    • @MrGamelover23
      @MrGamelover23 Před 6 měsíci +1

      ​@@zlobzorNo, no, you're not wrong. Actually, it takes like 2 days to render a single Pixar frame.

  • @LivaliWyle
    @LivaliWyle Před rokem +893

    This is so cool! As someone with a lot of experience working with film, I'm amazed at how closely your method has replicated the tonality and grain structure of actual film! Fantastic work!

    • @30Salt
      @30Salt Před 11 měsíci +30

      Yeah! I started a thread on blender artist two years back looking for tips on creating a better looking procedural film compositing node, but eventually had to stop because of my lack of knowledge on film emulsion layers… I could only dream of getting my hands on this blend file!

    • @MyAmazingUsername
      @MyAmazingUsername Před 11 měsíci

      Interesting as heck. And it would be possible to simplify all of this physics based modeling into some shaders that approximate it way more efficiently.

  • @Green232323232
    @Green232323232 Před 3 měsíci +1

    I love everything about this! Such a good idea.

  • @user-xs3uj2bx1y
    @user-xs3uj2bx1y Před 4 měsíci +1

    Well done dude! I've been working with film photography for a few years and you really got a whole bunch of it spot on!
    Definitely recommending this to my friends that do 3D

  • @uku4171
    @uku4171 Před 11 měsíci +189

    I'd love to see comparisons between the "photos" and after-effects that try to emulate the look of a photo

    • @JackToth
      @JackToth Před 11 měsíci +7

      ive done some comparisons of the Helios 422 that produced similar results, tho my models were based on a diff variation of the actual lens flavor that I got from ebay, lot of variations of that lens floating out there

  • @amarug
    @amarug Před 11 měsíci +131

    i can't remember the last time a 3d rendering tutorial left me literally speechless

  • @NezarecSh
    @NezarecSh Před 8 měsíci +1

    Man... these videos make me seriously cry... i literally teared up because of how good this video is. I LOVE YOU!!

  • @BowserZeki
    @BowserZeki Před měsícem

    This is my new favorite video about blender now

  • @simonhughes-king8493
    @simonhughes-king8493 Před rokem +85

    That's pretty mind-blowing. To take PBR and physics simulations and have it actually generate images that good. This is actually taking a step down the ladder of determinism. Mind-blowing.

  • @AsymptoteInverse
    @AsymptoteInverse Před rokem +118

    Like any remarkable project, this is both horrifying and really, really impressive.

    • @creeperlamoureux
      @creeperlamoureux Před rokem +10

      another horrifying part is editing down everything that just happened down to only 5 and half minutes

  • @theshumanat0r537
    @theshumanat0r537 Před 8 měsíci +4

    I couldn’t stop laughing and smiling at your commentary. It may have been the best sensory video I’ve ever watched in only 5 mins. The immense amount of intelligence and creativity in this video completely inspired me.

  • @LexicographicalPedant
    @LexicographicalPedant Před 3 měsíci +1

    Dude why are you so talented and persistent, and hardworking, and so full of ambition. Stop.

  • @legome_theog
    @legome_theog Před 11 měsíci +316

    this is insanely good, you clearly put a lot of effort into this!! just wondering, do you plan to make a super in depth tutorial or release this physically based camera?
    (also would love to see how you would attempt actually simulating lens flares)

    • @judealford6637
      @judealford6637 Před 11 měsíci +11

      Hi dude, loved your scene in spiderverse :)

    • @TheDeltaMoo
      @TheDeltaMoo Před 11 měsíci +4

      Wouldn't you just increase the glossiness to something like 0.05 so some light gets bounced back? I don't know how the coating colours would work, maybe giving a tint to the whole lens would be good enough.

    • @cescimes
      @cescimes Před 11 měsíci +1

      ​@@judealford6637 no. way.

    • @EmmyVR
      @EmmyVR Před 11 měsíci +1

      Thanks for helping with the best movie of the year :)

    • @PoggersFloppa
      @PoggersFloppa Před 11 měsíci +1

      you helped make the best movie! here b4 popular

  • @saviorofjoy8117
    @saviorofjoy8117 Před 11 měsíci +290

    Legitimately SHOULD get you an art degree by itself. Masterful Work!!!!

    • @saviorofjoy8117
      @saviorofjoy8117 Před 11 měsíci +15

      And if you already have a regular bachelor's degree? Idk, a free master's degree or something? I don't do academic logistics, but I DO know fantastic art when I see it!

    • @digernesarne
      @digernesarne Před 6 měsíci

      @@saviorofjoy8117 honorary PhD at the least.

    • @MrGamelover23
      @MrGamelover23 Před 6 měsíci +3

      ​@@saviorofjoy8117he at least deserves an honorary degree.

  • @priit123
    @priit123 Před 8 měsíci

    Brooo, amazing idea, script, and editing! I haven't seen such a good quality youtube video for a long time.

  • @guillegilcriado6879
    @guillegilcriado6879 Před 5 měsíci +2

    I still believe this is the most impressive blender project ever done. Honestly, you've surpassed everyone. By a thousand laps or so. Kudos!

  • @WACOMalt
    @WACOMalt Před rokem +142

    Literally watched this after just modeling a physical fisheye lens for a render. This is amazing, genius, a little stupid, mostly crazy, amazing and I want to shake your hand.

  • @justinchey2281
    @justinchey2281 Před 11 měsíci +313

    I want the next Pixar movie to be completely filmed this way. Not for an old grainy film feel but all the exact science that goes into a modern large format film camera for clean but tangibly realistic images.

    • @ponyphonic
      @ponyphonic Před 10 měsíci +63

      I heard that Toy Story 4 emulated realistic lens properties in its render pipeline. Some of those shots are pretty stunning, especially with the fair at night.

    • @derAtze
      @derAtze Před 9 měsíci +26

      Yeah I was about to say the same thing as dude above me. While (as far as I know) they didn't simulate the three emulsion layers for color in film, they did simulate lens refraction and other stuff physically. The example that dude above means, is a lens that has two focal lenghts in one. So you could have a subject close and far to the lens and both are in focus. That comes at the cost of having a visible line in the middle where the two focal lengths meet, which is visible in the Toy Story 4 movie

    • @kuklama0706
      @kuklama0706 Před 9 měsíci +10

      Pixar presents Oppenheimer

    • @TorutheRedFox
      @TorutheRedFox Před 9 měsíci +8

      @@ponyphonic yeah
      there were parts of the movie when i saw it in the theater where i completely forgot about the story because i was too stunned by the bokeh

    • @saura_
      @saura_ Před 9 měsíci

      ​@@derAtzewhere can I see the line? How can I see it? Super interesting topic!!!

  • @blaizze
    @blaizze Před 10 měsíci +2

    I was always thinking about doing this and I'm really glad that now I don't have to :D also I would never go that far. I love the scene with the Suzanne with the bokeh highlights in the center of the frame that are looking different from the ones on the edges, like in a real camera. Fantastic job!

  • @mactherebellionleader5394
    @mactherebellionleader5394 Před 11 měsíci +1

    Ive rewatched this already like 8 times its so good help-

  • @matpond
    @matpond Před 11 měsíci +88

    the final "photos" are beautiful! Or at least have a wonderful "analog" aesthetic. Also love the metaness of how you printed them onto fake canvas and then re rendered them in a digital art gallery. INCEPTION!

  • @ShatteringKatana
    @ShatteringKatana Před rokem +124

    If I'm not mistaken Pixar has a process for lens emulation that's similar to yours, where they reproduce a determined lens as a 3d model to achieve a particular look.

    • @SimonClarkstone
      @SimonClarkstone Před rokem +11

      I remember reading about Pixar creating virtual versions of IRL types of lenses too.

    • @theaveragepro1749
      @theaveragepro1749 Před rokem +14

      Simulating a camera is actually a really important part of CGI, if you are mixing real footage with CGI you want the CGI to also be seen with the same camera, however I don't think they do it like this, I think even unity HD render pipeline has simulated camera settings, so some game engines do it as well

    • @ShatteringKatana
      @ShatteringKatana Před rokem +3

      @@theaveragepro1749 Pixar doesn't make live action movies though. Lens parameters often don't have the character and feel of the lens, just basic parameters like focal length and aperture/depth of field (also wondering if raster aperture really counts). All game engines have basic lens parameters (FOV is just focal length for example), but what Pixar does, from my memory, is replicating the geometry of real life lenses to make it look as if full animation movies were shot on a real lens. Another thing they do is having operators with motion controllers mounted on real life camera rigs to simulate a handheld feel. Nothing you couldn't do with a couple of parameters in a 3d program or engine, but Pixar goes way beyond that for the sake of authenticity.

    • @AnarchistEagle
      @AnarchistEagle Před rokem +2

      You can also simulate lenses as a series of formula defined 2d surfaces. This way you can use the formulas of real lens systems that describe spheric and aspheric surfaces without having to do any modelling.

    • @sebbosebbo9794
      @sebbosebbo9794 Před 11 měsíci

      Check.......

  • @systematicpsychologic7321
    @systematicpsychologic7321 Před 11 měsíci +1

    Great accomplishment and this was hilarious. Good going. Thanks for releasing the camera too.

  • @tolkienfan1972
    @tolkienfan1972 Před 5 měsíci

    That's a crazy amount of work. Very cool!

  • @cocacolazero635
    @cocacolazero635 Před rokem +161

    It reminds me a few years ago when the first minecraft ray tracing mods came out I had fun building a huge camera obscura just to get a blurry reverse image on a screen at the end of it. I always wanted to build this in blender, I'm glad someone did it and pushed the idea this far.
    Do you plan on releasing this project publicly ? I'd gladly pay to experiment with it and take photos in my own scenes !

    • @octimus2000
      @octimus2000 Před rokem +8

      What? That actually worked?

    • @kendarr
      @kendarr Před rokem +2

      ​@@octimus2000yea he shown the process

    • @unliving_ball_of_gas
      @unliving_ball_of_gas Před rokem +1

      YOU HAVE TO TELL ME THE SHADER *NOW*

    • @cocacolazero635
      @cocacolazero635 Před rokem +5

      @@unliving_ball_of_gas it was seus ptgi. if you want to try you should know that the result will not be very impressive (what's impressive is just that it works on principle) , the image is very noisy. But to get a better image you can increase your screen resolution as well as put the in game setting of render resolution to the maximum. More pixels = more samples !

    • @jo_naash
      @jo_naash Před 11 měsíci

      ​@@cocacolazero635I disagree, it's absolutely impressive as hell. The noise doesn't even matter that much, when you see the gorgeous lighting it can produce

  • @letsflipp
    @letsflipp Před rokem +75

    damn, dude, that's impressive. the process itself is art, which you're using to create art from more art. Respect

    • @noiseisgold3n42
      @noiseisgold3n42 Před rokem

      the process itself is literally science, which he created art from capturing, then used the end product to create more art.

  • @Shadrake
    @Shadrake Před 15 dny +1

    ok this is the highest quality best "tutorial" I've ever seen in my life
    It's like a tutorial and a meme vid fit into one, and unlike most tutorials it's not 5 times longer than necessary

  • @SqueakyNeb
    @SqueakyNeb Před 2 měsíci +1

    This is dope as hell, as is the fact that Blender EVEN SUPPORTS THIS. Incredible work all around.

  • @SidenoteChannel
    @SidenoteChannel Před 11 měsíci +15

    Geez. Brought back the optical physics nightmare I had to endure in engineering school. Amazing work!

  • @fcantil
    @fcantil Před rokem +81

    This is insane! The concept of making a "real" camera virtually that follows how an actual camera works IRL... it's just something I've never thought of til now. I'm just at a loss for words. It would be cool if you shared this project so others could tinker with it as well. For a price, I hope. This is just way too much effort for it to be free.

  • @That_Chemist
    @That_Chemist Před 10 měsíci

    this is incredible - my animators will love this :)

  • @psychologicalpotatoe
    @psychologicalpotatoe Před 8 měsíci +1

    This is so insane that I had no choice but to subscribe. Definity the most insane thing anybody has ever done in blender!!

  • @nocturne6320
    @nocturne6320 Před rokem +69

    This is possibly the most insane idea I've seen done in Blender, amazing work

  • @unitNitro
    @unitNitro Před rokem +203

    Woah. you've come a long way. this is the first time in literal years I've seen one of your videos (even though I've been subscribed since your 1st NMS fan animation). You've improved all across the board. Fun Fact your original NMS videos first introduced me to the software "blender". and now I know how to properly render a photorealistic scene in the MOST authentic photorealistic way possible.

    • @sirrandalot
      @sirrandalot  Před rokem +43

      Thanks so much! I'm glad I was able to introduce you to the wonderful world of deleting the default cube ;)

    • @lunchys
      @lunchys Před rokem

      @@sirrandalot hahaha so true

    • @sarat6488
      @sarat6488 Před rokem +2

      @@sirrandalot lol this video should have had that in when you started building the camera at 0:25 "delete the default cube. now make a cube."

  • @DannyRollings
    @DannyRollings Před 9 měsíci

    Absolutely mind blowing! Words are not enough to describe how truly incredible it is what you created here! WOW

  • @Th0rnvi0us
    @Th0rnvi0us Před 6 měsíci +1

    This is utter insanity thank you for your amazing contribution to humanity you mad lad

  • @VertexTuner
    @VertexTuner Před 11 měsíci +17

    You sir, have taken the term 'photo realistic render' to a whole new level. Bravo.

  • @SheWhoVibes
    @SheWhoVibes Před rokem +42

    This is the dumbest coolest thing i've ever seen anyone do in blender. I am blown away by the effort you put in to this. It's exactly my kind of weird, I love it!

  • @CrxzyYT
    @CrxzyYT Před 9 měsíci +1

    Many many many months and years went into this. Like it.

  • @highestpariah
    @highestpariah Před 10 měsíci

    This made me cry. You've just looked deep into the future in ways I'm still struggling to comprehend..

  • @azureprophet
    @azureprophet Před 11 měsíci +51

    This is high art and should be in a gallery. Well done.

  • @The_NSeven
    @The_NSeven Před rokem +88

    As a blender fan this is great, but as a photography nerd this is even more amazing! Love this, worth all the effort

  • @michal_king478
    @michal_king478 Před 10 měsíci +1

    the mount of knowledge and skills going into this video are on a differnet level. great job

  • @kenonerboy
    @kenonerboy Před 2 měsíci +1

    The noise looks amazing!

  • @AwPAsD
    @AwPAsD Před 11 měsíci +57

    This is madness and art combined in a most splendid manner. Whenever I start to think I know how to use this software, someone out there will quiet me up, and this exceptionally well done so can't even be mad tbh

  • @fireliliu
    @fireliliu Před 11 měsíci +5

    I love the final renders! They have those imperfections that make them look real, something I wanted to see for a long time now

  • @MrTacoLama
    @MrTacoLama Před 7 měsíci +2

    Now, this is a new level of masochism combined with a pure genius at the same time. I love it

  • @nkusters
    @nkusters Před 4 měsíci +1

    This is both the geekiest and coolest video I’ve watched this year.

  • @dudepersonvids
    @dudepersonvids Před rokem +27

    I've often thought about doing something like this! I love this - the render of Suzanne has some of the most gratifyingly realistic bokeh I've ever seen in a render.

  • @TheRealAirdoo
    @TheRealAirdoo Před rokem +31

    Awesome work, would love to see a longer break down of you lens geometry and "film" process. I can't wait for Cycles to catch up to other renderers in the caustics department.

  • @GaryParris
    @GaryParris Před 9 měsíci

    this is my kinda thing i enjoy and experiment in doing, blurring the lines between blender, photography, and visual art! good work. :O)

  • @lucaban
    @lucaban Před 9 měsíci

    Dude, this is amazing. I'm literally speechless