THE FUTURE OF BLENDER -
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- čas přidán 27. 10. 2022
- LIVE from the Blender Conference 2022! Hosted by Andrew Price @blenderguru
Guests:
- Ton Roosendaal - Blender Foundation CEO
- Pablo Vazquez - Design and Communication at Blender
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Support the future of Blender by joining the Development Fund fund.blender.org
#BCON22 #b3d - Jak na to + styl
With almost every young artist prefers Blender over Maya and considering they'll take the role in the future; blender will be integrated in professional pipeline and be industry standard in the future. It's just a matter of time
Modeling in Blender is far better than in Maya. The modifiers workflow is fantastic. Now Geometry Nodes has made the modeling workflow even better. Cycles speed is miles better than V-Ray even with a 4090. V-Ray can be prettier sometimes but Cycles is still evolving.
Oh definitely. Give it a few more years and it will be widely accepted. There is already a bunch of studios for animation that are switching this year.
Let me tell you in India companies are switching to blender from maya even the big gaint MNC companies and one of them which i had been part of had completely made a switch to blender
Totally agree with everything said here. Love blender but have to use maya.
I think its getting there pretty soon!
I started using Blender 4 years ago as a side hobby, now I am a professional 3D game artist. Thanks Blender, Thanks Toon Roosendaal, Thanks Blender Devs.
I love seeing everyone in this room. All three of them just missing Ian Hubert. Truly amazing and beyond talented gentlemen. Thank you all for what you do!
ya it's too bad Ian didn't attend the conference this year
yes, it's been long since he posted something as well
Blender Labs sounds exciting. I'm glad to hear Blender is adopting a more visionary approach to the future and won't let themselves become obsolete.
Andrew chasing Ton around with the mic is my favorite memory from the entire conference 😄
Yep XD
I always love how Ton is both Open, but stubborn....while still being generally right....as long as I've been using blender 2.27, he's been like this...the kind of guy who calls you an idiot, but tells you how to be better...he's just awesome.
1:12:14 Blender feels like the last program not asking for updates/analytics...which is a blessing...
As someone works in the car design field, after about a year switching over to Blender, I wish Blender in the future would add more flexibility to the edge crease adjustment for high poly work flow.
To be specific, if there could be controls that let you manipulate the change of mean crease values on an edge between two vertices to make the crease gradually fade out, that will be a game changer to automotive design, currently Blender is on par with Alias Sub-d but not fully blown it away because it still lacks a lot of the precision controls, a lot of automotive designers are still being skeptical about switching over, but it is already the most effective tool to create good visuals I feel.
There are no minimum requirements to use Blender on my PC. But I have been using Blender very smoothly and learning since last eight months. Alhamdulillah very powerful software for low budget PC. I don't actually have an external graphics card. Still, Alhamdulillah, Blander doing well. I don't have F_HD display but it shows better screen than other software. Thank you for creating such a perfect user friendly software, and many thanks to Blender for giving it away for free.
I really enjoyed this. It would be great to have more podcasts from Blender institute, and @Andrew, it would be great to have more Blender folks on your podcast.
Wonderful talk. I've learned a lot from it. Ton is a visionary, a true leader. Although he is not a billionaire, I consider him to be up there with the Steve Jobses and the Jeff Bezoses.
He's dimensions above.
I wish Blender would make metric units uniform, so we can finally create things at the correct scale; this would help tremendously
^^^^^
you can change the system to metric already....
Here in Bharat (India) i work with a anamorphic 3d advertising company that is completely based on blender pipe line. As much is still to be made better in blender, i think a lot is already production level atleast 60 percent.
Ton is a total riot, greatest sense of humour in the 3D World
For me in my college I learned maya now in industry i had switched to blender since companies where asked me to switch and i loved that I made a switch from maya
In the future I don't see hand gestures replacing the computer mouse, because the mouse allows you to rest your hand on the desk and conserve energy, where as holding your arms in the air is very energy intensive. Eye tracking does have potential and direct brain interfaces.
VR controllers tho. Already a thing in many concept art workflows. Gravity -> Blender -> Photoshop.
Personally, I'm a big proponent of the 'MPX' (Mouse, Pen, XR) idea. Being able to go seamlessly between interaction modes and use the one best suited for the task at hand would be fantastic!
you might wanna try out VR sculpting it's the pinnacle of experience, having experience in VR with Blender, it's something to be honest. but currently for long use it's tiring since you have to use the controllers.
Agree with this, it's impossible to make anything better than mouse keyboard. Just tell me when mind control is real and 100% stable, otherwise, keep using keyboard and mouse. Not even tablets are good for me, except 2D drawing.
The three of them here are amazing humans, as always its a treat to listen to them. Battery charged !
just three of my favourite blender personalities. no biggie.
Really enjoyed the chat. Toward the end it was funny to see capitalism and socialism go back and forth in nice respectful way on different topics.
How inspiring to hear the creators and employees of such an awesome software. I hope that they work on making our creations look as professional as possible.
It would be super cool if this podcast with these 3 could be a yearly occurrence
I quit 3DS Max for Maya, and then Maya for now... Blender, and never going back. Love it for my archviz projects.
Great to see Ton's vision! Cannot wait to see Blender provide the plugin points to emerging interaction devices and technologies. There are already a lot of creative tools that let you create in 3D more efficiently, collaboratively. Here are some that I have been using for a couple of years now. While they are not opensource, they are really well designed products.
Zoe, FigminXR, Open Brush, Multi Brush, Gravity Sketch, ShapesXR.
Ton is very wise about Hollywood market.
THANK YOU.
Pablo you are very much appreciated
I use Blender at my day job daily. Ecommerce product rendering and lifestyle renders. I introduced it myself, got people impressed by the visuals and now it is part of the process.
Ton is ahead of his time.
I would love AI to just take care of the retopology part in my workflow. Or maybe having AI doing the topology part under the hood when I bevel a corner or doing a boolian operation like in a CAD modeller but still working on a poligon level. AI could theoretically give us the best of both worlds.
* BTW big thanks to Ton for giving us all Blender for free forever ! we are forever grateful for it..*
I ditched 3dsMax like a year+ ago after using it for years (about 16 years) because it was too expensive for me to ever make money from it and also it was getting harder and harder to keep getting updated cracked versions of the latest 3dsMax for just learning it as a hobby (it was hard to find it online and its heavy GB size wize and sometimes contains viruses so having a great free 3D program like Blender is so great which also opens up very quickly and its very light compared to 3ds Max..and I can always get updated easily with the latest version of Blender so thanks)
For East and West - Blender is the best!!!
For North and South - Blender is Scouth.
THIS AWESOME U GUYS ARE DOING BIG STUFF TO THE WORLD
Ton is freaking awesome! :D
So interesting that you guys are talking about AI for Blender, I've been learning how to integrate it because, it's become impossible to make a team of cohesive people. AI will be powerful in giving the power of a pipeline to one artist.
"impossible to make a team of cohesive people."
Huh?
"AI will be powerful in giving the power of a pipeline to one artist."
One artist? Of course, of course, Tony Stark didn't need a team of cohesive people...
@@itthinks1755 Yea, That's what I said. It doesn't take a Tony Stark to understand that using AI will be able to give one artist a massive advantage in todays technological world. Things evolve and move forward. So should we.
What an interesting and great Talk with such great and open minded brains!..... and hearts! The Future will need more like you
Exactly Ton! Re studios
A mouse is a precision tool. Mice are never going away.
used max for about 16 years, now i use and love blender and im not going back.
same man its so powerful
I totally agree and appreciate the opinion that you need the access to the basic things rather than using AI to give you some built models etc. If you are doing art your goal has to be being unique ultimately, although it's hard. Keep it up and that's why Blender is different
That fiddling with the cable, i saw it and thought, "that is exactly what i would doo".
Very nice Conference and nice podcast 😃👍
I‘m very happy to have the opportunity to lern and evolve as a small freelancer in the 3D industry thanks to blender. It‘s also an honor to have the software on Mac as well. Sadly the support for Mac is always a big chunk behind Windows. I‘m stuck to Blender 3.0 because on Macs with AMD GPU there is a Mac freezing Bug still not solved after a year 😢
Thankyou B.
Is there an audio download of this?
Blender basics asset library: user chooses which libraries they want to work with. A.I generated housing blocks. Define basic house parameters. can even add a reference eye dropper object/scene for easy sizing.
Great Podcast! Thanks guys! And I love that they served vegan food :)
Concerning the analytics system, i would personnaly love to see it happen, would share the data and be curious to see my own stats if possible!
Blender is on my daily use.
this is wow!
Autodesk probably bought Maya and 3Ds max for visualization.
Especially with 3Ds max, many architect bureaus were already using that as their main render and lighting tool. IIRC, parts of the old render engines were also later used in their CAD software.
I just feel unfair for using blender for free.....but I really respect blender creators and their community...blender is a first software that makes me want to donate with all my heart... wishing a good luck to all the future creators
Freedom is your right. Why would you want a software which is not free?
If you can contribute. You're free to do so
Yeah if you feel it's unfair, Blender is giving you the choice to donate, please do so!
then donate in their funding to help out the development. I mean im paying 5 bucks every month in the funding why wouldn't you?
i love this
Let's Go!!
I work at Moving Picture Company. We have Blender here alongside the mostly used Maya
also Houdini is used more and more for different tasks. Houdini is great
Hearing MPC have an eye on Blender gives a good idea about its progress. Others like ILM and Weta FX must be looking at it a bit too. Personally, I’m an all Maya user. I gave Blender a try for 2 months now and I feel I could leave Maya for it anytime.
I think the hard part with off the cuff podcasts like this is when your given a question like what would happen if blender didn't have ton, i think its hard to give a correct answer to it that everyone would be happy with, I think what would have been nice would have been asking Ton that question on how it would be structred after his retirement, i think getting that answer would have been better then from anyone else.
that table almost looks like geometry node group.
Huge thanks for the insight. Keep it going guys ✌
About knowing; Send a mail to all users with a link to a website to drop a simple creation.
Call it the "Blender World" with a counter that would shows how many users are active.
And a simple mail with the info that a new relaese is available will keep the Blender Group on the right track.
Dont go the "analytics way".
In my opinion, Blender, it's all about the freedom of creation for everybody online and offline.
What if there is no internet for a while?
One thing is certain, all connected software will become completely useless.
Side note: Make Blender Movies more available. There is a way and not everybody wants to be a creator 😉
There could be an analytics addon to solve the security problem and give some analytics from at least a portion of the userbase.
the silverlining to the Covid time was that I learned Blender and it shoot me into another level of my being
One feature that would be really useful would be to bake animated texture from fram a to b
I would love to hear from all three of you really. In what ways you think blender can compete with game engines like unreal 5, which has a built-in rendering pipeline?
"Thanks for helping out."
It would be great to see nVidia invest into a modern geometry kernel that will combine mesh, solid and nurb geometry all in 1 kernel.
Maybe OpenCascade will become the common geometry to which proprietary kernels need to build translators for.
Dude I remember when Alias|Wavefront was on top :)
That was good times. They really wanted to do something with Maya. Then Autodesk came to the party 😅
When we get better Support for linux and Amd Gpu?
58:00 - As for when Ton will stop managing Blender as a leader...it could be really good to have a deep neural AI that could get the essence of Ton's personality and way of thinking so then they could talk to this AI (which would have mimick Ton's way of doing things with Blender) to get the best decisions for the future of Blender..which would go hand in hand with Ton's vision of Blender.
I heard that 3ds Max was first owned by Autodesk and than they made a mistake and sold it. So that they had to buy it later on from Discreet.
They did not purchase Max from Discreet; they already owned Max when they purchased Discreet.
An easy mode to Motion tracking ☺️☺️
Something like the 3D tracker from After Effects. Literally just roto out what you dont want to be tracked and press play.
We have it mostly there with auto features but that doesn't analyze the entire clip yet automatically yet :(
I think in the future AI help will be the final tool to do the motion tracking, right now we have a depth generating AI from an image or a video. so we're not that far from having a EAZY AF motion tracking tool. the only problem is who's gonna do it first.
Just put in a bug in the nurbs for instance and you will get bug reports if somebody is using it :)
How are 3 of the best people ever in the same room
About the Xmaterial that will takes much more time because the problem will come with render engines code interpretation a unioversal uber shader that is far away now.
Is 8 gb vram enough for environment design in blender ??
Yes, totally enough.
@@mridulsarmah5974 bro , what specs laptop would be fine to run Blender smoothly , my budget is 80k - 1 lac
@@Rohan1s495 i am using a Asus tuf laptop which is 60k in Amazon with 8 gb of ram, GTX 1650, 3 years old now. But still it works totally fine with big environments both in blender and Unreal Engine.
@@mridulsarmah5974 Any lag or it feels too slow , like rendering ??
@@Rohan1s495 no lag. Ofc not as fast as an rtx card, but there is no lag issue.
I use Blender sporadically at work and like it but i don't get why the hardcore fans are always so emotional about it being "industry standard" and as Ton said, what industry exactly? The few thousand people working for Hollywood mainstream movies? I rather have Blender being targeted towards small teams and individuals and I don't think this mindset of "For Blender to win, all the others have to lose" really leads anywhere... plus the Blender community has been saying "Blender will be industry standard in the next few years" for like 20 years now :D :D Anyways, just my 2 cents.
Also from everything we hear, blender is winning in pretty much every non hollywood film industries. especially India.
Sorry! What is USD in their context?
It is pronounced Envidia, not Nividia (Read this with Hemione's voice)
In Hong Kong most studios specially games, are using Blender
I don't know a single Hong Kong made game.
@@gamingtemplar9893 Riot games has a studio here in HK, also Aither entertainment and a lot of studios that Japanese companies outsource to, companies like Sega, Capcom and Konami. There are also a lot of Indi games companies.
06:48 RRR... Love from INDIA...
Blender should bring Architecture users in, i hate they use Sketchup as default for 3d modeling.... With some simple tools Arch students would benefit from blender enormously!!!
Best
Do the analytics!!!
Something that would be useful are more nodes
It's unthinkable that Blender doesn't have analytics built in. How do they know what works and what don't.
👍
Subtles not ?
Not during live translation, I suppose.
MaterialX does have proper shaders, USD preview is another thing...
That's what I was trying to say. MaterialX is a full fledged implementation, USD Preview is annoying half-assed.
@30:41 I believe interface is a big on not just simple hot key switch in my oppinon. I love what blender is doing but the interface and workflow keeps me away. I use Zbrush but till this day hate the way it works it doesn't function like other 3d packages. I think the interface developers need to pay attention to this and not scoff at it.
54:39
Im not teaching a course in Blender at UCLA Extension!
Sir please iclone lipsyng future add blender
so now with AI boom... does it make sense to learn 3d and blender? i am not particularly talented or hard working....the though that AI will do it all before i even learn basics is devastating.
he says im quitting i go huh nooooooooooooooooooo
6:35 The Fact
If blender is still not included in pipeline...its a good thing...we can start developing new Blender from scratch.. Blender AI with everything real time on d cloud..
Everybody should come together with blender... so dat we develop new blender faster
Also we can develop a website or cloud where all d community can share assets, templates, effects, models(rigged, animated)..etc which will make work aster and easier for all
16:10 😂
haha its dougnut man
Sir belnder best software but lipsyng time teking iclone character lipsyng fast and esay
To squash any competition... buy any successful similar product that could tear you down. Simple business move. Bentley just bought PLS-CADD. I think they are buying other products as well. If Blender had engineering interfaces and common tools, it might be attacked by Autodesk. Seeking to buy it out. However, they'd just kill it in order to make money. It would not have the required support behind it for engineering firms.
so does this mean Blender might one day be real time the same way unreal engine is? they are working close with Nvidia so maybe... is this what Blender lab is going to be?
As the gap between real time and rendered shrinks, I think so
@@ScooterCat64 thanks for replying! 😀
My only concern about Nvidia being involved is they would not be be interested into keeping a Linux version of this whole project with Blender. It would be full Windows. Knowing how Linux is a powerful and stable system, this would break my heart 😔
fix that fbx exporter before the year 3000 ?
dude, screw FBX, this is why the industry made USD to beat that thing, we dont need monopoly crap that Autodesk did
afaik fbx is closed source. so it's an impossible task
Hi sir please blender add new future lipsyng seem iclone