What is Blender History
Vložit
- čas přidán 27. 05. 2024
- Blender is one of the Best 3D software today but this was not always the case. Because it went through an interesting journey like no other. and the least we can say about it that it was long and difficult because it almost died at some point in its path of what it became today. The History of Blender was filled with successes and failures but it is the thing that took it from nothingness to greatness. this is the story of Blender.
it all started with the story of an ambitious young man called Ton Roosendaal, he originally wanted to be an architect, but he later studied industrial design because he wanted to do something creative and technical in the same time. Ton was a talented man with many different skills who had a passion for computer graphics, so he decided to start a company to have money to buy better and more expensive computers, to work as a full-time computer graphics designer, and to do 3d animation.
In 1988, when he was 29 years old Ton Roosendaal co-founded the Dutch animation studio called NeoGeo....
--------------------------------
Read the blog post:
inspirationtuts.com/2020/04/1...
----------------------------------------------------------------------------
**Check out these amazing Blender Addons**
⍟Modeling:
Kit Ops 2 Pro
blendermarket.com/products/ki...
Hard Ops
blendermarket.com/products/ha...
Fluent
blendermarket.com/products/fl...
Box cutter
blendermarket.com/products/bo...
Mesh Machine
blendermarket.com/products/ME...
Cablerator
blendermarket.com/products/cb...
shipwright
blendermarket.com/products/sh...
⍟Architecture/Rendering
CityBuilder 3D
blendermarket.com/products/ci...
scatter
blendermarket.com/products/sc...
Botaniq Tree Addon
blendermarket.com/products/bo...
Sketch Style
blendermarket.com/products/sk...
E-Cycles
blendermarket.com/products/e-...
K-cycles
blendermarket.com/products/k-...
Grasswald
blendermarket.com/products/gr...
Photographer
blendermarket.com/products/ph...
⍟VFX, Simulations & Dynamics
Flip fluids
blendermarket.com/products/fl...
Khaos
blendermarket.com/products/kh...
Carl's Physics
blendermarket.com/products/ca...
RBDLab Addon
blendermarket.com/products/rb...
Spyderfy
blendermarket.com/products/sp...
⍟Materials/Texturing
Extreme Pbr
blendermarket.com/products/ex...
Bpainter
blendermarket.com/products/bp...
⍟ Cloth Simulation:
Simply Cloth
blendermarket.com/products/si...
⍟UV unwrapping
Zen Uv
blendermarket.com/products/ze...
Uv Toolkit
blendermarket.com/products/uv...
Uvpackmaster
blendermarket.com/products/uv...
⍟Rigging&Animation:
Human Generator
blendermarket.com/products/hu...
Auto-Rig Pro
blendermarket.com/products/au...
Animax
blendermarket.com/products/an...
voxel heat diffuse skinning
blendermarket.com/products/vo...
⍟Retopology
Retopoflow
blendermarket.com/products/re...
----------------------------
Check out the Blogpost:Visit our Website:
inspirationtuts.com/
inspirationTuts 2D Channel:
/ @inspirationtuts2d
inspirationTuts CAD Channel:
/ @inspirationtutscad
Help Us Create More Content:
/ inspirationtuts1
Facebook page
/ inspirationtuts-107526...
-----------------------------------------------------------------
**Check out these amazing Courses**
A-Z Environment Design using Trim Sheets:
gumroad.com/a/1058010227/IfmVI
SciFi Weapon Design in Blender - REMASTERED:
gumroad.com/a/1058010227/JHSLH
SciFi Mech Design in Blender:
gumroad.com/a/1058010227/VbKpb
The ULTIMATE Guide to Hard Ops and Boxcutter:
gumroad.com/a/1058010227/GnHrV
The BlenderBros Hard Surface Game Asset Course:
gumroad.com/a/1058010227/SbhQG
Essential Techniques for UV Unwrapping in Blender:
gumroad.com/a/1058010227/YsUhB
NITROX3D Full Course: gumroad.com/a/645461107/gVKvV
Disclaimer: Some links here are affiliate links that help us create more content. Thanks in advance for using our links
I'm a bit proud of that I contributed a little money for Blender become open sourced in 2002. :)
raytry69
why did you decide to contribute?
you should be more than a bit proud, that is amazing considering what Blender has become
Respect++
Big respect to your bro
Respect
It's still unbelievable to see such a powerful software for free. I owe blender a lot. It has given a chance that I thought I couldn't have ever before.
Is it reaching maya and houdini or is it something better and innovative?
hey, i see u here as well :)
@VADER not Houdini, but yeah.
@VADER nope lol.
Houdini is undisputed in proceduralism, simulations and physics. Blender can hope to have half of its functionality.
5:24 The monitor is kept on a book about MAYA
At around 4:46, you can see the sign "Ask the Guru".
I see what you did there Andrew Price.
I look at blender as a prime example of how people in general really do have good will. And we can come together to do amazing things that matter.
Great narration/report video. Thanks :)
the open source community is a gift from humanity
As a Freelancer,i want to say:
🧡🧡🧡 I LOVE BLENDER 🧡🧡🧡
I just hope it always stays free
@@distressedmystery7233 its free forever
How can we earn as a freelancer using blender? Please help.
You better donate to Blender if it made you money
I wish they made a movie about this guy and his journey.
2.8 is the gamechanger 😍😘
Still using 2.79b 😶
man i was just starting with my course and was searching for the unwraping 3ds max . here u are giving amazing tutorials. loved ur teachings man. a happy lerner here. x)
Happy to hear that!
haha @6:47 Dang that Pablo Vazquez already at the studio. He has done such great work with the weekly Blender Daily. The kickstart of the 2.8 branch and the videos he did must have had major impact. I remember seeing the Blender Foundation contribution number go up. It started around 40-50k euro. its now 208k euro a month
"... he originally wanted to be an architect, but he later studied industrial design because he wanted to do something creative and technical at the same time."
Industrial Design is an umbrella term, it covers architectural design, product & toy design, automotive design, landscape design, motion picture special effects (makeup appliances, animatronic, movie miniature models and set, prop and set design, and 3D computer modeling and animation), and prosthetics and bionics design (designing prostheics for amputees).
I majored in Industrial Design myself, the college that I attended required that we take the basic classes in all of those fields, and then we'd finally get to chose which one of those sub-majors we would focus on. My focus was on Motion Picture Special Effects, but I had to learn the basic of all of the other sub-fields.
My point is that what you said didn't really make sense because an Architect is an Industrial Designer because Architectural Design is a division of Industrial Design, and architecture is both creative an technical, not as technical is designing a car or an animatronic creature for a movie (which is both highly technical and highly creative), but it's still both technical and creative.
Other than what I've mentioned above this was a good video, very informative.
Not only do you put out great videos with 3D production tool software, but you also covered "Neo Geo" (both the European and Japanese origins of the company name) this time round? The old arcade gamer in me appreciated this so much, thank you!
you are welcome.
I think the name overlap is very funny.
Thank you for bringing us these videos, they should have millions of views in my opinion, they are so enjoyable to watch, informative and the visuals in the back are always great to view
Dang dude, this must have been a HUGE undertaking to do this video. Collect all the data, the shots and making a very interesting comp. Super nice work!!!!!
I met blender out of curiosity in 2005 since then I have never left it, it is incredible what can be done with it and what is missing Still thank you blender for existing...😂😂😂😂
Fascinating. Thanks for putting this together.
The perseverance and effort put into this project throughout so many years is admirable. Thanks to that Blender is one of the Best 3D software today.
WOW! Thx. Great telling of the history. You clearly put a lot of work into this; it really shows! Thx, again. And, here's to many more years of success for Blender!...
Thank you for this, makes me appreciate the software more!
Probably one of the most successful open source project.
great comprehensive history indeed ... very well done... kudos to all
Thanks For your Work, Greatings
Whata time to be alive!
Very interesting and informative, thanks so much for making this video. It really shows the growing pains of this software and how it has matured and grown...
Im start using blender in 2012 for fun, i used to detroy things and for smoke and fluid simulation, and im never stopped using blender, now im 23 and i have a job, im a cg artist in a real estate company, and its all thanks to Blender... ❤❤❤ (sorry for my bad english)
Thats pretty cool man! I started doing 3d with sketchup in 2007 or so. Than wanted to get better and try organic shapes. So Blender came in the picture. I actually tried it before. But that was with the horrible bottom horizontal ui
Wow, amazing history. Thnx for sharing
Wonderful and illustrative telling of blender origin.
excellent history, such an important history in 3D for the masses!
The history lesson I enjoyed the most
Love your stuff man!
excellent work mate
Love the effort you put into the videos
Glad you like them!
People should appreciate him, he's damn good!
These videos are nice to make.. you did great over all.
I myself owe Ton alot ... without blender i wouldn't have went that far
You owe him a tonne...
It has showed that you can still provide almost all the stuff of a paid software in an open source one..
My heartiest respect to the creators...
Thank you very much.
I shifted from maya and max to blender when blender 2.8 was released. Best Update.
Awesome video bro. I love it. Could you do one on the history of 3ds Max also.
You shall not die. Great inspiration.
Tu canal es muy bueno, se aprende mucho aquí... Gracias por compartir tu conocimiento... En mi país aprender 3D(o carreras a fines) es como pagar un viaje a la Luna o a Marte.
Excellent video
Blender best step was from 2.4 to 2.5 when they had the first big overhaul on the GUI. i tried blender 2.1 2.2 up until 2.4 and jsut could gasp that weird horizontal bottom toolbar.
We thank him
Interesting footage of the development of The Lost Ride @ NeoGeo, where does this come from? I'd like to find out more!
I remember seeing 'Made with Blender' on the cover CDs that came with magazines like PC Format, and always wondered whether it was the same application, this video has confirmed it was!
Amazing video. The history sounds accurate.
Thanks!
I would love a more in depth somewhat longer video, also talking about 3d rendering technology advancements.
Probably in the Future.
Excelente historia felicitaciones, queremos mucho a Blender , Por favor agregar traduccion de subtítulos para comprender todo el video
I'v been trying to learn blender and I learn a lot but nodes are like the hardest thing so far to learn i't so overwhelming im trying to learn them now
I'm still searching for Blender artists who are willing to open up their portfolio's to inspiring artists for animation purchases.
The genius of that man
Pro Work as always :)
Thanks
BTW the main breakthrough that guaranteed blender a fallowing was the 3rd time the totally revamped the blender bones, I mean IKA, oops Armatures. Also The removal of the game engine is actually the most dramatic shift in blender foundation software. i mean it can be turned on easily enough and would operate properly if adjusted and perfected but I think it's best for all the developers sanity not to go there and challenge Unreal competition they have right now in the game industry as all the engines glare bewildered at the bells and whistles that everyone can see now that blender got a "nose job" and a AAA real-time engine but please down assassinate me because that free stuff is now F'n wit me mills.....
What i find very cool is that the logo hardly changed. It currently is a bit skewed compared the original version. But its still the same. The logo type looks a bit bolder as well currently. I keep wonder what the logo mark represents. the circle with the 3 outbound parts.
oye oye balle balle
The UI literally went from the worst to the absolute best in 2.8+
Did you have tried bl pre 2.5 that was harsh! 2.79b to 2.8 did improve, but not as like the scrap of the horizontal bottom toolbar
@@RomboutVersluijs I tried Blender since day one, when It was called Neogeo and every version since then. Houdini as an amazing UI also. Blender and Houdini are the only valid 3D software now that C4D haz zero progress in the last 15 years and Maya and Max are legacy for old studios.
they grow up so fast
Uso blender. Y AMO blender. I use blender. And I LOVE blender!!!!
Blender has come a long way.
RIP the blender game engine. It was never good but it was fun as hell, and it was among the few engines at the time with a useful visual scripting system.
Oh I thought this was going to be a video about using a newly implemented history stack.
Inspiration Tuts, your tutorials are very inspirational indeed, but one thing I'm so eager to know,
What is your name? I would love to call by it.
Thanka man, I really love your work, effort and none-fading dedication to put super nice tuts almost every day. 😍
Jerry
Can anyone help me I installed blender 2.82 but it didn’t open cmd error access violation. Help please suggest.
8:36 esta tomando mate! jajaja
MAL! haha
u didnt mention how the fundings went in later stages
Wow...never knew neo geo evolved to be blender
What about Ian Hubert's web series Dynamo and Dynamo Dream?
I remember when Blender was the size of a floppy disk
Blender is the Beast incarnate
Blender is awesome
I used blender in 2005 when I was around 14 years old. I constantly had fights with my father who kinda wanted me to switch from 3dsMax / Windows to use Blender / Linux... I tried it so often since then.. But the reality was: it sucked ... while max and maya or xsi were kinda easy to get into, blender was hell... nothing made sense.. the usabillity was a disaster. In the recent years blender really catched up. I really liked the addition of WFC to blender, but Houdini was faster, and I kinda prefer the scaleable procedual approach and the direct engine integration. In that matter houdini rules. so no need to learn blender anymore for me.
13:12 sweet
Some point in history real time rasterization was probably regarded as too expensive and impractical. Hopefully the same thing will happen to ray tracing.
what do you mean? I think physicsts already knew the amount of processing needed for a computer render, rasterization was actually a workaround for the computationally expensive ray tracing, both technologies are usefull each in it's domain, ray tracing in realistic cgi and rasterization untill now in games.
Really informative video, didn't know the back story.
SHEESH
i bet this guy is a blender fanboi
If blender is free then how does the company that owns the software earn money?
Amiga was in the begining (0:30) as usually :-)
Zero to Hero this is Blender 3d!!!!
I am from India and it will be great if you upload subtitles in Hindi language
Who is waiting that he is talking about 2.8x?
The history of blender
Shows a movie made with unity
They used Blender to sculpt the character. There is no 3D modeling tool in Unity so the 3D assets need to be made with an external 3D modeling software.
@@leucome lol there is only one guy in Goodbye Kansas that likes & uses Blender and he didn't sculpt it in Blender but Zbrush, only used Blender for few things like modeling clothes..etc but the whole Pipeline is Maya, Zbrush, Substance & Unity ;)
@@z_tiger311 I was talking about Sebastian and Lu from Adam Unity demo. But I do not know if they were entirely made with Blender I never found detailed information for these just an article that say they are made with blender.
Edit: I searched again... If I understand correctly it is indeed Daniel Bystedt the guy from Goodbye Kansas that like blender who worked on Sebastian and Lu. He used blender for the Hard surface, marvelous designer for the jacket. and Zbrush for the organic part.
@@leucome That is correct :)
2.8 really should have been called Blender 3.
Look at the difference between 2.1 and 2.8
how many softwares do u use
He's a; *"jack of all trade's".* He 's knowledgeable in them all it appears, these video educate us in being open minded to them all and their usages (and disadvantages?), i'd imagine!
Thats the reason why GTA:SA was created
Who can make a good cartoon movie for me? I’ve novel I wish to turn to movie.
First bro
The story of Blender: brush lag, overwhelmed with instruction, will shit itself any moment thereafter, not responding, about to crash.
Make sure u save constantly and if ur serious go for industry standard software. 3d Coat will do much more for practical modelling. Just use Blender for extruding and building basic forms.
Public Service Announcement. New users please stay away from ANY AMD GPUs for content creation and specially blender. Besides the performance being terrible compared to NVIDIA, AMD does not even support features such as raytracing and will drop support for hardware whenever it feels like.
Buy NVIDIA , besides their hardware being way faster, their software support is WAY better.
blender sort of threw 3ds max in the dumpster because blender is just as good and its free
is not called blunder
sir,your volume is a bit to low
started video with unity engine demo