5 Blender Tips That Have Saved Me 100+ Hours

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  • čas přidán 31. 05. 2023
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Komentáře • 400

  • @Smeaf
    @Smeaf  Před rokem +31

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @g_niac
      @g_niac Před rokem

      totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.

    • @DeathxStrike18
      @DeathxStrike18 Před 11 měsíci

      I use Cuda so I use GPU+CPU

    • @jonahoskow7476
      @jonahoskow7476 Před 8 měsíci

      I’m now becoming more brilliant

    • @shoshanna8475
      @shoshanna8475 Před 4 měsíci

      Brilliant is actually great for CS and programming tutorials. Tried it today - definitely happy that I did.

  • @dubblesnup4457
    @dubblesnup4457 Před rokem +395

    1. Noise Threshold
    2. Denoise
    3. Instancing (alt+d instead of shift+d)
    4. Light Paths
    5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @delights-35
      @delights-35 Před rokem +15

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Jaimeal99
      @Jaimeal99 Před 11 měsíci +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @AdhiHargo
      @AdhiHargo Před 11 měsíci +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @gunner6849
      @gunner6849 Před 11 měsíci +7

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @natgazer
      @natgazer Před 11 měsíci

      Hello?

  • @DestroyerV
    @DestroyerV Před rokem +23

    OMG 2:27 THE MUSIC, all the childhood core memories unlocked!

  • @iAmPyroglyph
    @iAmPyroglyph Před 11 měsíci +55

    OptiX tends to be faster but has more artifacts, so a general rule of thumb is:
    - Optix for Viewport Rendering (speed preference)
    - OIDN for Final Rendering (quality preference)

  • @R3DBLAZE
    @R3DBLAZE Před rokem +97

    One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1,
    You gotta increase the sample count too from like 500 to 2000👍

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N Před rokem +5

      May I ask why it is so ? I would really appreciate knowing the reason behind the action.

    • @R3DBLAZE
      @R3DBLAZE Před rokem +18

      @@H-A-L-O-G-E-N you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable

    • @R3DBLAZE
      @R3DBLAZE Před rokem +18

      @@H-A-L-O-G-E-N basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N Před rokem +3

      @@R3DBLAZE Thank you for the explanation!

    • @christopher-
      @christopher- Před rokem +39

      I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render.
      The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit.
      So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit.
      The reason you didn't get consistent noise before was likely because your render reached the sample limit first.

  • @GANONdork123
    @GANONdork123 Před 11 měsíci +28

    To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 Před rokem +109

    Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.

    • @Ridgerian
      @Ridgerian Před rokem +2

      That doesnt seem to please him lol

    • @bigdaddyproduction7266
      @bigdaddyproduction7266 Před rokem +1

      @@Ridgerian it should, not being intersted doesnt mean i find his videos not useful for other pples

    • @Ridgerian
      @Ridgerian Před rokem +1

      @@bigdaddyproduction7266 Ah okay, good point!

    • @overlordbrandon
      @overlordbrandon Před 10 měsíci +4

      It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point

  • @Achelon
    @Achelon Před rokem +10

    I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before

  • @Naev_Studio
    @Naev_Studio Před rokem +13

    Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)

    • @Smeaf
      @Smeaf  Před 11 měsíci +2

      Yo that's sick!

  • @GrumpyWolfman
    @GrumpyWolfman Před rokem +18

    Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!

    • @Smeaf
      @Smeaf  Před 11 měsíci +1

      Oh nice! Hope this helps

    • @minox510
      @minox510 Před 11 měsíci +1

      and how long it took to render after optimization? just curious :)

    • @GrumpyWolfman
      @GrumpyWolfman Před 11 měsíci +2

      @@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps

    • @minox510
      @minox510 Před 11 měsíci +1

      @@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D

  • @alinsavix
    @alinsavix Před rokem +7

    For lighting optimization, take a look at "Super Fast Render" -- it's a free addon that will go through and test a bunch of different values for your lighting bounces and such, and figure out at what point increasing the bounce count stops making a difference, and leaves your settings configured with the exact number of bounces you need, and no more. Great way to get some performance back without much effort or any real quality loss.

  • @mega-ub6ef
    @mega-ub6ef Před rokem +4

    Someone get an award to this guy for his music selection.

  • @ZaiFoxcoon
    @ZaiFoxcoon Před 6 měsíci

    Thank you for all those tips ! 👍

  • @ColePatterson-mw2gy
    @ColePatterson-mw2gy Před 8 měsíci

    Oh my gosh! This video will revolutionize the way I use Blender. Thank you so much. 💓

  • @VictorBosich
    @VictorBosich Před 11 měsíci +3

    This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤

    • @Smeaf
      @Smeaf  Před 11 měsíci

      That's awesome!

  • @Desha_Designs
    @Desha_Designs Před 9 měsíci +1

    thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥

  • @GaryParris
    @GaryParris Před rokem +4

    good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)

    • @Smeaf
      @Smeaf  Před rokem

      Always good to have a refresher!

  • @Osterprods
    @Osterprods Před 10 měsíci

    nice video, the instancing can be a radical change as the other tips, thank you for sharing!

  • @coder_lpstudios2032
    @coder_lpstudios2032 Před 10 měsíci +1

    What in the world did his tips do to my PC?!?
    It was like 207 samples from 4096 and suddenly it's done???
    This video deserves much more attention and likes, thank you Smeaf!

  • @rederreder686
    @rederreder686 Před 11 měsíci

    You always motivate me to work in blender. luv u

  • @alvarobcneto
    @alvarobcneto Před 11 měsíci +1

    Wonderful tips,thank you so much friend!!

    • @Smeaf
      @Smeaf  Před 11 měsíci

      No problem 🙏

  • @WW_Studios
    @WW_Studios Před rokem +2

    Great vid - and love the merch!!

    • @Smeaf
      @Smeaf  Před 11 měsíci +1

      Thanks!

  • @jaimmiranda
    @jaimmiranda Před měsícem

    Thank you so much for this!

  • @TeekayMaxxx
    @TeekayMaxxx Před 9 měsíci

    Smeaf's videos are amazing ❤

  • @3dmockingbird
    @3dmockingbird Před 11 měsíci +1

    This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼

    • @Smeaf
      @Smeaf  Před 11 měsíci

      Glad it was helpful!

  • @EastElbow
    @EastElbow Před 9 měsíci

    Really good video. Thank you

  • @Anebarone
    @Anebarone Před 9 měsíci

    Thank you for sharing! I appreciate the funny editing as well ✌✨

  • @TheBigfootdood
    @TheBigfootdood Před 11 měsíci +7

    I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.

    • @leecaste
      @leecaste Před 10 měsíci

      Just AOVs to know exactly where noise is coming from instead of guessing.

    • @sarayupalanivel3148
      @sarayupalanivel3148 Před 8 měsíci

      ​@@leecastewhat is aov?

    • @leecaste
      @leecaste Před 8 měsíci

      @@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes.
      If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly.
      I’m not sure how it works in Blender, I use Arnold.

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations Před 5 měsíci

    You are great, Smeaf!

  • @PowerfullUs
    @PowerfullUs Před rokem +1

    dude your edit is god like, congrats and keep up the good work!

  • @katyusha06
    @katyusha06 Před rokem +1

    This video is brilliant. Thank you.

    • @Smeaf
      @Smeaf  Před 11 měsíci

      I see you

  • @crunch.dot.73
    @crunch.dot.73 Před 11 měsíci +1

    All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices

    • @Smeaf
      @Smeaf  Před 11 měsíci

      Ayyy, thanks!

  • @gugu5285
    @gugu5285 Před 11 měsíci

    the transitions and illustrations being just random videos you saved is honestly pretty fun

  • @-_-Woopsy-_-
    @-_-Woopsy-_- Před 9 měsíci

    Thanks, this saved me a LOT of time!

  • @wavetro
    @wavetro Před rokem +2

    i keep forgetting these basic render optimizations, thanks for putting them all in one video!

    • @Smeaf
      @Smeaf  Před 11 měsíci

      Ayyy, thanks man!

  • @oofie4801
    @oofie4801 Před rokem +4

    Thank you smeaf ❤

    • @Smeaf
      @Smeaf  Před rokem

      Thanks! I hope this helps!

  • @Echidna23Gaming
    @Echidna23Gaming Před 10 měsíci +1

    Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!

  • @filipemecenas
    @filipemecenas Před rokem +1

    Thanks smeaf !!

  • @ombra30
    @ombra30 Před 5 měsíci

    Really, REALLY usefull, thank you

  • @miruww
    @miruww Před 4 měsíci

    amazing tips thanks

  • @soirema
    @soirema Před rokem

    Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render....
    THANK YOU SO MUCH

  • @DaniilGavrilenko
    @DaniilGavrilenko Před 11 měsíci

    Big thanks💥

  • @Danklovic
    @Danklovic Před rokem +1

    so helpful, thanks alot

    • @Smeaf
      @Smeaf  Před rokem

      Thanks for checking it out!

  • @KaizenTutorials
    @KaizenTutorials Před rokem +3

    This video is truly.... Brilliant!

    • @Smeaf
      @Smeaf  Před rokem +1

      To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @qbukhari
    @qbukhari Před rokem +1

    Thank you

  • @FOAMfratStudios
    @FOAMfratStudios Před rokem +1

    Very helpful!

  • @SinghalLouis
    @SinghalLouis Před 9 měsíci +1

    Bro, you are amazing 🎉

  • @mohammadasheernomankhan919
    @mohammadasheernomankhan919 Před 4 měsíci

    Great job thank you so much you saved me 5 days time

  • @bayazid314
    @bayazid314 Před 11 měsíci +1

    THANK YOU VERY MUCH🔥
    I LOVE YOUR CONTENTS✨

    • @Smeaf
      @Smeaf  Před 11 měsíci

      Thanks! Glad you like it 🔥

  • @mikerusby
    @mikerusby Před 9 měsíci

    I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times

  • @fire-edits
    @fire-edits Před rokem +1

    I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥

    • @Smeaf
      @Smeaf  Před 11 měsíci

      That's awesome!

  • @Denis9ROCKSTAR
    @Denis9ROCKSTAR Před 11 měsíci +1

    Props for using foregone destruction!!! :D

  • @lemekicampbell1226
    @lemekicampbell1226 Před 9 měsíci

    WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.

  • @olivierklompkes6692
    @olivierklompkes6692 Před 11 měsíci

    Thank you so much, thats a new pin in my favs 🙏🙏🙏

  • @zallesyn4686
    @zallesyn4686 Před 8 měsíci +1

    heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man

  • @studiojohnny
    @studiojohnny Před 11 měsíci +1

    UNREAL TOURNAMENT SONG!

  • @user-ou7wd2gx9z
    @user-ou7wd2gx9z Před 6 měsíci

    Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!

  • @MarcelE80
    @MarcelE80 Před rokem +2

    Suuuper useful tips! Thanks a lot Smeaf!
    (Btw which song do you usually have for the end of a video?)

    • @Smeaf
      @Smeaf  Před rokem +2

      Thanks!
      It's Called Sojourn

    • @MarcelE80
      @MarcelE80 Před rokem

      @@Smeaf Yay! Thank you

    • @MarcelE80
      @MarcelE80 Před rokem

      It's so good and relaxing, been dying to hear the full song. For other people searching:
      czcams.com/video/VLb93KXlqUU/video.html

  • @Venous_fx
    @Venous_fx Před 10 měsíci

    multipass+temporal denoising does wonders

  • @jonahoskow7476
    @jonahoskow7476 Před 8 měsíci

    Killing it! 🎉

  • @adambernau8991
    @adambernau8991 Před 9 měsíci

    This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile

  • @villandwoodshop
    @villandwoodshop Před rokem

    Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode.
    One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.

  • @Attucky
    @Attucky Před rokem +1

    Amazing as always

    • @Smeaf
      @Smeaf  Před rokem

      Thanks Attucky!

  • @HarryTheLoser_
    @HarryTheLoser_ Před 7 měsíci +1

    Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤

  • @thomas7726
    @thomas7726 Před 9 měsíci

    that is a really useful video.

  • @sebastianodibusti
    @sebastianodibusti Před rokem +1

    I like your videos Smeaf💪🏻

  • @IchBinRocker
    @IchBinRocker Před 11 měsíci +2

    Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻

    • @Smeaf
      @Smeaf  Před 11 měsíci +2

      It’s one of the many things I love about my job 😌

  • @thatcanadianguy3327
    @thatcanadianguy3327 Před 8 měsíci

    sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge

  • @matasskudra2909
    @matasskudra2909 Před 5 měsíci

    The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it

  • @obsidian295
    @obsidian295 Před rokem +9

    in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.

  • @yasaskasun
    @yasaskasun Před 9 měsíci

    Really helpful

  • @JoeyCarlino
    @JoeyCarlino Před rokem +1

    Smeaf delivers the goods, once again

    • @Smeaf
      @Smeaf  Před rokem +1

      Baked fresh 🍞

  • @MegaIshara
    @MegaIshara Před 2 dny

    thank you brother

  • @ChillFinity2000
    @ChillFinity2000 Před rokem +1

    OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY

  • @pirateshadesproductions
    @pirateshadesproductions Před 11 měsíci +1

    Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real

  • @polynormal4038
    @polynormal4038 Před 11 měsíci +5

    Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.

  • @vrj_animation
    @vrj_animation Před 11 měsíci

    Not making an amongus joke in that last tip must have taken immense restraint.
    Keep up the great work!

  • @QuantayPeoples
    @QuantayPeoples Před 11 měsíci +1

    Insightful

  • @gvardiecky9507
    @gvardiecky9507 Před 9 měsíci

    INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU

  • @RuffRaider69
    @RuffRaider69 Před rokem +1

    Thanks smeaf

  • @HalfAsleepSam
    @HalfAsleepSam Před 7 měsíci +1

    Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model

  • @HaroldsDesigns
    @HaroldsDesigns Před rokem +1

    thankyou smeaf for saving my life again in this 3D world❤

  • @ardoos
    @ardoos Před 11 měsíci +1

    Everytime I randomly watch your videos I get reminded howww good this editor is mannn

    • @Smeaf
      @Smeaf  Před 11 měsíci

      Thanks for complimenting me

  • @mcdogagent8368
    @mcdogagent8368 Před rokem +1

    tank you for tips

    • @Smeaf
      @Smeaf  Před 11 měsíci

      No worries

  • @AyushBakshi
    @AyushBakshi Před 11 měsíci +2

    Broooo... I don't even use blender.. but watched for the memes.
    But the concepts still applies in other popular tools. 👌

    • @Smeaf
      @Smeaf  Před 11 měsíci +1

      Thanks! Yeah exactly

  • @mythicalhacker5
    @mythicalhacker5 Před rokem +4

    This is probably the most useful rendering tutorial I have seen so far, keep up the good work!

    • @Smeaf
      @Smeaf  Před 11 měsíci

      That's so good to hear!

  • @juggernautz181
    @juggernautz181 Před 10 měsíci +1

    2:28 bro used age of war music, subscribing is now obligatory

  • @llamamc
    @llamamc Před rokem +1

    Nice vid!

  • @Jaakeup
    @Jaakeup Před rokem +3

    I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.

    • @Smeaf
      @Smeaf  Před 11 měsíci +1

      Thank you! It's a lot of work

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m Před 11 měsíci +1

    I don't know how to express my gratitude.

    • @Smeaf
      @Smeaf  Před 11 měsíci +1

      You just did

  • @NezertorcheaT
    @NezertorcheaT Před rokem +1

    As for Desimate, I do not recommend using this modifier in any case, if you have a changing heavy mesh, it copes very poorly with the animation of shapes, especially if you use it on a subdividend surface

  • @christianlagadec5960
    @christianlagadec5960 Před 2 měsíci

    Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...

  • @heramaaroricon4738
    @heramaaroricon4738 Před rokem +1

    Thank you for mentioning that "Instanced" method. I guess I have to go fix my entire Cathedral scene I am currently making now.

    • @Smeaf
      @Smeaf  Před 11 měsíci

      Lol, good luck!

    • @heramaaroricon4738
      @heramaaroricon4738 Před 11 měsíci

      @@Smeaf already did it 5 days ago. My scene dropped by 400k polygons

  • @Nein01
    @Nein01 Před 10 měsíci

    9:30 "you probably wouldn't even notice"
    Narrator: everyone immediately noticed the darker tree

  • @nelyrions1838
    @nelyrions1838 Před 8 měsíci +1

    !! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.

  • @JackBob.
    @JackBob. Před 11 měsíci +1

    I tested Open Image Denoiser VS Optix in one of my projects and it went from 45 seconds (Open Image) to 24 seconds (optix) on the same test frame. So in some circumstances it does seem to work better. So definitely test out both for your projects, just to be sure.

    • @ajtatosmano2
      @ajtatosmano2 Před 11 měsíci

      but the image quality is way worse

    • @JackBob.
      @JackBob. Před 11 měsíci +1

      @@ajtatosmano2 No not at all. I compared the 2 side by side and even showed a colleague. They couldn't tell which was which. Although I'm sure it depends on what you're rendering.

    • @RinateZ
      @RinateZ Před 8 měsíci

      I'm getting the same results about both the speed increase and image quality being about the same.

  • @Ansett1994
    @Ansett1994 Před 9 měsíci

    I've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!

  • @_Solaris.
    @_Solaris. Před 11 měsíci

    this did help alot, getting render time from 19 hours 24 minutes to 7 hours 18 minutes

    • @Losjo4093
      @Losjo4093 Před 9 měsíci

      Are you using cpu or gpu

    • @_Solaris.
      @_Solaris. Před 9 měsíci

      @@Losjo4093 i use GPU for rendering

  • @SuperSubCon
    @SuperSubCon Před 7 měsíci

    @smeaf how do you deal with the noise issue if/when you are using a material such as pearl paint, my denoise is removing the sparkle
    any help would be awesome

  • @TheLordDino
    @TheLordDino Před rokem +1

    6:20 🤣 o God...... very good vid, thx

    • @Smeaf
      @Smeaf  Před rokem +1

      That poor fella, may he rest in peace