Understanding Bump, Normal, and Displacement Maps in Maya 2022

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  • čas přidán 28. 09. 2021
  • Hi Creators,
    Have you wondered the difference between bump, normal, and displacement maps? Then this video is for you! In this tutorial, we will not only cover what the differences are but also visually see how it impacts the renders and geometry. After watching, I hope you feel that you have a strong understanding of all maps!
    Let's get started!
    Software Used: Maya 2022
    ~~~~~~~~~~~~~~~
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Komentáře • 161

  • @MichealMoyle
    @MichealMoyle Před 9 měsíci +20

    Please never delete this, i can never remember how to do this for some reason and this is my go to.

  • @caramelcoffees
    @caramelcoffees Před 2 lety +30

    I love how comprehensively you cover these basic topics. there is just so much to learn about maya. I have used bump and diffuse maps but normal maps were like...alien symbols to me

  • @uvindumayuranga8375
    @uvindumayuranga8375 Před 6 měsíci +2

    True teachers are hard to come by thank you so much madam🥰

  • @unaxeptable1550
    @unaxeptable1550 Před 10 měsíci +3

    I've watched a bunch of tutorials in the last few hours, this is the first one that actually worked and did it in minutes. Thank you.

  • @elwhite2130
    @elwhite2130 Před 5 měsíci +1

    This tutorial is incredible and you are such a good teacher! Its paced super well and I actually feel like I understand why I am selecting the settings I am instead of just following along.

  • @alexjohnson2599
    @alexjohnson2599 Před 2 lety +2

    Thankyou so much for creating this! The comprehensiveness of it is fantastic. When learning a software like Maya I feel some tutorials assume you know certain settings you should select when a lot of the time you do not. You have helped me with something I have been stumped on for a while. Great tutorial!

  • @ArameoDios
    @ArameoDios Před 2 lety

    Gosh, your videos are awesome!!! Really on the top for fast and clear learning!!! Thank you!!! 🙌🏼🔥💎

  • @cristianmanese3770
    @cristianmanese3770 Před 2 lety

    Quick and detailed information! Thanks! Now I know the difference between the three!

  • @theteapote
    @theteapote Před 2 lety

    This is a great and very clear tutorial, thank you ! :) Very helpful

  • @shubananshubo5662
    @shubananshubo5662 Před rokem +1

    This is the best free software Ive seen. Respect.

  • @panicoattaki
    @panicoattaki Před 2 měsíci

    This is the first time I'm getting this, thank you

  • @ChrisPhoenixMusic
    @ChrisPhoenixMusic Před rokem

    This runthrough was concise and helpful. Thanks!

  • @laurenwilliams429
    @laurenwilliams429 Před 2 lety +1

    You are a blessing. I have been trying to figure out how to make my 3d animation look like claymation and you have given me the guide to do so.

  • @amotion3d
    @amotion3d Před rokem

    Thank you for crete this video!!! VERY clear and comprensive, the best explanation on all youtube.

  • @kingsleylee6030
    @kingsleylee6030 Před rokem

    thank you so much , it worked :)

  • @kanadniyogi9072
    @kanadniyogi9072 Před 2 lety +2

    Broo! You explained this soo perfectly! This is wayy better than some of the explanations I have seen on CZcams

  • @DogukanTekin16
    @DogukanTekin16 Před rokem

    Worked, thx

  • @Eddy_Del_Lobo
    @Eddy_Del_Lobo Před rokem +3

    I have to say after a whole summer of no work I was worried about all the different bits to a complete shader and working in hypershade again but watching these has really helped, also! Knowing that I don't have to attach all the different nodes in hypershade like, roughness and difference and I can just use the ai standard surface tab to find all the subsections for them was just invaluable thank you so much 🙏🙏🙏

  • @ahmo_h6191
    @ahmo_h6191 Před 5 měsíci

    Awesome tutorial, thank you! 💖

  • @bvladimirpl
    @bvladimirpl Před 10 měsíci +1

    You are so clear to explain complex things. Appreciate it!

  • @emmettcarlsson2739
    @emmettcarlsson2739 Před 2 lety

    Fantastic tutorial, thank you ever so much Monica :) !!

  • @nabeelsheikh6718
    @nabeelsheikh6718 Před rokem

    Really helpful!

  • @ollicron7397
    @ollicron7397 Před rokem

    Very nice thank you

  • @star172able
    @star172able Před 2 lety +3

    Thank you for sharing the different textures it was very helpful. I Been working on my modeling props by going back to my demo reel I had before and make changes from my first project.

  • @user-vp8uw2ot8c
    @user-vp8uw2ot8c Před rokem

    big thx!!!!

  • @user-oy9ij4sp7d
    @user-oy9ij4sp7d Před rokem

    So helpful

  • @Raman-yx8vb
    @Raman-yx8vb Před 2 lety

    love the explanation i have always confused in maps

  • @foustcor
    @foustcor Před 2 lety

    i've been waiting for this! THANK YOU!

  • @vipercat3822
    @vipercat3822 Před 2 lety +1

    Thank you for this tutorial its a massive help in the learning process!. I just finished my first 3D modeling class at university and we never touched on how to make textures actually appear 3D(which I found to be odd) so I have been looking for a good tutorial on displacement.

    • @shwat_4
      @shwat_4 Před rokem

      What course are you doing?

  • @Whyyo-3-
    @Whyyo-3- Před 8 měsíci

    I LOVE THIS VIDEO!!!!!!! THANK U!!!

  • @morcosnabil4229
    @morcosnabil4229 Před 2 lety

    Thank you

  • @yeahgirl11
    @yeahgirl11 Před rokem +1

    This video was excellent. Straight to the point and quick! You have an excellent teaching style. Thank you so much for sharing your knowledge and time with us.

  • @andreallen6238
    @andreallen6238 Před rokem

    Very helpful

  • @sultanghazal2293
    @sultanghazal2293 Před 2 lety

    What a perfect explanation🌹!! thank you alot Monica🙋‍♂️

  • @user-wm3eo4zs2m
    @user-wm3eo4zs2m Před 7 měsíci

    thank you ! :)

  • @tobsfavela8721
    @tobsfavela8721 Před 2 lety

    You're my life savior thankssss💖

  • @decalibrator3434
    @decalibrator3434 Před 8 měsíci

    you are literally so amazing I love you so much you are so good at teaching

  • @ticietyazlmvedijitalpazarl2621

    good work king, love you

  • @pranoydas4108
    @pranoydas4108 Před 2 lety

    thans for this informative enjoyed learning with you 🙏🙏

  • @koreaboyiws
    @koreaboyiws Před rokem

    so helpful video i love it!

  • @topplintoads6230
    @topplintoads6230 Před rokem

    Loved this. I took note of nearly every word here lol. Thank you for the knowledge!

  • @Agency-1001
    @Agency-1001 Před 2 lety

    This is my need of understanding these exact things
    Thank you aloooooooooooot Monica

  • @ivanmelendez4565
    @ivanmelendez4565 Před 2 lety

    Thank you !!!! Is a common topic on 3D, but is usefull keep update this info

  • @harisetiawan4606
    @harisetiawan4606 Před 2 lety

    teaching with mood..👏🏻

  • @reality3drendered186
    @reality3drendered186 Před 2 lety

    wow wow wow. I'm actually trying out for a company and this is my last day for the project, this cleared up a lot of things!! I'm super thankful :) After I'm done with the project I'll watch all of your other videos too. You just earned a new sub :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 2 lety

      Thank you so much! I so happy to hear it helped you out! 💖 Good luck on your project!

  • @MirakleMaster
    @MirakleMaster Před rokem

    Thanks for this tutorial.

  • @ludimoru
    @ludimoru Před 2 lety

    Wow, brilliant tutorial! Thank you Monica (-:

  • @sumanaghosh2924
    @sumanaghosh2924 Před 2 lety +1

    Very helpful. Thank you soooo much.

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 Před 2 lety

    Thank you so much for this video.. Really helpful 🥺💯

  • @marysayyad4798
    @marysayyad4798 Před 2 lety

    Thank you! a perfect explanation.

  • @Retopomonkey
    @Retopomonkey Před 2 lety

    Cool nice to recap.

  • @angelinamahbouby3301
    @angelinamahbouby3301 Před rokem

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @user-gy6vq3ln2s
    @user-gy6vq3ln2s Před 2 lety

    thank you very very much.. really very helpful video

  • @GTAIsrael1
    @GTAIsrael1 Před rokem

    thank you !

  • @MAYA-pr1cr
    @MAYA-pr1cr Před 2 lety

    thank you for the deep explanation.

  • @Mn2rockxz
    @Mn2rockxz Před 2 lety

    It was so much helpful tysm!

  • @MSK-xg7ty
    @MSK-xg7ty Před 2 lety

    Thank you, great tutorial

  • @leenanakte
    @leenanakte Před 2 lety

    Your teaching is really amazing .

  • @munindhrareddykondapu1604
    @munindhrareddykondapu1604 Před 5 měsíci

    We are grateful to have a tutor like you😊😊😊

  • @arjunraj3685
    @arjunraj3685 Před 2 lety

    very helpful.. Thank you so much

  • @Tinfoil.Hatter
    @Tinfoil.Hatter Před rokem

    Thanks Monica

  • @stryper787
    @stryper787 Před 9 měsíci

    thank you

  • @mauroalbertosolares3553

    thanks ! :D

  • @alanap173
    @alanap173 Před rokem

    Absolute G

  • @009Kanishk
    @009Kanishk Před 2 lety

    Thanks for the vid

  • @ryanvaio1
    @ryanvaio1 Před rokem

    TNice tutorials is aweso! I was feeling kinda overwheld when i first start soft but after watcNice tutorialng your tutorial video, i feel much more confident

  • @konstantinkrestianikov3043

    you are best! very useful

  • @alzajel1
    @alzajel1 Před 2 lety

    Thank you, helpfull tutorial

  • @wisnukurniawan8354
    @wisnukurniawan8354 Před rokem

    GOD!!!My broo

  • @1pedagogia
    @1pedagogia Před 2 lety

    Muchas Gracias.

  • @riretime975
    @riretime975 Před 2 lety +1

    Thanks ❤️

  • @Logic-cg7qy
    @Logic-cg7qy Před 2 lety +1

    Very helpful! I appreciate you editing out the render times. Quick question what are the .tx files and can you use those instead of .tif?

  • @ciecle1000
    @ciecle1000 Před 2 lety

    wonderful monik like everytimes

  • @uzairfaroog312
    @uzairfaroog312 Před 9 dny

    thank u miss

  • @kapwinng
    @kapwinng Před 8 měsíci

    Still a great, clear video. What are the best image files and sizes to use for detailed displacements would you recommend?

  • @thekuzicartoon
    @thekuzicartoon Před rokem

    hi again, maybe you have noticed I am going through quite a few of your videos today!
    Even though there are many people out there "teaching" different subjects, only few really know how to actually TEACH. You are definitely one of them. Thank you.
    So now my request. At min 4:52 you mention a video of yours to watch (about Normal maps) Would you please let me know the link to that video?
    Much appreciate all you do!

    • @atkarli
      @atkarli Před rokem

      came to the comments looking for this answer 😂 did you find it?

  • @roshandeore626
    @roshandeore626 Před 9 měsíci

    nicee

  • @eitantal726
    @eitantal726 Před 10 měsíci

    1:00 Normals look like a rainbow because each pixel contains 2 values: X gradient and Y gradient. They're plugged into R and B channels, hence the colorful look. The normal has no depth information, but some can be calculated via integration

  • @rakeshchangmai5453
    @rakeshchangmai5453 Před 2 lety

    Why is it always like when I am trying to learn new things, you come up with a video on that topic 🙂..... Anyway, thanks

  • @cloud-dz2vw
    @cloud-dz2vw Před 2 lety

    Thank you for your video. It is very helpful. I have a question. Where can I get the textures(bump, displacement and normal map) that you used in video. Thank you again~~~

  • @Agency-1001
    @Agency-1001 Před 2 lety

    Hi Monica,
    If possible can you make us a video about rendering a wireframed object using texture not wireframe mode using Maya and Substance
    Thank you

  • @maheshgoud0286
    @maheshgoud0286 Před 2 lety

    The tutorial is cool, please can you teach how to import zbrush sculpt maps to maya software and get the final render in arnold render output. please

  • @skywalkerstudio3928
    @skywalkerstudio3928 Před rokem

    Good tutorial. Thanks. But there also another texture called Ambient occlusion. Do you use it on your models?

  • @StaticX73
    @StaticX73 Před rokem

    Hello....can you explain how to set up displacement, normal map, diffuse, metallic, roughness and AO into an object?

  • @kapwinng
    @kapwinng Před 2 lety

    Great explanation, thanks. I do use displacements maps to create geometry with the "Bake selected geometry" option but for some reason in my Maya 2022.3, although the preview render shows the displacement, it's not adding that geometry to the output obj as normal. I'm having to use an older version of Maya 2019 to make this work, any ideas why? Thanks

  • @filip.skalaa2161
    @filip.skalaa2161 Před rokem

    I started making soft recently, I was wondering if you wanna do any features.

  • @jorgevasquez7218
    @jorgevasquez7218 Před 2 lety

    Hi Monica how are you, I was wondering if you have a tutorial about how can I create a displacement map in Photoshop, thanks

  • @tuncaybozkus3633
    @tuncaybozkus3633 Před rokem

    Selamlar, ders için teşekkürler. Oyunlar için light map yapmak ve ikinci kez uv açmamız gerekiyor mu? İkinci açılan uv farklı mı açılıyor merak ettim. Dersleriniz arasında var mı?

  • @getl-a-g2600
    @getl-a-g2600 Před rokem

    mam when I increased iterations for my plane in catclark the base shape changed to a smooth object
    Is there any problem in this?

  • @evanalexan
    @evanalexan Před 2 lety

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

  • @aqualust5016
    @aqualust5016 Před rokem

    I didn't have Arnold Standard Surface Shader as an option. How would I go about acquiring Arnold materials? Just a plugin?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před rokem +1

      If Arnold is missing, go to Windows > Settings/Preferences > Plug In Manager. Look for MtoA (Maya to Arnold), click on both check marks. That should active Arnold and all of the shaders! I hope that helps. :)

  • @shavin18
    @shavin18 Před 9 měsíci

    Hi, I'm doing an environment demo reel. It's basically a street scene with 10 11 buildings, would u recommended using just the normal map or both normal n height as displacement like you did at the end. I understand the render time will increase and I have around 600 frames. Would love to have your opinion. Thank you

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 9 měsíci

      I think if your computer can handle it, go for it! You can always mention in your reel that you are using displacement and normals, too.

    • @shavin18
      @shavin18 Před 7 měsíci

      ​@@AcademicPhoenixPlusHello again, I just wanted to clarify something..for my reel I'm only showing a few buildings, vehicle and a food cart as close up, should I just add the height maps on those models and ignore the other ones that will only be seen from far so I can save some time?

  • @rottend9726
    @rottend9726 Před rokem

    the color space it can not select how can i fix that?

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 Před 2 lety

    I have one doubt.. What's the need of alpha luminance while using normal map because alpha lumiance should be on while using grayscale properties map like bump roughness metaliness (black n white color map) but normal map is a colourful map combination of rgb so I think while using normal map in bump node as tangent space normal we should check and make sure that alpha luminance is off.. But you said it that u have to keep it on.. While using normal map.. Please kindly clear my doubt...?

  • @burhanuddintinwala2634

    how can we add all maps in one image an add to Maya bcz i need to make one map and all details should be came in only one so my files of map size not be increased
    any solution u have regarding maps to merge in one plz amke video on it if u have solution

  • @weikiatlim5005
    @weikiatlim5005 Před 2 lety

    Can I ask some question. Displacement map can using the normal map image? or just only using black & white image ?Becasue i still study for this area ,i so confuse it

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před 2 lety

      Displacement can only read black/white images. If you put color in, it will try its best to translate color into b/w, but it will give you unpredictable results. Stick with b/w, and it will render better (white rises, black sinks in). Hope that helps!

  • @almeDineshNaik
    @almeDineshNaik Před rokem

    Let's make soft!

  • @TuanAnhNguyen-up4xw
    @TuanAnhNguyen-up4xw Před rokem

    I dоwnloaded everything is okay

  • @agrimjain6032
    @agrimjain6032 Před 2 lety

    Mam, I have an RTX 2060 GPU I want to create my render using GPU in Arnold. I have Maya 2022 software. When I use Optix it makes the render smooth. Please help me.

    • @Harmzz
      @Harmzz Před 2 lety

      I think gpu rendering is OK for swift results though the cpu will give u more accurate renders, which are better for final production.

  • @saicharan1503
    @saicharan1503 Před rokem

    Can you do human character please

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Před rokem +1

      I have a video playlist on creating a character. I hope this helps! czcams.com/play/PLbxLlP-Vyt--3SO6Hqxb4_70S6DCwmmqC.html

    • @saicharan1503
      @saicharan1503 Před rokem

      Not cartoonic madam,I rerequst to make like hyper realistic face and