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Maya at a Glance: Bump map, Normal Maps and Displacement maps in Arnold
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- čas přidán 16. 08. 2024
- In this tutorial, we'll briefly examine the process of connecting your Bump map, Normal map, and Displacement map in Maya using Arnold nodes.
- You can support this channel via / sarkamari
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00:00 Let's Get Started
00:26 Bump Map
04:25 Normal Map
06:29 Displacement Map
10:53 How to Tweak Displacement Map
@sarkamari #sarkamari
This helped me out a lot! Been trying to get a refresher on texturing stuff manually in maya cause i just graduated college. You had some great advice!
Glad i could help
Hi Reza! Any chance you will explain how to use both normal map and bump/height map at the same time using arnold shaders?
number one tutorial! so good!
Thank you
Bro Sooooo Clean soung,love it
Appreciate that
thank you, you helped me a lot
Very good explanation. I want to ask: for displacement, I just plug my height map directly into the shading group, and it works. I input my settings under the object's Arnold - subdivision - displacement attributes. Is the middle man - the displacement shader preferable to use?
realy nice work broo
Nicely done. Btw it would have been better if you had changed the color spaces of the maps to "RAW".
Thank you Milad Jan and you're absolutely right. I do explain the colour space in my Substance to Maya workflow video. This one only focuses on Arnold nodes. :)
thanks for sharing
i get it nice and easy.
Amazing to hear Ravi
Hi ! Thanks ! Can we plug Bump map + a normal map ?
Where i put the height map in an aistandarsurface??
Height map is basically a displacement map
normal map not working plz help
Hi, I seriously have a doubt.
How to use seamless pbr on a large non spherical or cubical mesh like a cliff or a hill. I am newbie...
Disp map is usually driven or created by CLR map and to have a clean color map you need to have a clean uv. As you can see everything is connected here. My advice is to hide the uv seams where it's less visible and get assistance from substance 3D or Knald to generate your displacement map where possible
@@sarkamari thanks man! and also one more doubt. How to remove this tile repetition
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