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Maya at a Glance: Bump map, Normal Maps and Displacement maps in Arnold

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  • čas přidán 16. 08. 2024
  • In this tutorial, we'll briefly examine the process of connecting your Bump map, Normal map, and Displacement map in Maya using Arnold nodes.
    - You can support this channel via / sarkamari
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    00:00 Let's Get Started
    00:26 Bump Map
    04:25 Normal Map
    06:29 Displacement Map
    10:53 How to Tweak Displacement Map
    ‪@sarkamari‬ #sarkamari

Komentáře • 23

  • @WhiteWerewolfo
    @WhiteWerewolfo Před 2 lety +1

    This helped me out a lot! Been trying to get a refresher on texturing stuff manually in maya cause i just graduated college. You had some great advice!

  • @cloudjumper5324
    @cloudjumper5324 Před 3 lety +5

    Hi Reza! Any chance you will explain how to use both normal map and bump/height map at the same time using arnold shaders?

  • @nourghafarji
    @nourghafarji Před 3 lety +1

    number one tutorial! so good!

  • @nikolatesla5308
    @nikolatesla5308 Před 4 lety +2

    Bro Sooooo Clean soung,love it

  • @el_Sergey
    @el_Sergey Před 2 lety

    thank you, you helped me a lot

  • @Kinkoyaburi
    @Kinkoyaburi Před 3 lety +2

    Very good explanation. I want to ask: for displacement, I just plug my height map directly into the shading group, and it works. I input my settings under the object's Arnold - subdivision - displacement attributes. Is the middle man - the displacement shader preferable to use?

  • @ravidadhaniya2339
    @ravidadhaniya2339 Před 3 lety

    realy nice work broo

  • @miladhatam
    @miladhatam Před 2 lety +1

    Nicely done. Btw it would have been better if you had changed the color spaces of the maps to "RAW".

    • @sarkamari
      @sarkamari  Před 2 lety

      Thank you Milad Jan and you're absolutely right. I do explain the colour space in my Substance to Maya workflow video. This one only focuses on Arnold nodes. :)

  • @arpitagarwal9790
    @arpitagarwal9790 Před 2 lety

    thanks for sharing

  • @ravidadhaniya2339
    @ravidadhaniya2339 Před 3 lety +1

    i get it nice and easy.

  • @cyrielkilller
    @cyrielkilller Před 2 lety

    Hi ! Thanks ! Can we plug Bump map + a normal map ?

  • @Hxrnet
    @Hxrnet Před 3 lety +1

    Where i put the height map in an aistandarsurface??

  • @sohailshaikh7180
    @sohailshaikh7180 Před 3 lety +1

    normal map not working plz help

  • @gokulsarma2648
    @gokulsarma2648 Před 3 lety

    Hi, I seriously have a doubt.
    How to use seamless pbr on a large non spherical or cubical mesh like a cliff or a hill. I am newbie...

    • @sarkamari
      @sarkamari  Před 3 lety +2

      Disp map is usually driven or created by CLR map and to have a clean color map you need to have a clean uv. As you can see everything is connected here. My advice is to hide the uv seams where it's less visible and get assistance from substance 3D or Knald to generate your displacement map where possible

    • @gokulsarma2648
      @gokulsarma2648 Před 3 lety

      @@sarkamari thanks man! and also one more doubt. How to remove this tile repetition

  • @mAmimR2006
    @mAmimR2006 Před rokem

    شما ایرانی هستید؟؟