Video není dostupné.
Omlouváme se.
Displacement map workflow from Zbrush to Arnold
Vložit
- čas přidán 15. 08. 2024
- In this video I am going to show you the full workflow from a dynamesh sculpt in zbrush, to rendering with displacement map in Arnold. We'll go over the remeshing and uv's to the displacement setup in Arnold. I am going to be using Maya, but you can apply this concepts in other 3d apps.
straightforward tutorial awesome channel
Thank you very much sir you saved my ass
that's so smart
Super tutor
Great
please consider open a discord channel. I would like to join
Awesome video! Thanks a lot! I have questions about subdiv lvl. In multi map exporter, in displacement setting you put subd lvl 5, so highest one. But model you export is subd lvl 1 . Isn’t it should be the same subd lvl in the setting for generate map?
Hey. You're probably right, honesty been doing like this for the whole project and had no issues. Try it and see if it makes any difference and let me know. Cheers
Displacement map work with unral ungine ??
Hi, haven't used unreal, yet. But I am sure you can find a tutorial in youtube :)
yes, its work !
I always find difficultly in exporting zbrush displacement map specially when exporting for human skin pores. I never have high res displacement map or the level of detail I see in Zbrush. Please I really need help. This thing is bugging me a lot
Hey, do you set enough subdivisions in Maya/Arnold? To get fine detail you will need more geometry. Also a normal map and auto bump can help. Cheers