Displacement Seam Fix Maya

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  • čas přidán 13. 07. 2024
  • Learn how to fix displacement seams in Maya in this quick tutorial! Displacement seams can be a frustrating issue when working with 3D models, but in this tutorial, you'll discover a 1-button solution to fix all your displacement seam issues. We'll cover why displacement seams happen and show you how to use this simple fix to ensure your models look their best. This is Part 2 of my Displacement Tutorial Series, so be sure to check out Part 1 - Applying your Displacement Map to your model in Maya - for even more tips and tricks!
    Part 1 - Displacements: • Creating Displacement:...
    I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
    TIMECODES:
    0:00 Intro
    1:03 Why is it happening
    3:17 UV Boundary Smoothing Options
    5:39 1 Button Answer!
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Komentáře • 33

  • @PeteGavrov
    @PeteGavrov Před 2 lety +4

    Awesome info, been waiting for somebody to give a solution to this problem. You have hit the nail right on the head!

  • @niyatipatel2955
    @niyatipatel2955 Před 9 měsíci +2

    Thanks a lot Man...You saved my time so much ....Thanks a lot for that...Cheers

    • @davidbittorf
      @davidbittorf  Před 9 měsíci

      Cheers! Glad it helped. Make sure to subscribe new tips every week!

  • @jackj147
    @jackj147 Před 11 měsíci

    Thank you for taking the time to make all these videos.

    • @davidbittorf
      @davidbittorf  Před 11 měsíci

      Absolutely! Make sure to subscribe to continue to new videos every Monday!

  • @mimi_0313
    @mimi_0313 Před 11 měsíci

    you saved me so much time and stress to the annoying uv seams in the disp render for my character!! thank you so much.

    • @davidbittorf
      @davidbittorf  Před 11 měsíci

      Glad I could help! Thank you for the feedback!

  • @crecrescio
    @crecrescio Před rokem +1

    Pure gold my friend

  • @r5711170
    @r5711170 Před 2 lety

    thank you! you let me first time success on displacement.

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      I'm glad I could help! This process can be very tricky.

  • @jeevanmokashi4953
    @jeevanmokashi4953 Před rokem +1

    Thank you man.

  • @jun03c29
    @jun03c29 Před rokem

    awesome! cheer David!

  • @joydipsarkar9864
    @joydipsarkar9864 Před rokem

    great

  • @NN_86
    @NN_86 Před rokem +1

    ty brother

  • @nourghafarji
    @nourghafarji Před 3 měsíci

    Amazing thanks, i am having rendering out using catlark with 6 iterations, arnold freeze everytime

    • @davidbittorf
      @davidbittorf  Před 3 měsíci

      Could be that’s too high for it handle. Does 5 work? Can say it could never be 6. I suppose it depends how dense the level 1 is.

  • @kruz3d573
    @kruz3d573 Před 2 lety

    Thanks for the explaination and the fix video! But the biggest question is, Can we do that in Substance Painter / Marmoset Toolbag? or Blender? I'm sure you're not really a blender user so i won't going to ask about how to do it within blender. Although, Cycles might have the alternative. But how to "pin_borders" in marmoset toolbag or substance painter?

    • @davidbittorf
      @davidbittorf  Před 2 lety

      I’m not exactly sure however I would think blender would have a similar fix. Marmoset and Substance might be a little less likely. Does anyone know / have suggestions??

  • @nathunterstudio8391
    @nathunterstudio8391 Před 8 měsíci

    good tuto, but i still have the problem with the visible seam in my maya :( disp,text,normal cant hide, all are made in my zbrush . idk if its the displa subdiv / iteration , but that crash my maya :'(

    • @davidbittorf
      @davidbittorf  Před 8 měsíci

      🤔 try lowering your subdivision/ iteration and see if that help with crashing. Probably won’t help the seem issue though. If it still crashes try it on another computer and see if that helps. Wish I had a better answer for you. Anyone else know?

  • @zon.23
    @zon.23 Před rokem

    how to fix this in vray

    • @davidbittorf
      @davidbittorf  Před rokem

      Haven’t used vray but I’m sure there should be a similar solution. Anyone know?

  • @warlord8106
    @warlord8106 Před rokem

    I just applied this to my mesh, now when I try to render my pc freezes and I have to force a shutdown. How can I fix this?

    • @davidbittorf
      @davidbittorf  Před rokem

      I bet your subdivisions are set too high. You can’t use the same numbers I use, it’s going to be specific per mesh. Try lowering that number and trying again.

    • @warlord8106
      @warlord8106 Před rokem

      @@davidbittorf OK, thanks

    • @warlord8106
      @warlord8106 Před rokem

      @@davidbittorf under which tab should I change the subdivision level and which level is generally the most appropriate?

    • @davidbittorf
      @davidbittorf  Před rokem

      @@warlord8106 attribute editor: shape tab / Arnold / Subdivisions. That’s where you adjust your subdivision levels. Go to display / heads up display / polygons to see how many polys your mesh is. Then multiply that number by 4. That’s how many polys it has with 1 subdivision. Then keep multiplying by 4 for each division. Try to keep this number under 20 million. Also make sure you don’t have “3” pressed in the viewport. Select your mesh a press “1”

    • @warlord8106
      @warlord8106 Před rokem

      @@davidbittorf yep, that fixed the problem, had it on 6 like you, turned it back to 2 now it works