Fixing seams in Substance Painter using the clone stamp tool. Visit my website for links to my assets, addons, the discord, and other useful resources. www.pzthree.com/
Can't get rid of the junction. I split my head and body, now I see the line in different places if I switch off all the maps the tone of meshes is different. what is the source?
the only problem I got on this method is when fixing a material with heightmap in it, i.e. using the default Iron Raw Damaged was kinda annoying that I have to give up on using height map. but other than that it's still a useful method
So many tutorials, so many searches, and you're the one who, 20 seconds into the video fixed my issue! Thank you so much
Yesssss omg fr
I was hoping for something more automatic but I guess it can't be helped. Thank you this tutorial. This the best way I've seen yet.
omg this was a lifesaver thank you so much!!!
Thankyou so much 🎉🎉❤
Can't get rid of the junction. I split my head and body, now I see the line in different places if I switch off all the maps the tone of meshes is different. what is the source?
hard to tell without seeing the model, jump on the discord.
the only problem I got on this method is when fixing a material with heightmap in it, i.e. using the default Iron Raw Damaged was kinda annoying that I have to give up on using height map. but other than that it's still a useful method
OMG you are a hero!!!
02:28 thank you so much
omg! thanks for this tutorial ♥
How can I hide the joint between ur head and body? the problem is my generators draw different patterns in the seam..