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Normal Map vs Displacement Map

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  • čas přidán 15. 08. 2024
  • Looking to learn the difference between a Normal and Displacement Map? This quick tutorial will teach you why and when to use one over the other, as well as how to create them. With step-by-step instructions, you'll gain a better understanding of these essential texturing tools and be able to use them effectively in your 3D modeling projects. Click the link below to access the tutorial and start mastering these techniques today!
    I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
    TIMECODES:
    0:00 Intro
    0:53 Overview (Geometry vs Normal vs Displacement)
    2:29 Displacement Overview
    3:36 Create Normal Map / Displacement Map in ZBrush
    8:20 Apply Normal Map in Maya
    11:01 Apply Displacement Map in Maya
    14:35 Adjusting Object Shape Attributes for Displacement in Maya
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Komentáře • 26

  • @DrVankman13
    @DrVankman13 Před rokem +2

    Definitely the best videos for those who working in ZBrush, Substance, Maya and Arnold. I decided to go back to Arnold after several years in V-Ray and Renderman so this series of videos was very informative and helpful. I hope you will continue to make these interesting videos like T-Rex Series.

  • @Slapdash86
    @Slapdash86 Před 8 měsíci

    Great explanation

  • @willientsali9418
    @willientsali9418 Před rokem

    👍👍👍great video!

  • @davelidster2280
    @davelidster2280 Před rokem

    Adding '1' to the displacement scale - is that the default corresponding size of the zbrush sculpt? If not, how do you know what is the original scale for displacement other than eyeballing it. Thanks.

    • @davidbittorf
      @davidbittorf  Před rokem

      Yes that represents the size in Zbrush. However if you scale the object and freeze the transformations that can screw things up. For example, if you scaled it 10 times bigger and froze the transformations then the displacement scale would have to be set to 10 to offset that change.

    • @davelidster2280
      @davelidster2280 Před rokem

      @@davidbittorf that’s great. Thank you.

  • @SauloNT
    @SauloNT Před 2 lety

    David I love your videos! But in the very end of the process, I got a warning after trying to render that Maya couldn't load the final looks. It says "Warning: [OpenGL] display shader pre unbind: unrecognized error" What does it mean exactly? How can we fix it? Thanks David!

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Hmmm I have never come across that error. Anyone else have any feedback on this?

  • @Alinastic
    @Alinastic Před 2 lety

    Oh, thanks 💗
    Please answers
    displacement map is superimposed on 1 level of subdivisions of this model ?

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Hmmm. I'm not exactly sure what you mean by that. Your level 1 should have the displacement on it so it looks like the high resolution. That is the point of what we are trying to do.

    • @Alinastic
      @Alinastic Před 2 lety

      I mean for a high-poly model (not for production) from Zbrush is enough to make a displacement map (as you showed in this video) for render this model (present a beautiful picture) and textures application on her?

    • @davidbittorf
      @davidbittorf  Před 2 lety

      @@Alinastic if it is strictly for a render and you only had a high poly version you would not need a displacement. You could simply render your high resolution mesh.

  • @selvakumaran4648
    @selvakumaran4648 Před 2 lety

    I saw a vdeo of urs(import normal map i.e, higmesh in substance painter).after that what will be the next step.how to bring displacement there?

    • @davidbittorf
      @davidbittorf  Před 2 lety

      That's a great question! Check out this video to see how to do that! czcams.com/video/_KCP6j5J3Fw/video.html

  • @evanalexan
    @evanalexan Před 2 lety

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Not that I know of. Does anyone know if this is possible? I would be really interested in this if it can be done.

  • @TimV777
    @TimV777 Před 2 lety

    So for still renders and cinematic shots displacement is the best option?

  • @SuperValhala
    @SuperValhala Před rokem

    Hi people. Can somebody please explain to me why should I use a displacement map instead of use the original high poly mesh? What I understand is that rendering is going to put again the subdivision to six. Maybe 'cause animation is easy with low poly? Is there another reason? I'm not sure if I got it... heeeelp please... thanks.

    • @davidbittorf
      @davidbittorf  Před rokem +2

      Great question! If you had a super computer you would not need to use a displacement map, instead you could just use the original high poly. Sometimes, if I'm just rendering it out, I will just bring in the high poly and render it so I don't have to mess with the displacement. However, if you are going to animate, rig etc., it would be very problematic to have the high poly in Maya. In fact, it were high enough poly Maya would just crash right away. So having a low poly character with a displacement allows Maya to run smoothly, animators to animate with ease, and makes everything less clunky. If you don't care about animating and if Maya allows you to import the high poly, go ahead and do that so you don't have to mess with the displacement.

    • @SuperValhala
      @SuperValhala Před rokem

      @@davidbittorf Thanks for taking your time, I really appreciate it.

    • @davidbittorf
      @davidbittorf  Před rokem

      @@SuperValhala Of course. Make sure to subscribe if you haven't already for updated videos every week!

  • @dayzgame7364
    @dayzgame7364 Před rokem

    What is name your graphique card?