How to Retopo your ZBrush mesh using Quad Draw in Maya

Sdílet
Vložit
  • čas přidán 7. 07. 2024
  • In this ZBrush / Maya tutorial you will learn how to work with a retopologlized mesh to transfer back and forth from ZBrush to Maya and back to ZBrush. This step-by-step video shows you how to transfer your model from ZBrush to Maya and back to ZBrush. Learn how to take bad geometry and give it good edge flow without destroying the high resolution detail. I will show how to project your high resolution mesh onto your new topology.
    I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
    TIMECODES:
    0:00 Intro
    1:21 Export Mesh from ZBrush to Maya
    3:05 Export other Subtools from ZBrush to Maya
    4:00 "Make Live" in Maya
    4:14 "Quad Draw" in Maya
    8:14 Export Retopologized mesh from Maya back to ZBrush
    8:31 Importing Retoplogized mesh into ZBrush
    11:09 Projecting High Resolution Mesh to Good Geometry
    PRIVATE TUTORING:
    Wyzant: is.gd/sfw3Mw
    ART PORTFOLIO:
    Personal: www.ArtStation.com/dcbittorf
    Student's: www.artstation.com/platt
    3D STORES:
    Tutorials : dcbittorf.artstation.com/store
    3D Assets: www.cgtrader.com/dcbittorf
    FOLLOW ME:
    Art Station: www.ArtStation.com/dcbittorf
    Twitter: / dcbittorf
    Linked In: / davidbittorf
    Instagram: / dcbittorf
    Sketchfab: sketchfab.com/dcbittorf
    #dcbittorf #davidbittorf #artstation
  • Hry

Komentáře • 29

  • @Tritoon710
    @Tritoon710 Před 2 lety +9

    At last I understood the process after 5 years! Thank you.

  • @Wolf-uf3mk
    @Wolf-uf3mk Před rokem +3

    Your Shrink wrapping analogy was awesome. Helped me brain connect dots when it comes to retopo, thank you

  • @murray-xr7pl
    @murray-xr7pl Před 2 lety

    Thanks a lot! I really appreciate that you always explain thoroughly and talk slowly. Helps me understand better than in most other tutorials where some small in between knowledge is taken for granted

  • @Codeadvanced
    @Codeadvanced Před 2 lety +1

    Sweet video. Straight forward.

  • @FanAnimeOP
    @FanAnimeOP Před rokem

    Lot of Thanks David ❤

  • @KianKrashesky
    @KianKrashesky Před 4 měsíci

    Thank you for this! This helped me a lot! Great lesson and very clear. :)

  • @lild4473
    @lild4473 Před měsícem

    That's great :))

  • @anmcopico4228
    @anmcopico4228 Před 2 lety +3

    Thanks for this tutorial.
    Also one doubt , can we continue sculpting after Re-mesh UV ing and Shrink-wrapping?

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      Yes! Absolutely, in fact that is what I encourage. Once you Remesh you have nothing to worry about

    • @anmcopico4228
      @anmcopico4228 Před 2 lety

      @@davidbittorf Thanks for the reply , also one more question , when applying custom alpha in zbrush i saw guys rotating, scaling the alpha before applying on the model, how can i do that?
      When I'm trying it just appearing on top of mesh and can't control it.

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      Make sure that your brush is set to “drag rect”

    • @anmcopico4228
      @anmcopico4228 Před 2 lety +1

      @@davidbittorf Yes now it working thanks again.

  • @SauloNT
    @SauloNT Před 2 lety

    Great video David! But something concerns me... What about the teeth,tongue and eyes? How do we retopo them and group them to look nice and done?

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      That is a great question! For this model I just used ZRemesher in ZBrush to retopo the teeth, tongue and eyes. It wasn't ideal but it got the job done. If did it with quad draw, the tongue would be pretty straight forward. As for the eyes I would simply replace with a lower subdivided sphere. The teeth would be the toughest. I would suggest thinking of a cube, having a quad on each side of the tooth, including a small quad at the tip (rather than several triangles coming to single point).

    • @SauloNT
      @SauloNT Před 2 lety

      @@davidbittorf That's awesome! For the eyes and teeth, I was literally thinking of a solution and you came with the right track! You're doing great man, keep it up! Love your videos

  • @lino4thmr1985
    @lino4thmr1985 Před rokem

    Hey David which is your monitor? It's not the usual wide angle, this has more viewport area in maya & zbrush, more work area. Could you share the monitor & model name used in this video?

    • @davidbittorf
      @davidbittorf  Před rokem

      This was recorded on a Cintiq 21ux. It’s a 15 year old Cintiq that they don’t sell anymore. All the newer cintiqs are 16:9 aspect ratios.

  • @annalutoy9404
    @annalutoy9404 Před 2 lety

    ok I got this. Thank you!

  • @aviv32
    @aviv32 Před rokem

    i did half retopo, then saved and wanted to continue again after an hour, now i come back and everytime im going into quad draw its never going blue again, how do i fix it?

    • @davidbittorf
      @davidbittorf  Před rokem

      Make sure to select your original object in Object Mode, make sure the Magnet is on, then reselect "Quad Draw" and it should be ready to continue.

  • @Sagegabs
    @Sagegabs Před 5 měsíci

    So you mad an ultra high poly model, made the retopolygy and then make the copy ultra high poly again? wow...

    • @davidbittorf
      @davidbittorf  Před 5 měsíci

      Not sure what you mean about the copy of the ultra high poly. Hmmm..

    • @saketsinghgurjar6196
      @saketsinghgurjar6196 Před 3 měsíci

      ​@@davidbittorfCould be 2 things I guess
      Maybe he's saying that you could lower the polys further or maybe he's talking about the baking magic