Exporting UDIM Textures from Substance to Maya (Arnold)

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  • čas přidán 24. 07. 2024
  • Learn how to export Textures from Substance Painter to Maya. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply those in Maya so they can be rendered with Arnold.
    I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date.
    TIMECODES:
    0:00 - Intro
    0:31 - Export Mesh out of Substance
    3:19 - Exporting Materials from Substance Painter
    7:56 - Importing Materials into Maya
    9:50 - Creating Arnold Material
    10:08 - Plugging in Color UDIM tiles in Maya using UV Tiling Mode
    11:34 - Adding Roughness UDIMs in Maya using UV Tiling Mode
    12:05 - Applying Normal Maps UDIMs in Maya using UV Tiling Mode
    13:05 - Matching my Substance Lighting in Maya
    14:44 - Reversing the Normal Map in Maya
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Komentáře • 83

  • @MrShroombot
    @MrShroombot Před 2 lety +1

    Best video ever. I had several layers, all with several udim texture sets. This helped me figure out how to do all of it! Thank you! If anyone needs help on this when you have more layers, let me know.

  • @nikhilb1502
    @nikhilb1502 Před 2 lety +4

    udim been there in substance to maya workflow for a while now but there was no great & easy explanation than this to how to easily execute it, thank!

  • @Chase3d304
    @Chase3d304 Před 2 lety +2

    Literally exactly what I needed.. thank you so much awesome video.

  • @JETSADA99
    @JETSADA99 Před 2 lety

    I appreciate your teaching in detail. I live in Thailand I find it very difficult to look for a tutorial like this, really thanks.
    i love you bro.🙏💖🙇

  • @vijaypinnell2732
    @vijaypinnell2732 Před 2 lety +3

    Dude you have no idea how much you've helped me You're a Godsend

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Thank you so much for saying that. I really appreciate it. Do you have any suggestions for other types of videos that may be helpful?

  • @BrandonRultidge
    @BrandonRultidge Před 2 lety +2

    Thank you :)
    For anyone using the substance converter plugin, import maps them like normal, go into the shader and change each map from UV to UDIM and generate preview from there. Worked for me.

  • @danielletchford9281
    @danielletchford9281 Před rokem

    Thank you!! This made it so easy to follow!

  • @asvanum
    @asvanum Před 2 lety +3

    Dude, I don't know how to thank you. Every other tutorial I found was of Maya to substance and no one showing how to bring it back to maya. Thank you so much.

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      Thanks Aadarsh! I'm glad I was able to help you out. Make sure you are subscribed to my channel so you continue to get updates as I'm trying to post weekly. Are there any other topic that you would like to see a video about?

    • @asvanum
      @asvanum Před 2 lety

      @@davidbittorf I've subscribed. And for topics I can suggest one thing "how to paint skins texture in Zbrush, it is something I still can't do properly and all I do is paint front image using spotlight projection. You can even just show the on the dinosaur which you are using as your DP. It will help A LOT!!!!

  • @stevezy4772
    @stevezy4772 Před 2 lety +1

    Thank you! Super clean presentation. Much appreciated.

  • @nikolesivinski9218
    @nikolesivinski9218 Před 11 měsíci +1

    You just saved me hours of figuring this out for a class thank you so much!!!

    • @davidbittorf
      @davidbittorf  Před 11 měsíci

      Thank you for the comment Nikole! Make sure to subscribe to keep updated with new tutorials every Monday!

  • @houmanhr8641
    @houmanhr8641 Před 11 měsíci

    Perfect! Thanks for this useful video!

  • @saunterfilms
    @saunterfilms Před 2 lety +2

    Thank you, this s awesome!

  • @parariruragag9227
    @parariruragag9227 Před 2 lety +1

    Thanks a lot! This is exactly what I was looking for!

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Glad to hear that. Make sure you are subscribed to stay updated with my new content!

  • @alexry6025
    @alexry6025 Před 2 lety +1

    Thank you! I was wondering how these udims work, i worked with substance when you couldn't use udims so this helps alot! thanks!

    • @davidbittorf
      @davidbittorf  Před 2 lety +2

      I’m glad this helped you out. I really feel like Udims in substance is a real game changer.

  • @outtoplay
    @outtoplay Před 2 lety

    well done! Very informative and concise. Props and Thanks.

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Thank you! Make sure to subscribe if you haven’t to stay up to date with all things 3D! Cheers!

  • @shaneldraey827
    @shaneldraey827 Před 11 měsíci

    i just want to say thank you soooooo muchhh

  • @rich_3d
    @rich_3d Před měsícem

    Brilliant tut, thanks a lot! 🙏

    • @davidbittorf
      @davidbittorf  Před měsícem +1

      Thank you so much. If you like my tutorials I think you would like my new site www.davidbittorf.com Let me know what you think!

    • @rich_3d
      @rich_3d Před měsícem

      @@davidbittorf Great thanks for the link mate. Signed up :) Hope it all goes well!

    • @davidbittorf
      @davidbittorf  Před měsícem +1

      @@rich_3d Awesome! Thank you!

  • @chrisrams3D
    @chrisrams3D Před 2 lety +3

    Thanks for the video, something new to learn!

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      Absolutely. Let me know if you have any questions.

    • @chrisrams3D
      @chrisrams3D Před 2 lety

      @@davidbittorf I wonder if I could ever show Arnold Render from scratch, it would be great to see how he covers it.

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      @@chrisrams3D that’s a great idea. I’ll put it on my “to do list!”

  • @user-to4ke3df3v
    @user-to4ke3df3v Před rokem

    Thank you a lot.

  • @sydneym.1611
    @sydneym.1611 Před 2 lety

    I couldn't find the UDIM setting and my textures were all wonky, and this video was exactly what I needed. thank you thank you thank you!!!!!

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Thank you for those kind work Sydney! Glad I could help. Make sure to subscribe if you haven’t. I’m releasing a new video every week! Cheers!

  • @Ju4n.m4
    @Ju4n.m4 Před 11 měsíci

    you save my life!

    • @davidbittorf
      @davidbittorf  Před 11 měsíci

      Thank you for the comment!! Make sure subscribe to keep up with the latest.

  • @cgInflux.7
    @cgInflux.7 Před rokem

    NICE EXPLANATION

  • @sinderymonk6718
    @sinderymonk6718 Před rokem

    You've saved my bacon, thanks homie

  • @sriram_5_6_3
    @sriram_5_6_3 Před 2 lety +1

    thnks dude

  • @8ClayStories
    @8ClayStories Před měsícem

    Great ❤

    • @davidbittorf
      @davidbittorf  Před měsícem

      Thank you! Check out www.davidbittorf.com for more cool 3D stuff

  • @LowPolyPizza
    @LowPolyPizza Před měsícem

    Thanks!

    • @davidbittorf
      @davidbittorf  Před měsícem

      Thank you for the comment! If you enjoy my CZcams videos be sure to check out my school at www.davidbittorf.com Cheers!

  • @KeviBrine
    @KeviBrine Před 2 lety

    So much helpful tutorial sir

  • @iCamSkiEz
    @iCamSkiEz Před 3 lety +2

    All these videos you've uploaded are complete gold for someone like me thanks a lot!

    • @davidbittorf
      @davidbittorf  Před 3 lety

      That kind you for the kind words. You will notice if you put your cursor over the time bar on this video it has time tags which help you find exactly what you need within the video. You can also see a list of them in the description. Let me know if you think these will be helpful and if I should add them to all my videos.

    • @iCamSkiEz
      @iCamSkiEz Před 3 lety

      @@davidbittorf they're definitely helpful and I did find myself using the chapters. Would be great to incorporate in future videos or if you want to add to the previous ones I'm sure it would be helpful to people!

    • @davidbittorf
      @davidbittorf  Před 3 lety +1

      Thanks for the feedback! I think I’ll do both. I’ll add them to both my future videos and current videos. I think for something like this that is so technical and involved that can be really helpful

  • @grimioficial
    @grimioficial Před 2 lety +1

    Thank you so much! It's so useful for me! Like and subscribe. Regards from Argentina!

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Thank you so much! Make sure to take a look at the time codes in the description to find exactly what you need quickly. Enjoy!

  • @KarelChytilArt
    @KarelChytilArt Před 2 lety

    Man, you have got nice videos.

    • @davidbittorf
      @davidbittorf  Před 2 lety

      Thank you! Make sure you have subscribed if you haven’t yet. I’m publishing new videos every Monday!

    • @KarelChytilArt
      @KarelChytilArt Před 2 lety

      @@davidbittorf I have subscribed in the past I think. I will check more videos from You.

  • @Ebagramirez
    @Ebagramirez Před rokem

    Thank you for the videos they're great, curious, why do we set alpha as luminance under color base?

    • @davidbittorf
      @davidbittorf  Před rokem

      Great question. Actually you might not have to under color. I know for the others it’s necessary for the others such as roughness or it just doesn’t look right. Seems like it may not make a difference for color base.

  • @TheGreydient
    @TheGreydient Před 11 měsíci

    Hey man this was very veey useful, thank you! I had one doubt retarding the AO.. not being able to find the slot in the attribute editor

    • @davidbittorf
      @davidbittorf  Před 10 měsíci

      Can be tough to have a clean AO from a displacement.

  • @footballhub596
    @footballhub596 Před rokem

    I understood it very well but i have one question in case i am doing a work ok on metalic object or anything shinny but i have udim's like these when i export it from substance and i need to make some changes on the roughness will this effect the whole model?? If yes then how to control it. Please clear my confusion

    • @davidbittorf
      @davidbittorf  Před rokem

      You won’t be able to change roughness after you export it. You would need to go back into substance, adjust your roughness overall or locally then export again.

  • @ollicron7397
    @ollicron7397 Před rokem +1

    Tip for anyone doing this is you want to hide the sky sphere you can set the scale on it to 0,0,0 and keep the light lit.

  • @quangat3756
    @quangat3756 Před 2 lety

    Clean and great ones, but what abt the emessive and height chanel, where can i link them to??? Tks

    • @davidbittorf
      @davidbittorf  Před 2 lety

      For Emissive check out this video (9:02 minutes in): czcams.com/video/zfZI0xPS1q0/video.html
      For Height check out this video (8:25 minutes in):
      czcams.com/video/pa7arMn3i0k/video.html

    • @quangat3756
      @quangat3756 Před 2 lety

      @@davidbittorf tks u

  • @tonysanchez6616
    @tonysanchez6616 Před 9 měsíci

    Can you import ambient occlusion in some way?

    • @davidbittorf
      @davidbittorf  Před 9 měsíci

      You could bring AO and multiply it over your color map in Photoshop prior to bringing it into Maya. It’s a little annoying but gets the job done.

  • @NinusMaximus
    @NinusMaximus Před 10 měsíci

    Excuse me sir, are you a doctor? Cause you just saved my life!

  • @virvaghera7186
    @virvaghera7186 Před 2 lety

    Dude, where is your dino texturing video?

    • @davidbittorf
      @davidbittorf  Před 2 lety +1

      That’s a great question! I’ll add that to my to do list. I currently don’t have a trex texturing video.

    • @davidbittorf
      @davidbittorf  Před 2 lety

      It's not exactly the dino texturing video but I just uploaded my Substance Painter Creature Painting Tutorial. czcams.com/video/y-wVbUHb47c/video.html

  • @bobo9159
    @bobo9159 Před rokem

    how do i do it in blender ?

    • @davidbittorf
      @davidbittorf  Před rokem +1

      Hmmm... I'll have to look into that. I know you can, just not sure how at the moment

    • @bobo9159
      @bobo9159 Před rokem

      @@davidbittorf i might have found a solution from
      " Right-Brained Tutorials " .. maybe you can make it more simple .

    • @davidbittorf
      @davidbittorf  Před rokem +1

      @@bobo9159 Do you have the link?

    • @bobo9159
      @bobo9159 Před rokem

      @@davidbittorf czcams.com/video/0Bip0EWfVHA/video.html
      i just tried the way he did , it worked smoothly and explained very well

  • @hamsterx9
    @hamsterx9 Před 3 měsíci

    i accidentally created 15 uv tiles for my sword model 😂

    • @davidbittorf
      @davidbittorf  Před 3 měsíci

      haha. That would be quite the detailed sword!