How to Speed up Retopo In Maya - GPU Trick!

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  • čas přidán 5. 12. 2018
  • In this Maya retopo video, we show you our top trick for speeding up retopo in Maya - Alembic GPU caching!
    Make sure to follow us social media to stay up to date with what we're up up!
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Komentáře • 174

  • @OmarHesham
    @OmarHesham Před 5 lety +53

    In addition to using the GPU cahce, it is also extremely important to decimate the meshes before and also turn off history in maya while using quad draw so you dont have to clear the history every few minutes. The reason it starts getting slow is because it keeps the history, click the icon at the top near the hypershade icon to turn off history and it will never be slow.

    • @NeloMN1
      @NeloMN1 Před rokem +1

      Wow It's solved but I can undo like always no?

    • @OmarHesham
      @OmarHesham Před rokem

      @@NeloMN1 Great! Yeah when disabling history the undo que still functions as normal as it is a separate thing.

    • @bakedbeings
      @bakedbeings Před rokem +1

      The history tip is great, ta :)

  • @DethMagnit666
    @DethMagnit666 Před 5 lety +49

    Of course this video comes out the day after I finish retopologizing a character. Lucky me lol.

  • @jakobschwarz3634
    @jakobschwarz3634 Před 5 lety

    I just have to say this. you are GREAT guys. thank you a lot for all that sweet information!

  • @CapitanBarbaschiuma
    @CapitanBarbaschiuma Před 5 lety

    ty boys lately your tips are coming in handy! keep it up!

  • @JavierGonzalez-qg5el
    @JavierGonzalez-qg5el Před 4 lety

    This is so good. Thanks guys. On point as always.

  • @wasylbarasznikov398
    @wasylbarasznikov398 Před 3 lety

    That is amazing I have a 5 yr old laptop that is lagging on a 80k objects ant retopo is a nightmare for me I have even thinking about buying a better workstation because of it but now I got a new motivation for work. This thing is even better than tutorial because tutorial gives you only knowledge, and flipped normals give you the knowledge and motivation thanks a lot guys keep it up please the high-quality content is the final stand of a good CZcamsr.

  • @karleclaire
    @karleclaire Před 5 lety

    Thanks! I've been having this problem for too long. Thanks a lot!

  • @griley31
    @griley31 Před 5 lety

    Great tip guys, thanks for sharing!

  • @loregopro
    @loregopro Před 5 lety

    Awesome Trick, thank you guys! I needed this 3 days ago :'D nevermind, next time will be smooth AF

  • @kurtmitchell7644
    @kurtmitchell7644 Před 5 lety

    Great video!, thanks guys

  • @amirrezaap7382
    @amirrezaap7382 Před rokem

    brooooooo Thank you so much for this trick
    you don't know how this trick helped me

  • @saeedatenzi
    @saeedatenzi Před 5 lety

    This video right here is one of the reasons that flipped normals is one of the best channel s/website on the internet.
    Stay awesome guys

  • @pwrskeleton
    @pwrskeleton Před 5 lety

    This is also super rad because this method works with other 3d modeling packages that that import/export Alembic files! Thanks for sharing guys!

  • @minuscolochao1557
    @minuscolochao1557 Před 4 lety

    thank you guys for sharing this is damn awsome!

  • @Robinssoncravents
    @Robinssoncravents Před 4 lety

    so useful! thank you!

  • @3DGraphicsFun
    @3DGraphicsFun Před 5 lety

    awesome! Thanks for sharing ❤️

  • @jaddeeb510
    @jaddeeb510 Před 5 lety +74

    I just gain a couple of IQ points watching this.

  • @Skytrain84
    @Skytrain84 Před 5 lety +11

    One more trick that will speed up your Quad Draw tool when retopoing is to turn off your Construction History. It will stop the tool from slowing down as you're retopoing. The icon is to the left of the Render View button.

  • @rahulrichard912
    @rahulrichard912 Před 5 lety

    Thanks for making such a great tutorials.

  • @douglasgrbovic5366
    @douglasgrbovic5366 Před 5 lety +1

    Awesome trick, nice one guys! Love the Toradora folder XD

  • @AntonSavoderov
    @AntonSavoderov Před 5 lety

    Thankz, guys! ^)) Work much better on 1080Ti, than before.

  • @JoeCentralGaming
    @JoeCentralGaming Před 5 lety

    I need this video omg, this just helped me soo much ty !

  • @JoeBissell
    @JoeBissell Před 5 lety

    i love you guys so much

  • @JuanGomez-ud8xh
    @JuanGomez-ud8xh Před 5 lety

    OH MY GOD. THIS IS SO VALUABLE. I usually decimate before importing into maya but this is extremely useful!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      :D THANK YOU! We'd still decimate it, as you might as well squeeze as much performance out as you can.

  • @samudraroy1208
    @samudraroy1208 Před rokem

    Thank you... its helps me

  • @vuankhanhbeo
    @vuankhanhbeo Před 3 lety

    Thanks Wil!

  • @halafradrimx
    @halafradrimx Před 5 lety +31

    Dude, you need to decimate your models before importing them inside Maya.
    Even with decimation you will still have to use the GPU Alembic trick to have a smooth workflow.
    Use those two in combination.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +10

      For sure! We'd still decimate our models. This is just one more trick up your sleeve.

  • @Zachary3D
    @Zachary3D Před 5 lety +17

    THIS, plus deleting your history, will make it super speedy.
    Thanks, guys!

    • @jeromyperez5532
      @jeromyperez5532 Před 5 lety +1

      Came to say the same thing.

    • @3dNxsarts
      @3dNxsarts Před 5 lety +3

      Turn off/on your construction history ;)

    • @wlded
      @wlded Před 5 lety +1

      that's what i always do when i forget to watch it on incognito mode.

  • @addycool444
    @addycool444 Před 5 lety

    Much Thanks guys

  • @AceMaijin
    @AceMaijin Před 5 lety

    wow, you are amazing!

  • @leonleyendecker
    @leonleyendecker Před 4 měsíci

    saved my life!!!

  • @dimitrydanchev4546
    @dimitrydanchev4546 Před 5 lety

    Always Like before I watch because I know it's going to be good

  • @Mantecoli
    @Mantecoli Před 5 lety

    Magic.. i love it

  • @NHATUAN-yq5cn
    @NHATUAN-yq5cn Před rokem

    thank for you help :3

  • @lukatodic1352
    @lukatodic1352 Před 2 měsíci

    Thanks a lot.

  • @PieroStuff
    @PieroStuff Před 5 lety

    Hey look, a guide on how not to get a stroke while retopologizing in Maya! Thank you guys! :D

  • @lokeshreddy1608
    @lokeshreddy1608 Před 5 lety +1

    Thanks guys! That was an awesome tutorial but I have a doubt about retopo, See most of the time I see something getting retopo'ed, it would be a character like a human or monster(most of the times on flippedN). But what if I what to model a weapon, to be more precise had surfaces for games. How would I then make it low poly? Should I use the same retopo method or is it only for organic things? Waiting for your reply. Thanks once again and have a fantastic day both o'you!

  • @alexvasin342
    @alexvasin342 Před rokem

    U saved me bro, thx!

  • @hazemmahmoud5774
    @hazemmahmoud5774 Před 5 lety

    Great tutorial, in my opinion Maya really needs enhancement on its viewport 2 to handle more millions of polygons (something similar to sculpting programs, even if not exactly like the technology they use) & Autodesk people mentioned that they are aware of that slowdown issue & the retopology/quad draw tools limitation but I really hope the new Maya 2019 (or whatever name they will give it) will be more enhanced whether it has many new features or not. anyways thx for this tutorial/tip here

  • @roxtube123
    @roxtube123 Před 5 lety

    you learn something new EVERY FUCKIN DAY ! THanks guys :D

  • @TheAlkesh007
    @TheAlkesh007 Před 5 lety

    Thanks for this! Do you think it is worth doing a may be short video on Quadro vs GeForce cards...what are the advantages of both in the character sculpting vs animation vs general VFX work flow? Few years back, I used to hear that Quadros are must for Maya. Not sure how true that is today, and if so I don't know if it is common knowledge as to when it is better to have one over the other.

  • @vicbelwerty
    @vicbelwerty Před 5 lety

    Fkng Awesome! Thank you!

  • @edwinter4816
    @edwinter4816 Před 5 lety +2

    "It's the most wonderful time of the year" thanks guys I'll keep this video even on a USB

  • @praveenkumarbaskar2698

    Awesome thank u

  • @markjackson7621
    @markjackson7621 Před 5 lety

    Don't think my computer would even load in a 45 million polygon mesh into Maya to begin with haha.. D:< Nice video, a golden nugget of info!

  • @Sai557
    @Sai557 Před 5 lety +1

    Just amazing! Thanks guys

  • @IGarrettI
    @IGarrettI Před 5 lety

    I was about jump to Blender with my retopo! Thanks

  • @g171983
    @g171983 Před 5 lety

    For tool performance, you can try turning off history and that usually fixes things. Thanks for the videos guys!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Yup, that helps a lot too! :)

    • @SuperMontana2008
      @SuperMontana2008 Před 5 lety +1

      why dont have mention how to do that in the tutorial then? @@FlippedNormals

  • @alexisarpin4138
    @alexisarpin4138 Před 5 lety

    thank you

  • @AntonioArnoldoLimadaSilva

    Awesome

  • @romaincaudron8746
    @romaincaudron8746 Před 5 lety

    Great!!!! Thank you

  • @threecolonist
    @threecolonist Před 5 lety

    this one is greeeeeaaaaatttttt!!!!

  • @VitorGuerreiroVideos
    @VitorGuerreiroVideos Před 5 lety

    Amazing trick! What kind of witchcraft is this?! xD I wonder if Alembic has similar caching for other software as well since most of 3d tools have Alembic integrated. Thanks for sharing!

  • @darkshade9934
    @darkshade9934 Před 4 lety

    WOW a flat green color!

  • @pawpotsRS
    @pawpotsRS Před 5 lety +2

    you mean.
    1. import it in a normal way in the File>Import
    2. Export it as GPU CACHE>export
    3. Import it as GPU CACHE>Import?
    this is great and I love you guys for this awesome tip.`
    if you like this video hit like-comment-and subscribe, but I already did that all what else can I do? oh support not yet I'm low in wages :) but soon as you guys deserve all the best!

  • @ammonn9930
    @ammonn9930 Před 5 lety

    Thx so much 🤗

  • @improvementTime10.3.17

    1:00 GPU Cache trick when bringing in Model from Zbrush and is super dense, FB guy also taught me this
    2:25 How to actually do it
    2:30) Troubleshoot) If you cant see the GPU Cache Export Menu bar
    ****ALSO MAKE SURE THAT YOU SELECT THE MODEL FIRST or else the menu wont come up either
    2:58) Cache>GPU Cache> Export Selection
    Export your high poly as a GPU Cache
    Only need to export "Current Frame" Unless you want to preview an animation
    3:25) After export, then can import in
    3:40) Feature of GPU Cache is can use "Make Live" on it, the rest is history

  • @iTeki4
    @iTeki4 Před 2 lety

    One thing that helps too is exporting everything and putting it in a new scene.

  • @aonay7688
    @aonay7688 Před 4 lety +1

    It says zero poly for the alembic file so does it mean if made some shit in maya and export it as the gpu cache and bring it back in and i used that to render will it render Faster cuz it says 0 polys ?

  • @tulextreme
    @tulextreme Před 5 lety

    whoa gr8 tip guys! thx! btw i usually just decimate my models from zbrush and use it to retopo in maya! i just import super high mesh into maya for bake preparations and them bring it all to substance painter... Decimate models are viable you guys think?

  • @mochacoffee7250
    @mochacoffee7250 Před 3 měsíci

    omg thanks u so much, i just have a retopology for homework and my laptop feels like it's gonna die because of maya

  • @nathunterstudio8391
    @nathunterstudio8391 Před rokem +1

    hi, i rewatch this video , because this tips work on maya 20-22-23, but NOT on 24....tahnks autodesk, unless you finded about this issue ? i still work with the old way, or work retopo x cache on maya 23, but voila im curious if there is a solution for maya 2024
    thanks

  • @fiazshaikhsrcharacterandcr916

    Wow this is really cool trick ...I think I would decimate and then do this trick for more faster experience :)

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Absolutely :) You'd definitely want to decimate your models too.

  • @naifox1
    @naifox1 Před 5 lety

    Which is the hardware specification of your PC or Server to render out

  • @whymaple919
    @whymaple919 Před 5 lety

    i know this is unrelated but can you apply for a freelance job at a studio and at the same time still schooling like will they accept you knowing the circumstances ? ( aside from the obvious of having a killer portfolio )
    ???

  • @Pavlo_Horb
    @Pavlo_Horb Před 4 lety

    Can we also youse this hight poly in GPU cache for normal map baking?

  • @kriros97
    @kriros97 Před 2 lety

    How to bring back the gpu cache to the original mesh ? I can't transfer attributes to my retopo mesh...

  • @unbuiltartist2354
    @unbuiltartist2354 Před 5 lety

    Hey guys can you make a Mari tutorial for like a PBR workflow.
    Texturing multiple maps at the same time for hard surface, or organic models.

  • @GBlitz360
    @GBlitz360 Před 4 lety +1

    THANK YOUUUU YOU SAVE ME I FUCKING LOVE YOU.

  • @leecaste
    @leecaste Před 5 lety

    This one was very cool!...by the way, why do you have the plugin manager almost empty? Is Maya more responsive that way? Does it give errors for not having the usual stuff?

    • @leecaste
      @leecaste Před 5 lety

      Richard Mos thanks, didn't saw that...I was asking because recently I read that big studios get Maya's source code and those versions are extremely optimized for their particular pipelines, I thought this was one of those customized versions.

  • @nigelsmith7717
    @nigelsmith7717 Před 5 lety

    cool!!

  • @AJUKking
    @AJUKking Před 5 lety

    I'm guessing you would get all the sharp facial details back in a normal map after you retopo with a low amount of polys? (I'm a noobie)

  • @highpointanimations
    @highpointanimations Před 5 lety

    Hi Flipped normals, thanks for your rich videos. I have a problem with scaling when using zbrush ans then when exporting to and fro maya. Pls how can this be solved once and for all. Thanks

  • @Gabriel-kl6bt
    @Gabriel-kl6bt Před 5 lety

    What do you two think of Max? Could I use it retopologize sculptures from ZBrush? You guys drove me into it. I'm more inspired than never, I'm just waiting for my tablet to be delivered for me to start and practice more.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Max looks pretty decent, but the retopo tools aren't great, as far as we know. You might have better look with Blender, actually, for retopo.

  • @FlynTie
    @FlynTie Před 5 lety +3

    Slap my arse and call me Sally, now that's a real hidden gem i didn't know about! Thanks a ton guys that will help me save time and headaches. :D

  • @TRAK740
    @TRAK740 Před 5 lety

    Also remember Delete All History will significantly reduce lag build up which accumulates as you retopo.

  • @toneinmotion
    @toneinmotion Před 7 měsíci

    Hey guys does this still work in 2024? cant seem to get quad draw to see the live object.

  • @RitchardKnight
    @RitchardKnight Před 5 lety +2

    Performence plus, allways gets atleast 1+ like from me :D

    • @RitchardKnight
      @RitchardKnight Před 5 lety

      " Every performence plus = hardware mon€y saved "

  • @naifox1
    @naifox1 Před 5 lety

    What is the specification of your computer ?

  • @gk4185
    @gk4185 Před 5 lety

    Cool one, didnt know something like this exists in Maya. But even my Quadro 600 can handle up to 3 mil. polys with no substancial lag. I guess you start using caching whenyour scene is like really really large.

  • @bakedbeings
    @bakedbeings Před rokem

    1:22 - common issues w maya retopo
    2:29 - step by step

  • @ahmedhokan
    @ahmedhokan Před 5 lety

    thanks for the trick. Does it matter performance wise if the model is decimated before i use the GPU cache? i am guessing not because it shows as 0 polys anyway but i am wondering if it actually matter

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Yes it does :) It's still a good idea to decimate your models as well.

  • @sagarsoni8456
    @sagarsoni8456 Před 5 lety

    Nice

  • @user-co7zc2wc8z
    @user-co7zc2wc8z Před 5 lety

    It's a nice trick, but doesn't it require GPU with lots of onboard memory?

  • @armeniouz3D
    @armeniouz3D Před rokem

    Maya lagging with such amount of vertics on my pc. i7 8700k 32ram the program is on m2 ssd gtx 1070

  • @vunguyen9803
    @vunguyen9803 Před 2 lety

    Could we do the same thing with blender ? Pls make a video about that

  • @abdullahalkhatib1416
    @abdullahalkhatib1416 Před 3 lety

    Now I have to figure out how to do this in blender

  • @MODEST500
    @MODEST500 Před 5 lety

    Why not retopo in z itself??? It's fast right ?😊

  • @draskang
    @draskang Před 3 lety

    gdi... not available in mayalt.

  • @relaxingtopology256
    @relaxingtopology256 Před 5 lety +1

    Hey, guys, this is very useful, but it still annoys me they don't have this as default for all file types. As a note, 2018 has a far better performance, as the Quad Draw tool has improved drastically. When you would draw whole new quads or tris in 2015-2017, Maya would create entirely new materials with shaders numbering into the tens of thousands. This clogged up RAM and prevented many users from utilizing this tool to its intended end. There are still forums online with poor Maya users convinced their beastly gaming rigs simply weren't fast enough to handle the power of retopology!!!

  • @sebbosebbo9794
    @sebbosebbo9794 Před 4 lety

    Spliting the mesh maybe...or hide some parts together with multieres. modifier subd resulution reducing??. ... sry I write befor I see this...oh what a trick is it ??!!..work it in blender .??p.s. always great work thx..
    .greating Seb.R.
    P.s...p.s. oh wow wait what great tools and settings or feature Maya and Max for mesh editing and retope and even cach sheduling had.my chine klaps. blender looks like lacking a lot but maybe is a tiny bit simpler and not so overehelming .

  • @piwypd0
    @piwypd0 Před 5 lety

    theres a weird bug in maya , I was doing retopo with symmetry and history became heavy so when I tried to delete it, it created me several copys of my character like if it were mirriored in a circle..... it became so slooooooow

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      We recommend that you dont retopo with symmetry on, as that's just super heavy. Also we always mirror it over at the end anyway, as that way you get perfectly symmetrical UVS :)

  • @ConradSly
    @ConradSly Před 5 lety

    That’s nice but can’t you just retopo on a decimated mesh? Then you can just bake with the ultra high res mesh.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      We recommend doing both :) No reason not to decimate really.

  • @jayaseelanpalani2120
    @jayaseelanpalani2120 Před 5 lety

    Hi how to import zbrush model from Maya

    • @unknowsuspicious9789
      @unknowsuspicious9789 Před 5 lety

      just export your mesh (or the selected parts of it) using the export options on file in maya, either fbx or obj, Zbrush can load them, just u need to import them from different places (in Zbrush)
      Obj can be imported from the tools menu
      Fbx instead u need to check on the plugins menu, there's an fbx import/export related one (but i should open it for tell the exact name :3)

  • @JJomoro
    @JJomoro Před 5 lety

    What's your computer setup? The specs?

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      CPU - Intel Core i7-6700K 4.0GHz
      GPU - EVGA GeForce GTX 980 Ti SC+ GAMING ACX 2.0+
      RAM -CORSAIR Vengeance LPX 16GB - DDR4 2400
      Case - Fractal Design NODE 304
      SSD - Samsung 850 EVO 2.5" 250GB
      CPU Cooler - Noctua NH-U9S
      Motherboard - Asus Z170I PRO GAMING mini ITX
      PSU - SILVERSTONE SFX Series SX600-G 600W

  • @Gusando
    @Gusando Před 5 lety

    Can you do that in 3dsmax?

  • @TheK3yMaker
    @TheK3yMaker Před 5 lety

    is there something similar to 3ds max?

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      We'd be curious to hear this too! If anyone knows, scream out.

    • @z_tiger311
      @z_tiger311 Před 5 lety +1

      i believe max can handle high polys easily, it doesn't have construction history..etc but you need a good PC however it's retopo tools are not cutting edge.

  • @drewjackson3858
    @drewjackson3858 Před 3 lety

    Wow, 44 million polygons in 2018.

  • @fonslusero7424
    @fonslusero7424 Před 3 lety

    Zremesher!! Then bake it in substance painter

  • @mikerusby
    @mikerusby Před 9 měsíci

    No need, just decimate before importing. why have all that extra data when all you are doing is matching the silhouette/shapes of the high poly?