How to cleanup your 3D scans in Zbrush
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- čas přidán 7. 07. 2024
- Getting a completely clean 3D scan, right out of the box, is not always possible. Thankfully we have some great tools at our disposal! Zbrush is without a doubt one of the best choices for this type of work and that's what we're going to use in this video!
For the complete photogrammetry workflow, make sure to also check this video:
Photogrammetry: The next steps after scanning (retopology and texture maps)
• Photogrammetry: The ne...
Other helpful video:
Problem-solving tricky scans: • Problem-solving tricky...
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Host & Creator: Dimitris Katsafouros
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This information is so helpful! Thank you for putting so much time into this. 🙏
You're so welcome!
you saved my life. Thank you!
Great
Hi! Thanx for a great tutoriaL. Do you do this process before or after you do the retopo and the maps?
This happens before retopologising. Cleanup scan -> retopologise -> export textures.
What equipment do you recommend for photogrammetry of a 6 cm object with a high level of detail? For example an insect beetle.
I use a long lens, like 85mm or longer. Just don’t go too close to the subject because you’ll get a very shallow depth of field. Just make sure that you can fill the camera frame but with as little depth of field as possible. Have fun!
Great video Dimitris! What hardware/software did you use for the scan of the shoe? I'm looking to scan my shoe for fun.
ok, the main question is why are u using zproject instead of a morph tool when u already morphed target?
what type of scanner did you use it seems like you used a cheap end scanner.
scaned in mac?
yep. Using photocatch. It’s a small utility using Apple’s photogrammetry SDK
Im mena it is great how you can do it but nobody ever who has never worked with the software before will be able to do this.
It´s like me as professional CAD designer explaining in a 14min. video how to create an inner trim piece with CATIA for mass production.
Besides Meshmixer is there any other simplier software you know of ?
I tried Geomagic Freeform but the software is really laggy and slow.
Turn off z add when projecting the texture and it shouldn't deform the mesh.
Wait… did you use photogrammetry or a 3d scanner?
Photogrammetry
dude you are talking way faster than i can follow. imagine with the head of a man who see these icons first :D
I do not like the use of that extremely high pitch beep in your introduction animation. Very bad on my speakers and unpalatable on ears.
Constructive criticism
OMG are you annoying