Quick UVs with UV Master in ZBrush

Sdílet
Vložit
  • čas přidán 28. 08. 2024
  • In this video tutorial, we are going to show you some really quick and easy ways to make UVs in ZBrush using UV Master.
    #ZBrush #UVs
    Make sure to follow us on social media to stay up to date with what's going on!
    Subscribe now!
    www.youtube.co...
    Website - flippednormals...
    Instagram - / flippednormals
    Twitter - / flippednormals
    Facebook - / flippednormals
    Our episodes are also available on all major podcast services!

Komentáře • 68

  • @gusmaiawork
    @gusmaiawork Před 10 měsíci +1

    hands down the best UV wrapping tutorial for zBrush I have found 🙌

  • @mythmakertheanimator9912
    @mythmakertheanimator9912 Před 3 lety +9

    For those looking for a quick refresher of UV Master process and don't want to stare at a static video screen, go straight to 3:10.

  • @KRGraphicsCG
    @KRGraphicsCG Před 5 lety +9

    I will always love UV Master. Can't wait until they release the updated version and I hope it supports UDIMs too.

  • @CircuitHusky
    @CircuitHusky Před rokem

    I dont use UVs all that often in Zbrush but I always come back to this video for a quick refresher, such a great video!

  • @smashdriven1640
    @smashdriven1640 Před rokem

    Thank you! All the other videos I watched on this were just people speeding through it in thirty seconds and not explaining any of the details.

  • @EvilGreenHat
    @EvilGreenHat Před 5 lety +10

    Nice video as always :V
    Can you also make a video about good and bad UV mapping? Like general tips to make sure that UVs are properly made with no stretch or seems issue, that could be soooo usefull for lots of people, me for sure.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +9

      Thats actually a really good idea. Thanks. On the list!

  • @ragflable
    @ragflable Před 5 lety +5

    this video made me realise that I really love the sound of your intro

  • @dazwraps8213
    @dazwraps8213 Před 2 lety

    Amazing tutorial guys a real-time saver...

  • @selicatoart3362
    @selicatoart3362 Před 3 lety

    Great tutorial, you actually saved me a lot of time, thanks!

  • @mae2309
    @mae2309 Před 5 lety +2

    This is a very interesting topic.. I love it. Can you go further and show how to take it to marmoset toolbag.. from zbrush to marmoset..
    Thank you lots.
    Cheers!!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      We'll look into it! Thanks

    • @mae2309
      @mae2309 Před 5 lety

      @@FlippedNormals thank you lots, perhaps do a marmoset tutorial, I'll buy it most def. Substance to marmoset that would be great as well. Thank you.

  • @Azzazel_
    @Azzazel_ Před 5 lety +9

    Sorry but until pixologic don't release a decent uv plugin uv master its like grasping on straws, its not near as good or effective as maya/max/uvlayout/etc unwrap, so unless you cant use any other program i would not recommend to anyone to use this plugin because it does not even a decent work, its just something you would use on a emergency but its pretty bad unwrapping and terrible arranging uvs

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +4

      No disagreement here! It's a fantastic tool when it comes to quick and dirty UVs, but avoid for production.

  • @frametheory
    @frametheory Před 4 lety +1

    This was useful to me, thanks!

  • @Meteotrance
    @Meteotrance Před 3 lety

    Thats why i prefere working with light polygone models and tweak udim with Blender, i have much more control to resize the UV Islande to get maximum texel resolution, zbrush was best at sculpting very high detail on finishing process.

  • @IGarrettI
    @IGarrettI Před 5 lety +13

    Where's the sound in the intro?!

    • @crimsonBen
      @crimsonBen Před 5 lety

      ikr?! i was like: damn my sound isa again muted

  • @saikopiratos
    @saikopiratos Před 4 lety +2

    maybe a dumb question but i just got into texturing: why can a low poly tool that HAD multiple subdivision levels have high res maps/texture? and why cant you just create uv maps on the low poly and divide ONLY the uv maps? or am i getting it wrong?

    • @DannyshRosli
      @DannyshRosli Před 3 lety

      Hello im a year late. But to answer your question .
      Most low poly or majorities of low poly have high details maps because , those maps are baked from a high poly maps. The those baked textures are used on low poly having the illusion of high detail mesh.

  • @blairhoulton9055
    @blairhoulton9055 Před 2 lety

    Thank you for the aha! moment

  • @sridharm1372
    @sridharm1372 Před 3 lety

    thanks guys

  • @pradeep_boy
    @pradeep_boy Před 5 lety

    place seams in maya and unwrap it in Zbrush sounds a cool trick gonna try it , Thanks Guys

  • @jamesblackwell8264
    @jamesblackwell8264 Před 3 lety +7

    "really quick and works really well" said no one ever using Zbrush.

  • @selicatoart3362
    @selicatoart3362 Před 3 lety

    "The hands are megawacky" killed me hahahahahhaa

  • @dutchdronefootage
    @dutchdronefootage Před 4 lety +2

    Mmm.. can't upvote.. it's on 666.. I don't wanna ruin that.. Thanks for the tutorial though! Quick and dirty UVs was exactly what I was looking for!

  • @fromdeepitcame
    @fromdeepitcame Před 3 lety

    Thanks for the tut. Is there no way to project UVs from an old mesh to a Dynameshed mesh (or another mesh)? I cant seem to find any info regarding it. Thanks

  • @rekware9320
    @rekware9320 Před 3 lety

    5:45 PEPSI MANNNNNNN!!!!

  • @52spy
    @52spy Před 5 lety +1

    Can i use Zremesher and UV master for production in complicated objects and small details ? Like neckless ... zippers .. small sculpted details since they are a lot and its really a lot to retopologize all of this .

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +2

      You should probably model these in a regular modeling software like Maya

  • @DBRV_Mods
    @DBRV_Mods Před 3 lety

    Well
    Cool, what about high poły models? I have a dog with 4kk polygons without lower subdiv
    My UV master is a bit wacky even on low poly model (30k) polys it can just freeze
    What I can do with it?

  • @philipposkammenos7917
    @philipposkammenos7917 Před 2 lety

    Hi!
    I have a question
    I'm trying to unwrap uv with clone but I don't get the flatten result but instead I get many little pieces.
    What can I do?
    Please help and thank you!

  • @helalsstudio1843
    @helalsstudio1843 Před 2 lety

    Very nice tutorials. Could you please advise me how to export this UVW to Maya, thank you.

  • @seanakima50515e
    @seanakima50515e Před 4 lety +1

    I hope someone can answer,
    When I try this method the Control painting ONLY ON THE FACE ignores the Protect and puts the seams on the front of the face. The Attract feature will not work
    But on every other part of the body, arms, legs, pelvis, torso etc it works. I've been at it for 3 days and I have no idea what's going on.
    Can anyone help?

  • @CoEAssasiN
    @CoEAssasiN Před 5 lety

    hello, just had one question if i have 13 million active point subtool, how should i proceed with the uv unwrapping. I ve tried this method but zrush froze. Should i decimate it , should i retopologize it first ?

  • @kevzik7629
    @kevzik7629 Před 4 lety

    I have small problem. I do all steps like you but befor i start working on maps I put my model in a pose so my map is not perfet like yours... Is it bad ?

  • @TonyG718
    @TonyG718 Před 4 lety +2

    Hey guys, I know your busy, but can you or does anyone else know where I can find Flipped Normals UV intro for beginners? This seems to be for intermediate artist because they throwin’ out that Alien language again.

  • @MiRaje8086
    @MiRaje8086 Před 5 lety

    Hey guys! Sorry if this off topic but got a quick question. I'm texturing a character in Substance Painter, and she has a mix between cloth, metal, leather, and skin materials. I'm just wondering in Substance Painter should I use Metallic-Rough or Specular-Glossiness. I know I can convert them but what do you usually use? I want to texture the asset in pretty much one substance project, and the materials are separated by UDIMs, but once you chose the PBR workflow in Substance, it stays that way for everything in the project.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Good question! We prefer metal-rough, though the end result will be exactly the same. Honestly it's a personal preference - or whatever is dictated by your pipeline.

  • @Imhotep397
    @Imhotep397 Před 5 lety

    Don’t Maya quick select sets convert to ZBrush polygroups or something like that?

  • @fractalelement857
    @fractalelement857 Před 3 lety +2

    complicated option for no reason, it's easier for me to uv a model in 3dsmax and import low poly in zbrush then project details

  • @winterramos4527
    @winterramos4527 Před 4 lety

    I know this video is older but I had a question FN. So, I went to work on clone...then clicked on unwrap...but for some reason the unwrap takes several minutes to complete. My active points: 7,921 Total points: 7,921 so I don't know why it's massively slow unwrapping.
    Thanks again

    • @FlippedNormals
      @FlippedNormals  Před 4 lety

      Do you have a lot of polygroups? That might make it slower

    • @winterramos4527
      @winterramos4527 Před 4 lety

      @@FlippedNormals I creating a flat 2D plane to create feathers on a bird, so I just have one solid polygroup colour. Thanx for the reply💪🏾

  • @chrysokerux
    @chrysokerux Před 4 lety

    Thanks for the video! When I hit Work on clone, it reduces my poly count, how can this be maintained?

    • @FlippedNormals
      @FlippedNormals  Před 4 lety +1

      That probably means youre working on multiple subd levels

  • @bloodberrett
    @bloodberrett Před 4 lety +2

    So we gonna talk about how it's basically a Pepsi man

  • @funchidor
    @funchidor Před 3 lety

    how to save this UV map sparate?

  • @deepelements
    @deepelements Před 5 lety

    They really need to update UV master. If you are working on stuff that don't need to be animated then i guess it's ok. If not this is a pain to use.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Yes please! We'd love an update to UV Master. It's been unchanged for years and years now.

  • @shubhamshetkar4406
    @shubhamshetkar4406 Před 5 lety

    hi, can you tell any artist or create retopology course/tutorial for AAA mobile games?
    retopology for characters with millions of polygons to nearly 600-1000 polygons

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      We have a tutorial on this. The difference is only the polycount, the approach is exactly the same :)
      flippednormals.com/downloads/how-to-retopologize-a-full-character/

  • @zero_given
    @zero_given Před 3 lety

    these guys talking about how amazing uv master is and how it doesn't care about poly counts meanwhile im here tryina unwrap a basic 20k poly shape without crashing

  • @principe1riaj
    @principe1riaj Před 5 lety

    Just im search something to make Uv

  • @SoloRelic
    @SoloRelic Před 5 lety

    Can you pls scratch start a 3d female body with face. I want to know the techniques of how to start...

  • @PiononoMatic
    @PiononoMatic Před 3 lety

    capos

  • @thiogarces
    @thiogarces Před 5 lety

    No my man its not a quick uvs, is dirty and bad and ist not so professional 1000 times better in maya max modo or other software EVen blender much more better not in Zbrush

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      UV Master is fantastic when it comes to quick UVs for concept sculpts or scans

  • @georgesb1914
    @georgesb1914 Před 2 lety

    Again to much talk for 00000000000000 result

  • @MsMidnightStories
    @MsMidnightStories Před 5 lety

    No you're doing it wrong always do the UV seam in another program, to get them where you want then unwrap with existing seams. UV master has no equal when it comes to unwrapping. Well it works for me anyway !

  • @AdamMann3D
    @AdamMann3D Před 5 lety

    I specialize in UVs and have taught it many times when I was a college teacher. My advice is UV Master is garbage. Just use Max or Maya. UV Master UVs look like road kill. I always failed the character people that used it.

    • @NinbAdam
      @NinbAdam Před 5 lety

      well technically in most cases it should work if you're 3D painting your mesh so UVs won't matter much as long as the seams are in a reasonable places and the texel density matches.

    • @AdamMann3D
      @AdamMann3D Před 5 lety +1

      @@NinbAdam in my production experience Zbrush UVs never met my level of acceptable. I would have the character artist dump his low to a noobie to rip it for them since they never seemed to think that was their job. I'm a tech artist/modeler so I am never ok with something you can get away with. Plus I can rip in Max as fast as UV Master.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +2

      Like we mention in the video, we wouldnt use this for hero assets in a production. Then it's all Maya and selecting proper seams. That said, its fantastic for quick jobs where you just need some super fast UVs.
      If you select the seams in Maya and use UV Master to unfold, the unfolding is fantastic in ZBrush