Cinematic Style Lighting in Unity

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  • čas přidán 9. 12. 2019
  • Learn how to light interior scene in cinematic styling using both baked and real time lighting in Unity.
    It's a lighting breakdown of one of my Unity vs Unreal Lighting demo.
    • Unity vs Unreal : Grap...
    ✅Download Complet Unity Project from Pateron : bit.ly/38s3940
    ✅Download the only 3D Scene File :
    evermotion.org/downloads/show...
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    💎 Watch advanced tutorial on Patreon 💎
    / uguruz
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    📱Social Links:📱
    🔸 Discord / discord
    🔸 Twitter: / u_guruz
    🔸 Facebook: / uguruzyt
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
    ✅URP Tutorial Series
    bit.ly/2TRZnv9
    ✅HDRP Tutorial Series
    bit.ly/2G73caJ
    ✅Lighting and Post Processing Series
    bit.ly/2TS0x9Z
    ✅Shader Graph Series
    bit.ly/2Xe2AaE
    ✅Unity Graphics Demo
    bit.ly/2XfSRAG
    ✅ Unity Beginner 3D Game Tutorial Series
    bit.ly/2ZNTjaY

Komentáře • 39

  • @MrFlavum
    @MrFlavum Před 4 lety +3

    you're videos are the most concise and to the point tutorials I could find by a mile. You deserve 100x the views

    • @UGuruz
      @UGuruz  Před 4 lety

      Thank you so much..

  • @SimonTysland
    @SimonTysland Před 4 lety +1

    Love your videoes. Straight to the point, very informative. Keep it up!
    I am wondering if you have a video on getting unreal-like sunrays with volumetric fog in HDRP?

    • @UGuruz
      @UGuruz  Před 4 lety +4

      That I am gonna cover in next video.

  • @cahyobulan8841
    @cahyobulan8841 Před 3 lety

    Glorious!

  • @zakihussainqureshi9793

    Awesome video.... Guru please make a video on making multi-player mode for mobile games... Like the multi-player system in Call Of Duty Mobile. Please

  • @thanhtienle
    @thanhtienle Před 4 lety

    nice

  • @ehtishamsani3638
    @ehtishamsani3638 Před 4 lety

    Bro assassins creed ke trailer's hote hein na wese kese bana skhte hein plzzzz batao bro

  • @puneethraj3401
    @puneethraj3401 Před 4 lety

    1 doubt, why so many reflection probes instead can't we use screen space reflection???

  • @joaquinninoortega8023
    @joaquinninoortega8023 Před 3 lety

    if i color those woods into pink would you still title it Cinematic?

  • @ayrtonolvera4222
    @ayrtonolvera4222 Před 4 lety +4

    Nice video!!!! Hey man I got a Question, how do you manage to get perfect lightmaps without bleeding? because all the models I import to unity have some everywhere always :'c

    • @UGuruz
      @UGuruz  Před 4 lety +1

      First always unwrap your 3d model properly before importing in Unity. Second use light blocker/ shadow caster object to prevent light bleeding.

    • @ericf3688
      @ericf3688 Před 4 lety

      I agree, I also still don't understand why this is not fixed in unity, it's been a problem for years. light should NOT bleed if the edges are touching.

    • @sharookali7866
      @sharookali7866 Před 3 lety

      Use padding

  • @patelakshay1117
    @patelakshay1117 Před 4 lety

    Error:
    3ds Max could not be found.
    Make sure that 3ds Max is installed and associated with .max files.
    UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  • @SnackToTheFlex
    @SnackToTheFlex Před 4 lety

    Would you recommend using HDRP on mobile devices due to Performance?
    I am working on a Survival game right now and I am not sure if I should upgrade my game to HDRP. I tweaked my game to hit 60fps fluently and it really looks nice right now.
    I saw your video about HDRP + Grass and since I will be relying on terrains in my game I would like to know if they are any other disadvantages with HDRP + Terrains (Exterior)
    I also use Gaia to create my terrains because it is such a powerful tool which gives me the option to create grass/trees as GameObjects so that would be a plus for HDRP

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Firstly HDRP is not supported on ios and android devices. However if you somehow make it work for mobile devices you will not get the same performance.

    • @SnackToTheFlex
      @SnackToTheFlex Před 4 lety

      @@UGuruz Thank you for the fast answer! What about LWRP? I read that Unity will change from the built in renderer to LWRP soon? Is this true? They want to call it URP I guess

  • @Suggo
    @Suggo Před 4 lety

    In what other specific situations would you use that black shadow box? Can you give more examples?

    • @UGuruz
      @UGuruz  Před 4 lety

      Its mainly used for interior scene wherever light bleeding problem happens.

    • @Suggo
      @Suggo Před 4 lety

      @@UGuruz ty for answering!

  • @aneeshaa6749
    @aneeshaa6749 Před 3 měsíci

    Hi, Are you teaching online for experienced artists ?

  • @gsystema8181
    @gsystema8181 Před 4 lety

    Newbie here.
    I got light bleeding.
    Shadow caster. Is it a normal 3d object?
    If not what it is?

    • @MatrixRex05
      @MatrixRex05 Před 4 lety

      Yes. Its just a regular 3D mesh. It covers the interior form the outside.

  • @2122156
    @2122156 Před 4 lety

    hi there, any chance of having a .obj file of the scene? thx

    • @UGuruz
      @UGuruz  Před 4 lety

      I have given link in the description.

  • @soursheet9104
    @soursheet9104 Před 4 lety +1

    I've seen this video somewhere else. I'm sure of it.

    • @UGuruz
      @UGuruz  Před 4 lety +2

      Yes, I made a demo of it few months ago. Do you mean you have seen this video somewhere else on youtube ?

  • @Suggo
    @Suggo Před 4 lety +1

    I see you still use 2018.3/2018.4 frequently in videos, why is this? Is it more stable?

    • @UGuruz
      @UGuruz  Před 4 lety +2

      Yes, you are right.

  • @thanos_n9s145
    @thanos_n9s145 Před 4 lety +1

    Didn't you also installed 2019.3?

    • @UGuruz
      @UGuruz  Před 4 lety +1

      For what ?

    • @thanos_n9s145
      @thanos_n9s145 Před 4 lety

      @@UGuruz I mean Unity 2019.3

    • @UGuruz
      @UGuruz  Před 4 lety

      @@thanos_n9s145 Sorry, do you mean 2018.3 ? I don't know why are you asking about 2019.3 ?

  • @CyberAngel67
    @CyberAngel67 Před 4 lety +4

    Everything is running real time!! You're too funny, it is a game engine, it is supposed to run real time!!

    • @RapidosoHuman
      @RapidosoHuman Před 3 lety

      No XD... There are many tricks to dont "run at real time" everything. An example can be the light maps, that are prepaculated images that are padres in the mesh

    • @CyberAngel67
      @CyberAngel67 Před 3 lety

      @@RapidosoHuman Engine is running in real time. You must be new to Unity it seems