Cinematic Style Lighting in Unity
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- čas přidán 9. 12. 2019
- Learn how to light interior scene in cinematic styling using both baked and real time lighting in Unity.
It's a lighting breakdown of one of my Unity vs Unreal Lighting demo.
• Unity vs Unreal : Grap...
✅Download Complet Unity Project from Pateron : bit.ly/38s3940
✅Download the only 3D Scene File :
evermotion.org/downloads/show...
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💎 Watch advanced tutorial on Patreon 💎
/ uguruz
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✅URP Tutorial Series
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you're videos are the most concise and to the point tutorials I could find by a mile. You deserve 100x the views
Thank you so much..
Love your videoes. Straight to the point, very informative. Keep it up!
I am wondering if you have a video on getting unreal-like sunrays with volumetric fog in HDRP?
That I am gonna cover in next video.
Glorious!
Thanks
Awesome video.... Guru please make a video on making multi-player mode for mobile games... Like the multi-player system in Call Of Duty Mobile. Please
nice
Thanks
Bro assassins creed ke trailer's hote hein na wese kese bana skhte hein plzzzz batao bro
1 doubt, why so many reflection probes instead can't we use screen space reflection???
if i color those woods into pink would you still title it Cinematic?
Nice video!!!! Hey man I got a Question, how do you manage to get perfect lightmaps without bleeding? because all the models I import to unity have some everywhere always :'c
First always unwrap your 3d model properly before importing in Unity. Second use light blocker/ shadow caster object to prevent light bleeding.
I agree, I also still don't understand why this is not fixed in unity, it's been a problem for years. light should NOT bleed if the edges are touching.
Use padding
Error:
3ds Max could not be found.
Make sure that 3ds Max is installed and associated with .max files.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Would you recommend using HDRP on mobile devices due to Performance?
I am working on a Survival game right now and I am not sure if I should upgrade my game to HDRP. I tweaked my game to hit 60fps fluently and it really looks nice right now.
I saw your video about HDRP + Grass and since I will be relying on terrains in my game I would like to know if they are any other disadvantages with HDRP + Terrains (Exterior)
I also use Gaia to create my terrains because it is such a powerful tool which gives me the option to create grass/trees as GameObjects so that would be a plus for HDRP
Firstly HDRP is not supported on ios and android devices. However if you somehow make it work for mobile devices you will not get the same performance.
@@UGuruz Thank you for the fast answer! What about LWRP? I read that Unity will change from the built in renderer to LWRP soon? Is this true? They want to call it URP I guess
In what other specific situations would you use that black shadow box? Can you give more examples?
Its mainly used for interior scene wherever light bleeding problem happens.
@@UGuruz ty for answering!
Hi, Are you teaching online for experienced artists ?
Newbie here.
I got light bleeding.
Shadow caster. Is it a normal 3d object?
If not what it is?
Yes. Its just a regular 3D mesh. It covers the interior form the outside.
hi there, any chance of having a .obj file of the scene? thx
I have given link in the description.
I've seen this video somewhere else. I'm sure of it.
Yes, I made a demo of it few months ago. Do you mean you have seen this video somewhere else on youtube ?
I see you still use 2018.3/2018.4 frequently in videos, why is this? Is it more stable?
Yes, you are right.
Didn't you also installed 2019.3?
For what ?
@@UGuruz I mean Unity 2019.3
@@thanos_n9s145 Sorry, do you mean 2018.3 ? I don't know why are you asking about 2019.3 ?
Everything is running real time!! You're too funny, it is a game engine, it is supposed to run real time!!
No XD... There are many tricks to dont "run at real time" everything. An example can be the light maps, that are prepaculated images that are padres in the mesh
@@RapidosoHuman Engine is running in real time. You must be new to Unity it seems