Nice tutorial! I want to mention that when you have a model with no backfaces like the ceiling, you can skip the part of creating an additional plane. You can just select the ceiling mesh and set "Shadows" from "on" to "two sided" in the "Mesh Renderer" component. It will cost no performances to do so, but you obtain what you need, to stop the lighting to go through models with no backfaces
This is the best and most concise video and possibly resource on how to achieve good lighting in Unity I've seen so far. Glad I saw someone posting this on reddit.
before watching this video i thought light baking is most difficult part in unity. but now it seems to be most easiest part of unity... thank you so much sir. it's really helpful
Currently trying to learn unity as a beginner as well as trying to play around with bonelabs VR modding. The lighting was so confusing and while I got lots to do still to make it look good this really helped getting away from that washed out cartoony lighting. thanks for this video ^^
Super useful tutorial. I learnt so much from this 28 mins video than i learnt from other unity lighting tutorials. Thank you SO SO MUCH. I have subscribed to your page.
What a difference. I have not paid enough atttention to some of these lighting settings. Having day and night cycle makes everything a bit more difficult thought.
14:43 me: yes! Finally we're going to address those weird black spots on the door and desk! Maybe he will go into this problem I keep having that the standard Lightmap UV's overlap constantly! Unity Workbench: yes guys.. this glass material here.. Me: falls over
i cant think of another 28 minutes of my life that improved what i do this much
This is by far the most useful video I've watched that teaches how to do lighting in Unity. I really appreciated it.
Nice tutorial! I want to mention that when you have a model with no backfaces like the ceiling, you can skip the part of creating an additional plane. You can just select the ceiling mesh and set "Shadows" from "on" to "two sided" in the "Mesh Renderer" component. It will cost no performances to do so, but you obtain what you need, to stop the lighting to go through models with no backfaces
Honestly, this video almost covers everything I struggled with recently in Unity, big ducking thanks! Cheers, gonna update my project.
One of the best tutorials on Unity I have ever seen. Bravo.
A fabulous intro to lighting in Unity. The results speak for themselves.
chess speaks for itself
This is the best and most concise video and possibly resource on how to achieve good lighting in Unity I've seen so far. Glad I saw someone posting this on reddit.
Perhaps the most valueable video on Unity Lighting I've seen so far!
Super helpful! The breakdown of each aspect to improve the lighting quality was well done
Man, you are a legend. Thanks for this en-lightening tutorial!
before watching this video i thought light baking is most difficult part in unity. but now it seems to be most easiest part of unity... thank you so much sir. it's really helpful
enjoyed every minute of this video, very useful info right there
Best lighting tutorial I watched thus far! Thanks!
Great walk-through of how to fix "wrong" lighting, step by step.
Thank you so much, it's 2022 but i currently use this version of Unity in my project and this tutorial is pure gold , sorry for my bad english btw.
That cleared up so many dark areas (pun not intended) i had about lighting. Great video, thank you a lot.
The best tutorial I've seen on Unity lighting
Excellent explanation of general lightning in Unity. I really appreciate your effort Sir, thank you.
Currently trying to learn unity as a beginner as well as trying to play around with bonelabs VR modding. The lighting was so confusing and while I got lots to do still to make it look good this really helped getting away from that washed out cartoony lighting. thanks for this video ^^
Easily the best lighting tutorial for Unity. Thank you
i loved how this guy showed everything click by click and kept explaining what he was doing
Great video! Very illuminating, no pun intended
Edit: Seriously though, do make more videos, I've learnt so much from this!
Excellent ! Thank you very much for this video
Wow. More of these videos, and everyone will be a lighting specialist. Thanks
excellent set of tips. Night and day difference in quality.
this is the very good video and your teaching style is outstanding thank you very much.
nice video, i'm watching full time, Finally, someone explained to me about full lighting like this, thank you very much
Best lighting tutorial Eisai kavliaris kai metras!
At the 19:35 , you earned a Subscriber. That parallax trick in the reflection was so neat!
Bro comeback in youtube and i watch every video, you great man. It's tutorial is very best on youtube! ❤Sorry i bad know english
Super useful tutorial. I learnt so much from this 28 mins video than i learnt from other unity lighting tutorials. Thank you SO SO MUCH. I have subscribed to your page.
Wow I learned so much from this. Thank you.
Nice practical video mate, great work
Brilliant work!
Very clear !!! Thank you so much !
a very detailed video for beginners, thanks for sharing this
Nice helpful tutorial..
Very useful tutorial, thanks!
This was extremely helpful
amazing content, please please do more!
nice tutorial, clear and good ! thanks a lot :)
This is what I call an professional tutorial.
Awesome video. Thanks a lot :)
wow! this was really helpful!
Perfect video 👌
thank you this was great
best tutorial about lighting
Damn that was amazing.
great video! really helped me a lot but are we not gonna talk about the light bleeding in the corner of the walls? o:
very useful! lovely!
nice vid, but the dark corner of the table was really bugging me lol
True
Generate lightmap UVs
And the bits of skybox that are still showing in the office glass at the end lol
Thank you.. brilliant video for me starting out learning about lighting in Unity..
Very good video. Still useful.
nice voice + nice content. subscribed.
What a difference. I have not paid enough atttention to some of these lighting settings. Having day and night cycle makes everything a bit more difficult thought.
really a nice video.
Thankzss.. Greaat Video !! Thanks Masbrooow!! :)
Can i use that ilumination for mobile AR?
amazing
Great
How much time did it take to "Generate Light" for this scene? it's taking me forever to a similar scene (a bit bigger)
You're asking him how fast his computer is. It's how fast your own computer is that matters.
@@slimeburger nope, my computer is good enough, the issue was fixed by clearing all light map data, maybe something was stuck
@@NairatAhmad how did you clear all lightmap data?
@@SamCo99 At the bottom of the lighting settings window, there's a "Clear baked data" option
EXCELLENT VIDEO, for final touches. But, wanna have a BEAR OF A COMPUTER, to get results quickly.
THANKS AGAIN
10/10
Now everything is clear about unity lighting hehehe
This is like some "holy lightning tutorial"
pretty much relevant in 2024
14:43 me: yes! Finally we're going to address those weird black spots on the door and desk! Maybe he will go into this problem I keep having that the standard Lightmap UV's overlap constantly!
Unity Workbench: yes guys.. this glass material here..
Me: falls over
is it still in gamma workflow by default ?
Even in Unity 2020, I think it starts in Gamma by default. But you can check Project Settings Lighting anyway.
Extremely helpful, almost looks like I rendered it in blender, but no!
.
fucking unity 3d lighting system its very bad ...