Exterior Lighting in HDRP | Unity 2021.2 (Updated Workflow)

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  • čas přidán 27. 08. 2024

Komentáře • 63

  • @Hawkinthedesert1234
    @Hawkinthedesert1234 Před rokem

    My friend, God bless you, I solved the Hdrp lighting that I couldn't do in a week, in about 1 hour thank you very much, may your life be long
    💙

  • @yuezhang5551
    @yuezhang5551 Před rokem

    Fix terrain material at 3:00 is really helpful, thank you!

  • @piropiro8105
    @piropiro8105 Před 2 lety +5

    I have never seen such cool video than this.Most op video ever seen hats off to you man you deserve more subscriber,so nice of you to share your talent ....Thank you :)

  • @Misaki_eku
    @Misaki_eku Před 2 lety +4

    unity 2021.2 has a new real-time GI system in Hdrp, which can calculate GI in real-time and without baking.

  • @giuseppemilana6220
    @giuseppemilana6220 Před 2 lety +1

    I think you are the only one that can help us to understand how the SRP structure is working, and I mean in order from the project setting Graphics, HDRPD default Settings, Quality, and quality sub menu', the override camera setting in the camera and the volume on the game object. After days, I'm getting in there to understand how they are connected and what is override what. I think it would be great if you can make this clear with your way to explain the concept. Thanks a lot for your time for this video and in any case!

  • @mrunknownduck
    @mrunknownduck Před 2 lety +1

    Sir your videos helped me a lot in my new AAA like game

  • @brandonjacksoon
    @brandonjacksoon Před 2 lety +4

    Amazing! Thank you)) Please more tutorial about landscapes, level design etc.
    Keep Rocking! Thank you!!!

    • @UGuruz
      @UGuruz  Před 2 lety

      Thank you! Will do!

  • @hackster9108
    @hackster9108 Před 2 lety +2

    Really waited for this thank you

  • @DanielSantallaa
    @DanielSantallaa Před 2 lety +3

    hey dude! what's the difference between reflection probes and a reflection proxy?

  • @SonuKumar-js5wv
    @SonuKumar-js5wv Před 2 lety +2

    Hey, what is your pc config and what will be the best for hdrp game dev ?? 🤔🤔

  • @criontechnologies8628
    @criontechnologies8628 Před 2 lety +1

    hi , you said we can add more reflection probes should we worry about something like those probes box should not colide or is there way to link the probes or something like that ? or is it just add multiple and bake it !

  • @aji1217
    @aji1217 Před 2 lety +1

    Top notch tutorial. Thank you! Subbed!

  • @johnfragos6581
    @johnfragos6581 Před 2 lety +2

    As always, nicely done!!

  • @dreamkillrop2037
    @dreamkillrop2037 Před 2 lety +1

    Sir how to add different types of footsteps sounds in unity. Please Make one video in this topic.
    Thanks🙏

  • @muzboz
    @muzboz Před rokem

    Very nice, thanks! Clear, quick and effective. :)

  • @chiragprajapati4759
    @chiragprajapati4759 Před 2 lety +2

    hi sir can you make a video for Mixed lighting using URP for the interior with some moving objects?

  • @paulpopSignatur
    @paulpopSignatur Před 2 lety +1

    Great job thank you 😊

  • @anwarali-wu5bi
    @anwarali-wu5bi Před rokem

    Thank You so much i like your work flow so easy

  • @hweeli6228
    @hweeli6228 Před 10 měsíci

    I am wondering how about the performance opitmization on this scene light rendering .

  • @Diamond-yn4nu
    @Diamond-yn4nu Před rokem

    Hello good tutorial, please is the hdri free for commercial use? Thanks

  • @rajeshkumarpandey3464
    @rajeshkumarpandey3464 Před 2 lety +1

    Please make a VEDIO about how to make running gun

  • @Diamond-yn4nu
    @Diamond-yn4nu Před rokem

    Would you make a tutorial about occlusion culling? Thanks

  • @pencil3202
    @pencil3202 Před rokem +1

    Can't find the Bootcamp HDRP pack in unity store anymore, so sad:(. Is there anyone has the pack here can share the files pls ?

  • @thekite3h
    @thekite3h Před rokem

    Unity 2021 supports raytracing fallback to reflection probe feature. This feature is very important. Most real-time GI systems today are multiscale.
    Here, it means that what corresponds to the big scale is the reflection probe. In Unreal 5's Lumen, the Lumen Card plays this role. So updating the reflection probe asynchronously is a very important part of HDRP.

  • @Kinsal
    @Kinsal Před 2 lety

    Thank you! More hdrp pls :3

  • @handsomelessking
    @handsomelessking Před 2 lety

    Oh, you can just create a 3D scene and in that just upgrade to hdrp? I didn't know that, thanks

  • @rafaelskiarteportfolio1098

    You are reaaly good! Thank you

  • @saitokun8834
    @saitokun8834 Před 2 lety +1

    Llevo mucho sin usar unity que hago

  • @therealphilball
    @therealphilball Před 2 lety

    Cool tutorial thanks

    • @UGuruz
      @UGuruz  Před 2 lety

      Glad you liked it

  • @piropiro8105
    @piropiro8105 Před 2 lety +2

    Bro can we get a video series about making a fps mobile game and exporting at last also?It will be so nice if you did this

  • @deathgame6175
    @deathgame6175 Před 2 lety +1

    Pls start 3d modelling course

  • @vetirs
    @vetirs Před 2 lety

    Can you please make the same thing but for URP???

  • @benoee5581
    @benoee5581 Před 2 lety

    hi, could you teach how to make a map of 4 different biomes? look for related videos of how to make a map that has different biomes, there is nothing. It would be ideal for you to teach something like this.

  • @alphabetaarpit3515
    @alphabetaarpit3515 Před 2 lety

    Thanks bro

  • @strangegamesstudios4271

    Thanks for the info. You mentioned a site to download HDRI sky textures but I don't see it listed above. Could you share that link?

    • @UGuruz
      @UGuruz  Před 2 lety +1

      In the description

  • @mrgonuts
    @mrgonuts Před 2 lety

    at 4:05 you have hdrp global settings i don't have them?

  • @CreaturePC
    @CreaturePC Před 2 lety

    how did u get realtime hdrp ? please explain C:

  • @user-yy7ju6uz7y
    @user-yy7ju6uz7y Před 2 lety

    oh oh oh vai what is it . :)

  • @mgtopics108
    @mgtopics108 Před 2 lety

    Bro tell us about how to optimise URP post processing for mobile devices and how how to get realistic graphics with post processing with you URP means tell us the parameters to get a realistic graphics

  • @prince_gmng
    @prince_gmng Před 2 lety +1

    bro does unity run in 4gb device (cpu)

    • @UGuruz
      @UGuruz  Před 2 lety +1

      Check Unity's website for system requirement.

  • @Heramb.a.h
    @Heramb.a.h Před 2 lety

    I just want to some thing 1st I made a new city in blender but I want import the city in my unity project so I should for it ?

  • @madderthanmax
    @madderthanmax Před rokem +2

    Still looks pretty bad in the end.

  • @abcdeeeeff
    @abcdeeeeff Před 2 lety

    Did you did some course or you learnt it from youtube?

  • @django999ff6
    @django999ff6 Před 2 lety

    👏👏👏

  • @Alien.Of.Mars.
    @Alien.Of.Mars. Před 2 lety

    Bro .... Why you don't show us how to create night scene with urp

  • @haranharshan1283
    @haranharshan1283 Před 2 lety +1

    Hai

  • @spreadislam6719
    @spreadislam6719 Před 2 lety

    Bro can you please make a video that how to run a game in unity

  • @eyad_623
    @eyad_623 Před 2 lety

    13:58 how did you do this ?

    • @UGuruz
      @UGuruz  Před 2 lety

      I used this :
      assetstore.unity.com/packages/tools/input-management/first-person-all-in-one-135316

  • @thebait9800
    @thebait9800 Před 2 lety

    😁🍕

  • @SVTECHANDGAMING
    @SVTECHANDGAMING Před 2 lety +1

    First

  • @vanshmanhas9519
    @vanshmanhas9519 Před 2 lety

    u

  • @DevanshuGupta_in
    @DevanshuGupta_in Před 2 lety

    I am a 13 years old game develouper