I have never seen such cool video than this.Most op video ever seen hats off to you man you deserve more subscriber,so nice of you to share your talent ....Thank you :)
I think you are the only one that can help us to understand how the SRP structure is working, and I mean in order from the project setting Graphics, HDRPD default Settings, Quality, and quality sub menu', the override camera setting in the camera and the volume on the game object. After days, I'm getting in there to understand how they are connected and what is override what. I think it would be great if you can make this clear with your way to explain the concept. Thanks a lot for your time for this video and in any case!
hi , you said we can add more reflection probes should we worry about something like those probes box should not colide or is there way to link the probes or something like that ? or is it just add multiple and bake it !
Unity 2021 supports raytracing fallback to reflection probe feature. This feature is very important. Most real-time GI systems today are multiscale. Here, it means that what corresponds to the big scale is the reflection probe. In Unreal 5's Lumen, the Lumen Card plays this role. So updating the reflection probe asynchronously is a very important part of HDRP.
hi, could you teach how to make a map of 4 different biomes? look for related videos of how to make a map that has different biomes, there is nothing. It would be ideal for you to teach something like this.
Bro tell us about how to optimise URP post processing for mobile devices and how how to get realistic graphics with post processing with you URP means tell us the parameters to get a realistic graphics
My friend, God bless you, I solved the Hdrp lighting that I couldn't do in a week, in about 1 hour thank you very much, may your life be long
💙
Fix terrain material at 3:00 is really helpful, thank you!
I have never seen such cool video than this.Most op video ever seen hats off to you man you deserve more subscriber,so nice of you to share your talent ....Thank you :)
Check lmh poly
unity 2021.2 has a new real-time GI system in Hdrp, which can calculate GI in real-time and without baking.
I think you are the only one that can help us to understand how the SRP structure is working, and I mean in order from the project setting Graphics, HDRPD default Settings, Quality, and quality sub menu', the override camera setting in the camera and the volume on the game object. After days, I'm getting in there to understand how they are connected and what is override what. I think it would be great if you can make this clear with your way to explain the concept. Thanks a lot for your time for this video and in any case!
Sir your videos helped me a lot in my new AAA like game
Amazing! Thank you)) Please more tutorial about landscapes, level design etc.
Keep Rocking! Thank you!!!
Thank you! Will do!
Really waited for this thank you
hey dude! what's the difference between reflection probes and a reflection proxy?
Hey, what is your pc config and what will be the best for hdrp game dev ?? 🤔🤔
hi , you said we can add more reflection probes should we worry about something like those probes box should not colide or is there way to link the probes or something like that ? or is it just add multiple and bake it !
Top notch tutorial. Thank you! Subbed!
As always, nicely done!!
Thanks again!
Sir how to add different types of footsteps sounds in unity. Please Make one video in this topic.
Thanks🙏
Very nice, thanks! Clear, quick and effective. :)
hi sir can you make a video for Mixed lighting using URP for the interior with some moving objects?
Great job thank you 😊
Thank You so much i like your work flow so easy
I am wondering how about the performance opitmization on this scene light rendering .
Hello good tutorial, please is the hdri free for commercial use? Thanks
Please make a VEDIO about how to make running gun
Would you make a tutorial about occlusion culling? Thanks
Can't find the Bootcamp HDRP pack in unity store anymore, so sad:(. Is there anyone has the pack here can share the files pls ?
Unity 2021 supports raytracing fallback to reflection probe feature. This feature is very important. Most real-time GI systems today are multiscale.
Here, it means that what corresponds to the big scale is the reflection probe. In Unreal 5's Lumen, the Lumen Card plays this role. So updating the reflection probe asynchronously is a very important part of HDRP.
Thank you! More hdrp pls :3
Sure thing!
Oh, you can just create a 3D scene and in that just upgrade to hdrp? I didn't know that, thanks
You are reaaly good! Thank you
Happy to help!
Llevo mucho sin usar unity que hago
Cool tutorial thanks
Glad you liked it
Bro can we get a video series about making a fps mobile game and exporting at last also?It will be so nice if you did this
Pls start 3d modelling course
Can you please make the same thing but for URP???
hi, could you teach how to make a map of 4 different biomes? look for related videos of how to make a map that has different biomes, there is nothing. It would be ideal for you to teach something like this.
Thanks bro
Welcome
Thanks for the info. You mentioned a site to download HDRI sky textures but I don't see it listed above. Could you share that link?
In the description
at 4:05 you have hdrp global settings i don't have them?
how did u get realtime hdrp ? please explain C:
oh oh oh vai what is it . :)
Bro tell us about how to optimise URP post processing for mobile devices and how how to get realistic graphics with post processing with you URP means tell us the parameters to get a realistic graphics
bro does unity run in 4gb device (cpu)
Check Unity's website for system requirement.
I just want to some thing 1st I made a new city in blender but I want import the city in my unity project so I should for it ?
Still looks pretty bad in the end.
Did you did some course or you learnt it from youtube?
👏👏👏
Bro .... Why you don't show us how to create night scene with urp
Hai
Bro can you please make a video that how to run a game in unity
13:58 how did you do this ?
I used this :
assetstore.unity.com/packages/tools/input-management/first-person-all-in-one-135316
😁🍕
First
3rd , I am 2nd
u
I am a 13 years old game develouper