Intro to HD Render Pipeline(HDRP) in Unity 2019.3 (Updated Workflow)

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  • čas přidán 16. 07. 2024

Komentáře • 221

  • @GoodNewsJim
    @GoodNewsJim Před 3 lety +7

    I love the,"Voila! Nothing happened!" That's what is called classy, high grade humor.

  • @AlexTuduran
    @AlexTuduran Před 4 lety +16

    Great tutorial. This is the video I was asking for, thanks. Keep it up, you're doing a great work raising awareness about HDRP and bridging the gap between SRP world and older rendering pipelines and workflows.

    • @UGuruz
      @UGuruz  Před 4 lety +2

      Thank you so much.

    • @sdumo59
      @sdumo59 Před 3 lety

      Can you help I was working on my level design as soon as I added HDRP everything turned what theres nothing showing on my scene

  • @autorotate1803
    @autorotate1803 Před 4 lety +21

    BEST HDRP video on the internet!, Thank you so, so much for doing this!

  • @David-Codes
    @David-Codes Před 4 lety

    Wow what a coincidence, I was looking for an updated workflow on this new update and you just posted a new video, thank you!

    • @UGuruz
      @UGuruz  Před 4 lety

      That's great. I made it on time. 🙂

  • @davestr2046
    @davestr2046 Před 4 lety +1

    Keep these videos coming dude. Quality stuff. You are the new man. Thank you.

  • @dunderguy
    @dunderguy Před 2 lety

    Thank you so much I was freaking out when this happened I watched at least 5 tutorials on how to get rid of the pink textures and this is the only one that worked

  • @Phyffees
    @Phyffees Před 4 lety

    Thank you so much for all your videos and clear explanations UnityGuruz. Also your voice makes me feel relaxed and makes it easy for me to learn all of Unity's graphical Portions. Subscribed, and thank you again!

    • @UGuruz
      @UGuruz  Před 4 lety

      You're most welcome!

  • @caxopog
    @caxopog Před 4 lety +1

    Great tutorials, thanks!
    And scene is already looking good : )

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Thank you so much.

  • @atk0l847
    @atk0l847 Před rokem

    Thank you man thank you, finally a GOOD video.

  • @mihaiwilson
    @mihaiwilson Před 4 lety

    Excellent, thank you! Looking forward to more!

  • @WINSEVEN
    @WINSEVEN Před 3 lety

    Amazing feature!

  • @EmanX140
    @EmanX140 Před 4 lety +1

    Thank you! That exactly what I working on right now.

  • @BestAnimations
    @BestAnimations Před 4 lety +1

    Your tutorials are some of the best I've ever seen. Very relevant for people like me working in the current versions.
    The problem I have is when I find something like in effect on the asset store after my project is set up it messes up my project when iimport it and seems to revert everything back to old settings. It is very frustrating.

  • @Nazubal
    @Nazubal Před 4 lety +1

    Very useful video, thanks for creating this!

    • @UGuruz
      @UGuruz  Před 4 lety

      Glad it was helpful!

  • @andywatts
    @andywatts Před 4 lety +1

    Looking forward to your physically based sky video. :)

  • @hhcdghjjgsdrt235
    @hhcdghjjgsdrt235 Před 2 lety

    This channel is underrated

  • @bzmind_
    @bzmind_ Před 4 lety

    You're tutorials are great.

  • @kunupat
    @kunupat Před 3 lety

    Awesome.. fixed my asset import issue as well as hdri sky. 👍

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO Před 2 lety

    Thank you sir, liked and subbed :)

  • @VoidloniXaarii
    @VoidloniXaarii Před 4 lety +1

    Thank you very much again

  • @vinodkumarakula6807
    @vinodkumarakula6807 Před 4 lety

    Wow. This is the exact asset i am using in my game right now for environment. Its like Deja Vu you have chosen same asset for making this video :) Anyway nice video.

    • @UGuruz
      @UGuruz  Před 4 lety

      Thanks. It's a really great asset.

  • @sandipanchakraborty6720

    Very informative and easy to understand.... Thank you....

  • @safajemai7073
    @safajemai7073 Před 4 lety

    thank you so much!! this is so helpful :)

    • @UGuruz
      @UGuruz  Před 4 lety

      You're so welcome!

  • @katana2665
    @katana2665 Před 2 lety

    Excellent explanation.

    • @UGuruz
      @UGuruz  Před 2 lety

      Glad you liked it

  • @jk0194
    @jk0194 Před 3 lety

    Thanks dude, helped me a lot.

  • @RazixStyle
    @RazixStyle Před 4 lety

    Amazingly well explain!

    • @UGuruz
      @UGuruz  Před 4 lety

      Thanks you so much.

  • @xingorro8605
    @xingorro8605 Před 3 lety

    This tutorial is awsome. I wish i watch it sooner, like 2 weeks ago.

    • @UGuruz
      @UGuruz  Před 3 lety

      Glad it was helpful!

  • @phosphorus2740
    @phosphorus2740 Před 4 lety +1

    Thank you for this very informative video Mr.Pajeet :)

    • @UGuruz
      @UGuruz  Před 4 lety

      Thanks for liking

  • @nashiruddin3543
    @nashiruddin3543 Před 4 lety +61

    1:07 it never take few seconds bro

    • @UGuruz
      @UGuruz  Před 4 lety +3

      Really..😯

    • @ezramatan5233
      @ezramatan5233 Před 4 lety

      @Gaming Punches Education it takes me like a couple of minutes and I'm on a mac.

    • @joshfike6464
      @joshfike6464 Před 4 lety

      Gaming Punches Education mine took 5 mins and I’m using a gtx 960...

    • @TheKittenGamer
      @TheKittenGamer Před 4 lety

      @Gaming Punches Education Not happy, it's Linux not Lunix lmao XD

    • @AboFroos
      @AboFroos Před 4 lety

      😂😂😂

  • @MEGA_TREE
    @MEGA_TREE Před 3 lety

    Very good tutorial

  • @Mikelica69
    @Mikelica69 Před 3 lety +1

    THANK YOU

  • @sonusingh-dj1ke
    @sonusingh-dj1ke Před rokem

    Very nice video g
    Love you ❤

  • @ssj3mohan
    @ssj3mohan Před 4 lety +1

    Thank You so much

  • @fateshow5303
    @fateshow5303 Před 2 lety

    amazing thank u

  • @Anders2057
    @Anders2057 Před 3 lety

    thank fiend 👽👽👽

  • @jfcomposition
    @jfcomposition Před 4 lety +1

    UNITY GURUZ IS AWESOME ✌🏻✌🏻✌🏻

  • @TheDeangelX
    @TheDeangelX Před 3 lety

    you are amazing bro

    • @UGuruz
      @UGuruz  Před 3 lety

      Thank you so much 😀

  • @solarstoned
    @solarstoned Před 4 lety

    very helpful thank you 🍀

    • @UGuruz
      @UGuruz  Před 4 lety

      You’re welcome 😊

  • @user-qc1kt8bp5h
    @user-qc1kt8bp5h Před 3 lety

    Спасибо! Хорошо объяснил.

  • @ShakeebSquare
    @ShakeebSquare Před 2 lety

    Walah Thanks 👍

  • @diamondify2676
    @diamondify2676 Před 3 lety +16

    Is it weird that I laugh when he says "voila, nothing happened!"

    • @jonesy_b
      @jonesy_b Před 3 lety

      where

    • @mkwraith8625
      @mkwraith8625 Před 3 lety

      You're blind then lol

    • @GoodNewsJim
      @GoodNewsJim Před 3 lety

      Nope, I actually just said that is high grade humor in my comment.

    • @GoodNewsJim
      @GoodNewsJim Před 3 lety

      @@jonesy_b Jonsey, try 3:50 to 4:02

    • @jonesy_b
      @jonesy_b Před 3 lety

      @@GoodNewsJim ah ye a I heard it lmao love the Indian accent

  • @GoodNewsJim
    @GoodNewsJim Před 3 lety

    This video is very valuable: Thing about software development, coding is different than learning techs which are the mind of another engineer. Coders aren't automatically a mind reader.
    Imagine you bought a new car. Yes, you can read time. You know the clock is off by an hour, but how do you set the clock? Radio presets? Air conditioner? Brake and gear shift combos? You don't know until someone tells you.
    Thanks UGuruz for telling me. Watch for Starfighter General MMO on steam. :)

  • @m.shanmugasundaramanimatio2566

    thank you

  • @Anwaar89
    @Anwaar89 Před 3 lety

    Thank YoU sir

  • @kiran9533
    @kiran9533 Před 2 lety

    Thanks !

  • @Meteotrance
    @Meteotrance Před 4 lety

    thank you so much, im a bit lost, it's very different than the standard shader i use with Substance designer and Painter, it's very complicated to convert for the HDRP, there is some issue with for example opacity map and alpha map especialy on fabric texture, it's work fine with the standard version but with the HDRP everything became complex, but i must admit the lighting render are much better. i just need to re learn new stuff...

  • @nikitachandra2102
    @nikitachandra2102 Před 3 lety

    Nice video

  • @slavsh
    @slavsh Před 4 lety

    I suspect that DefaultSceneRoot doesn't save changes not because it is default, but because you need to overrides changes as you always do when you modify a prefab. DefaultSceneRoot is a standard prefab.
    Other than that it is the most helpful tutorial on new HDRP pipeline I have found so far.

    • @UGuruz
      @UGuruz  Před 3 lety

      You are right. I think was a bug or something because new versions you can make changes and save it. But at that time it really didn't work.

  • @Josephjohn385
    @Josephjohn385 Před 3 lety

    Man you are doing great, please upload a tutorial regarding the use of Daz to Unity bridge , because i am facing an issue and running short of time ( i import the Daz model to Unity using " Daz to Unity bridge" but the character becomes blurred

  • @mkff1730
    @mkff1730 Před 3 lety

    Best video😘😘😘😘🤗🤗🤗😯😯😯😯🤔🤔🤔

  • @squaredmania
    @squaredmania Před 3 lety

    Awesome...but can you make a tutorial on cinematic camera movements too...then it will be really amazing

  • @yuriaugusto1084
    @yuriaugusto1084 Před 3 lety

    "It's gonna take a few seconds to open unity"
    My pc burning for five minutes to load - Are you sure about that?
    Amazing tutorial keep the good work :).

  • @mikviz007
    @mikviz007 Před 4 lety

    Subscribed ! Bro i am learning unity just a small question i want to make a scene where there is a plane as light source with emission turned on and floor and few objects. Objective is to get GI , reflection (including planer or screen space reflection) all together can u make a quick tutorial helping with that ? It would be great help.Thanks !

  • @unrealdevop
    @unrealdevop Před 3 lety

    I have been experimenting with Unity's HDRP and for the life of me I can't figure out what's going on, everything off in the distance and the tops of mountains are all over-exposed and are almost solid white. I had a problem with the terrain looking like glass as well, in 3D Modeling programs you can just turn the refletiveness of the material down to fix this but with terrain layers I don't see a way to do it....Could anyone perhaps send me to a video that might explain this, I can't seem to find any.
    I went through your tutorial and it seemed to look better but my Terrain materials still look like glass and things far away as well as the tops of the mountains are white.

  • @alterna19
    @alterna19 Před 3 lety

    thanks so much! very helpful! There's no parameters under my HDRP Default Settings tab what so ever, it's just blank for some reason >

  • @skumbagjones6429
    @skumbagjones6429 Před 4 lety

    Man! Thank you so much for your tutorials. ❤ A quick noob question. Is there a difference to using exposure or just sinking the light intensity from 10000 to like 25? Thanx again Unity Guruz!

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Yes, Huge difference. A few post effect like dof, bloom, color correction will not work properly.

    • @skumbagjones6429
      @skumbagjones6429 Před 4 lety

      Thank you for the fast answer. 🙏

  • @jesuslover8541
    @jesuslover8541 Před 2 lety

    I would like to know how i can cover a partical system to this

  • @II-er7gj
    @II-er7gj Před 4 lety

    @
    Unity Guruz - Can you do Ray Tracing tutorial for Unity as next video? Ray Tracing + HDRP pipeline? Buy the way - you are doing awesome work and very good explanation!!! you are good teacher!!!

    • @UGuruz
      @UGuruz  Před 4 lety

      I want to but unfortunately I don't have any RTX Graphics card. They are very expensive.😅

  • @user-kg9ut8sz4p
    @user-kg9ut8sz4p Před 2 lety

    I wanna ask a question, is HDRP better for highly graphics mobile games or I should use URP?

  • @iconicfluid1387
    @iconicfluid1387 Před 3 lety

    How do I fix the textures? Some of them worked by turning the metallic up but some just keep the same and don’t do anything.

  • @cr4723
    @cr4723 Před 2 lety

    Do you have cuts in the video? By 6:40 I cant see, where you clicking.

  • @BCMSi
    @BCMSi Před 4 lety

    Is that HDRP asset something you'd create for each individual scene? Or just one for the project to keep a base of visual consistency, with style/grading being added to each scene lower down the ladder

    • @UGuruz
      @UGuruz  Před 4 lety +1

      One for the whole project.

  • @ajinjoseph1
    @ajinjoseph1 Před 4 lety

    woala!

  • @pintuplepin
    @pintuplepin Před 4 lety

    It is a great tutorial. Can you make a tutorial on how to create and set tree or foliage in HDRP render pipeline....

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Yes, may be in future. I think it's good topic.

  • @freepik19nineteen2
    @freepik19nineteen2 Před 2 lety

    Can you Make a Full Course About HDRP

  • @Amar-lv1yw
    @Amar-lv1yw Před 4 lety

    But what if some assets need an other shader? I have an grass asset and it cant use the standard shader

  • @GlitcgyGamer
    @GlitcgyGamer Před 3 lety +1

    12:42 In my unity there is no any option called Volume.... Or global volume..... Plz help me!!

  • @DestroierGames
    @DestroierGames Před 2 lety

    I have a problem, you see, instead of having a map with all mesh I have most of it done with unity terrain but when adding with hdrp I don't see anything, how do I adapt it with hdrp?

  • @orangeflipgram6549
    @orangeflipgram6549 Před 4 lety

    in hdrp the light like keeps flickering and I don't know why?

  • @random_precision_software

    Wow so much to remember

  • @rrrnaadhey1245
    @rrrnaadhey1245 Před rokem

    Hii brother can you share to us how you get started with unity and learn the concepts of it... Did you learn through videos or through unity documentation ebooks... I want to become a game developer and i am so interested in game development from childhood. I am so patient and passionate to learn about the game engine from starting to the end.. So brother can you share me how to achieve like you ... Can you share us how you learnt about the engine... Love from india ❤❤

  • @krunalsolanki9231
    @krunalsolanki9231 Před 4 lety

    I have a Light Baked Scene in 3DS max(Render to texture) and i imported it into unity. HDRP doesn't working on it. Please Help me.

  • @keenefx321
    @keenefx321 Před rokem

    So there is no VR support for HDRP?

  • @vaibhavjaiswal799
    @vaibhavjaiswal799 Před 2 lety

    Can you please show how to convert FLOODED GROUND into HDRP

  • @himanshuagarwal2180
    @himanshuagarwal2180 Před rokem

    Hey.. i am trying this in 2023.. and the assets look pink when i add them into the scene. What is going wrong? Pls Help :(

  • @patrickcritique1655
    @patrickcritique1655 Před 4 lety

    Hello, when i put a new light, i need to put its intensity very very hight to see a difference, do you know the problem? thanks

    • @UGuruz
      @UGuruz  Před 4 lety

      You can control it by exposure control parameter in post effects.

  • @mshah1092
    @mshah1092 Před 4 lety

    Can you help me who to get some render output like Jpeg or Video from Unity !! so I can show my work to others!!!

  • @zobaerhossen2670
    @zobaerhossen2670 Před 3 lety

    Hi Bro please Create a tutorial About SVG

  • @michoopalma3090
    @michoopalma3090 Před 2 lety

    2:55 - I don't have "rendering" option.

  • @preetchauhan6764
    @preetchauhan6764 Před 4 lety

    Hey, Nice tutorial. I am new to unity I want to know that how can i use roughness and AO maps with hdrp? Is there a way to use those maps with a mask map. Because I have a maya scene with all the texture maps expect mask map, And it will take a lottt of time creating mask map for every object. Please Help!!!

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Unfortunately you can't unless you make you own lit shader using shader graph.

  • @noahprincivil103
    @noahprincivil103 Před 3 lety

    Is there a way to remove the default post processing In the hdrp template?

    • @UGuruz
      @UGuruz  Před 3 lety

      Go to Edit>Project Settings> Default Settings and turn them off.

  • @charlesferry9465
    @charlesferry9465 Před 4 lety

    Hey i have problem even i upgrade material it doesn't change still in pink

    • @UGuruz
      @UGuruz  Před 4 lety +1

      In that case you have to convent them manually.

  • @Futureblur
    @Futureblur Před 4 lety +2

    Hey,
    Great tutorial! But I have a problem that my gun gets stuck in the wall. In the universal render pipeline and in the standart pipeline there is a way to fix this, but it's hard for me to fix this problem in HDRP. There are also no videos that show how to fix this issue. I heard something about custom render passes but there are no videos about that. Please help me this is very important. ❤️

    • @Futureblur
      @Futureblur Před 4 lety +1

      Has anyone an idea?

    • @UGuruz
      @UGuruz  Před 4 lety

      Well that's a different topic. I think you will need a different camera to render gun and one camera for background object. Then you set you gun camera priority to higher. I don't exactly remember but in this video can find your answer. czcams.com/video/Z3f0CYArn34/video.html

    • @Futureblur
      @Futureblur Před 4 lety

      @@UGuruz Cameras with different depth values don't work in URP or hdrp anymore. This is my problem.

    • @UGuruz
      @UGuruz  Před 4 lety

      @@Futureblur I think there should be a solution for that. But sorry I am not an expert in that.

    • @Futureblur
      @Futureblur Před 4 lety +2

      @@UGuruz Oh I just realized that camera stacking works. Thanks!

  • @hakunamattatah4723
    @hakunamattatah4723 Před 3 lety +1

    after istalling HDRP in a standard 3D project, my camera turns to black and my objects in the editor as well as the game view disappeared but they are still present in my hierarchy and can be edited using the inspector.

    • @pathor7265
      @pathor7265 Před 3 lety

      same here all hardwork went into vain😥😥

    • @legion55able
      @legion55able Před 3 lety

      I suspect you have problems with the exposure, czcams.com/video/uyuifjtAfDY/video.html

  • @Rikitikisiki
    @Rikitikisiki Před 4 lety

    Would you recommend using HDRP for night scenes at all? Can you even use a texture for the sky in HDRP, a starry sky for example?

    • @UGuruz
      @UGuruz  Před 4 lety

      Of course why not..HDRP is not limited by day light. You can definitely use a night sky HDRI.

    • @Rikitikisiki
      @Rikitikisiki Před 4 lety

      @@UGuruz Thank you responding! And thank you for the video. I do understand that HDRI night sky would be fine, although I was thinking about a non-HDRI texture, just like you can do in normal cube skymat. But I guess that's out of the question in this case.

    • @UGuruz
      @UGuruz  Před 4 lety

      @@Rikitikisiki It may work but for light baking purpose I would suggest to use HDRI.

  • @DenisRautu
    @DenisRautu Před 3 lety

    Is this a good idea to use for mobile game?

    • @UGuruz
      @UGuruz  Před 3 lety

      No, you can't use it for mobile.

  • @David-Codes
    @David-Codes Před 4 lety +1

    Im sorry Im having a problem, when you disabled your directional light and sky and fog volume, your scene still had a bit of light. When I did that, my entire scene was dark (pure black). Then I followed you with enabling the directional light and setting Lux to 10000 and everything is EXTREMELY BRIGHT (very very white). Did you change some settings in your project that you didnt record? Because I did everything exactly as you did but Im getting way different results

    • @David-Codes
      @David-Codes Před 4 lety

      Please help? Anyone?

    • @UGuruz
      @UGuruz  Před 4 lety

      With sun light 10000 you will also need to setup a Sky and fog volume with correct sky exposure. You can see at 09:48 my scene was also very bright before I changed the sky exposure.

    • @David-Codes
      @David-Codes Před 4 lety

      @@UGuruz Yes I did that, it got even more white. In your video when you set it to 10k lux, your sky/fog volume was not on. But I already found the problem. In your video since the beginning in HDRP Settings the post processing settings were all on. For some reason in my case there were only 3 of them on instead of 8. Thats why we were having different results and Im afraid lots of other viewers might experience the same thing

  • @ctfan
    @ctfan Před 3 lety

    if my upgrading project materials gets stuck at the fist mat,is that normal?

    • @UGuruz
      @UGuruz  Před 3 lety

      No..I should take a while.

  • @MyChannel-nv4hn
    @MyChannel-nv4hn Před 3 lety

    Do you know the solution
    EPERM: operation not permitted, copyfile
    path\CookieSampling.hlsl to anotherpath\CookieSampling.hlsl
    I keep getting this error. I've tried changing unity version, open as admin, restart unityhub, restart pc, and so on. Do you know something about this? Thank you

    • @UGuruz
      @UGuruz  Před 3 lety

      Try deleting all the content inside the Libray folder in Unity Project. For me sometimes it works!

  • @moesalzawbari3094
    @moesalzawbari3094 Před 4 lety

    For some reason i get this error "Occlusion culling data is out of date. Please rebake" when I download the 3D package, any idea why ?

    • @davidbernard907
      @davidbernard907 Před 4 lety

      Have you got any "AI" in your game? If so just go to Window-AI-Navigation-Bake and bake the terrain

  • @esag4029
    @esag4029 Před 4 lety

    why u skip in 5:09? I stuck in there

  • @ridlr9299
    @ridlr9299 Před 4 lety

    For some reason it won't allow me to disable the default HDRP settings in the project settings. Everything is grayed out. Any idea how to fix this?

    • @LuisA-qm8om
      @LuisA-qm8om Před 4 lety

      Well, i disabled mask maps in all material settings, that worked for me

  • @TimTinhTran
    @TimTinhTran Před 4 lety

    shit is mad confusing lol. Thanks!

  • @mkisumon386
    @mkisumon386 Před 4 lety

    next video please.

  • @skumbagjones6429
    @skumbagjones6429 Před 4 lety

    Hey Unity Guruz! I have a question, why can't I see my lights when I use like a point light or area light? Even after baking they don't light? Thank you.

    • @UGuruz
      @UGuruz  Před 4 lety

      1.First check the intensity of lights.In HDRP you need higher light intensity then built in rendeer.
      2. Check the exposure settings. Try disable it to see your lights.
      3. Make a new scene and then import all the lights and try baking the lights again.

    • @skumbagjones6429
      @skumbagjones6429 Před 4 lety +1

      @@UGuruz man you are the BEST! Thank you so so much for the quick response.

  • @kqpz-8269
    @kqpz-8269 Před 4 lety +1

    How can i change sky to night?

    • @UGuruz
      @UGuruz  Před 4 lety

      I will make a separate video about Physically Based Sky. For now you can use a Night HDR in HDRI Sky mode.

  • @DavidJames535
    @DavidJames535 Před rokem

    I don't have render pipline

  • @letenebrae3164
    @letenebrae3164 Před 4 lety

    In 9:51 if I set the Lux to 10000 in Directional Light and 10 of Exposure in HDRS Sky, my scene get completely white and I get unable to see a thing.

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Use Auto Exposure in post processing.

    • @letenebrae3164
      @letenebrae3164 Před 4 lety

      @@UGuruz This helped. Thanks!

  • @lovishkapoor7911
    @lovishkapoor7911 Před 4 lety +1

    Hey , I want to make a Bike configurator in unity , but i am beginner in unity please help me out
    thank you

    • @UGuruz
      @UGuruz  Před 4 lety +1

      First learn some coding basics in Unity. There are a lot of tutorial about that on you tube.

  • @AlexOrzaez
    @AlexOrzaez Před 4 lety

    When i put my directional light over 3 lux, everything get super exposed so i cannot make a proper lightning... what can be?

    • @UGuruz
      @UGuruz  Před 4 lety

      You may not be using a Exposure Parameter in Post Processing.

    • @AlexOrzaez
      @AlexOrzaez Před 4 lety

      @@UGuruz I think that was the problem.. another question, should I bake lights before or after putting materials on the scene? It takes me one hour to bake lights and sometimes i dont get the results I want... Thank you so much for your time!!

    • @UGuruz
      @UGuruz  Před 4 lety +1

      @@AlexOrzaez After putting the materials because this will give you the correct bounce light. Its best practice to use lower light map resolution when testing the light and only increase when you bake the final lightmap.