Oh my god, not only is this amazing. The amount of detail being absolutely perfect, but you even flipped between two different versions. Amaaazing!! Thank you so much!!
Amazing walk through of the new baker properties. Thank you so much for the video, it helped me figure out a ton about why my stuff was looking not so great in Unity.
I knew all of this before I started to watch the video. But I just kept on watching, because you explain it in such a nice and easy way. Was a nice refresher.
Amazing video! Even though I'm using Bakery to handle lightmapping in Unity, this video helped me understand lightmap settings much better, which allowed me to improve my lightmaps significantly as well as reduce their file size (super important for mobile games). Thank you!
Bc i think the explanation between all the different light modes are a bit confusing, here is a short explanation about the differences. But overall, it's a very good tutorial ! - Realtime : no lightmap, the direct shadows and the bounces are calculated in ... realtime. Consumes alot of GPU - Mixed : mix between baked and realtime : calculate the lights and bounces in the lightmap, but not the direct shadows which stay in realtime. - Baked : as in the tutorial. All the light data are in the lightmap, no more light needed.
Perfect! Thx u so much. I need to update my Unity 5 big project 500kmx500km and this video was helpful. I'm lost, slower HDRP 2020 or stay with Unity default in 2019 LTS with lots of assets store assets...
Good tutorial! Unfortunatly I'm missing interaction between static and dynamic objects. Maybe you can add something like this to your To-Do list ;)? What I mean is: how will a dynamic object interact with a static, light-mapped object. For example: the soldier in your video running through the shadow of the house.
What a great video!!!!! My scene was already at 919 setPass calls and got it down to 213 with Baked indirect lighting!!! And using my gpu to bake them was a way better choice. My poor ryzen 5 took 4 hours last night 😥
Any chance you can provide a tutorial for baking and using lightmaps for big scenes interior/exterior? How can i use different lighting setups and environment lighting in the same scene? More advanced stuff and real lifr scenarios pls. The basics are fine but its rarely the time that i bake a single house on a single plane with a single direcrional light source you know what i mean? Great turorial tho, thanks!
Hi, I did the same steps, but I keep getting the following error when I start baking. Please advice. [PathTracer] Failed to add geometry for mesh 'Cube'; mesh is missing required attribute(s). Please make sure the mesh contains at least positions, normals and texcoord0
definitely the best lightmapping tutorial i've ever seen
Wow, thanks!
It is the only best lightmapping tutorial i have ever seen!
Oh my god, not only is this amazing. The amount of detail being absolutely perfect, but you even flipped between two different versions.
Amaaazing!! Thank you so much!!
Glad you like it!
This is one of the most concise, informative, and well presented tutorials, on any subject, I have ever seen.
Your tutorial is amazin!!! I was confused by the lightmap for so long, and your clear explanation solved my questions, and saved my dayssss!!!
this came at the right time. i've been doing a lot of lightmapping recently
Me too..
@@facusandoval4074 Me too..
Amazing walk through of the new baker properties. Thank you so much for the video, it helped me figure out a ton about why my stuff was looking not so great in Unity.
I knew all of this before I started to watch the video. But I just kept on watching, because you explain it in such a nice and easy way. Was a nice refresher.
Awesome, thank you!
This really helped me improve my graphics. Thanks!
Glad I could help!
This is the best lightmapping tutorial. So many things that were unclear are clear now. Thanks for making it.
You're very welcome!
Incredible Tutorial. Thank you for the no bs guide.
I wasn't knowing whats directional mode does. Now i understand ! Thank you :)
Glad to hear that!
This was something I needed, perfect explained !
Thank you so much..
@@UGuruz I have never been good with lightning, great video!
Such a good explanation of all of the settings. Really appreciate this.
Great video!!! Love the way you clearly explain and go through everything!
Thanks so much!
Amazing tutorial, everything is crystal clear. Thanks !
Great to hear!
Very Good Vid! Thanks- I wanted to dig deeper into LightMaps and you were only one that provided every detail - cause - process and effect.
You're welcome!
Amazing video! Even though I'm using Bakery to handle lightmapping in Unity, this video helped me understand lightmap settings much better, which allowed me to improve my lightmaps significantly as well as reduce their file size (super important for mobile games). Thank you!
You're welcome!
Previously, I was very confused about light baking, since all my bakes were coming out badly. But this video helped me a lot. Thank you so much.
Glad it was helpful!
I never knew Unity has this complicated Lighting Options.
Thanks a bunch bro, I've been pondering over those fixed shadows
The absolute best Tutorial on Lighting I have ever seen. Man you just saved my butt!
Thanks
Really nice video... actually the best video about lightmapping for Unity I've seen
Thank you so much.
The best LM tutorial and you sir are the best presenter of Unity tutorials in general. I feel most others go waay to fast to understand. Well done! +1
Wow, thanks!
VERY helpful. Cleared up a lot of lightmapper stuff, thank you!
You're welcome!
Awesome video, explain all the window is the best way to understand the possible settings. thanks!
Thank you for your tutorial!
Thank you so much for this lol, I've been needing this video 👍
Glad I could help!
Thank you so much for making this tutorial. I really appreciate this tutorial.
You are so welcome!
Thanks for the informative and detailed tutorial!
Glad it was helpful!
Excellent video, answered lots of questions I had about URP.
Glad it was helpful!
Very helpful, thank you for the awesome tutorial!
You're very welcome!
Fantastic job lad. Cheers.
Fantastic video. Really clearly and logically explained, thanks.
Glad it was helpful!
Your tutorial and voice is really awesome my headache is gone ❤❤❤
Wonderful tutorial, clear and concise, thank you!
You're very welcome!
Thank you. Very clearly explained.
You are welcome!
good tutorial... I really like your explanations and sticking to the topic at hand!
Glad it was helpful!
i followed brackeys tutorial first and it wasnt working because it was outdated, so i checked your tutorial and it works! thanks!
You are welcome!
thank you dude! really interesting!
Glad you liked it!
That was an excellent tutorial!!
Glad it was helpful!
Best tutorial ever. Thanks
You're welcome!
Great video, thank you for that!
Glad it was helpful!
Nice Tutorial, congrats!
This is really useful! Thank you!
You're very welcome!
Very useful, thanks!
You're welcome!
amazing tutorial man! keep it up and thanks a lot!
Glad you liked it!
Your tutorial helped me a lot. :)
Great 👍
Matte. You save my life. Good tutorial.
Glad I could help!
Bro i understand between directional and non Directional thanks and please keep making video for us. I love to watch your video 😍.
Ok. Thanks
Very good toturial
Thank you this video is very helpful
You're welcome
Very good explanation, thanks!
You are welcome!
Brilliant! Thanks!
You're welcome!
awesome video, thanks for posting!
Glad you enjoyed it!
Nice video. Keep up the great work!!!
Thanks!
Very useful thanks
Thanks for a tutorial.
You're welcome!
wow, really good tutorial. I will check you other ones and patrion! Keep up the good work :-)
Thanks
this is good for basic URP lighting
Very helpful thank you
You're welcome!
Thank you 🎉
It helped. Thanks.
You're welcome!
As always cool video fro Unity Guruz. Best explanation tutorials ever ;-)
Glad it was helpful!
thank you so much
I love ur Videos ! Thanks :)
Thanks for watching!
老哥的舌头磨炼我的英语听力,讲的还是很不错的
The only good lightmapping tutorial
thank you
Thank you!
Welcome!
Excellent video thank`s
Thank you too!
Thank you Sir!
You are welcome!
Thank you so much, keep up the good work bro. Hearts from New Delhi :)
My pleasure 😊
Maluco , muito obrigado você me ajudou muito!! tks
Great and useful
Thanks
Bc i think the explanation between all the different light modes are a bit confusing, here is a short explanation about the differences. But overall, it's a very good tutorial !
- Realtime : no lightmap, the direct shadows and the bounces are calculated in ... realtime. Consumes alot of GPU
- Mixed : mix between baked and realtime : calculate the lights and bounces in the lightmap, but not the direct shadows which stay in realtime.
- Baked : as in the tutorial. All the light data are in the lightmap, no more light needed.
Perfect! Thx u so much. I need to update my Unity 5 big project 500kmx500km and this video was helpful. I'm lost, slower HDRP 2020 or stay with Unity default in 2019 LTS with lots of assets store assets...
THNX buddy!
Welcome
Nice video. Thanks.
welcome.
Best Tutorial
Thanks
Great tut mate, subd
Welcome!
You have the best videos. Thank you! Can you recommend some videos about 3D modeling interior scenes optimized for mobile/cloud VR?
Best tutorial
Thanks
@@UGuruzyour welcome
Very good video
Thanks
amazing
thanks
Good tutorial! Unfortunatly I'm missing interaction between static and dynamic objects. Maybe you can add something like this to your To-Do list ;)? What I mean is: how will a dynamic object interact with a static, light-mapped object. For example: the soldier in your video running through the shadow of the house.
Light Probes.
What a great video!!!!! My scene was already at 919 setPass calls and got it down to 213 with Baked indirect lighting!!! And using my gpu to bake them was a way better choice. My poor ryzen 5 took 4 hours last night 😥
That is awesome!
very nice sir
Thanks
Welcome
🙏💎Please keeeep keep your amazing videos respect Sir 🙏✨
wow, our towers on 0:27 sec...cool!! looking for some tutorials and found that
Yes, btw nice asset.
Best video about lightmapping! Thanks a lot! What's the name of the courtyard model at the beginning of the video and where can I get it?
Best video ever, why did you stop making videos?
Day Night Cycle would be interesting
Outstanding! How to lighting a character, the face for example while walking? The are any tutorial on CZcams. Thanks!
Any chance you can provide a tutorial for baking and using lightmaps for big scenes interior/exterior? How can i use different lighting setups and environment lighting in the same scene? More advanced stuff and real lifr scenarios pls. The basics are fine but its rarely the time that i bake a single house on a single plane with a single direcrional light source you know what i mean? Great turorial tho, thanks!
Good video. Really helped me out. I was wondering if i could adjust the shading in the mobile lighting settings...like make it a little bit more hd
Yes you can!
@@UGuruz great! thanks.
Hello bro how can I do not allow lighting on a particular place so that directional light dosest put light on that area
can you please make tutorial on bakery lightmap plugin?
Hi, I did the same steps, but I keep getting the following error when I start baking. Please advice.
[PathTracer] Failed to add geometry for mesh 'Cube'; mesh is missing required attribute(s). Please make sure the mesh contains at least positions, normals and texcoord0