Basics of Universal Render Pipeline (URP) in Unity 2019.3

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  • čas přidán 28. 08. 2024

Komentáře • 271

  • @fkkirk3714
    @fkkirk3714 Před 4 lety +66

    Smashing tutorial mate, thanks for making it! I really like your no nonsense, straight-to-the-point approach, please keep this for all tutorials you go onto make!

  • @mrcead
    @mrcead Před 3 lety +3

    Fast and to the point with demonstrated explanations in 15 minutes. You're like the most efficient tutor on CZcams

  • @user-lv1le3oq6c
    @user-lv1le3oq6c Před 10 měsíci +2

    Привет из Беларуси!
    Translation:
    Hello from Belarus!

  • @gameexplorer4963
    @gameexplorer4963 Před 4 lety +17

    I know well how to do this but I still watched it because I enjoy your tutorials and there are often some tiny but useful things that I learn even on subjects I know well.

    • @UGuruz
      @UGuruz  Před 4 lety +2

      Thank you so much..

  • @Gonzilla2009
    @Gonzilla2009 Před 3 lety +21

    Good!! I never had heard the word "pipeline" so many times...:-)

    • @dragoneelyuu
      @dragoneelyuu Před 2 lety +1

      Volah

    • @mephisto2348
      @mephisto2348 Před 2 lety

      Beats the hell out of all the videos that never mention it at all...

  • @TheUncutAngel
    @TheUncutAngel Před 3 lety +48

    "if anybody from unity is watchng, please fix this issue."
    **unity sweats and then adds a different feature from a different team and confuses everyone even more**

  • @JayAnAm
    @JayAnAm Před 4 lety +42

    Very good explanation - liked and subbed

    • @UGuruz
      @UGuruz  Před 4 lety +3

      Wow@ *Jayanam* 😍 ... Thanks and welcome to the channel..

  • @6Twisted
    @6Twisted Před 3 lety +3

    Days I spent trying to figure this out before I stumbled across your video. If Unity are going to push new shader standards they need to make it easier to update assets because 95% of the assets on the store aren't updated.

  • @andriawahyudi3506
    @andriawahyudi3506 Před 3 lety +1

    Your Content is much better explanation than 90% of Unity tutorial on CZcams. Stright to the point. Thanks Man keep it up . .

    • @UGuruz
      @UGuruz  Před 3 lety

      I appreciate that!

  • @unity3dconcepts434
    @unity3dconcepts434 Před 3 lety

    It's sad only 44k people are subscribed. Nice video bro. Thanks for uploading.. Liked and subscribed.

    • @UGuruz
      @UGuruz  Před 3 lety

      Thanks for the sub!

  • @MaZyYTube
    @MaZyYTube Před 4 lety +1

    This was one of the best tutorials. Not too fast and too slow and all details included.

    • @UGuruz
      @UGuruz  Před 4 lety

      Glad it was helpful!

  • @user-bz8ip1zo5d
    @user-bz8ip1zo5d Před 3 lety

    Что бы ты не искал, всегда найдется индус, который расскажет тебе как это сделать. Респект)

  • @sanchitgngplays
    @sanchitgngplays Před 4 lety +5

    Your channel is GOLD! how I didn't find it before, you are doing a great work!

  • @SagorHossen2020
    @SagorHossen2020 Před 4 lety +3

    this guy deserves millions of subscriber !

  • @ccl1195
    @ccl1195 Před 11 měsíci

    Thank you so much. I am new and had no idea what URP is or how shaders even work. Thank you for helping me fix issues with my project.

  • @fodk7021
    @fodk7021 Před 3 lety

    Very good explanation it's the very first time I hear about URP and I already know all the basics. Thanks

    • @UGuruz
      @UGuruz  Před 3 lety

      Glad it was helpful!

  • @rogergmann9767
    @rogergmann9767 Před 4 lety +1

    one of the very best tutorials. fast - and straight forward. thanks a lot!

  • @-.._.-_...-_.._-..__..._.-.-.-

    2:23 So THIS is why some imported assets are pink in URP mode! I was so confused, and thought I was stuck using Standard.
    I recommend people don't choose URP when selecting a new project type in Unity Hub. Select Standard ("3D") and import the Universal RP package. If you're trying to learn URP, start by converting a small project (such as the Fantasy Forest Demo) from Standard to URP. This route is much cleaner and easier for beginners to grasp. The URP option in Unity Hub should be called URP Sample.

    • @-.._.-_...-_.._-..__..._.-.-.-
      @-.._.-_...-_.._-..__..._.-.-.- Před 3 lety

      @@CanalPromedio I guess it comes down to personal preference and skill level. I've always found it easier to understand a system by starting from scratch and adding one element at a time. The default URP project starts you off with a bunch of elements and settings already in place and configured for you. It's easy for someone coming from the Standard Pipeline not to even notice the 2 most important pieces: the Pipeline Asset and Forward Renderer.

  • @AidarMHTV
    @AidarMHTV Před 9 měsíci

    Thank you for clear explanation and tutorial. Special thanks for clear benchmarking for the scene!

  • @tamasorvos8882
    @tamasorvos8882 Před 2 lety +1

    Easy to follow and straight to the point. Awesome tutorial!

  • @lakshmanvengadesan9096
    @lakshmanvengadesan9096 Před 4 lety +1

    Thank you very very very very very very very very very very very very very very very very very very much.... I was struggling with this for 2 days.... Thanks a lot man 😊❤🌹🌹🌹😊😊😊😊

    • @UGuruz
      @UGuruz  Před 4 lety

      You are very welcome...

  • @ranjeetlodhi2830
    @ranjeetlodhi2830 Před 2 lety

    👍👍👍, Simple and effective, the way you explain is next level.

    • @UGuruz
      @UGuruz  Před 2 lety

      Thanks a lot 😊

  • @AnfractuousDev
    @AnfractuousDev Před 4 lety +6

    Nice run through of the URP settings, quite thorough. You seem to have skipped over some of the settings relating to Local Volumes such as the blend settings which allow it to fade in as the camera approaches! and also the weightings and priorities relating to both local and global modes. Thanks 👍

    • @UGuruz
      @UGuruz  Před 4 lety +4

      Thanks for the feedback. May be I will explain them in future videos.

  • @457Deniz457
    @457Deniz457 Před 4 lety +4

    Perfekt timing ! :D
    Thanks very much for this video ! :)
    Does this also work for smartphones?

    • @UGuruz
      @UGuruz  Před 4 lety +4

      Yes, it's works best for smartphones then built in render pipeline.

    • @457Deniz457
      @457Deniz457 Před 4 lety +2

      @@UGuruz Thanks ! :)

    • @457Deniz457
      @457Deniz457 Před 4 lety

      @@bezoro-personal Oh ok xD

  • @djkaalo248
    @djkaalo248 Před 4 lety +1

    Man, this was really helpful. Thx a lot! Keep up the good work buddy.

  • @BilabeWinchester
    @BilabeWinchester Před 4 lety

    it's not normal to me to give feedback in youtube... but you explain everything piece by piece, awesome. i have liked your styule

  • @alphariusfuze8089
    @alphariusfuze8089 Před 4 lety +1

    Thank all of you :D

  • @ACkonjo
    @ACkonjo Před 4 lety +2

    man im having so much fun using hdrp thanks for your vids

  • @HighAFelf
    @HighAFelf Před 3 lety

    Very great explanation, organization, and video. I've used this as a reference countless times throughout my project

    • @UGuruz
      @UGuruz  Před 3 lety +1

      Glad it was helpful!

  • @hweeli6228
    @hweeli6228 Před 10 měsíci

    good introduction and demo for UPR system

  • @mikeokismall3831
    @mikeokismall3831 Před 4 lety +3

    Thank you for the tutorial, you answered a lot of the issues I was having.

    • @UGuruz
      @UGuruz  Před 4 lety +1

      You're welcome!

  • @bdd740
    @bdd740 Před 4 lety +1

    Thanks a lot, great video, I am converting my projects to URP. Thanks and good luck.

  • @RealDesAndroidGaming
    @RealDesAndroidGaming Před 4 lety +1

    Nice content dude! Love your explanations that are really brief and to the point!

  • @umutercan8511
    @umutercan8511 Před 3 lety

    Man you are the best! God bless you.

    • @UGuruz
      @UGuruz  Před 3 lety

      You're very welcome!

  • @projectaroid
    @projectaroid Před 4 lety +1

    Nice tutorial. Thanks.

  • @xingorro8605
    @xingorro8605 Před 3 lety +2

    It was once in Post Processing Stack - i saw it on Thomas Brush video, but now it's not available in Asset Store, i was wandering, where it goes? And You found it for me, how nice of You.

  • @SpeaksHistory
    @SpeaksHistory Před 2 lety

    Exactly what i needed, thanks!

  • @cibey4461
    @cibey4461 Před 3 lety

    Thanks a lot! You always help, keep doing the great work, subscribed!

    • @UGuruz
      @UGuruz  Před 3 lety

      Thanks for the sub!

  • @thequantumnexus4270
    @thequantumnexus4270 Před 3 lety

    Good explanation. Nice and simple, and answered my questions.

    • @UGuruz
      @UGuruz  Před 3 lety

      Glad it was helpful!

  • @darshgupta6276
    @darshgupta6276 Před rokem

    "And voila! Our tree branches are gone!" 😂😂😂😂😂😂😂😂

  • @attentiondeficitdisorder

    Best tutorial on this. Thank you!

    • @UGuruz
      @UGuruz  Před 3 lety

      You're very welcome!

  • @leonardodeguerto3327
    @leonardodeguerto3327 Před 6 měsíci

    Nice info content, thanks for sharing

  • @Nathidraws
    @Nathidraws Před rokem

    Wow
    It divides the amount of tri's by 10.. damn

  • @deniskian6854
    @deniskian6854 Před 3 lety

    Yes it is best and good explanation! Thank you very much for you work friend! And I really like your english )))

  • @lifeisafunnygame
    @lifeisafunnygame Před 2 lety

    Nicely expllllained, GgggGamer...

  • @trevb1976
    @trevb1976 Před 4 lety +1

    Wow, really thorough! Thanks! You should do a Toon Shader (a la Zelda: BOTW) tutorial. I think you'd explain that very well.

  • @VoidloniXaarii
    @VoidloniXaarii Před 4 lety +1

    Thank you for another great lesson!

  • @marty34534
    @marty34534 Před 3 lety

    Very good tutorial. Thanks so much!

    • @UGuruz
      @UGuruz  Před 3 lety

      You're very welcome!

  • @helloworld77771
    @helloworld77771 Před 4 lety

    I love the video. Goes straight to the point. I am still struggling to find out a reason for using URP over Standard 3D. Ive seen bugs on the URP like it wouldn't even build and I cant bother fixing the new world of bugs in each of those "uber cool" pipelines... The built in pipeline is less buggy and works as it should with many plugins... For example, if you want the oculus hands and controller avatar in Oculus you cant. You need write a new shader and that is not easy... Would be interesting to see some tests regarding FPS differences in VR.

  • @stevenk6922
    @stevenk6922 Před 3 lety

    This was very useful. Thank you.

  • @onlybooleans
    @onlybooleans Před 4 lety +2

    More URP tutorials please....

  • @lhaugh
    @lhaugh Před 4 lety +1

    URP can be enabled under Player Settings/Graphics/Scriptable Render Pipeline Settings.
    If it is not there, add Universal RP in your packages menu.

  • @MartinMcDermot
    @MartinMcDermot Před 4 lety +1

    Imazing video!!! Thanx

    • @UGuruz
      @UGuruz  Před 4 lety +1

      You're welcome.

  • @katana2665
    @katana2665 Před 3 lety

    Excellent work. Thank you.

  • @unnikrishnannamboothiri9707

    Good video
    You should make more videos. I would i love to see those

  • @Armaan8014
    @Armaan8014 Před 3 lety

    Great video, thanks!

  • @mushie3336
    @mushie3336 Před 3 lety +1

    thank you so much

  • @roxannafabiolastefaniuc3606

    thank you for the video :D

  • @caxopog
    @caxopog Před 4 lety +4

    Great video, thx
    I'm stick to HDRP now just cause of decals. Hope there will be easy way to switch to URP later (when they add decals to URP)/

    • @arunachalpradesh399
      @arunachalpradesh399 Před 3 lety

      @@gamedev5845 unity can add anything if they want, but you should understand URP is made for general system which are large in number like phones ,low end pc etc and HDRP for system that can handle it like general pc to high end pc, mac etc. if unity start adding every gpu hungry features in URP than their will be no reason to have urp and hdrp with different name

  • @diegodaly
    @diegodaly Před 3 lety

    Very good video, thanks friend

    • @UGuruz
      @UGuruz  Před 3 lety

      Thank you! Cheers!

  • @cr4723
    @cr4723 Před 2 lety +1

    I have downloaded and imported the scene from the package Manager. But I cant see the scene in the unity editor. How can I do that? That is not shown in this video.

  • @misal-isahabe5281
    @misal-isahabe5281 Před 3 lety

    Was so good tutorial, thanks!

  • @PauloSamurai
    @PauloSamurai Před 3 lety

    Wow! savage tutorial! Thanks

  • @Peridop
    @Peridop Před 4 lety

    awesome tutorial my dude! hella helpful!

  • @sexypotato
    @sexypotato Před 4 lety

    Awesome tutorial thanks man!

    • @UGuruz
      @UGuruz  Před 4 lety

      Glad you liked it!

  • @GG1440
    @GG1440 Před 4 lety +1

    very helpful, thank you.

  • @mathieu_normandin
    @mathieu_normandin Před 4 lety

    Nice, super useful, thank you!

  • @omerguleryuz1115
    @omerguleryuz1115 Před 2 lety

    superb video

  • @andyknight4829
    @andyknight4829 Před 4 lety +1

    Any chance you could make a tutorial on creating URP shaders for a unity project? That would be awesome!

  • @theearthburner6159
    @theearthburner6159 Před 3 lety

    I am using a different tree model and whenever I set my leaves surface type to opaque it turns the leaves into squares. Is there another way to cast shadows of the leaves?

  • @OdemGeek
    @OdemGeek Před 4 lety +12

    I used build-in because i want point light with shadows.

  • @dimakarczewski
    @dimakarczewski Před 3 lety

    Thank you so much!

  • @searchbandu22
    @searchbandu22 Před 4 lety

    Thank you for the useful tutorial

  • @kerbalette156
    @kerbalette156 Před 3 lety

    Great tutorial. Subbed!

    • @UGuruz
      @UGuruz  Před 3 lety

      Thanks for the sub!

  • @pedrobelluzzo
    @pedrobelluzzo Před 4 lety

    Great video! Thank you!

  • @nickshare6808
    @nickshare6808 Před 3 lety +1

    About post processing, I saw you use "Volume" instead of "Post-Process Volume" mentioned in the Document ( docs.unity3d.com/Packages/com.unity.postprocessing@2.3/manual/Quick-start.html ). What is the difference? If I follow the doc and use Post-Process Volume, the effect won't work. its bugging me.

    • @UGuruz
      @UGuruz  Před 3 lety +1

      In HDRP and URP you create Volume and In Built In Renderer create Post Process Volume. The link above is for Built In Renderer.

    • @nickshare6808
      @nickshare6808 Před 3 lety

      @@UGuruz Oh, I understand now. Thank you!

  • @majesticchicken3213
    @majesticchicken3213 Před 3 lety

    Thank you very much

  • @SkaiCloud562
    @SkaiCloud562 Před 3 lety

    Very good tutorial! earn a new sub.

  • @aswathyraj1414
    @aswathyraj1414 Před 3 lety

    I have no idea what it is.. But im still watching.

  • @zeroatlast
    @zeroatlast Před 4 lety +3

    can you make tutorial for tree wind setting in URP?

  • @abysmalgameplay1330
    @abysmalgameplay1330 Před 3 lety

    If you guys have imported meshes from say blender and they have materials you can just reimport the asset and it should automatically fix the issue

  • @mr.gamersystemthundergod3012

    the terrain you've showed in the tutorial, can i use 3d template, not URP? since I don't know the difference between the two, 3D or URP Template.

  • @spiroskakkos3455
    @spiroskakkos3455 Před 4 lety

    Thank you.. you saved my assets :)

  • @GiboonCloudSmoker
    @GiboonCloudSmoker Před 4 lety

    really good video thank you!!

  • @choc3732
    @choc3732 Před 2 lety +1

    How do you get the scene in 1:42? I have downloaded it, but cannot find the scene?

  • @jaypetz
    @jaypetz Před 3 lety

    Oh, I really like this so nice.

    • @UGuruz
      @UGuruz  Před 3 lety +1

      Thank you! Cheers!

  • @l1ttledev138
    @l1ttledev138 Před 3 lety +1

    Gods bless you, subscribed :))

  • @Gamezoneadi
    @Gamezoneadi Před 3 lety

    Sir i can't the camera in both urp and hdrp. Wheel colliders are also not visible. Pls tell me a solution for this.

  • @tomsted2902
    @tomsted2902 Před 4 lety

    Amazing! Thank you!

  • @ErtBaran
    @ErtBaran Před 2 lety

    Thanks so much :)

    • @UGuruz
      @UGuruz  Před 2 lety +1

      You're welcome!

  • @nashiruddin3543
    @nashiruddin3543 Před 4 lety +2

    Can u make video on code less IAP plz i need in for my next game

  • @lightningparadox
    @lightningparadox Před 4 lety +1

    But how the tris are low in URP while using the same model??? Any guesses? Or the renderer is really optimized that much?

    • @UGuruz
      @UGuruz  Před 4 lety +3

      I thinks its an optimization technique used in URP.

  • @presidentofrepublicofmoai5951

    Great tutorial! But I have a problem with my unity scene. When ever zoom out in the scene, it all becomes whitish and fades. It looks very bad. Can u please tell me the cause of this? Something like 8:58 but it does not return to normal

    • @UGuruz
      @UGuruz  Před 3 lety +1

      That is because of fog. Go to Lighting > Environment > Other settings and Uncheck Fog to disable it.

  • @TheRoarer
    @TheRoarer Před 4 lety

    More URP tutorials please!

  • @eyupyusein4974
    @eyupyusein4974 Před 3 lety +6

    TIP: For people like me who are following the tutorial step by step and Tree Leaves vanish after saving the project - Before wandering like a sea captain who just lost his ship - the author gives a solution here: czcams.com/video/HqaQJfuK_u8/video.html
    I found that later >.<
    I resolved it by deleting and re-importing the tree_branches material, then doing the same steps and BEFORE saving, I closed the project and re-opened it. And the issue was resolved.

  • @remus-alexandrusimion3439

    So at 4:46 you set the branches to tranparent and at 5:49 you change them back to opaque. Am i missing something? Because i'm tryiung to get those shadows happen and i can't

  • @MEGA_TREE
    @MEGA_TREE Před 2 lety

    Very nice

  • @derekbrouwer748
    @derekbrouwer748 Před 3 lety

    I'm wondering about those shadow casters listed in your side by side comparison at 10:35
    I heard that shadow casters in the built-in renderer occur for any non-static object. Does URP not do the same? I understand it has shadow casters for 2D light, but what's going on in 3D?
    Thanks!

  • @acharya1574
    @acharya1574 Před 3 lety

    Sir I like your video;wspecially that terrain one and I wanted to ask how can we reduce metallic lusture??

  • @soundrraj3880
    @soundrraj3880 Před 4 lety

    can i disable postprocessing for sky because sky boxes glow more than my particle meshes ?! is there is any ways to do specificaly in URP ! also thanks so much for this awsome explanation !