Quicktips from 2021; *If you can't find the intensity slider, it's nested in the HDR color palette *If your lights don't auto-bake, go to light-> scene and find the "generate lighting" button, then just wait until the baking is done
You were recommended by Unity 3D College! So I can believe it. 😇 If you didn't know, it's in this video: czcams.com/video/8J9-EXtiJ7g/video.html That's how I found your channel, which is how I found this channel.😊 So great work to all of you! I think everyone should subscribe to everyone else since CZcams has new rules... but I won't get into that here (unless you want me to).
LMHPoly hello im making an avatar and i want his surroundings to be pitch black and to be able to reveal him and his particle on the ground can someone help me pls? How i can do this?
Fast Forward to today, September 22nd, 2021. Just now discovering Brackeys and these tutorials and saw your (@Jabrils) comment. How are you doing on Lighting and Animation in comparison to three years ago?
YES! more lightning please, this is litterally the biggest impact on how your game looks like. You can tell when a game is made in Unity just from developers ignoring it, but if they have worked on properly modifying their settings you start asking yourself if it's a Unity game or an Unreal game.
its just a shame how complicated it is to set up lighting, I dont really know how things are now, but there was a time when unity really needed better documentation on lighting
I believe there is also a cool asset pack you can find in the Unity store that simulates shadows for 2D games :) ! Of course you can also just paint lights in Ps !
As a hobbyist game developer, lightning is one of the most obscure things in the entire process (baking, UVs, post processing etc.). This video really helps with the basics to make a scene look good! I will surely get back here many times.
This video was so unbelievably helpful, I got frustrated awhile back trying to find information on how to do dark or night scenes and of course Brackey's comes out with an up to date video on it explaining it in a couple of minutes, thanks!
Holy molly! 95% of the video, I was totally amazed and just wanted to jump straight in Unity to try all this! You make it so easy to understand, thank you for providing those tutorials!
Awesome video! Do you know if it's possible to re-bake the area light/emissive material when in the game by pressing a button? Let's say I move objects and lights around and need to see the results during the game. Is that possible to program by pressing a button to recalculate lights? I'm supposing it's still not possible to use realtime area lights in Unity. Is that right?
I'm assuming you should probably just use unitys real-time light then. I don't think it'd possible to bake lights in unity in game. I could be wrong but I think you cant.
I watch these videos, and never understand anything. But I still watch them because it is so cool watching you hit buttons and making a game seem to just appear!
... i remember my first reaction to point lights in unity like: "woooooooooow" ... and now i saw this XD Just epic! Nice video as always :D thanks for that one
The original guy is amazing as well.. When I saw your thumbnail, I was like : "woah, brackeys did what the other guy did in a video I saw few months ago" Then I thought, "Its Brackeys, so there will be something more", and then at the start, he mentions the original guy in the video.. Love Brackeys always..
That was the best lighting tutorial for unity ever. I struggled a lot with shadow maps. I hope this will help me a lot. Thanks both to you and LMHPoly!
You can use simple calculations in the inspector. E.q. when your object is on x-position "-2.5" you can add just "+0.1", so you have "-2.5+0.1" if you hit enter, you get the result as the new x-position. Enjoy.
by default, 2D objects are unlit (not affected by any lighting whatsoever), you can change them to a builtin lit shader, which will allow them to work similarly to 3D lighting, but it generally doesn't look that great.
In Ori and the Blind Forest, the only character that's a completely 2D rig is Ori. She does nothing but emit light, so shadows aren't a problem. There's no other way around this unless you're gonna be a complete madman and go through every possibility of lighting on every single frame.
More lighting videos please! You explained progressive lighting EXTREMELY well in this video, and I would love to see more videos on the topic. Great job as usual!
I was always so disappointed over my first approaches in unity creating my ownscenes. it's all about the lighting! thank you so much. I was watching that exact same light trailer and thought:" that's not the unity I use..." I'm so trash at unity.... thanks sir for explaining it so well
blogs.unity3d.com/es/2017/08/11/unityscripts-long-ride-off-into-the-sunset/ "Secondly, you might have already noticed: the Unity 2017.2 beta no longer has a ‘Javascript’ (a.k.a UnityScript) option in the Create Assets menu. All we have done at this point is remove the menu item; all the support is still there, and you will still be able to create new UnityScript files outside of Unity (for example, via MonoDevelop). We’re doing this to help ensure that new users do not continue to adopt UnityScript; it would be irresponsible of us to let them invest time in learning it when it is not long for this world." you can still use JS, but i really recommend learning c#
icenaryhr Sadly, I don't think there is any way to still code in js. If you were a beginner, then you will have a harder time with C#, but if you were a bit familiar with unity and made a couple of games, switching to C# would've been one of the next steps as it is so much powerful than js.
the colours of the emitters are mixing in my room, the walls are almot a shade of pink now. why is that not happening for brackeys? is it happening for everyone else?
I had much trouble finding out that most of the processes in this video are now almost obsolete.. Your tutorials are great so it would be awesome to do an up-to-date tutorial on this!
When i turn emission on i have no emission at all and i have no value to change (the tiny box behind the emission color where to change the number) and i have no clue whatsoever. i searched the hole internet and it seems like i am the only one with that problem.
Hey man, just had the same "problem", the intensity value is now in the color picker, you'll see that there is a scale from -2 to +2 there, try messing with that, there is also a slider and a field that you can use to change the intensity value.
Reflections is easy. You can try Reflection Probe or SSR (Screen Space Reflection), which is more realistic but heavy too. CZcams have some good tutorials about both. ;) Sorry about my english (i'm brazilian).
Very nice Video! In my game I want to let the player get damage, if he enters a "light-Zone"! Means that he can only move in the shadows! How can I do this? 😉 🤔
yt is doing that for a lot of videos nowadays. some channels i follow i only get about 1 in 4 notifications. the only current solution for us that i'm aware of is to frequently manually check our fav creators, either on yt or following them on social media.
The video courses from Denis Panjuta are crap, his understanding of the things he teaches are at such a low/basic Level, that even for free a course isn't worth it, the courses from Ben tristem are way better. That is my opinion.
Awesome video of Lighting. I have two requests: 1. Make some video on Lighting for Mobile Games like how to improve the lighting, look and feel for the mobile games while using limited resources (i.e. Memory and Processing power) 2. How to reduce the size of our games? How to keep our assets at minimum to have a lower affect on our mobile games
I would like an in depth tutorial like this on linear/gamma color spacing and forward/deferred rendering paths and their associated settings.I feel like enough people have done tutorials on lighting and the post processing is pretty straight forward but the things I listed are hardly ever changed from default by most devs and they really make a difference to a project.
Quicktips from 2021;
*If you can't find the intensity slider, it's nested in the HDR color palette
*If your lights don't auto-bake, go to light-> scene and find the "generate lighting" button, then just wait until the baking is done
Where is that??
@@user-ek4fj7fc5u where is what?
@@notunavailable I couldn't find the light menu, I found it under rendering
THANK YOU FINALLY
Thank you for the tips!
Can't believe that you watched my video tutorial :O
Thanks for the credit, I really appreciate that!
Of course man! Keep up the great work :)
Thanks, I will! :)
Your original video was great! Watched it a few months back and it helped me a lot! Thank you
You were recommended by Unity 3D College! So I can believe it. 😇 If you didn't know, it's in this video: czcams.com/video/8J9-EXtiJ7g/video.html
That's how I found your channel, which is how I found this channel.😊 So great work to all of you!
I think everyone should subscribe to everyone else since CZcams has new rules... but I won't get into that here (unless you want me to).
LMHPoly hello im making an avatar and i want his surroundings to be pitch black and to be able to reveal him and his particle on the ground can someone help me pls? How i can do this?
lighting & animation are 2 things I want to get better at this year. thanks brackeys.
OMG JABRIIIIIIIILS
did u get better
sadly brackey is no more :(
and particle system
Fast Forward to today, September 22nd, 2021. Just now discovering Brackeys and these tutorials and saw your (@Jabrils) comment. How are you doing on Lighting and Animation in comparison to three years ago?
YES! more lightning please, this is litterally the biggest impact on how your game looks like. You can tell when a game is made in Unity just from developers ignoring it, but if they have worked on properly modifying their settings you start asking yourself if it's a Unity game or an Unreal game.
Simon aggred. Lighting is one of those things that can give your game a unique style and stand up from the crowd
its just a shame how complicated it is to set up lighting, I dont really know how things are now, but there was a time when unity really needed better documentation on lighting
nah m8 you can tell its a unity game by its lighting
Awesome video! The new Post Processing Stack truly is magical, and you did an amazing job tweaking the values. Keep it up! :)
hello sykoooo! (i like your vids better! P.S.: dont tell brackeys :P)
What the heck are u doing in this channel?
I've always watched Brackeys' content - is that surprising? :o
No, I think is very nice. You can make a collab with brackeys, that's my dream
Sykoo can you do a tutorial for wall running in Unity?
I really suggest you to make a video on creating lights in 2d world. There are some videos, but not as good as yours :P
I believe there is also a cool asset pack you can find in the Unity store that simulates shadows for 2D games :) ! Of course you can also just paint lights in Ps !
please do a video for this
funny to see you here incorrect musician
Blackthornprod
Why is every indie game developer here!?
I would LOVE to see a video on realtime lighting!
They're really fun to make but they take AGES to compile after being baked with some properties enabled.
Me too!
Me 3
Me 372
Yes!
As a hobbyist game developer, lightning is one of the most obscure things in the entire process (baking, UVs, post processing etc.). This video really helps with the basics to make a scene look good! I will surely get back here many times.
This video was so unbelievably helpful, I got frustrated awhile back trying to find information on how to do dark or night scenes and of course Brackey's comes out with an up to date video on it explaining it in a couple of minutes, thanks!
I watched the scene go from "eh" to "hey that looks good!" slowly over 15 min, then in the last 10 sec it's suddenly AMAZING
Holy molly! 95% of the video, I was totally amazed and just wanted to jump straight in Unity to try all this! You make it so easy to understand, thank you for providing those tutorials!
16 minutes and i've learned more about Unity than hours and hours of other videos. Life is short, choose Brackeys.
i definitely want a video about realtime lighting!
it takes 17 hours to bake my light bruh
bruh
Omfg
It’s cuz you were baking it off of your cpu instead of your gpu lmao. You also can also use enlighten and it takes even shorter.
@@zowlgd oh bruh
@zssllayers1946 yeah sure
Dude, thank you, thank you, thank you. If it wasn't for your tutorials, I would have given up Unity long ago. You truly care, and take the time.
Been lighting for years and never used emissives because I did not know about importing uv lightmaps. Thanks boss. This is why I came here.
Man, you are the god of the explanations! 👍
*makes objects in scene static*
Unity: Baking... [ETA 4:22:54]
ah!
same
@@bussin2167 hah same
same, i have lost so much motivation on making my game because of this. life's bad man
this channel changed my life- already have V1 of a game running thanks to your grenade and explosions video!
Propper lighting makes such a huge difference - and its pretty easy to do with your tutorial. Thanks!
bloom is the reverb of visuals.
Awesome video!
Do you know if it's possible to re-bake the area light/emissive material when in the game by pressing a button?
Let's say I move objects and lights around and need to see the results during the game. Is that possible to program by pressing a button to recalculate lights?
I'm supposing it's still not possible to use realtime area lights in Unity. Is that right?
I'm assuming you should probably just use unitys real-time light then. I don't think it'd possible to bake lights in unity in game. I could be wrong but I think you cant.
@@spiralplayz3018 my question was 6 years ago. There was no real-time global illumination at the time, but thanks for your care!! :)
A realtime lighting tutorial would be awesome!!
I watch these videos, and never understand anything. But I still watch them because it is so cool watching you hit buttons and making a game seem to just appear!
I've never seen this man make any other expression than smiling. He's very positive, I like it! 😁
The bloom hurts my eyes but it's so pretty :o
Yes please a real-time lighting, please :)
czcams.com/video/3O1LH1e7qoU/video.html
Brackeys is the greatest person on this crummy earth!
This guy makes the best tutorials on CZcams I swear. Just the details he goes into and how simple he does that makes everything so easy to learn.
Problem: I can't set the value of emission. The field simply isn't there.
Edit* I found it; they nested it in the HDR color picker, the bastards.
Thanks a lot for noticing it! been looking for it for 10 mins now
I CANT SEE IT I opened the HDR picker, there's only Intensity and Swatches values WELP
bruh where
where
Where
5:22 when I check "static" nothing changes what can I do?
same
Same
Enable "Auto Generate" in Window -> Rendering -> Lighting
I can't believe that you made exactly what was in the thumbnail. The best tutorial on lighting I have ever seen!
You can't ever imagine in how may millions of ways this video helped me
... i remember my first reaction to point lights in unity like: "woooooooooow" ... and now i saw this XD Just epic! Nice video as always :D thanks for that one
If you want to change the intensity, the box has been moved into the color picker menu, below the picker
Did this work for you? My baking takes 5 minutes and looks like crap at the end.
The original guy is amazing as well.. When I saw your thumbnail, I was like : "woah, brackeys did what the other guy did in a video I saw few months ago" Then I thought, "Its Brackeys, so there will be something more", and then at the start, he mentions the original guy in the video.. Love Brackeys always..
That was the best lighting tutorial for unity ever. I struggled a lot with shadow maps. I hope this will help me a lot. Thanks both to you and LMHPoly!
You can use simple calculations in the inspector. E.q. when your object is on x-position "-2.5" you can add just "+0.1", so you have "-2.5+0.1" if you hit enter, you get the result as the new x-position. Enjoy.
Brackeys: we all know that our eyes work by rays of light
me: yeah, off-course I totally knew that
6:06
Me: OOOOOMMMGGG VERY COOL!
Brackeys: But it doesnt look so good
Thank you Brackeys and Unity! Such a cool system.
Real time lighting would be a usefull tuterial!
I would like to see how to manage the lighting in 2d developments
by default, 2D objects are unlit (not affected by any lighting whatsoever), you can change them to a builtin lit shader, which will allow them to work similarly to 3D lighting, but it generally doesn't look that great.
In Ori and the Blind Forest, the only character that's a completely 2D rig is Ori. She does nothing but emit light, so shadows aren't a problem. There's no other way around this unless you're gonna be a complete madman and go through every possibility of lighting on every single frame.
More lighting videos please! You explained progressive lighting EXTREMELY well in this video, and I would love to see more videos on the topic. Great job as usual!
I was always so disappointed over my first approaches in unity creating my ownscenes. it's all about the lighting! thank you so much. I was watching that exact same light trailer and thought:" that's not the unity I use..."
I'm so trash at unity.... thanks sir for explaining it so well
its not working here :(
How to make that room where we can move inside and see through? pls help someone
As someone that is just learning how to light in Unity this video is an amazing tutorial! It also made me super excited to learn more!
I was actually struggeling with lighting today, perfect timing!
Great video
Real-time lighting!
YES!!
It smells like quality
Used this to create a very optimized baked light test world in vrchat! :D
Oh my god. These Unity tuts are the best thing ever. More please!
I would love to know more about combining baked and realtime lightning. Do you plan to do some tutorial on that? :)
use the mixed mode on directional lights
that's pretty much about it
Can you please do a video about animations or graphics in Unity? :D
Lighting is part of graphics 😂
He's already done videos on both topics
This depends entirely on your assets and level design...
This... This is art, good sir.
To be honest:
You teach better
Thanks for introducing me to my career
Rest in peace JavaScript scripts
Rest in horror. Burn the slow trash!
About time it died.
I just started learning coding with js :( I find it the easiest so far), is there a way to use js in unity or do I have to learn c?
blogs.unity3d.com/es/2017/08/11/unityscripts-long-ride-off-into-the-sunset/
"Secondly, you might have already noticed: the Unity 2017.2 beta no longer has a ‘Javascript’ (a.k.a UnityScript) option in the Create Assets menu. All we have done at this point is remove the menu item; all the support is still there, and you will still be able to create new UnityScript files outside of Unity (for example, via MonoDevelop). We’re doing this to help ensure that new users do not continue to adopt UnityScript; it would be irresponsible of us to let them invest time in learning it when it is not long for this world."
you can still use JS, but i really recommend learning c#
icenaryhr Sadly, I don't think there is any way to still code in js.
If you were a beginner, then you will have a harder time with C#, but if you were a bit familiar with unity and made a couple of games, switching to C# would've been one of the next steps as it is so much powerful than js.
the colours of the emitters are mixing in my room, the walls are almot a shade of pink now.
why is that not happening for brackeys?
is it happening for everyone else?
happened to me as well.
I had much trouble finding out that most of the processes in this video are now almost obsolete..
Your tutorials are great so it would be awesome to do an up-to-date tutorial on this!
Check his most recent video...
Your tutorial videos are amazing. I decided to go back to creating soft after 16 years. soft soft is so easy to get into, but also offers
2d games tuts please!
When i turn emission on i have no emission at all and i have no value to change (the tiny box behind the emission color where to change the number) and i have no clue whatsoever. i searched the hole internet and it seems like i am the only one with that problem.
Hey man, just had the same "problem", the intensity value is now in the color picker, you'll see that there is a scale from -2 to +2 there, try messing with that, there is also a slider and a field that you can use to change the intensity value.
Just trying to be silly here but if you searched the hole of the internet you probably wouldn't be able to see anything as it's pitch black inside. 😝
Please create more unity lighting tutorials. They are very helpful. It is the only thing that makes our scene look realistic.
Not even into game development but think this is amazing from a code and art perspective
1:07 5th should be absorption with a B not "adsorption" they are two different things.
I noticed that too!
That's because it IS aDsorption
Could you please make a video on reflections in Unity? That would be gnaaaaarrrrrrleey! ;P
Reflections is easy. You can try Reflection Probe or SSR (Screen Space Reflection), which is more realistic but heavy too. CZcams have some good tutorials about both. ;)
Sorry about my english (i'm brazilian).
This guy is way to happy... its uncanny but always good videos
The final light effects are just totally awesome. Thanks!
Unity rules for beginners:
Watch all Brackeys videos and your game dev experience will be 210% easier
Silly question: How do I set up a room like that?
make a cube using probuilder and flip the normals
i created using planes. and for the monkey, export it from blender as fbx.
Your videos are so helpful and well crafted. Thanks a ton.
for the people wacthing now, use the package manager instead of the asset store for post processing
Brackeys: *bakes light in less than 5 secs*
Me on my Intel HD: *:(*
Very nice Video! In my game I want to let the player get damage, if he enters a "light-Zone"! Means that he can only move in the shadows! How can I do this? 😉 🤔
As easy as it looks and sounds, it takes a tremendous amount of knowledge to get there... Thank you :) For shaving years of time for me :)
Gotta love Suzanne!
Realtime light
I don't have color emission value to change it :( , i'm using 2018.1.0f2
Oh! Solved! Intensity Value is in Color XD
I learned everything from your videos, they're amazing.
More lighting videos please . Maybe about making dynamic objects that can emit light and glow.
Thank you Brackey & LMHPoly for showing Problem/solution, very helpful!
Don't know why, but this video did not pop up in my recomended tab or as a notification
yt is doing that for a lot of videos nowadays. some channels i follow i only get about 1 in 4 notifications. the only current solution for us that i'm aware of is to frequently manually check our fav creators, either on yt or following them on social media.
Now we only need unity to improve the Nav mesh
I would love too see more lighting videos. It’s the main thing that’s stopped me dabbling more into 3D graphics for games
Vote for dynamic lightning :) Great video!
Hey Brackeys, could you make a tutorial making a first person swimming script and with realistic water. like if agree so he might se this
The video courses from Denis Panjuta are crap, his understanding of the things he teaches are at such a low/basic Level, that even for free a course isn't worth it, the courses from Ben tristem are way better. That is my opinion.
YES I LOVE LIGHTINGS IN GAMES! thank for this video
Really Very good Basic Understanding the Unity Lighting
Make a thirdperson game like if u agree with me
He already did: czcams.com/play/PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7.html
Matt Sowards is the BEST I want him to create his own games so we can play. Like the ludum dare games.
He already did: czcams.com/video/nu5nyrB9U_o/video.html
He already made one
So much useful information in just one vid... wow
what a coincidence, i literally starting watching LMHPoly a couple days ago, and saw his video on this yesterday! xD
Awesome video of Lighting. I have two requests:
1. Make some video on Lighting for Mobile Games like how to improve the lighting, look and feel for the mobile games while using limited resources (i.e. Memory and Processing power)
2. How to reduce the size of our games? How to keep our assets at minimum to have a lower affect on our mobile games
Perfect, now I have a game without lighting glitch ! Thx
Excellent job brackeyes. You hit all the major points.
Amazing video. I love how quickly and concisely you get through so many topics! Full of information, no bullshit.
Great Video! You explain what most options actually do, something hard to find in the official documentation. Great Job, keep it up!
Me trying to make some light: can't be that complicated.
Brackeys explaining ONE of the various light systems:
Scene: Looks perfect.
Brackeys: "That doesn't look very good.."
I would like an in depth tutorial like this on linear/gamma color spacing and forward/deferred rendering paths and their associated settings.I feel like enough people have done tutorials on lighting and the post processing is pretty straight forward but the things I listed are hardly ever changed from default by most devs and they really make a difference to a project.
I'm considering switching to Unreal but your tutorials on Unity are so fantastic that I kinda don't want to...