REALISTIC LIGHTING in Unity! (Tutorial)

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  • čas přidán 28. 08. 2024
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Komentáře • 93

  • @sykoo
    @sykoo  Před 5 lety +9

    *Hey all, just taking a swing to drop Dashlane's link here:* www.dashlane.com/Sykoo
    Do you want to see more tutorials like this? Make sure to leave a Comment! 😀

    • @aerodynamic1440
      @aerodynamic1440 Před 5 lety

      Wow u got the full editable map from Oneiros awesome

    • @giggleghost3751
      @giggleghost3751 Před 5 lety +2

      Sam, do you think you could make a video on the ways you could render a video from Unity. I was thinking of using Unity for motion graphics, it has some features that make it uniquely well suited for certain kinds of motion graphics. The final piece of that puzzle is how to get a video out from Unity (other than just using screen recorder software).

    • @ananaz1748
      @ananaz1748 Před 5 lety

      Thank) this great! And now, please, the same thing, only on HDRP lighting

    • @Mrpaul20
      @Mrpaul20 Před 5 lety

      Yea sykoo
      I want it
      Thanks for tutorial
      😍

  • @MaggotMcFly
    @MaggotMcFly Před 5 lety +72

    Your channel and Brackeys really helps to the community to make our games more like a AAA indie games! Both of you deserve more subs!! THANKS A LOT!!

  • @sykoo
    @sykoo  Před 5 lety +2

    Join us on Discord: discord.gg/4kRCajN

  • @FranciscoTChavez
    @FranciscoTChavez Před 5 lety +4

    Not so quick note on the Box Projection setting for the reflection probe.
    Box Projection is intended for reflections that change a lot as you get closer to the reflective-item. In other words, things that just aren't that far away. A reflection that's 50 meters away won't change much if you happen to get one or two meter's closer to the reflection, but a reflection that's five meters away can change a lot if you get one or two meters closer (this is what the Box Projection setting is for).
    If Box Projection is turned off, then the reflection won't really change as you get closer (or further) from the reflection; well the reflection might change because the player object is changing position as they move around, but its the way that things are reflected won't change. This is a lot like how a shadow's size doesn't change as an object gets closer or further from a directional-light; the position changes but the size stays the same.
    It took me a few dives into the Unity documentation before this started to click, but I think one of the reasons this didn't click right away was because the name doesn't really help much. I suspect the name may have a literal meaning that's based on how it works, but that doesn't really help someone that's new to this.

  • @freez8829
    @freez8829 Před 5 lety +4

    You could have added shader, and don't use layers at point light just use it as sunshine + disable shadows for main light

  • @Maks-vo3uo
    @Maks-vo3uo Před 11 měsíci +1

    Hello, could you recommend a video lesson on lighting in Unity, where all the knowledge on the instrument is given, but with an emphasis on demonstrating models. lighting of Units in the hangar, lighting and presentation of vehicles, weapons, creation of where, how and why there should be backlight, front or backlight, add glare, why a shadow is drawn or vice versa is missing, or is cut off when it should be.

  • @JackLe1127
    @JackLe1127 Před 5 lety +5

    Oh hey I have that same Ikea Markus chair!

  • @laxyasharma7535
    @laxyasharma7535 Před 4 lety +3

    Really helpful, nice work bro.

  • @TheExoticCerdos
    @TheExoticCerdos Před 5 lety +16

    When you're early and the video is still in 360p

  • @Chronomatrix
    @Chronomatrix Před 5 lety +3

    This is very helpful, thank you!

  • @rudyjouannic741
    @rudyjouannic741 Před měsícem

    This tutorial is really cool ! However the ending result is not the one you put on the miniature of the video ^^' ? Do you have a more complete tutoriel to reach this result ?

  • @lawrencelawine9082
    @lawrencelawine9082 Před 4 lety

    Last month I was searching for real like looking lighting and graphics for unity because I worked for an architect to make his drawing life like walkable in VR, WHY TF DID YT NOT GIVE ME YOUR VIDEO?
    Still got a decent product together

  • @johanhelsing
    @johanhelsing Před 5 lety +3

    I would be really interested in how to do lighting for a larger landscape kind of scene

    • @drewmileham202
      @drewmileham202 Před 5 lety

      Just put down a directional light in your scene, and screw around with rotation, color, and intensity of the light until it looks nice.

    • @johanhelsing
      @johanhelsing Před 5 lety +1

      @@drewmileham202 Do you have both a hdri skymap and a directional light at the same time? What if i want realistic lighting? The sun is about a 100 000 lux, how do I deal with that in the post processing? Are there some specific tips on where to put light probes? Hdrp specifics? How to deal with baking taking forever on large trains. Would be cool to have someone experienced point out all the gotchas, so I don't have to.

    • @drewmileham202
      @drewmileham202 Před 5 lety

      @@johanhelsing Ah I see, I guess it depends on what kind of landscape your making. Like close up forests or distant mountains ect, and what time of day it is and such. Lots of variables go into a nature scene.

  • @zentergames1622
    @zentergames1622 Před 5 lety +1

    You used great assets in this video

  • @aerodynamic1440
    @aerodynamic1440 Před 5 lety

    Very informative video. Thanks.

  • @prabirbiswas440
    @prabirbiswas440 Před 4 lety

    Awesome video. Thank you very much.

  • @PascalAchermann
    @PascalAchermann Před 5 lety

    thanks for sharing Skyoo

  • @miuvu5601
    @miuvu5601 Před 5 lety

    nice video tutorial, thanks so much

  • @giggleghost3751
    @giggleghost3751 Před 5 lety +1

    Sam, do you think you could make a video on the ways you could render a video from Unity. I was thinking of using Unity for motion graphics, it has some features that make it uniquely well suited for certain kinds of motion graphics. The final piece of that puzzle is how to get a video out from Unity (other than just using screen recorder software).

    • @Splorange1
      @Splorange1 Před 5 lety

      download the unity recorder from the package manager

    • @giggleghost3751
      @giggleghost3751 Před 5 lety

      @@Splorange1 Totally missed that package. Works like a charm, thanks! 💖

  • @ankitdeepika
    @ankitdeepika Před 5 lety +2

    Just one question as I'm using mixed lighting and you are using realime. Is it okay to use realime lighting instead of mixed one to create levels as realtime lighting is quite heavier for system?

  • @xxsmoothiesxx1996
    @xxsmoothiesxx1996 Před 2 lety +1

    Which resources are best qnd will my blender lighting setting qnd particle trqnsfer over to unity smoothly where i can just add bloom ect.

  • @user-en1bz1dt6v
    @user-en1bz1dt6v Před 10 měsíci

    whenever i go to change the layer on post processing layer i dont see "post processing"?

  • @mikechristiansen2000
    @mikechristiansen2000 Před 5 lety +3

    I am not seeing environment and other components in my lighting settings window. Is this because I have HDRP loaded?

  • @user-zs9cl2to3x
    @user-zs9cl2to3x Před 5 lety +2

    Hey Sykoo. Would U like to be so kind to make tutorial about baking lightmaps for prefabs in Unity 2018.3+? Please)

  • @letsprogramme6292
    @letsprogramme6292 Před 5 lety

    hey sam! do u mind creating like some new tutorials on how to make good levels/terrains in unity.

  • @susmitdas
    @susmitdas Před 5 lety

    Nice Thx Best toutorial on yt

  • @vimal8326
    @vimal8326 Před 5 lety +1

    Wow! this is what I've been looking for. Explained in short and so cool. Subscribed :)
    I do have one doubt though: I've tried once the Postprocessing effect when I added the AO and Color grading the effects affected my UI elements though. How do I overcome such problems? please help :|

    • @Apocolyptosaur
      @Apocolyptosaur Před 4 lety

      Late response but you can stack the UI in a separate layer that isn't rendered by the main camera

  • @zig8925
    @zig8925 Před 3 lety

    Damn so this is in the built in render pipeline, since you're using box projection

  • @NitrogenDev
    @NitrogenDev Před 5 lety

    Lighting in Unity is a whole lot different than it is Unreal, damn.

    • @verpix4956
      @verpix4956 Před 5 lety

      @@uberRandom-9 unreal lighting is unreal
      That's why I switched to unreal
      It's wayyy more efficient for me..(opinion)

  • @antimewpropaganda9503
    @antimewpropaganda9503 Před 2 lety

    That was a good video

  • @tusharginoya8411
    @tusharginoya8411 Před 4 lety +2

    at 7:19 i cant see postprocess layer

  • @okaybutwhythough7456
    @okaybutwhythough7456 Před 4 lety

    Only 2 things.
    SubSurface Scattering on rhe leafs and stuff.
    And slightly adjusted ambient occlusion.

  • @ibnukhalib1858
    @ibnukhalib1858 Před 4 lety

    harry kane now is a unity teacher

  • @cleoagash
    @cleoagash Před 5 lety

    Do a archviz unity tutorial beginner to advance

  • @gameexplorer4963
    @gameexplorer4963 Před 5 lety +8

    ok that was really not very helpful for those who already know the basics of Unity and want to push their photorealism game. the manual has better tips and the result of your example was not realistic at all. a great video on how to do a basic lighting setup, but your result didn't even go near the result of the particular asset as it comes from the store.

  • @vorklan
    @vorklan Před 4 lety

    Can you make this using probuilder?

  • @SohamSamy
    @SohamSamy Před 2 lety

    where is thee asset link?

  • @crestofhonor2349
    @crestofhonor2349 Před 5 lety

    Why not use ray tracing if you have a RTX card

  • @sagarverma7670
    @sagarverma7670 Před 5 lety

    Please tell about your computer processor , graphic card

  • @dutchstylemapping3846
    @dutchstylemapping3846 Před 5 lety

    Do you actually have games on the play store or app store?

  • @MrAlimobin
    @MrAlimobin Před 4 měsíci

    Best

  • @SkyHandOneTen
    @SkyHandOneTen Před 5 lety

    WE need the HDRP version of this. These options aren't available.

    • @oneiroschannel
      @oneiroschannel Před 5 lety

      Actually it is available the HDRP version! If you have already bought the package from the asset store, you can download the HDRP version here: oneirosvr.com/portfolio/archvizpro/

  • @user-bp8nv1ph9m
    @user-bp8nv1ph9m Před 8 měsíci

    The ending of the video is blurry 😔

  • @DaManLebbi
    @DaManLebbi Před 4 lety

    how do you get the post processing asset? i don't have it in my packages.

    • @tapendrashahi2097
      @tapendrashahi2097 Před 4 lety

      It's been discontinued from the packages and is now integrated in unity itself. Just go on camera > add component > Volumes. I did this on URP so i don't know if it will work for you.

  • @NikoSatiaNuryanto
    @NikoSatiaNuryanto Před 4 lety

    Link for 3d house?

  • @claystudiofx
    @claystudiofx Před 4 lety

    can you help ? i can't make the scene dark as in 1:30. I tried to delete all the light , but the scene won't go dark, it's still very bright even there's no light at all. Do you have any solution ?

  • @prajwalram6476
    @prajwalram6476 Před 4 lety

    Can u make a video on how to import 3DS MAX architecture building models into UNITY and make the First Person POV interaction possible.
    Love you're work.
    Cheers!!

  • @sadicus
    @sadicus Před 3 lety

    6:17 Do you Duplicate the Light Probe or create new and change the settings to each one? answer: DUPLICATE

  • @YaseenKhan-px4qm
    @YaseenKhan-px4qm Před 2 lety

    Hello my post processing is not showing post processing layer and not also in camera layer can you please help me i'm stuck it there. all other camera in scenes are off..

  • @selfproclaimednobody4614
    @selfproclaimednobody4614 Před 5 lety +2

    The metal I-beams were too shiny. Dark colored metal doesn't reflect light like that. It looks like an old fashioned type of lighting effect from years ago.

  • @neodos
    @neodos Před 5 lety

    Post-pro-ce-ssing, not Post-pro-sing. sorry I was just bugged by that, but great tutorial anyways, thank you.

    • @EricWilliamsCG
      @EricWilliamsCG Před 5 lety

      click this buh un. 5:27 :P

    • @neodos
      @neodos Před 5 lety

      @@EricWilliamsCG Hehe,, I actually like the way he says button, I am guessing some of these pronunciation issues stem from whichever his native language is, it must be difficult to get some things right in English depending what your native language is, so I don't mean to be harsh on the guy, I am sure he's doing his best, plus he's making free tutorials and sharing knowledge so yeah, props to him.

  • @arnautvasile
    @arnautvasile Před 5 lety

    Can you make a video about curved world

  • @HyperDev00
    @HyperDev00 Před 5 lety

    First comment , everyday discovering something brand new!!!!

    • @aerodynamic1440
      @aerodynamic1440 Před 5 lety

      First is someone else

    • @HyperDev00
      @HyperDev00 Před 5 lety

      Aerodynamic The Weirdo Boy OF The Universe skypoo i alway knew it

  • @jarkozplf
    @jarkozplf Před 4 lety +2

    It's just a shame that this has nothing to do with the lighting in the game, where the camera is moving, you can leave this location and all the lighting must be done under the day and night system.

  • @eliosaleh9492
    @eliosaleh9492 Před 4 lety

    Is there any way you can provide us with the 3d model so we can follow along?

  • @jacobdickerreal
    @jacobdickerreal Před 4 lety

    I love post prossing

  • @zbomb4740
    @zbomb4740 Před 3 lety

    Where is the post processing option in layers?

  • @partialdata
    @partialdata Před 5 lety

    lemme get that hat :P

  • @Zenithium67
    @Zenithium67 Před 5 lety

    here before 1337!

  • @fromthedeep2014
    @fromthedeep2014 Před 2 lety

    Is there Realtime GI in URP?

  • @pakau
    @pakau Před 5 lety

    naaaaa... too much tricks to make it not real. u have to use bake lighting.. the GPU's we have today can't make this realtime yet.

  • @monicat3440
    @monicat3440 Před 3 lety

    i dont find the post processing in the package :(

  • @rovistrm3097
    @rovistrm3097 Před 3 lety

    pliiiiis subtitles

  • @evernerd1145
    @evernerd1145 Před 5 lety +1

    Hej, am new here and watched the devalope tutorial and am here to ask some questions. And also can l messages out or only comments. We’ll see ya and hope l get get better and better for what am trying on in my life. Hej då: bye. I was thinking to be a developer when l was like 14 or 15 in ninety grade but l gave up becuase l did not had enough grads to study it but now l can watch and develop my self. Thx for the Video.

  • @mattleadbetter2677
    @mattleadbetter2677 Před 5 lety

    I like to increase the global illumination number of reflections to around 100 million to achieve realistic lighting.

  • @PTurtle
    @PTurtle Před 3 lety

    Dude it worked thx
    But lagged jumped in
    Help

  • @korbynishydrated3363
    @korbynishydrated3363 Před 5 lety +1

    Yummy

  • @pancake123_youtube7
    @pancake123_youtube7 Před 3 lety

    I wish I had your brain

  • @MadpolygonDEV
    @MadpolygonDEV Před 5 lety

    This doesnt look realistic.

  • @fumps3543
    @fumps3543 Před 3 lety

    taco super poooo