Activate ray tracing with Unity's High Definition Render Pipeline | NVIDIA webinar

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  • čas přidán 28. 08. 2024

Komentáře • 142

  • @farhanq2945
    @farhanq2945 Před 2 lety +12

    Love the presenter's pace and explanations, makes for very easy and fun viewing on weekend mornings!

  • @TXanders
    @TXanders Před 3 lety +6

    Great effort finishing your second video Pierre, excited to see it complete

  • @headrushgaming2614
    @headrushgaming2614 Před 2 lety +1

    i did my work experience at crytek UK in 2010, i was put in the testers team while we were working on crysis 2. awesome company.

  • @vrfxrealtime
    @vrfxrealtime Před 3 lety +10

    Thank you so much for this video, it works like a charm. we are useing 2020.2 was better but now with 2020.3.x LTS HDRP is stable, we had 0 nada crashes

  • @aniketashis670
    @aniketashis670 Před 3 lety +9

    Yeah here comes the nice stuff- tutorial just what we want and I see you took our advices , yeah that's unity for you and this is why I love unity❤️

  • @rbanister100
    @rbanister100 Před 2 lety +2

    Can be quite overwhelming. Gonna take practice on playing with all of these settings, just as any computer high quality stuff is. Thanks for the video!!!

  • @fartywartymcfarthead
    @fartywartymcfarthead Před 3 lety +8

    This is a fantastic presentation

  • @danielpindell1267
    @danielpindell1267 Před 3 lety +5

    Fantastic presentation on how each part of ray tracing effects different parts of the object being shown. This will get give great detail for racing games in the future. Good luck to everyone on winning a graphics card 😊

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer Před 3 lety +6

    Great tutorial!
    I finished my first game using Unity 2018.3, in the second I will use raytracing.
    Thank you very much!

    • @GhostSlayerYT
      @GhostSlayerYT Před 3 lety +3

      Why didn't you use 2021 version?

    • @CleisonRodriguesComposer
      @CleisonRodriguesComposer Před 3 lety +3

      ​@@GhostSlayerYT Because I started to learn with 2018.3.
      I tried to switch to 2019, but it had a lot of bugs.
      When I started learning I didn't know anything about making games.
      I was learning on CZcams and making my first game by myself.
      Now that I know better, my second game will be with the latest Unity version.
      I hope you have a great day!

    • @GhostSlayerYT
      @GhostSlayerYT Před 3 lety +2

      @@CleisonRodriguesComposer :D

    • @praveenb-xr
      @praveenb-xr Před 2 lety

      Hi! Is that Possible to bake the Results we acehived after using the Ray tracing to Baked Lightmaps?

  • @normalhumanbeing6066
    @normalhumanbeing6066 Před 3 lety +7

    This presentation is godtier. Thanks mate

  • @seanloughran6714
    @seanloughran6714 Před rokem +1

    Extremely helpful, really looking forward to diving in!

  • @gregorygrieves2318
    @gregorygrieves2318 Před 3 lety +3

    This is GREAT! Thank you for explaining all of these applications! I had no idea I could now do this!!!

  • @ItsAkile
    @ItsAkile Před 3 lety +7

    holy cow, what a great video

  • @Bravehearte
    @Bravehearte Před 3 lety +3

    Nice material, thanks for the webinar. :)

  • @FREDO-py4ti
    @FREDO-py4ti Před 3 lety +3

    Merci PIERRE ... beau travail !!!

  • @TheAlienpope
    @TheAlienpope Před 3 lety +2

    Looks surprisingly easy to implement and play around with!
    I can't wait for these features to become better, faster and supported on more people's hardware.

  • @stephenohearn278
    @stephenohearn278 Před 3 lety +13

    Awesome video. Excellent mix between technical and creative. Thank you.

  • @AlexTuduran
    @AlexTuduran Před 2 lety +1

    More videos like this please.

  • @madisonpaz
    @madisonpaz Před 3 lety +6

    Damn this is incredible, such well explained webinar!

  • @PlusEqual
    @PlusEqual Před 3 lety +2

    Need to check this out! Excellent content.

  • @gregorygrieves2318
    @gregorygrieves2318 Před 3 lety +1

    The RT on that plant setup is incredible

  • @magellan124
    @magellan124 Před 3 lety +3

    This is so innovative. The people at unity know what theyre doing. Did he mention what hardware this was running on?

    • @kabinet0
      @kabinet0 Před 3 lety

      yeah, a 2070 super, unfortunately, its only on RTX gpus as of now.

    • @ironknightzero
      @ironknightzero Před 2 lety

      @@kabinet0 As far as I know, it works on pascal and turing generation Nvidia cards, like 1660 gtx and 1060 6gb + 1070/1080

  • @danielzamora7384
    @danielzamora7384 Před 3 lety +1

    This is actually crazy how RT works! Amazing!

  • @DevDunkStudio
    @DevDunkStudio Před 3 lety +3

    Thank you!
    I definitely will start using RT in my games

  • @interferonmusic
    @interferonmusic Před 2 lety +3

    Raytraced reflections seem to work great in editor, but the effect seems to be completely disabled in builds. Is there a way to fix this or is HDRP not build ready with raytracing?

  • @tarzangamingent.2363
    @tarzangamingent.2363 Před 3 lety +3

    Rdr2 is master peice. Its far ahead of the time . I can trust u

  • @cagrictc7757
    @cagrictc7757 Před rokem +1

    Thank you my friend

  • @K3NMA_
    @K3NMA_ Před 2 lety +2

    Great video! However, while you may not need light probes you still need reflection probes. When I turned mine off there was alot of white light all over the place and the textures were bleached.

    • @pierre-unity
      @pierre-unity Před 2 lety +2

      Hey, HDRP 12 (Unity 2021.2) offers better fallback system to prevent this. The volume override is called "Ray Miss" (it's also valid for RT GI), if you set it to "None", it will not leak.

  • @ludologian
    @ludologian Před 3 lety +1

    We want Adam demo on path tracing 👀🔥😮

  • @FusedVR
    @FusedVR Před 3 lety

    Really great overview!

  • @praveenb-xr
    @praveenb-xr Před 2 lety +1

    Hi! Is that Possible to bake the Results we achieved after using the Ray tracing into Baked Lightmaps?

  • @alejobottesch312
    @alejobottesch312 Před 3 lety +3

    Amazing

  • @yeahthatsright33
    @yeahthatsright33 Před 3 lety +2

    This is incredibly amazing

  • @CaseyHofland
    @CaseyHofland Před 3 lety

    Can't wait for DirectX12 to come out of preview and DLSS to be supported by Unity.

  • @ImilkowskiDev
    @ImilkowskiDev Před 3 lety +1

    Imagine the times when we'll be able to render Real-time Path Tracing ⭐

  • @cptvideo2
    @cptvideo2 Před 3 lety +2

    Well done - thanks

  • @andywatts
    @andywatts Před rokem +1

    Would love to see auto-exposure examples.
    It seems tough to do well. Perhaps why it wasn't included.

    • @keelfly
      @keelfly Před rokem

      It is used by default, that is why it was not "included". It is taken for granted. A basic given.

  • @stevethewolf562
    @stevethewolf562 Před 2 lety +1

    Why do ray-traced shadows casted by a spotlight disappear when viewed at certain seemingly random angles? Is this a bug or a limitation?

  • @bthanse
    @bthanse Před 3 lety +6

    Ok. so this is a tutorial to show how to drop framerate from 100 fps to 10 fps ;-)

  • @TReXxYT
    @TReXxYT Před 3 lety +7

    finally i know why my games looked so noisy. thank you!

  • @joshua42777
    @joshua42777 Před 2 lety

    Love this vid!
    Now that I basically don't want to make a unity 3d game without raytracing, would a rtx3060 be a good choice, or should I go higher end?

  • @Meteotrance
    @Meteotrance Před 3 lety +1

    can we have true Sub Surface Scatering now with those NVIDIA RTX black magic ? or the raytrace are only for shadow and reflection.

  • @HiImKyle
    @HiImKyle Před 8 měsíci

    Weird, I followed everything. Same project and same Ambient Occlusion settings but it's always noisy even with the denoiser on

  • @SuperweedmanGrows
    @SuperweedmanGrows Před 3 lety +3

    I am here to win!

  • @samghost13
    @samghost13 Před 3 lety +1

    can you also use Radeon Rays or Raytracing for the new Radeon GPU's / GPU OPEN ? Thank you

  • @danielpindell1267
    @danielpindell1267 Před 3 lety +2

    I am very interested in RT and hope this is educational about it

  • @jialiu7731
    @jialiu7731 Před 3 lety +1

    Thx for the video! Quick question: do I need to change the ‘rendering pass’ of the materials from ‘default’ to ‘ray tracing’? It was not mentioned in the video. Thank you! 😃😃

    • @pierre-unity
      @pierre-unity Před 3 lety

      Hey, you can stick to "Default". You only need to check "Receive SSR/SSGI" if you want to use SSR/SSGI.

  • @999_FREAK
    @999_FREAK Před 3 lety +2

    I love raytracing but my pc does'nt :(

  • @maya_gameworks
    @maya_gameworks Před 10 měsíci +1

    2 years later and Path tracing is in Cyberpunk. Unity pretty please)

  • @jeremybatesfilm
    @jeremybatesfilm Před 3 lety +1

    Amazing technology

  • @FranckSitbon
    @FranckSitbon Před 2 lety

    Emissive materials are no more illuminated in reflexion when raytracing is activated. any idea why?

  • @adetibakayode1332
    @adetibakayode1332 Před 3 lety

    REALLY APPRECIATED PRESENTATION ....
    BUT PLS I WANNA ASK, WHAT'S THE MINIMUM SYSTEM REQUIREMENT FOR UNITY RAYTRACING ?

    • @ezekiel1554
      @ezekiel1554 Před 2 lety

      GTX 1080 is possible but expect very low performance on RayTracing
      i would say RTX 2060 will be the minimum for RayTracing

  • @X360DevNerd
    @X360DevNerd Před 3 lety +1

    Would be great if this worked for UWP builds on xbox

  • @furkanozer3869
    @furkanozer3869 Před 2 lety

    Thank you.

  • @Injabsful
    @Injabsful Před 8 měsíci

    whybunity cant make decent audio so we can actualy make it players hear if anothe rplaysr/ai is ontop or underhim ?

  • @Mr.IN3V1T4BL3
    @Mr.IN3V1T4BL3 Před 3 lety +1

    Please can u make video on fire base aunthetication

  • @marly1017
    @marly1017 Před 3 lety +2

    But can't you denoise the path tracing to get an a better image faster?

  • @AwesomeBlackDude
    @AwesomeBlackDude Před 3 lety +1

    What type of system setup you need to get to this point? 😬

    • @pierre-unity
      @pierre-unity Před 3 lety +1

      Hey, any hardware-accelerated raytracing GPU (with DXR support). This means RTX GPUs from NVIDIA, or AMD equivalent.
      BTW, I used a 2070 Super in this video.

  • @Ghost-2079
    @Ghost-2079 Před 3 lety

    i saw that the Nvidia sad they got a Denoise for path tracing, so it didn't came for unity yet right ?

  • @Rashid_Asadi
    @Rashid_Asadi Před 2 lety

    in 4:55 about create new quality level. But How assign it? drag? copy? I am confused

  • @Plinth_Markus
    @Plinth_Markus Před 3 lety +4

    tried to follow along but Unity keeps on crashing when I turn on Ray Tracing. Unity 2020.2.2f1 .. you guys really need to fix your bugs

    • @Chimera_Photography
      @Chimera_Photography Před 3 lety

      Let me get this straight, you watched a video of someone doing something, successfully I might add.
      But you think the error causing the crash is somehow the programs fault? ;-)

    • @MarkusLanxinger
      @MarkusLanxinger Před 3 lety

      ​@@Chimera_Photography yes, if I watch a tutorial and follow along the steps exactly in the tutorial using the latest stable release I am somewhat expecting that the program would behave like it did in the tutorial. Is that so crazy to assume? I know we are all running different hardware but I also use UE on this machine and turning on raytracing doesn't crash the editor ...

    • @kabinet0
      @kabinet0 Před 3 lety

      @@MarkusLanxinger It has been fixed in later unity builds

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 Před rokem

    When do we get VK_KHR raytracing support so we can use this on Linux?

  • @MrNoupGames
    @MrNoupGames Před 2 lety

    When I fixed HDRP+DXR all the editor turned laggy and I have to restore an old security copy of my project, losing months of progress

    • @pierre-unity
      @pierre-unity Před 2 lety +1

      Sorry to hear this, this must be very irritating. You should seriously look into using a source control software. Backing up an important project every few months is absolutely not recommended.

  • @gregorygrieves2318
    @gregorygrieves2318 Před 3 lety

    This Card will literally change my whole game I am creating currently using a non RT AMD card....

  • @xgkick
    @xgkick Před 2 lety

    doesnt work. reflections are still screen space.

  • @bimDe2024
    @bimDe2024 Před 2 lety

    any Multi-GPU support? ANy VR support?

  • @paranormalgamesstudios
    @paranormalgamesstudios Před rokem +1

    Unity 2021.3.21f1 update, tanks frame rate to 15 fps when any raytracing is enabled at all. its useless. RTX 3060 card.

  • @irtezarahman5370
    @irtezarahman5370 Před 3 lety +3

    We need GI system like lumen in unity

  • @secretmystery8305
    @secretmystery8305 Před 3 lety

    Love from Bangladesh 😃

  • @EstudioAntropo
    @EstudioAntropo Před 3 lety +1

    video came out 1 hour ago, but there are 4 month old comments?

    • @mrCHRONIC128
      @mrCHRONIC128 Před 3 lety

      😆😅😂🤣🤣🤣🤣

    • @pierre-unity
      @pierre-unity Před 3 lety +2

      The video was originally only accessible through Nvidia's webinar system and was private. Now it's available for everyone on CZcams to enjoy!

    • @EstudioAntropo
      @EstudioAntropo Před 3 lety

      @@pierre-unity Thanks Pierre, I understand now. And thanks for sharing this workflow guide. These videos are very helpful.

  • @lindilengcukana7659
    @lindilengcukana7659 Před 3 lety +1

    Can anyone recommend me any laptops for ray tracing? As well as 3d animation and more?.....especially when I'm working during vacations so that I don't have to go to campus everyday.

  • @estrellametal1
    @estrellametal1 Před 3 lety

    I made it to the webinar

  • @Rashid_Asadi
    @Rashid_Asadi Před 2 lety

    I am a beginner and can't find any solutions for this case 4:55

    • @pierre-unity
      @pierre-unity Před 2 lety

      Use Edit > Duplicate (or Ctrl +D), and then Edit > Rename (of F2).

    • @Rashid_Asadi
      @Rashid_Asadi Před 2 lety

      @@pierre-unity Thank you

  • @samsara2024
    @samsara2024 Před 3 lety +4

    In my opinion Unity is getting to complex. Would be nice to set the real lights and press play.

    • @pinkitho
      @pinkitho Před 3 lety

      No. Difficult is the way. /j

    • @samsara2024
      @samsara2024 Před 3 lety

      @@pinkitho Its ok that Unity has options and possibilities for programers, but in my opinion its loosing its "mojo". Now you need to be an expert in programming, PBR, image postprocessing, Hardware GPU, render pipelines etc to make a single scene with a teapot.

    • @pinkitho
      @pinkitho Před 3 lety

      @@samsara2024 True, but I do think raytracing is going to be a really big part of game development in the future.
      And: you dont have to use it!
      I do think they should keep their old shader mechanics.

  • @othoapproto9603
    @othoapproto9603 Před 3 lety +1

    When will 3d development software build their UI to dynamically group all the settings in one place. OK, so you want to turn on Ray Tracing click here. BAM the program opens one UI with all the things to set up. It would be hard this after all most 3d apps are a data base at hart.

    • @shadowflar3
      @shadowflar3 Před 3 lety +1

      This is so true. Trying to figure out how to make use of the new stuff is mountains of trial-and-error that makes you pull your hair out.
      "Sure you enabled this feature here and here, but you missed this dialog hidden behind this button of this dialog, hidden in the drop menu in this dialog and you're lacking this setting file and this component attached to gameobject X, which means you got NOTHING."

  • @gregorygrieves2318
    @gregorygrieves2318 Před 3 lety +1

    Shadowcasting is a good band name... Ill take that I thank you lol!!!

  • @Dracolol9
    @Dracolol9 Před 3 lety +1

    Hey (momento joseju) ese es el motor que uso

  • @DevDunkStudio
    @DevDunkStudio Před 3 lety +1

    Still probably isn't worth the payoff for many games, but it definitely is great to offer, since it's not that hard to expand settings with ray tracing!

  • @octorayy
    @octorayy Před 3 lety

    Rt is pretty good

  • @GamingWithNahir
    @GamingWithNahir Před 3 lety +3

    18 dislikes are from unreal engine LOL

    • @wenpluto4282
      @wenpluto4282 Před 3 lety +1

      ue4 and ue5 is too far ahead to care.

    • @amexal9291
      @amexal9291 Před 3 lety

      You arent funny

    • @hvroblox
      @hvroblox Před 3 lety

      @@wenpluto4282 no lol

    • @wenpluto4282
      @wenpluto4282 Před 3 lety

      @@hvroblox Maybe in your imaginary world. AAA studio's say otherwise.

    • @hvroblox
      @hvroblox Před 3 lety

      @@wenpluto4282 AAA studios don't care about unreal engine, they have their own better engine

  • @floop622
    @floop622 Před 3 lety +1

    hoping i win

  • @tatoforever
    @tatoforever Před 3 lety

    GPU lightmapper doesnt work, always falls back to CPU and CPU baking takes hours.... UE5 can do the same and look even gerather without any bake! :)

    • @shadowflar3
      @shadowflar3 Před 3 lety +3

      Bruh the GPU lightmapper does work and it's blazing fast. Also with RTGI there's much less need for baking, did you watch the video you're commenting on?
      UE5 is looking fine overall but Lumen is no substitute for real raytracing, especially reflections are looking exactly as bad as SSR and old cubemaps.

    • @tatoforever
      @tatoforever Před 3 lety

      @@shadowflar3 Bruhhhtha, GPU lightmapper is not working for me and what you said about lumen is nonsensical and fanboystic!

  • @ssj3mohan
    @ssj3mohan Před 3 lety

    its fantastic but GPUs need to be 100x or 500x more powerfull to have path tracing , and the path tracing is wonderfull . Dont worth the money to buy a RTX3090 just to have a mixed raytracing . Well its my opinion . But its like the BF5 its not a big deal .

  • @xenoaisam
    @xenoaisam Před 3 lety +1

    me cry on gtx1070 T_T

  • @neeeeeck9005
    @neeeeeck9005 Před 3 lety

    31:07, nobody noticed car in the kitchen?

  • @slither7152
    @slither7152 Před 3 lety +2

    Who disliked it

  • @zaurs0
    @zaurs0 Před 3 lety

    1M

  • @gonsior2
    @gonsior2 Před 3 lety

    Unity rtx on

  • @chaud8803
    @chaud8803 Před 3 lety

    For those of you who just came for the prize, know that given by how many views this video has, we each have about .0049% chance of winning so.. idk just focus on learning something here lol

  • @Enginering
    @Enginering Před 3 lety

    Unity need An update for UI , it's so complicated .

  • @scellyt
    @scellyt Před 3 lety +1

    The effect and performance are still not as good as UE5

  • @divyansh2890
    @divyansh2890 Před 3 lety

    While ppl like me who make games on GTX cards: 🥺🥺🥺

  • @pinkitho
    @pinkitho Před 3 lety

    Oml

  • @user-bp8mr9dc6z
    @user-bp8mr9dc6z Před 3 lety +3

    Too complicated! Unity need evolution,simple UI ,simple ray tracing setting,like Blender!

  • @leeoiou7295
    @leeoiou7295 Před 3 lety +1

    Again Unity keeps lacking behind

  • @binarium4376
    @binarium4376 Před 3 lety +2

    Finally another way to crash unity

  • @randomfootages9120
    @randomfootages9120 Před 3 lety

    🤣😂 you are dead ☠️, your end is near you can’t compete with UE5 😜😎

  • @bandeepriat6623
    @bandeepriat6623 Před rokem

    Unreal is better duhhhhhhhhhhhh