For anybody struggling with moon flare: You need to completely remove flare and flare falloff setting it to 0 Set flare tint to pitch black And surface tint to something near pitch black and here you go, completely visible moon texture
I am studying level design and the lessons just weren't teaching much or what I needed to know. Your tutorial is great. I will definitely check out the others. Thank you so much for this.
Lighting may seem difficult but if you know most of the options and how they interact with each other, suddenly it turns out that it is not so difficult:)
I'm confused that you have "Intensity Multiplier" under Emission. Each setting option after "Cookie" does not exist for me :/ Tried it with Unity 2021 and 2022. What did I miss?
You need to click on the 3 dots in the Emission tab and then select "Show Additional Properties":) Many useful options in various components are hidden in this way:)
It's definitely worth continuing. Very useful videos. I have already written under one of the videos, I want the same video or a series of videos about interior lighting. Thank you for the content.
Probably the best in the whole series very cool seta👍 definitely want to see the tutorial on the puddle and making and mud path or any part of the terrain look wet and shiny i asked earlier like (you can't see refference of any big games like rdr 2 or uncharted and how they make their terrain look wet) Also if we get a download for the same scene you made(without the lighting part just the scene you made) it would really helpful to follow along
Thanks :) I think that in a maximum of 2 weeks there will be a tutorial you are asking for :) I want to keep the trend of two enviro / level designs and then 1 tutorial :)
I would have loved to see more connection between the visuals of your scene and the changes you made. You did a lot of things while the part of the scene we could see looked very simmilar most of the time. Having more camera angels or looking around like the finished shoots you showed for each chapter would have greatly improved my understaning of the tools in my opinion
It was one of the first tutorials I created, so I didn't know many things about how to make them understandable to the viewers, I think that now I would do it more in the style you are talking about, but on the other hand, it is a bit pointless to make the same tutorial once again:)
This was a great tutorial but for a noob who doesn't know how to adjust the settings at runtime as night changes to day, these settings kind of screw up how things look during the day. Could you include how to make the settings adjustable at runtime in your future videos?
Thx:) These are settings for a specific lighting :) for example if you are creating a level that only happens during the night. When it comes to lighting during the day and night cycle, then the settings are completely different. Maybe I'll do a tutorial on this in the future:)
Can anyone help me? I have done everything like in the video, but when i am standing on the terrain and look at it (especially if i look down) my fps decreases from arround 100 to 30
Check if the same thing happens when you turn off postprocessing? It's best to check one by one what consumes the most FPS, you can also try turning off SSGI and just baking the scene, it should save some of FPS too
would be cool if you would mention why are you changing what you are changing. Often you change some variable that has no obvious visual effect on the scene and I have no idea what you just did and why it was important to change it.
On the one hand, I don't like tutorials that last 30 minutes and describe even the smallest thing, but on the other hand, I also understand your point that not everyone knows what each option does. I will consider how to reconcile these two issues:)
@@SetaLevelDesign In the end I think I figured out most of those on my own later, and the tutorial helped me a lot so thank you. One more comment, for the Day Night Cycle video would be that I would like to see the overview of the system in the beginning of the tutorial to see if your approach is something that can be applied to the current systems I already have in place. Like a very brief explanation that says "My system has a time manager script that changes directional light parameters during the day and at night deactivates day directional light and activates night directional light". It would also help to know what to expect from the tutorial. But these are just some thoughts, in general, very good very useful, thanks a lot.
The problem is that I create most of the videos on the fly, and during the week, I sometimes have very little time to make them. That's why sometimes I don't even think about adding something like this at the beginning. Thank you for valuable feedback:) Constructive criticism is always welcome:)
If your scene is too dark, you can try to raise the shadow in shadow midtones highlights, indirect light, exposure settings, post exposure in color adjustment, or multiplier in reflection probe, there are many ways and probably one will suit your scene:)
I will try to post the scene for download in a few days. However, it will be just a scene, so you will first need to install assets from Book of The Dead and Unity Terrain - HDRP Demo Scene and then this scene:)
As the previous speaker wrote, it will be best to use a Bakery or similar add-on. If you're doing the scene in HDRP, I also recommend checking if SSGI isn't enough for you.
I will try to post the scene for download in a few days, so that everyone can practice the things from the tutorial on it. However, it will be just a scene, so you will first need to install assets from Book of The Dead (or prepare models based on the video "Clear Book of the Dead" ) and Unity Terrain - HDRP Demo Scene for it to work properly:)
Yes, you can also use them in commercial games :) Most models are licensed under the standard Unity and BSD and MIT licenses, which allows their use in commercial products:) @@l201012
Thanks for this. A tip for the future, though. Please get rid of the background music when you're doing tutorials with voiceovers. At least once you get to the section of the video where you start teaching, get rid of the music. It's unnecessary and distracting.
I'll think about it:) but somehow I don't like the moments of complete silence when I set something and I don't say anything for a while. It's a pity that you can't upload 2 different audio tracks on youtube :)
Thank you:) the tutorial was supposed to be quick, without unnecessary stretching of threads, so that everyone could reproduce this lighting in a simple way:)
@@bonster101 That's right, but in fact it all depends on the artistic vision, some people prefer a completely dark night, and for some the night is supposed to be dark but they want to be able to see objects and details without using another light source, so as I said, it all depends on the artistic vision and the type of game:)
For anybody struggling with moon flare:
You need to completely remove flare and flare falloff setting it to 0
Set flare tint to pitch black
And surface tint to something near pitch black and here you go, completely visible moon texture
Thank you so much for the comment, I just realized now that I didn't mention it in the video:/
It don't work,just a pure white
I've been struggling to make the night look good in my game, this was exactly what I needed. Thanks!
I'm glad the tutorial was useful:)
I am studying level design and the lessons just weren't teaching much or what I needed to know. Your tutorial is great. I will definitely check out the others. Thank you so much for this.
Are you studying game development somewhere or are you more self-learning?
I am taking a course online but feeling like I am doing a lot of self learning also.@@SetaLevelDesign
Wow, you make it all look so easy, thank you very much! 😊
Lighting may seem difficult but if you know most of the options and how they interact with each other, suddenly it turns out that it is not so difficult:)
Wow. Never learned so much in so little time. And lighting is so important your video has really upped my game. Thank you.
Glad my video helped you :)
This series was a great learning path. Thank You!
No problem :) I hope my tutorials will be useful:)
I'm confused that you have "Intensity Multiplier" under Emission. Each setting option after "Cookie" does not exist for me :/ Tried it with Unity 2021 and 2022. What did I miss?
You need to click on the 3 dots in the Emission tab and then select "Show Additional Properties":) Many useful options in various components are hidden in this way:)
@@SetaLevelDesign Awesome! Thank you :) Great Video!
Waiting :)
It's definitely worth continuing. Very useful videos. I have already written under one of the videos, I want the same video or a series of videos about interior lighting. Thank you for the content.
Thx :) I think there will be one in the near future:)
omg bro. this is beatiful 😍😍
Thx:)
That's the best lighting tutorial for HDRP , Please make one for URP too
Thx :) I will think about doing something like this in URP :)
Probably the best in the whole series very cool seta👍 definitely want to see the tutorial on the puddle and making and mud path or any part of the terrain look wet and shiny i asked earlier like (you can't see refference of any big games like rdr 2 or uncharted and how they make their terrain look wet)
Also if we get a download for the same scene you made(without the lighting part just the scene you made) it would really helpful to follow along
Thanks :) I think that in a maximum of 2 weeks there will be a tutorial you are asking for :) I want to keep the trend of two enviro / level designs and then 1 tutorial :)
I would have loved to see more connection between the visuals of your scene and the changes you made. You did a lot of things while the part of the scene we could see looked very simmilar most of the time. Having more camera angels or looking around like the finished shoots you showed for each chapter would have greatly improved my understaning of the tools in my opinion
It was one of the first tutorials I created, so I didn't know many things about how to make them understandable to the viewers, I think that now I would do it more in the style you are talking about, but on the other hand, it is a bit pointless to make the same tutorial once again:)
I made a quick environnement to present a vfx, thanks to you tutorial. Thank you very much
I'm glad the tutorial helped you:)
Just what i needed for my upcoming project in hdrp :D
Good luck with your new project:D
This Tutorial it Very Nice!!! Thanks a lot.
Thanks:)
Want more step by step tutorials
I will try to post more tutorials at standard 2-3 week intervals :)
@@SetaLevelDesign waiting😍
great, thanks
I'm glad you enjoyed it:)
So good, and thanks a lot. Are there any plans for weather settings like rain and snow?
Thx :) I'll add it to the list of my planned tutorials :)
So cool< thanks
You're welcome:)
Whenever I try to add an over ride to the visual component, it says “no SRP in use.” Any idea what could be causing that?
Check if HDRP Wizard does not display any errors?
This was a great tutorial but for a noob who doesn't know how to adjust the settings at runtime as night changes to day, these settings kind of screw up how things look during the day. Could you include how to make the settings adjustable at runtime in your future videos?
Thx:) These are settings for a specific lighting :) for example if you are creating a level that only happens during the night. When it comes to lighting during the day and night cycle, then the settings are completely different. Maybe I'll do a tutorial on this in the future:)
noice............................
Can anyone help me? I have done everything like in the video, but when i am standing on the terrain and look at it (especially if i look down) my fps decreases from arround 100 to 30
Check if the same thing happens when you turn off postprocessing? It's best to check one by one what consumes the most FPS, you can also try turning off SSGI and just baking the scene, it should save some of FPS too
داداش کارت بشدت خفنه و از نظر من نباید 1000 تا سابسکرایبر داشته باشی
باید در واقع 1 میلیون داشته باشی
امیدوارم روزی می رسه که چنلت و میلیونی ببینم 🙂❤
Thanks a lot :) maybe not a million but 10,000 will be enough :)
@@SetaLevelDesign :)
i dont have volume in my unity... how can i get it to use global volume
Most likely you do not have HDRP installed because all global volume are unfortunately only available in this render pipeline:/
would be cool if you would mention why are you changing what you are changing. Often you change some variable that has no obvious visual effect on the scene and I have no idea what you just did and why it was important to change it.
On the one hand, I don't like tutorials that last 30 minutes and describe even the smallest thing, but on the other hand, I also understand your point that not everyone knows what each option does. I will consider how to reconcile these two issues:)
@@SetaLevelDesign In the end I think I figured out most of those on my own later, and the tutorial helped me a lot so thank you. One more comment, for the Day Night Cycle video would be that I would like to see the overview of the system in the beginning of the tutorial to see if your approach is something that can be applied to the current systems I already have in place. Like a very brief explanation that says "My system has a time manager script that changes directional light parameters during the day and at night deactivates day directional light and activates night directional light". It would also help to know what to expect from the tutorial. But these are just some thoughts, in general, very good very useful, thanks a lot.
The problem is that I create most of the videos on the fly, and during the week, I sometimes have very little time to make them. That's why sometimes I don't even think about adding something like this at the beginning. Thank you for valuable feedback:) Constructive criticism is always welcome:)
Bro, help please..
In my unity, global volume no have visual environment.. only "Post-processing"
What render pipeline are you using? Because unfortunately visual environment is only available in HDRP:/
@@SetaLevelDesign ohh ok, i'm using HDRP 14.0.11
@@SetaLevelDesign But this option still doesn't appear.
@@RC2BR Check HDRP Wizard to see if it displays any errors, it is possible that something is not connected correctly
Does anyones scene feel too dark? even when they increase lumens or exposure
If your scene is too dark, you can try to raise the shadow in shadow midtones highlights, indirect light, exposure settings, post exposure in color adjustment, or multiplier in reflection probe, there are many ways and probably one will suit your scene:)
@@SetaLevelDesign Thank you this helped
thx i droped the project my pc blow uppp
So there is a chance for a better PC since this one blow up :)
yeah bro just kidding thx awsome best DEV@@SetaLevelDesign
can u plz share this project file
I will try to post the scene for download in a few days. However, it will be just a scene, so you will first need to install assets from Book of The Dead and Unity Terrain - HDRP Demo Scene and then this scene:)
Any idea how we can bake large scene?
If you use Bakery to do you light bakes instead of Unity's lightmapper, you can bake scenes in sectors. So a large scene can be baked in sections
As the previous speaker wrote, it will be best to use a Bakery or similar add-on. If you're doing the scene in HDRP, I also recommend checking if SSGI isn't enough for you.
bro there is no Volumen in my Unity
check if you have HDRP installed correctly?
@@SetaLevelDesign yeah thanks i figured out yesterday
there is no intensity multiplier in Light/Emission under Unity 2022.3.0
In the emission tab, click on the 3-dot icon and select "Show Additional Properties" and you should see intensity multiplier:)
Bro can yu give this project 🙏
I will try to post the scene for download in a few days, so that everyone can practice the things from the tutorial on it. However, it will be just a scene, so you will first need to install assets from Book of The Dead (or prepare models based on the video "Clear Book of the Dead" ) and Unity Terrain - HDRP Demo Scene for it to work properly:)
Where u downloaded the trees and the brushes, etc?
In the video description you have a link to all the assets that i used:)
@@SetaLevelDesign but can I use Book of the dead assets in my commercial game? It is created by Unity
Yes, you can also use them in commercial games :) Most models are licensed under the standard Unity and BSD and MIT licenses, which allows their use in commercial products:) @@l201012
Thanks for this. A tip for the future, though. Please get rid of the background music when you're doing tutorials with voiceovers. At least once you get to the section of the video where you start teaching, get rid of the music. It's unnecessary and distracting.
I'll think about it:) but somehow I don't like the moments of complete silence when I set something and I don't say anything for a while. It's a pity that you can't upload 2 different audio tracks on youtube :)
wailting
I hope you weren't disappointed:)
Amazing, beautiful and clear cut tutorial!
Thank you:) the tutorial was supposed to be quick, without unnecessary stretching of threads, so that everyone could reproduce this lighting in a simple way:)
Nothing about those "night" looks realistic.
You're right, during a realistic night you wouldn't see practically anything:)
@@SetaLevelDesign yup, which is how night in games should be. and need torches/flashlights to navigate.
@@bonster101 That's right, but in fact it all depends on the artistic vision, some people prefer a completely dark night, and for some the night is supposed to be dark but they want to be able to see objects and details without using another light source, so as I said, it all depends on the artistic vision and the type of game:)