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Seta - Level Design
Poland
Registrace 2. 07. 2020
Hi :) On this channel you will find videos related to enviro/level design and some tutorials in Unity.
Light Tower | Environment Design | Level Art | Speed Level Design | Unity | HDRP
Hi:) This time the video is a little longer than usual because the design is a bit larger than usual:) In the package from Nature Manufacture - Modular Castle & Dungeon I found a very nicely made tower and I thought it would be nice to use it. And this is how "Light Tower" was created, a design bordering on fantasy. The whole thing took me 4 hours and I hope you like the final result:) Have a nice week:)
- 4K is only there to increase the bitrate of the movie, and to prevent CZcams from completely killing the details of the scene.
⭐By buying this assets you support the channel :)
►[HDRP] Day/Night Cycle: assetstore.unity.com/packages/3d/environments/hdrp-day-night-cycle-279317?aid=1101lpybM
►Drag&Drop Volumes: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1101lpybM
Light Tower | Environment Design | Level Art | Speed Level Design | Unity | HDRP
📝 Assets used in this video:
►Modular Castle & Dungeon: assetstore.unity.com/packages/3d/environments/fantasy/modular-castle-dungeon-277180?aid=1101lpybM
►Drag&Drop Volumes: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1101lpybM
🎵 Music from:
Uppbeat: uppbeat.io/?referral=to-xh35s
⏳ Scene creation time: 4H
🎬Timeline:
Soon...
#unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta
- 4K is only there to increase the bitrate of the movie, and to prevent CZcams from completely killing the details of the scene.
⭐By buying this assets you support the channel :)
►[HDRP] Day/Night Cycle: assetstore.unity.com/packages/3d/environments/hdrp-day-night-cycle-279317?aid=1101lpybM
►Drag&Drop Volumes: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1101lpybM
Light Tower | Environment Design | Level Art | Speed Level Design | Unity | HDRP
📝 Assets used in this video:
►Modular Castle & Dungeon: assetstore.unity.com/packages/3d/environments/fantasy/modular-castle-dungeon-277180?aid=1101lpybM
►Drag&Drop Volumes: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/drag-drop-volumes-257600?aid=1101lpybM
🎵 Music from:
Uppbeat: uppbeat.io/?referral=to-xh35s
⏳ Scene creation time: 4H
🎬Timeline:
Soon...
#unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta
zhlédnutí: 510
Video
How To Use Occlusion Culling In Unity | Step by Step Tutorial | HDRP | URP
zhlédnutí 1,2KPřed 21 dnem
Hi:) This time, i have prepared a tutorial for you, on how Occlusion Culling works in Unity and how to use it to significantly optimize your game performance. Although the Occlusion Culling settings will vary for each project, I've designed the tutorial to ensure that everyone can easily understand the purpose of each option and how to use them in their own scene:) I hope you find it useful and...
Forest Waterfall | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 889Před měsícem
Hi:) This time I have prepared "Forest Waterfall" for you, which could be created thanks to the R.A.M 3 from the partner of this video - Nature Manufacture. Many times in my videos I used the previous version of R.A.M. so I was curious how the new one differs from the old one. And let me tell you, there's a lot of it:) The asset is designed in such a way that it works practically out of the box...
Slow Design - "Room" | Environment Design | Level Art | Unity | HDRP
zhlédnutí 683Před měsícem
Hi:) This time I have for you a slow design of the last scene that appeared on the channel - "Room". The whole thing is sped up twice, so just slow it down by half to have a normal pace:) Have a great week :) - during premiere, I will be available in the chat, so if you have any questions, feel free to write:) -due to the fact that the summer/holiday season has begun, new videos will appear irr...
Room | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 805Před měsícem
Hi:) At the last minute, but I finally managed to finish the video so it would be ready for Monday (at least in my time zone:) ) This time I prepared for you "Room" and yes, you guessed it right, because the whole thing is inspired by the main room from the game Silent Hill The Room:)It's not a one-to-one reproduction, but I wanted to at least partially transfer that room to the Unity engine an...
How To Use Volumes in Unity | Step by Step Tutorial | HDRP | URP
zhlédnutí 840Před 2 měsíci
Hi:) This time I have prepared a short tutorial for beginners on how Volume works in Unity and what it can be used for. For more advanced users, this will probably be nothing new, but I think that this knowledge may be useful for beginners. Have a nice week:) - My English is not very good but I hope it won't disturb you too much:) - 4K is only there to increase the bitrate of the movie, and to ...
Research Cave | Free Assets Only | Environment Design | Level Art | Unity | Speed Design | HDRP
zhlédnutí 670Před 2 měsíci
Hi:) There are practically no sci-fi videos on the channel, so this time I prepared "Research Cave" for you, of course using only free assets:) The general idea was to create a small base/laboratory around a mysterious portal in a cave:) It took me 3 hours to create the whole thing and I hope you like the scene:) Have a nice week:) - 4K is only there to increase the bitrate of the movie, and to...
The Four Guardians | Environment Design | Level Art | Speed Level Design | Unity | URP
zhlédnutí 1,4KPřed 2 měsíci
Hi:) This time I prepared a forest scene for you (because there hasn't been a typical forest on the channel for a long time:)), but I created it in URP instead of HDRP, because I was curious how realistic the effect can be achieved without using all the graphic effects available in HDRP. Even though the scene is quite detailed, it still holds about 120-140 FPS FullHD on Ultra settings and about...
Coast House | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 2,1KPřed 2 měsíci
Hi:) This time I wanted to create a quite small and simple enviro design, and at the same time I wanted to have some fun with Modular Castle & Dungeon and see what else can be built with it, apart from castles of course:) and that's how "Coast House" was created. The main idea was to create house in brutalist architecture and place it in a more natural environment:) I hope you like it:) Have a ...
How To Add Grass in Unity | Step by Step Tutorial | HDRP |
zhlédnutí 2,4KPřed 3 měsíci
Hi:) This time I have prepared a tutorial on terrain details in Unity, or in simple terms, how to add grass to the terrain:) However, I would like to point out that this will not be a tutorial where I show you how to magically create a huge meadow with a million grass models with one click (and without proper knowledge kill optimization at the same time:)). Instead, I will cover individual opti...
Cold Peak | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 1KPřed 3 měsíci
Hi:) It's been a while since there was anything winter-themed on the channel, so this time I've prepared "Cold Peak" for you. The whole thing took me about 5 hours, so in order not to make the video too long, I decided to in speed design part show only how I created the most important elements:) I hope you like it and have a nice week:) - 4K is only there to increase the bitrate of the movie, a...
Slow Design - "In The Fog" | Environment Design | Level Art | Unity | HDRP
zhlédnutí 1,6KPřed 3 měsíci
Hi:) This time I have prepared for you a slow design of the last scene that appeared on the channel. As usual, in these types of videos, I tried not to cut anything, and the temporary camera skips are only caused by the fact that sometimes I had to turn off the recording:) The whole thing is sped up x2, because it took me about 6-7 hours to create this scene and I don't think anyone would want ...
In The Fog | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 1,2KPřed 3 měsíci
Hi:) This time I have prepared "In The Fog" a slightly more atmospheric/dark scene for you:) The whole thing took me over 7 hours, so I shortened the video only to the most important moments so as not to extend it too much:) I hope you like it and have a nice week:) - 4K is only there to increase the bitrate of the movie, and to prevent CZcams from completely killing the details of the scene. ⭐...
How to Make Cutscenes in Game: Camera | Tutorial | Step by Step |
zhlédnutí 1KPřed 4 měsíci
Hi:) This time I have prepared a tutorial for you about several cinematic aspects that are used when creating cutscenes in games. This tutorial is not related to any specific game engine, because the things included in it, can be used equally well in Unity, Unreal, or Godot. This is the first tutorial of this type in which I will discuss camera shots position etc, so let me know in the comments...
Green Gateway | Free Assets Only | Environment Design | Level Art | Unity | Speed Design | HDRP
zhlédnutí 1,1KPřed 4 měsíci
Hi:) This time I have prepared a "Green Gateway" for you, of course using only free assets:) In this scene, the main idea was to combine the stone environment with the remnants of vegetation that surrounds the portal. I hope you like this combination:) Have a nice week:) - 4K is only there to increase the bitrate of the movie, and to prevent CZcams from completely killing the details of the sce...
Crash Site | Low Poly | Environment Design | Level Art | Speed Level Design | Unity | URP
zhlédnutí 938Před 4 měsíci
Crash Site | Low Poly | Environment Design | Level Art | Speed Level Design | Unity | URP
Castle | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 2,3KPřed 4 měsíci
Castle | Environment Design | Level Art | Speed Level Design | Unity | HDRP
How To Record Video In Unity | Tutorial | Step by Step | Unity
zhlédnutí 3,4KPřed 4 měsíci
How To Record Video In Unity | Tutorial | Step by Step | Unity
Meadow Hill | Speed Level Design | Environment Design | Level Art | Unity | HDRP
zhlédnutí 1,8KPřed 5 měsíci
Meadow Hill | Speed Level Design | Environment Design | Level Art | Unity | HDRP
Slow Design "Hidden Stream" | Environment Design | Level Art | Slow Level Design | Unity | HDRP
zhlédnutí 1,6KPřed 5 měsíci
Slow Design "Hidden Stream" | Environment Design | Level Art | Slow Level Design | Unity | HDRP
Hidden Stream | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 821Před 5 měsíci
Hidden Stream | Environment Design | Level Art | Speed Level Design | Unity | HDRP
How To Create Beautiful Terrain Under 10 Mins In Unity | Tutorial | HDRP |
zhlédnutí 24KPřed 5 měsíci
How To Create Beautiful Terrain Under 10 Mins In Unity | Tutorial | HDRP |
Small Island | Free Assets Only | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 3,1KPřed 6 měsíci
Small Island | Free Assets Only | Environment Design | Level Art | Speed Level Design | Unity | HDRP
Old Factory | Environment Design | Level Art | Speed Level Design | Unity | URP
zhlédnutí 1,4KPřed 6 měsíci
Old Factory | Environment Design | Level Art | Speed Level Design | Unity | URP
Hellish Valley | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 1,5KPřed 6 měsíci
Hellish Valley | Environment Design | Level Art | Speed Level Design | Unity | HDRP
8 Things You Should Know As A Beginner About Unity Terrain | Tutorial | HDRP |
zhlédnutí 4KPřed 7 měsíci
8 Things You Should Know As A Beginner About Unity Terrain | Tutorial | HDRP |
Ruins | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 1,2KPřed 7 měsíci
Ruins | Environment Design | Level Art | Speed Level Design | Unity | HDRP
Made In Unity | 2023 Rewind | My all enviro/level design projects from the channel in 2023
zhlédnutí 1,4KPřed 7 měsíci
Made In Unity | 2023 Rewind | My all enviro/level design projects from the channel in 2023
Silent Night | Environment Design | Level Art | Speed Level Design | Unity | HDRP
zhlédnutí 484Před 7 měsíci
Silent Night | Environment Design | Level Art | Speed Level Design | Unity | HDRP
Day and Night Cycle in Unity | Longitude & Latitude | Star Rotation | Tutorial | HDRP 2022 | Part 2
zhlédnutí 2,2KPřed 8 měsíci
Day and Night Cycle in Unity | Longitude & Latitude | Star Rotation | Tutorial | HDRP 2022 | Part 2
Hi, good tutorial and thanks for sharing but one question tho. Where did you get your terrain layer textures? Thanks for help.
You're welcome:) All terrain textures are from Castle Valley Collection 1:)
its not starting the recording😭
Send me a screenshot of the recorder options by e-mail, because it's very strange that it doesn't record. The console displays any errors?
I'm ready to copy... :) There is a little extra... :) Click on my name to see :) Thank you very much for your work :)
is there way to exclude specific game object from global volume in hdrp ?
Try this way: -set the Layer of the object you want to exclude as, for example, "NoPost" - add Custom Pass to the scene( Right click in hierarchy window> Volume> Custom Pass) and set Injection Point as After Post Process - click "+" and add Draw Rederers Custom Passes - in filters, select the Layer that you assigned to this object - check Override Depth and select LessEqual Let me know if it worked :)
Although unity had been left by many people, there are still people like you creating tutorials for it!
Indeed, last year's confusion pushed some people away from Unity, but the engine itself is good, so there was no point in abandoning it just because the people running it had an idiotic idea:)
@@SetaLevelDesign yeah they also applied those rules to people who have earned over a million so that would be like a team of devs who make the most successful games on any platform really
camera not showing these effects how to fix it
Check if you have enlarged the box collider responsible for local volume. Also check priority to see if it has a different value than global volume. You use HDRP or URP, because in the camera's URP you need to enable post-processing display. Let me know if any of this helped:)
@@SetaLevelDesign after enabling post processing it start working !
Can we get a slower version so that ill be able to know the settings that you have used
This is quite an old video and unfortunately I no longer have this project, much less the recordings of its creation:/ Back then, I didn't even think about doing slow design:)
I love this one too! it make me think of a map of FarLands lol, u'll see that soon enough
Can't wait:)
Oh someone made a video about this. Thanks bro!
These assets are of really good quality, but the number of other unnecessary things that were installed with them terrified me, so I thought that such a video would probably be useful to many people:) So I'm glad it was useful to you too:)
@@SetaLevelDesign Yes
Bro how did you make the light bounce in realtime or did you use baked lighting??
From what I remember, only 5 lights are realtime here, 2 of them have additionally disabled shadows, and the next 2 (those on the sides of the caves have very low shadow resolution, all the rest of the lights are baked:)
@@SetaLevelDesign you are the best environment artist who taught me a lot and helped me a lot in my projects. Thank you
I really like your work and since ever I came across your videos last year I bought your drag and drop asset in unity. I know a lot of people feel the same towards your work and we really appreciate it please keep making more videos and keep updating your assets you are literally helping out a lot of us like myself that are new to game dev by saving us time and saving us from all the headaches.
Great video! I'm just getting into lighting myself and I'm interested to know if there is a similar feature that can be applied to the ambient lighting within a volume. For example, if I want an entire to be completely dark as no light is leaking in. With the current setup, I could set the exposure to 0 but it doesn't apply until I walk into the volume, and the exterior ambient light is still showing on the interior elements. Is there a lighting feature that can affect those elements without having to be triggered by a box collider trigger?
Perfect
Thank you:)
Harika... ^^
Thank you:)
I know I have a lot of questions, but this is the last question. What would you do if a messenger came to you saying this pack contain materials not using built shader in unity hdrp and materials pink
Don't worry about asking questions, I'm happy to help:) First, check what shader is used in the materials that are pink. If it is a standard Unity shader, then you can simply use the converter built into Unity to change the shader to one that works in your render pipeline. However, if it is a custom shader, check if the asset does not have a support pack that will replace the shaders with the appropriate ones. As a last resort, you can try using a shader from another pack for the material, because very often it can be done and everything works fine:)
Thank you so much, it's a pity I haven't seen this video before
You're welcome:) Y2B doesn’t always recommend smaller channels to new viewers, so I'm glad this video was suggested to you:)
there is not slot for material in my render texture(URP) . I use unity 2022.3.14f1. how to solve this pls?
You probably clicked by accident and created a regular "render texture" and in this case it must be a "custom render texture" is slightly lower than the one you chose:)
@@SetaLevelDesign Yes! After I commented I found it. Thank you for your reply. Cheers!
I had been eyeing that nature manufacture asset since they announced it in discord. I love how you made use of it here. Even though it's a dwarven set, you gave it an almost abandoned fortress/mordor style feel with the lighting and scene. Beautiful work.
Thank you:) This asset, due to the fact that it consists of a huge number of elements, is suitable for creating many different structures, the only thing missing is the collapsed versions of the walls and it would be perfect:) but you can't have everything:)
that's an impressive skill🔥
That’s very kind of you, thank you:)
awesome!
Thank you:)
Wooow!!
I’m glad the scene had such an impact on you:)
LOVE YOU HELP A LOT BRO
Great to hear the video came in handy:)
I needed this
I'm so glad this was helpful for you:)
Hi! Thanks for the upload, fantastic. :) I copied it in about 50 hours, BUT... I got stuck... -Direction light has no "Intensity Multipler" in the emission ... not to mention "Affect Diffuse" and "Affect Specular". "Global Volume: FOG" : quality is the last one... after that there is nothing... there is no "Anisotropy" "Global Volume: VOLUMETRIC CLOUDS: no menu "Erosion Noise Typ- Perlin 32" Of course it was also a problem that I could only see the changes in the "GAME" window.... The "SCENE" window had a yellowish cloud and horrible lights at first... I have UNITY 2022.3.23f1 DX11 and I did it on that.. Free version not subscription... could this be a problem? Or are some settings in very wrong place? SCENE camera is alive with you, interesting with me.. If you have the time and means, please help me. Thanks a lot for your work so far :) This is followed by "Slow Design - "Room" | Environment Design | Level Art | Unity | HDRP" in the copy :)
You simply don't have additional options displayed in Light/Fog ect:) Select Directional Light > Em ission Tab and click on the 3 dots icon and select "Show Additional Properties":) Do the same in Fog Volume:) Unity has a lot of useful options hidden in almost every component:)
@@SetaLevelDesign You're awesome! Thank you :) One more question..... Which asset is the "Volumetric Samples/Fog Volume Shadergraph" and prefabs in? Where can I get it? As soon as they are completely finished, I will post them on my channel...of course marked, I copied them from you :) I don't plan to have a youtub channel, just so you can see.... and see the difference you make in your projects... Yours is alive :) Thanks a lot for everything and I learned a lot from you again... :)
@@imogames77 Thank you for your kind words:) In the Package Manager, select Unity Registry > High Definition RP and there you have the Samples tab. Import Volumetric Samples and you will have those samples:) I can't wait, I always like to see other people's work inspired by my ideas:)
@@SetaLevelDesign I'm ready to copy... :) There is a little extra... :) Click on my name to see :) Thank you very much for your work :)
if ı make like this, can i use the unity game?? can it there be frostbite and convulsions in the game??
I'm sorry but I didn't fully understand your question. Could you elaborate on it?
@@SetaLevelDesign i want to make unity game map with terrain so i dont wanna problem of contraction when i use this type of map, does it make contraction problem in the game?? do you know about something??
Very beautiful! 😍
Thank you:)
How to create wind that makes trees move in unity HDRP 2022 ?
It would be necessary to add wind support to the shader, and unfortunately this is often a problem. Sometimes shaders from other packages work properly with models that do not include wind support:)
wait you uploaded this 5 days ago? I sure am lucky haha, just when i needed it, thanks a bunch you beast! <3
I'm glad that the video appeared just when you needed it:) I hope it was useful:)
i'm use unity 6 and it's look different
In Unity 6 it works exactly the same, the only difference is that Blend Distance is shown in the scene window, but for now I am staying away from 6 because unfortunately it is terribly bugged at the moment:/
what vegetation assets can i use, without hdrp enabled
free preferably
@@HamasMahroof When it comes to free assets work in URP or Build-in: - Unity Terrain - URP Demo Scene (lots of grass models and some trees, works in URP but you can replace some shaders with ones that work in Build-in) - Conifers [BOTD] (trees work in both URP and Build-in) - Book Of The Dead (stones and cliffs work in build-in, you just need to change the shader to Standard) I also recommend: - The Toby Foliage Engine / Light (grass, trees, bushes, and shaders can be used in other vegetation models that do not support build-in) :)
@@SetaLevelDesign thank you for the help
I love the video
I'm glad the video was useful to you:)
My dude, you saved our uni project game. This is a great tutorial! Thank you so so so much!
I'm really glad I could help:) It’s awesome to hear that the tutorial was useful for your project:)
Amazing, great job buddy
Thank you:) I'm glad you liked it:)
Thank you, it was very useful :) (Also mentioned by a user below (@mrzaphkielYT) , if you have time, you could show it at a variable height terrain. Thanks again for your work :)
Thanks for the beautiful training :)
I'm glad you enjoyed it:)
More optimizationa on hdrp please :)
In the future, there will definitely be more tutorials about HDRP optimization:)
A tutriol on terrain optimization
I covered this a bit in the video about adding grass, but I'll definitely prepare some tutorial about terrain opitimization:)
@@SetaLevelDesign cool
Please @@SetaLevelDesign
Thanks)
You're welcome:)
Can this also work for entities?
It all depends on what type they are. You can definitely give them as occludee and see if there is any change:)
Thanks, very useful. Would be nice to have some tips for open world scenes optimalizations like a forest. Also, is it worth to mark the terrain as ocluder? Tons of foliage and trees killing my PC and gives 50~ fps. Even GPU instancing can't help me.
With open worlds where there's a lot of vegetation, it can be challenging to achieve better FPS without some external solutions like Nature Renderer/Foliage Renderer. Unfortunately, Unity still struggles to handle large amounts of vegetation well. In HDRP, the terrain is set as an occluder by default, but it’s best to check how it affects your project. Also, take a look at my tutorial about grass, you might find something useful there to optimize your project. Just make sure to test it on a project copy, as changing things like detail resolution per patch can disrupt the placement of already distributed vegetation models:)
Go!!!
I hope the tutorial didn't disappoint you:)
Looks Awesome ❤
Thank you:)
Thanks for video. Great work. I wish more URP realistic content was released. Can you tell us why you prefer HDRP over URP? I think Unity will phase out HDRP in favor of URP.
There will be another video with URP soon:) I prefer HDRP because it has many more features than URP, including volumetric effects, SS effect, much more override when it comes to post-processing, etc. Of course, all this at the cost of performance because let's not kid ourselves, HDRP was designed to create things only for High-end devices. URP has an advantage in optimization and will work without a problem on most devices. So it really depends on what kind of user we are aiming at. I wanted to get the most realistic environment in Unity and in URP it can be difficult, so that's why I chose HDRP. I think Unity will get rid of Build-in sooner than HDRP, because URP and HDRP are not similar, which cannot be said about URP and Build-in:)
@@SetaLevelDesign Thanks for your reply. I was wondering if a nice scene as yours can be replicated in URP that will be played as an FPS game at 60 fps on a normal PC? Do you think it can be achieved?
I am really impressed by ypur work and I am following you from last 1year and you made very tutorials that highlights common user mistakes. I have request if you got some time can you make tutorial on interior lighting and post processing like you have done in your research cave project like why you use spot light instead of area light etc. Thank you also for such creative videos
Sorry i didn't notice your comment earlier. I will try to prepare something, but it is a difficult topic because outdoor lighting can be set using universal settings, the interiors lighting must be set completely differently and there are no universal settings for this. I already have a concept for a video in which I will talk about what to pay attention to when lighting interiors, but I still need to work out a few details:)
@@SetaLevelDesign yaa i am eagerly waiting for that video i mostly face problem during interior lighting
excellent vid . thanx
I'm glad it was useful:)
Nice
I'm glad it was useful:)
@@SetaLevelDesign <3
Nice video :)
Thank you:)
Level design really cool. Just drop in also some good enviro artist and graphic programmer to fix water physics and add some nice dirt, mud visuals and particles cause water itself looks the worst. Anyway cool video
I think it's more a matter of the fact that I used this asset for the first time, and there are a lot of changes in it compared to the 2019 version. So I think that over time I will be able to make the water look more realistic:)