Slow Design "Hidden Stream" | Environment Design | Level Art | Slow Level Design | Unity | HDRP

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  • čas přidán 11. 09. 2024
  • Hi:) This time I have prepared for you a slow design of the last scene that appeared on the channel. As usual, in these types of videos, I tried not to cut anything so that you can see that often, when creating a terrain, many small mistakes are made that are not visible in speed design video:) Have a nice week:)
    - during premiere, I will be available in the chat, so if you have any questions, feel free to write :)
    ⭐By buying this assets you support the channel :)
    ►[HDRP] Day/Night Cycle: assetstore.uni...
    ►Drag&Drop Volumes: assetstore.uni...
    Slow Design "Hidden Stream" | Environment Design | Level Art | Slow Level Design | Unity | HDRP
    📝 Assets used in this video:
    ►Castle Valley Collection 1 (HDRP): assetstore.uni...
    ►Mountain Environment - Dynamic Nature: assetstore.uni...
    🎵 Music from:
    Uppbeat: uppbeat.io/?re...
    ⏳ Scene creation time: 4H
    🎬Timeline:
    Soon...
    #unity #hdrp #leveldesign #environmentdesign #unityhdrp #unity3d #seta

Komentáře • 25

  • @superdded
    @superdded Před 6 měsíci +3

    I love slow level design ❤

  • @genichiroashina6372
    @genichiroashina6372 Před 6 měsíci +5

    ❤Seta

  • @mapofmaterials
    @mapofmaterials Před 13 dny

    Thanks for the Unity level design video! I love the focus on slow design. Could you also make a video explaining HDRP and Global Volume settings, and why you use them? That would be awesome!

    • @SetaLevelDesign
      @SetaLevelDesign  Před 10 dny

      I plan to make a series of short tutorials on how and for what to use specific postprocessing components, so I think they will explain a lot:)

  • @GameDev1
    @GameDev1 Před 6 měsíci

    Very beautiful, as always. Thanks for sharing!

    • @SetaLevelDesign
      @SetaLevelDesign  Před 6 měsíci

      I was wondering whether slow designs would be accepted on the channel at all due to their length, but the reception is quite positive:)

  • @SBDavin
    @SBDavin Před 6 měsíci

    Absolutely stunning. I love the tunnels too.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 6 měsíci +1

      Thx:) It's good that there are simple blocks here, so it was easy to build:)

  • @ssiiriiuss
    @ssiiriiuss Před 6 měsíci

    Dear Seta, thank you so much for that long video. This is amazing tutorial for Unity to Environment Design. Please we need more. ❤❤❤

    • @SetaLevelDesign
      @SetaLevelDesign  Před 6 měsíci +1

      I think that slow designs will appear on the channel regularly:)

  • @maxkmh
    @maxkmh Před 6 měsíci

    thanks a lot for such nice tutorial :)

  • @serkillz6426
    @serkillz6426 Před 4 měsíci +1

    So cool please do more involving more textures and foliage I downloaded some from Poly Haven but they don't come out the same as yours even with 4k resolution :/

    • @SetaLevelDesign
      @SetaLevelDesign  Před 4 měsíci

      The problem with poly haven is that in most models the textures are atlas, and then it turns out that you have a 4k texture, but of the entire model, and the texture covering for example, the table top actually has a resolution of 500px:)

  • @Asmozan
    @Asmozan Před 6 měsíci

    Great video as always! :D Any plans for some low poly style enviros?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 6 měsíci +1

      Thank you:) the next video will be stylized, then a tutorial, next realistic and low poly:)

  • @alpersevdin9296
    @alpersevdin9296 Před 21 dnem

    Hi, good tutorial and thanks for sharing but one question tho. Where did you get your terrain layer textures? Thanks for help.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 21 dnem

      You're welcome:) All terrain textures are from Castle Valley Collection 1:)

  • @alex-wd7dv
    @alex-wd7dv Před 5 měsíci

    Hello one question, To make a realistic first-person horror game, can the capsules default size be left? Or should it be higher? My character is a capsule and I feel like he is very close to the ground.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      Generally, capsules are used to determine the level and scale of characters and other objects, so it is best to use them for tests. Remember that the camera's viewing width also changes a lot. And check whether the assets you use have the appropriate scale, because it happens that their creators do not pay attention to the scale in Unity and then it turns out that an ordinary door is, for example, 4 meters instead of slightly over 2 meters, and this disturbs the perception accordingly.

  • @RihuwaMidori
    @RihuwaMidori Před 4 měsíci

    how to disable the lod's while rendering the scene? when i render normally the lod change is quite obvious in castle valley collection

    • @SetaLevelDesign
      @SetaLevelDesign  Před 3 měsíci

      Unity with standard settings has LOD Bias 1 set a bit too close for me, so I recommend changing them in project settings to 2 or at least 1.5, then the LOD switch will not be so noticeable because they will be much further:)

    • @RihuwaMidori
      @RihuwaMidori Před 3 měsíci

      @@SetaLevelDesign Thanks, I was really confused with the bias thing, but I checked that LOD video by Castle valley collection author. My latest animation environment is inspired by this slow design. You are cool.