How To Use Occlusion Culling In Unity | Step by Step Tutorial | HDRP | URP

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  • čas přidán 11. 09. 2024

Komentáře • 27

  • @F0R3IGN3R
    @F0R3IGN3R Před 26 dny

    I really like your work and since ever I came across your videos last year I bought your drag and drop asset in unity. I know a lot of people feel the same towards your work and we really appreciate it please keep making more videos and keep updating your assets you are literally helping out a lot of us like myself that are new to game dev by saving us time and saving us from all the headaches.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 10 dny

      I'm glad that my videos are helpful, thank you for your kind words and for purchasing Drag&Drop, I hope it's useful:) I don't intend to stop creating, so over time, the channel will gradually add new tutorials and speed/slow designs:)

  • @tachipaws
    @tachipaws Před měsícem +1

    My dude, you saved our uni project game. This is a great tutorial! Thank you so so so much!

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem +1

      I'm really glad I could help:) It’s awesome to hear that the tutorial was useful for your project:)

  • @felixlarsson4205
    @felixlarsson4205 Před měsícem

    wait you uploaded this 5 days ago? I sure am lucky haha, just when i needed it, thanks a bunch you beast!

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem

      I'm glad that the video appeared just when you needed it:) I hope it was useful:)

  • @maxkmh
    @maxkmh Před měsícem

    Thanks for the beautiful training :)

  • @KIRA-kz8pn
    @KIRA-kz8pn Před měsícem

    Amazing, great job buddy

  • @fess_8435
    @fess_8435 Před měsícem

    Thanks)

  • @mrzaphkielYT
    @mrzaphkielYT Před měsícem

    Thanks, very useful. Would be nice to have some tips for open world scenes optimalizations like a forest. Also, is it worth to mark the terrain as ocluder? Tons of foliage and trees killing my PC and gives 50~ fps. Even GPU instancing can't help me.

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem +1

      With open worlds where there's a lot of vegetation, it can be challenging to achieve better FPS without some external solutions like Nature Renderer/Foliage Renderer. Unfortunately, Unity still struggles to handle large amounts of vegetation well. In HDRP, the terrain is set as an occluder by default, but it’s best to check how it affects your project. Also, take a look at my tutorial about grass, you might find something useful there to optimize your project. Just make sure to test it on a project copy, as changing things like detail resolution per patch can disrupt the placement of already distributed vegetation models:)

  • @clausssauerbiermusic
    @clausssauerbiermusic Před měsícem

    Go!!!

  • @Spyboticer
    @Spyboticer Před měsícem

    More optimizationa on hdrp please :)

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem +2

      In the future, there will definitely be more tutorials about HDRP optimization:)

  • @URFATHER433
    @URFATHER433 Před měsícem

    A tutriol on terrain optimization

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem +2

      I covered this a bit in the video about adding grass, but I'll definitely prepare some tutorial about terrain opitimization:)

    • @URFATHER433
      @URFATHER433 Před měsícem

      @@SetaLevelDesign cool

    • @Vidhyanshugaming22
      @Vidhyanshugaming22 Před měsícem

      Please ​@@SetaLevelDesign

  • @AhmedMahmoued-gg8un
    @AhmedMahmoued-gg8un Před měsícem

    How to create wind that makes trees move in unity HDRP 2022 ?

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem +1

      It would be necessary to add wind support to the shader, and unfortunately this is often a problem. Sometimes shaders from other packages work properly with models that do not include wind support:)

  • @nashk935
    @nashk935 Před měsícem

    Can this also work for entities?

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem

      It all depends on what type they are. You can definitely give them as occludee and see if there is any change:)