How To Create Beautiful Terrain Under 10 Mins In Unity | Tutorial | HDRP |

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  • čas přidán 22. 08. 2024

Komentáře • 100

  • @adriank8792
    @adriank8792 Před 5 měsíci +6

    I really appreciate those tutorials, Seta

  • @DarthoisMaxime
    @DarthoisMaxime Před 5 měsíci +7

    what an amazing tutorial here gg man !

  • @genichiroashina6372
    @genichiroashina6372 Před 5 měsíci +3

    Seta, you are so good at terrain design ❤

  • @PeterSedesse
    @PeterSedesse Před měsícem

    This entire process works great for HDRP. But if you are using Built-in render pipeline, I would suggest adding MicroSplat (free) to this workflow. Microsplat allows you to add heightmaps and more to your terrain textures, which makes them look much better.

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem

      I haven't checked the free version, so thanks for the info:)

  • @maxkmh
    @maxkmh Před 5 měsíci +4

    thanks a lot for nice tutorial and really appreciate your work :)

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      And I appreciate that you still watch my videos:)

  • @Vidhyanshugaming22
    @Vidhyanshugaming22 Před 3 měsíci

    I don't know why likes and views are less on this amazing tutorial?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 3 měsíci

      Because after all, my channel is still small and CZcams doesn't like to promote small channels:)

    • @Vidhyanshugaming22
      @Vidhyanshugaming22 Před 3 měsíci

      What device do you use for this all?

  • @Disisameme
    @Disisameme Před 5 měsíci

    I learned so much from you, and i keep getting better and better. Csn you show us how to optimize a game's performance on low end devices?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      I'm glad that my videos are helpful and good luck:) This may be a problem because each game is optimized slightly differently, but I will try to prepare at least a general outline of what to pay attention to:)

  • @انا_ابراهيم_البناوي

    I'm having troubles with this the water doesn't appear also I wanted to ask if there's another way to create water without water surface

    • @SetaLevelDesign
      @SetaLevelDesign  Před 4 měsíci +3

      Check if "Water" is selected in Project Settings > Quality > HDRP because it's very strange that this water doesn't render for you

    • @انا_ابراهيم_البناوي
      @انا_ابراهيم_البناوي Před 3 měsíci

      ​@@SetaLevelDesign I have another frustrating problem the procedural generation painter tool doesn't appear in HDRP project but any other project it's fine but any HDRP project it refuses to work

  • @lahmacun693
    @lahmacun693 Před 7 dny

    Perfect

  • @jolantakazlauskiene9268
    @jolantakazlauskiene9268 Před 5 měsíci +1

    Thank you for tutorial, seta!

  • @touseefahmad7119
    @touseefahmad7119 Před 5 měsíci

    I was realy waiting for such a video from you. 🙂🙂

  • @kratos_6.9
    @kratos_6.9 Před 26 dny

    Looks Awesome ❤

  • @ANDROIDGAME17
    @ANDROIDGAME17 Před 3 měsíci

    Your tutorial is so helpful

  • @misbahuddin7242
    @misbahuddin7242 Před 5 měsíci

    amazing! need more content like this

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci +1

      There will probably be something else like this:) I want to prepare the next tutorial about grass in Unity:)

    • @misbahuddin7242
      @misbahuddin7242 Před 5 měsíci

      eagerly waiting brother@@SetaLevelDesign

  • @PinuiPink
    @PinuiPink Před 15 dny

    I needed this

  • @snorQz
    @snorQz Před 5 měsíci

    Amazing tutorial :)

  • @BearShot
    @BearShot Před 4 měsíci

    im not even 3 mins in this and im like blow away im happy i found u

    • @SetaLevelDesign
      @SetaLevelDesign  Před 4 měsíci +1

      Hello new viewer:) I'm glad the video was helpful:) I hope you'll like the other videos too:)

  • @3DOT3D
    @3DOT3D Před 2 měsíci +1

    hey dude, is amazing but i have a question how you add water i have no option of water surface can you use a water asset

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci

      Thank you:) What version of Unity are you using and what render pipeline? Because unfortunately water is only available in HDRP 14+

    • @3DOT3D
      @3DOT3D Před 2 měsíci

      @@SetaLevelDesign IM USING UNITY 2022.3.2.21F1

  • @arrowhuntergaming1694
    @arrowhuntergaming1694 Před 19 dny

    I love the video

  •  Před 5 měsíci

    *I really like your videos. It helps me a lot. I hope you will have more video tutorials HDRP. Thanks*

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      There will definitely be more tutorials, I try to do them every 3 other videos:)

  • @MassivaMusic
    @MassivaMusic Před 5 měsíci +1

    Hi, what is your performance when only using NatureManufacture prefab grass LOD 1 or 2? I have never seen your approach (newbie here) and like it! But working on 2x2km maps would degrade performance a lot i assume? I am also looking into optimisation so all tips would be great! Everyone loves a lush and variety in grasses and trees so your suggestions would greatly help. Thanks!

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci +1

      I'll be doing a tutorial about grass soon, so I think you'll learn more from it:) However, when it comes to Nature's grass, their shader has a very nice clipping plate distance setting. Thanks to this, you can set, for example, some grass to appear only at a distance of 15 meters and some at a distance of 60 -90 meters. Thanks to this, you are able to thicken it almost unnoticed directly in front of the player, and the less dense grass is visible much further away. When it comes to terrain, the largest I did with these assets was a 1Kx1K area covered with flowers and grass with a drawing distance of 250m and still with post-processing I had over 60 fps there:)

    • @MassivaMusic
      @MassivaMusic Před 5 měsíci

      @@SetaLevelDesign Grat to hear on your point of view and upcoming grass tutorial. Thanks again, i'll be waiting.

  • @MDLeide
    @MDLeide Před 3 měsíci

    Great video.

  • @learnwithudaykumar2974
    @learnwithudaykumar2974 Před 2 měsíci +1

    Hey sata can you give your post processing things

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci

      Here the post-processing is a copy of the settings shown in the Realistic Lighting in Unity HDRP: Dawn video, so you can easily recreate them based on that video:)

  • @KingClash-x9g
    @KingClash-x9g Před měsícem

    thanks bro

  • @Vidhyanshugaming22
    @Vidhyanshugaming22 Před 2 měsíci

    After importing Stamp it!, when ever I click on the terrain for the first time after opening the project it takes 10+ mins to load. After selecting it for first time, if i deselect it and then select it no problems occur.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci

      Very strange, I've never had a problem with it. Have you checked if it's the same on other versions of Unity? Maybe write to the creator of StampIT, maybe he will know what the problem is:)

  • @ericcardoza7785
    @ericcardoza7785 Před 2 měsíci

    Great video! I dont understand how the terrain modifiers work, the docs say what theyre for but don't explain the numbers well.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci

      Thx:) What terrain modifiers are you talking about exactly? The ones from Terrain Painter?

  • @gamerhd1450
    @gamerhd1450 Před 5 měsíci

    thank you so much! Quick question, you think HDRP is too heavy for mobile games?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      This is definitely too heavy because HDRP is based mainly on GPU calculations, which may be too heavy for phones. Mobile is mainly URP, HDRP was created mainly for high-end devices:)

  • @NotMesGames
    @NotMesGames Před měsícem

    hi seta i cant find the brush to stamp the terrain

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem

      If you downloaded StampIt, check if they are in the Brushes folder and if they are not zipped:)

  • @Cyb11893
    @Cyb11893 Před 5 měsíci

    Thanks

  • @Nazgul
    @Nazgul Před 5 měsíci

    Awesome!
    Where did you get PostProcessing volumes from?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci +2

      I used my Drag and Drop Volumes for post-processing, but it is based on the tutorial that you can find on my channel. So you will get the same light settings for free if you set up post-processing as in the video "Realistic Lighting - Dawn":)

    • @Nazgul
      @Nazgul Před 5 měsíci

      @@SetaLevelDesign great!

  • @jakeanderson-kr5mu
    @jakeanderson-kr5mu Před měsícem

    hey can you make this with the newest version please

    • @SetaLevelDesign
      @SetaLevelDesign  Před měsícem

      Are you talking about the new version, i.e. Unity 6, or more about a new version of one of the assets used in the video?

  • @howar31
    @howar31 Před 2 měsíci

    which asset should I buy for the river?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci +1

      You can use the water built into Unity HDRP or wait for the new version of R.A.M from Nature Manufacture. It will be released soon:)

  • @marielgrant4590
    @marielgrant4590 Před 4 měsíci

    i bought the drag&drop volumes but don't know how to use it in my terrain :( would u be able to do a tutorial for it?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 4 měsíci

      Very simple, turn off directional light from the scene, then move any prefab from drag and drop to the scene, if you need turn on volumetic cloud in project settings and screen space GI, then just adjust the exposure to your scene and everything should work:) The Manual contains everything in detail, but if you have any questions or problems, feel free to write here:)

  • @ANDROIDGAME17
    @ANDROIDGAME17 Před 3 měsíci

    Need more content bro'

  • @fahadrahman8996
    @fahadrahman8996 Před 4 měsíci

    Hi, i dont have a water option in my unity. Any help on how i can add it?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 4 měsíci

      What version of Unity do you have and what render pipeline are you using?

  • @ApexAssassin-cy5kd
    @ApexAssassin-cy5kd Před 4 měsíci

    yo i cant see the water body option, can anyone help me out here please.

    • @SetaLevelDesign
      @SetaLevelDesign  Před 4 měsíci

      Check if you have turned on the water in Project Settings>Quality>HDRP ?

    • @miquelsunyerroda9638
      @miquelsunyerroda9638 Před 3 měsíci

      Also, add "water rendering" to the global volume of the scene!

  • @fiverrgenc5916
    @fiverrgenc5916 Před 5 měsíci

    after activating the terrain tool the place to add grass is still the same. Why?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      what version of Unity are you using?

    • @fiverrgenc5916
      @fiverrgenc5916 Před 5 měsíci

      @@SetaLevelDesign 2021

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci

      @@fiverrgenc5916 in 2021, terrain tool is in version 4 and these options are in version 5, so the minimum is unity 2022

  • @markos1674
    @markos1674 Před 3 měsíci

    My river isn't rendering and I have activated everything, I have Unity Version 2022.3.7f1, HDRP

    • @SetaLevelDesign
      @SetaLevelDesign  Před 3 měsíci

      Strange thing. How do you add it to the scene? Is it added in the hierarchy window and you have access to its settings in the inspector? and check if you don't have it in position 0,0,0 because it starts rendering there and you need to move it to the target place.

    • @markos1674
      @markos1674 Před 3 měsíci

      @@SetaLevelDesign I have tried everything but at the moment nothing works, I will look at other methods, thanks anyway, 10/10 tutorial

    • @Superjamppa
      @Superjamppa Před 3 měsíci

      I have same problem. My river also not rendering. EDIT: I fixed it adding Water Rendering to my global volume

  • @crimsonvogel
    @crimsonvogel Před 2 měsíci

    How are you able to add so many different vegatation/tree models? I can only add 3 different trees, then my project starts lagging a lot. :(

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci

      Weird. It's possible that the models you use are poorly optimized, because I've already seen one tree have 2M tris, so 10 of them on the scene and performance around 15FPS. And remember that it is best to add most models as terrain trees and not as objects, because then the performance is better:)

    • @crimsonvogel
      @crimsonvogel Před 2 měsíci

      @@SetaLevelDesign Hmm, I"m using low poly trees. The biggest one is 18k tris (L0D0). My whole scene has 12M tris total (and I have 0 saved from batching, so maybe I have to learn how to batch)

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci +1

      Batching/GPU Instancing and occlusion culling can definitely help with this amount of tree:)

  • @HamasMahroof
    @HamasMahroof Před 19 dny

    what vegetation assets can i use, without hdrp enabled

    • @HamasMahroof
      @HamasMahroof Před 19 dny

      free preferably

    • @SetaLevelDesign
      @SetaLevelDesign  Před 19 dny +1

      @@HamasMahroof When it comes to free assets work in URP or Build-in:
      - Unity Terrain - URP Demo Scene (lots of grass models and some trees, works in URP but you can replace some shaders with ones that work in Build-in)
      - Conifers [BOTD] (trees work in both URP and Build-in)
      - Book Of The Dead (stones and cliffs work in build-in, you just need to change the shader to Standard)
      I also recommend:
      - The Toby Foliage Engine / Light (grass, trees, bushes, and shaders can be used in other vegetation models that do not support build-in) :)

    • @HamasMahroof
      @HamasMahroof Před 18 dny

      @@SetaLevelDesign thank you for the help

  • @notanot
    @notanot Před 2 měsíci

    What version of unity is this?

    • @SetaLevelDesign
      @SetaLevelDesign  Před 2 měsíci

      This tutorial was made in Unity 2022.3.14 with HDRP:)

  • @kaszana9698
    @kaszana9698 Před 5 měsíci

    we need this project download!!!

    • @SetaLevelDesign
      @SetaLevelDesign  Před 5 měsíci +1

      Unfortunately, I cannot share this project because it contains paid assets