For anyone having problem with 2D Light, you have to change the material on the Sprite Renderer to URP's Sprite-Lit-Default material, so that the sprite is affected by lighting.
from 9:00 to 10:00 was so touching & human 🥺 The way your comments faded in and out of the sped-up process with that beautiful ass music was a joyride to experience, seriously, what a well made segment it caught me off guard lol
I used the old version of adding URP to my 2022.03.20 version of Unity Project. And it didn't work even though I could put various 2D Lights option, they literally didn't work. As I followed your instructions, everything worked well in New file. Here's my question, if I want to make my own game that has light system, should I have to make file through 2D URP? instead of 2D?
That is a good question ! Since animated sprites are basically just multiple sprites, displayed in quick succession, i guess a sprite mask applied to every single frame could potentially achieve the desired effect. Don't take my word for it though, this is not something i've done before !
Wow, love it Have you seen the game phantom fellows ? It’s got like really vibrant light , like neon . I wonder if they made it using what your showing
It's basically the same thing no matter the point of view of your game! Your assets are gonna change, but you,re gonna want to put shadow casters on your walls just the same
i didn use URP model when creating my project, when i can find the light menu ? cause in mine, the light menu is not working, also the memnus was different.
You can import the URP via the package manager I berlieve. A gogole search about upgrading your project to URP will point you in the right direction. It is something i have done in the past but i don't remember exactly how
Is there any way to cast a shadow from a global light and also have a shadow caused by that global light on a dynamic object (i.e. a character casting a shadow on the grass behind them as the sun is facing them, plus we can move the character so the shadow should move with them as well)??
As far as I know, tehre's no way to do that with a global light since global lights are not directional. It just lights up every single pixel of a scene. Since it has no direction, no shadow will be cast. If you really want to achieve this effect, what you could probably do is have a directional light setup to illuminate you whole scene. That way you'll be able to cast shadows. This is the first thing that comes to my mind, there are probably more effecient ways to go about it !
Unfortunately I don't think it is. If the goal is to implement this in an existing project made with the standard renderer, you can download the URP in the package manager to upgrade your project. I'd suggest to watch a video before you do that as there are a couple steps to follow to ensure your project still works the same !
I already have a bunch of scripts for moving/falling platforms, player climbing, etc. but they were attached to squares and stuff I created just to test. Yesterday, I started messing with tilemap and stuff for level design, but I don't see a way of attaching my scripts to some of the tiles, is it possible to do so ?
As far as i know it is not possible. You can however use a tilemap for most of your level design and then add your moving platforms on top of it as separate game ojects with your colliders and custom scripts !
I have a cat character and I want it to have a shadow, using a shadow caster doesn't give me an accurate shadow it just blocks light. What approach should I take for something like this?
You can enable Debug mode on your sprite rendered and check the "receive shadows" box. You can out this great video for a quick recap : czcams.com/video/flu2PNRUAso/video.html
For anyone having problem with 2D Light, you have to change the material on the Sprite Renderer to URP's Sprite-Lit-Default material, so that the sprite is affected by lighting.
Thank you!
from 9:00 to 10:00 was so touching & human 🥺
The way your comments faded in and out of the sped-up process with that beautiful ass music was a joyride to experience, seriously, what a well made segment it caught me off guard lol
Thanks, I really appreciate that !
You are criminally underrated man. +1 sub
rly cool to see the changes through lightings! Thanks a lot for your tutorial
Great video it was the only video that I could find with this much detail❤I also liked and subscribed thanks for the information.
How the heck do you only have 352 subscribers? This is so well made. Made it 353 :)
Your video is awesome! Your explanations are concise and you really are giving us the right tools for creation
Hope more people will watch this
Thanks, that means a lot !
such a well made video thank you so much for answering my unasked questions
Glad i could help !
Your video is very nice, super nice to understand ! Thank a lot for that
This tutorial is sooo awesome! Thanks a lot
Thank you very much you said everything i needed!👍👍👍👍
Wow! Unity upped there game for 2D I don’t remember this being around years ago
Awesome tutorial! Thanks!
Clear and good tutorial! Keep going!
Awesome explanation 👌 Thx man
thank you for the useful tutorial! :D
Thanks a lot this was very informative , Subscribed👍👍
Great job! Could you go any deeper and take a look at the lights of octopath traveler, post processing + lights = pretty damn good.
Thank you, I will defenitely do a video on post processing in the future !
@@Willy_Dev Looking forward to it!
I used the old version of adding URP to my 2022.03.20 version of Unity Project. And it didn't work even though I could put various 2D Lights option, they literally didn't work.
As I followed your instructions, everything worked well in New file.
Here's my question, if I want to make my own game that has light system, should I have to make file through 2D URP? instead of 2D?
It is possible to make your own light system in regular 2D. 2D URP however will have all the premade lights i showed in this video. Hope it helps !
Great content!
Thank you for this tutorial. But... What about shadows for animated 2D sprites with multiple corners and holes? )
That is a good question ! Since animated sprites are basically just multiple sprites, displayed in quick succession, i guess a sprite mask applied to every single frame could potentially achieve the desired effect. Don't take my word for it though, this is not something i've done before !
Wow, love it
Have you seen the game phantom fellows ? It’s got like really vibrant light , like neon . I wonder if they made it using what your showing
Hard to say what they made it with, but I like the look !
cool stuff!
Thanks for sharing 👍
Could you also please create a Tutorial for shadows in a 2D top down game?
It's basically the same thing no matter the point of view of your game! Your assets are gonna change, but you,re gonna want to put shadow casters on your walls just the same
@@Willy_Dev nice i'll try that, thanks :)
Thank you so much!
If my game has already been created in a normal template is there any way to import the URP? 😕
Yes ! you can go in Window > Rendering > Render Pipeline Converter in your project and upgrade to URP from there
Thank you ❤
i didn use URP model when creating my project, when i can find the light menu ? cause in mine, the light menu is not working, also the memnus was different.
You will have to install it using the package manager
Great
I have problem that golbal light is not working
What was the second game you showed in the intro, with the animal character chopping the tree?!
It's called Cult of the lamb !
How do normal masks combine with sprites to get realistic lighting?
A normal mask gives a depth map to a sprite, which is then calculated with lights to create shadows as if a sprite was 3D.
I don't have a Global Light 2D? How do you get one?
Make sure you created the project with the 2D URP preset, and not the regular 2d preset
@@Willy_Dev I created the project without the 2D URP preset, and already have a lot of progress in it
You can import the URP via the package manager I berlieve. A gogole search about upgrading your project to URP will point you in the right direction. It is something i have done in the past but i don't remember exactly how
Thank you!@@Willy_Dev
이것만 알았어도...
Is there any way to cast a shadow from a global light and also have a shadow caused by that global light on a dynamic object (i.e. a character casting a shadow on the grass behind them as the sun is facing them, plus we can move the character so the shadow should move with them as well)??
As far as I know, tehre's no way to do that with a global light since global lights are not directional. It just lights up every single pixel of a scene. Since it has no direction, no shadow will be cast. If you really want to achieve this effect, what you could probably do is have a directional light setup to illuminate you whole scene. That way you'll be able to cast shadows.
This is the first thing that comes to my mind, there are probably more effecient ways to go about it !
Is there any options for this to work on built-in renderer?
Unfortunately I don't think it is. If the goal is to implement this in an existing project made with the standard renderer, you can download the URP in the package manager to upgrade your project. I'd suggest to watch a video before you do that as there are a couple steps to follow to ensure your project still works the same !
@@Willy_Dev Ty! i just noticed i had a tool from humble bundle that does all this in built-in renderer.
Is there an easy way for ShadowChaster2D
There are probably easier ways. You could make a script that applies this to the edge of every GameObject of a certain type in your scene!
I already have a bunch of scripts for moving/falling platforms, player climbing, etc. but they were attached to squares and stuff I created just to test. Yesterday, I started messing with tilemap and stuff for level design, but I don't see a way of attaching my scripts to some of the tiles, is it possible to do so ?
As far as i know it is not possible. You can however use a tilemap for most of your level design and then add your moving platforms on top of it as separate game ojects with your colliders and custom scripts !
my project doesnt have a global light by default?
Are you sure you created it using the Universal Render Pipeline? If you did, you can always just add the global light yourself !
@@Willy_Dev ooh shoot no i did not 😅 Well i know where to look now thanks!
this channel is way too small for the quallity in this videos
Make sure you choose 2d light and not be a dumb dumb like me
I dont have 2D lights help!
Make sure you created the project using the URP template in Unity ! If you created it with the basic 2D template they won't show up.
I have a cat character and I want it to have a shadow, using a shadow caster doesn't give me an accurate shadow it just blocks light. What approach should I take for something like this?
You can enable Debug mode on your sprite rendered and check the "receive shadows" box. You can out this great video for a quick recap : czcams.com/video/flu2PNRUAso/video.html