Realistic 2D Lights & Shadows in Unity

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  • čas přidán 22. 08. 2024

Komentáře • 72

  • @CatchMeAlone
    @CatchMeAlone Před 11 měsíci +45

    For anyone having problem with 2D Light, you have to change the material on the Sprite Renderer to URP's Sprite-Lit-Default material, so that the sprite is affected by lighting.

  • @Xenalith
    @Xenalith Před 7 měsíci +3

    from 9:00 to 10:00 was so touching & human 🥺
    The way your comments faded in and out of the sped-up process with that beautiful ass music was a joyride to experience, seriously, what a well made segment it caught me off guard lol

    • @Willy_Dev
      @Willy_Dev  Před 7 měsíci

      Thanks, I really appreciate that !

  • @shauas4224
    @shauas4224 Před měsícem +1

    You are criminally underrated man. +1 sub

  • @Nirvana-yq2dm
    @Nirvana-yq2dm Před 6 měsíci +2

    rly cool to see the changes through lightings! Thanks a lot for your tutorial

  • @eastpenguin
    @eastpenguin Před 6 měsíci +3

    Great video it was the only video that I could find with this much detail❤I also liked and subscribed thanks for the information.

  • @jakewood1942
    @jakewood1942 Před rokem +2

    How the heck do you only have 352 subscribers? This is so well made. Made it 353 :)

  • @dovacatmacferson8230
    @dovacatmacferson8230 Před rokem +2

    Your video is awesome! Your explanations are concise and you really are giving us the right tools for creation
    Hope more people will watch this

  • @LtStxpendous
    @LtStxpendous Před rokem +3

    such a well made video thank you so much for answering my unasked questions

  • @lafineequipe6655
    @lafineequipe6655 Před rokem +2

    Your video is very nice, super nice to understand ! Thank a lot for that

  • @cozygamemaker
    @cozygamemaker Před 3 měsíci

    This tutorial is sooo awesome! Thanks a lot

  • @gudvinzis4479
    @gudvinzis4479 Před 2 měsíci

    Thank you very much you said everything i needed!👍👍👍👍

  • @styxrakash4639
    @styxrakash4639 Před 5 měsíci

    Wow! Unity upped there game for 2D I don’t remember this being around years ago

  • @hauntedcrowdev
    @hauntedcrowdev Před 5 měsíci

    Awesome tutorial! Thanks!

  • @user-yx5bf7dp4s
    @user-yx5bf7dp4s Před 11 měsíci

    Clear and good tutorial! Keep going!

  • @Hajnex
    @Hajnex Před 4 měsíci

    Awesome explanation 👌 Thx man

  • @MrOmenMusic
    @MrOmenMusic Před 10 měsíci

    thank you for the useful tutorial! :D

  • @klutz6557
    @klutz6557 Před rokem

    Thanks a lot this was very informative , Subscribed👍👍

  • @WeirdGoat
    @WeirdGoat Před rokem +3

    Great job! Could you go any deeper and take a look at the lights of octopath traveler, post processing + lights = pretty damn good.

    • @Willy_Dev
      @Willy_Dev  Před rokem

      Thank you, I will defenitely do a video on post processing in the future !

    • @WeirdGoat
      @WeirdGoat Před rokem

      @@Willy_Dev Looking forward to it!

  • @MVMborzoi
    @MVMborzoi Před 5 měsíci +2

    I used the old version of adding URP to my 2022.03.20 version of Unity Project. And it didn't work even though I could put various 2D Lights option, they literally didn't work.
    As I followed your instructions, everything worked well in New file.
    Here's my question, if I want to make my own game that has light system, should I have to make file through 2D URP? instead of 2D?

    • @Willy_Dev
      @Willy_Dev  Před 5 měsíci +1

      It is possible to make your own light system in regular 2D. 2D URP however will have all the premade lights i showed in this video. Hope it helps !

  • @Wellyngton-rm3bb
    @Wellyngton-rm3bb Před rokem +1

    Great content!

  • @danylo_master
    @danylo_master Před 5 měsíci +1

    Thank you for this tutorial. But... What about shadows for animated 2D sprites with multiple corners and holes? )

    • @Willy_Dev
      @Willy_Dev  Před 5 měsíci

      That is a good question ! Since animated sprites are basically just multiple sprites, displayed in quick succession, i guess a sprite mask applied to every single frame could potentially achieve the desired effect. Don't take my word for it though, this is not something i've done before !

  • @ourclarioncall
    @ourclarioncall Před 4 měsíci

    Wow, love it
    Have you seen the game phantom fellows ? It’s got like really vibrant light , like neon . I wonder if they made it using what your showing

    • @Willy_Dev
      @Willy_Dev  Před 4 měsíci +1

      Hard to say what they made it with, but I like the look !

  • @elib1421
    @elib1421 Před rokem +1

    cool stuff!

  • @TheIronHeadRat
    @TheIronHeadRat Před rokem

    Thanks for sharing 👍

  • @oOBlackSun3912Oo
    @oOBlackSun3912Oo Před rokem +2

    Could you also please create a Tutorial for shadows in a 2D top down game?

    • @Willy_Dev
      @Willy_Dev  Před rokem +3

      It's basically the same thing no matter the point of view of your game! Your assets are gonna change, but you,re gonna want to put shadow casters on your walls just the same

    • @oOBlackSun3912Oo
      @oOBlackSun3912Oo Před rokem +1

      @@Willy_Dev nice i'll try that, thanks :)

  • @moonwatchereclipse5291
    @moonwatchereclipse5291 Před 11 měsíci

    Thank you so much!

  • @greciaosorio7108
    @greciaosorio7108 Před 3 měsíci +2

    If my game has already been created in a normal template is there any way to import the URP? 😕

    • @Willy_Dev
      @Willy_Dev  Před 3 měsíci

      Yes ! you can go in Window > Rendering > Render Pipeline Converter in your project and upgrade to URP from there

  • @thebestcelep6358
    @thebestcelep6358 Před 11 měsíci

    Thank you ❤

  • @MohamadNurjaman
    @MohamadNurjaman Před 9 měsíci +1

    i didn use URP model when creating my project, when i can find the light menu ? cause in mine, the light menu is not working, also the memnus was different.

    • @Willy_Dev
      @Willy_Dev  Před 8 měsíci

      You will have to install it using the package manager

  • @Stupid_Utube
    @Stupid_Utube Před rokem

    Great

  • @TamTruong-kg7yt
    @TamTruong-kg7yt Před 8 měsíci

    I have problem that golbal light is not working

  • @alexanderscarborough9472
    @alexanderscarborough9472 Před měsícem

    What was the second game you showed in the intro, with the animal character chopping the tree?!

    • @Willy_Dev
      @Willy_Dev  Před měsícem

      It's called Cult of the lamb !

  • @brianmiller266
    @brianmiller266 Před rokem +1

    How do normal masks combine with sprites to get realistic lighting?

    • @Willy_Dev
      @Willy_Dev  Před rokem

      A normal mask gives a depth map to a sprite, which is then calculated with lights to create shadows as if a sprite was 3D.

  • @kapcapkapcap6104
    @kapcapkapcap6104 Před 7 měsíci +2

    I don't have a Global Light 2D? How do you get one?

    • @Willy_Dev
      @Willy_Dev  Před 7 měsíci +1

      Make sure you created the project with the 2D URP preset, and not the regular 2d preset

    • @kapcapkapcap6104
      @kapcapkapcap6104 Před 7 měsíci +1

      @@Willy_Dev I created the project without the 2D URP preset, and already have a lot of progress in it

    • @Willy_Dev
      @Willy_Dev  Před 7 měsíci +1

      You can import the URP via the package manager I berlieve. A gogole search about upgrading your project to URP will point you in the right direction. It is something i have done in the past but i don't remember exactly how

    • @kapcapkapcap6104
      @kapcapkapcap6104 Před 7 měsíci

      Thank you!@@Willy_Dev

  • @MVMborzoi
    @MVMborzoi Před 5 měsíci

    이것만 알았어도...

  • @nikolaitesla4267
    @nikolaitesla4267 Před rokem

    Is there any way to cast a shadow from a global light and also have a shadow caused by that global light on a dynamic object (i.e. a character casting a shadow on the grass behind them as the sun is facing them, plus we can move the character so the shadow should move with them as well)??

    • @Willy_Dev
      @Willy_Dev  Před rokem

      As far as I know, tehre's no way to do that with a global light since global lights are not directional. It just lights up every single pixel of a scene. Since it has no direction, no shadow will be cast. If you really want to achieve this effect, what you could probably do is have a directional light setup to illuminate you whole scene. That way you'll be able to cast shadows.
      This is the first thing that comes to my mind, there are probably more effecient ways to go about it !

  • @lokosstratos7192
    @lokosstratos7192 Před rokem +1

    Is there any options for this to work on built-in renderer?

    • @Willy_Dev
      @Willy_Dev  Před rokem

      Unfortunately I don't think it is. If the goal is to implement this in an existing project made with the standard renderer, you can download the URP in the package manager to upgrade your project. I'd suggest to watch a video before you do that as there are a couple steps to follow to ensure your project still works the same !

    • @lokosstratos7192
      @lokosstratos7192 Před rokem +1

      ​@@Willy_Dev Ty! i just noticed i had a tool from humble bundle that does all this in built-in renderer.

  • @mesaperr
    @mesaperr Před rokem +1

    Is there an easy way for ShadowChaster2D

    • @Willy_Dev
      @Willy_Dev  Před rokem

      There are probably easier ways. You could make a script that applies this to the edge of every GameObject of a certain type in your scene!

  • @scoop9551
    @scoop9551 Před 11 měsíci

    I already have a bunch of scripts for moving/falling platforms, player climbing, etc. but they were attached to squares and stuff I created just to test. Yesterday, I started messing with tilemap and stuff for level design, but I don't see a way of attaching my scripts to some of the tiles, is it possible to do so ?

    • @Willy_Dev
      @Willy_Dev  Před 11 měsíci

      As far as i know it is not possible. You can however use a tilemap for most of your level design and then add your moving platforms on top of it as separate game ojects with your colliders and custom scripts !

  • @nielspalmans6237
    @nielspalmans6237 Před rokem

    my project doesnt have a global light by default?

    • @Willy_Dev
      @Willy_Dev  Před rokem

      Are you sure you created it using the Universal Render Pipeline? If you did, you can always just add the global light yourself !

    • @nielspalmans6237
      @nielspalmans6237 Před rokem

      @@Willy_Dev ooh shoot no i did not 😅 Well i know where to look now thanks!

  • @exice2878
    @exice2878 Před rokem +2

    this channel is way too small for the quallity in this videos

  • @BunnyboyCarrot
    @BunnyboyCarrot Před 7 měsíci

    Make sure you choose 2d light and not be a dumb dumb like me

  • @BlenderDestruction
    @BlenderDestruction Před rokem

    I dont have 2D lights help!

    • @Willy_Dev
      @Willy_Dev  Před rokem

      Make sure you created the project using the URP template in Unity ! If you created it with the basic 2D template they won't show up.

  • @ZombieChicken-X
    @ZombieChicken-X Před 15 dny +1

    I have a cat character and I want it to have a shadow, using a shadow caster doesn't give me an accurate shadow it just blocks light. What approach should I take for something like this?

    • @Willy_Dev
      @Willy_Dev  Před 10 dny

      You can enable Debug mode on your sprite rendered and check the "receive shadows" box. You can out this great video for a quick recap : czcams.com/video/flu2PNRUAso/video.html