Thanks for these videos man! I've paid for a tutorial on udemy for basically the same content, what you roll out in your videos, but somehow your explanation is more illuminating for me. :) (pun intended :) ) Keep up the good work!
yes, some crappy baking proccess that last like 10 minutes on a dumb scene Unreal, has true realtime bounce ilumination im testing rigth now and is cool but, really really, i dont want to mess with c++ or "niagara" idk what
Im look at 2019.2.16f1 personal. Settings in Lighting are quite different and there no sign of "Realtime lighting". Did they change something in latest version?
This only works with unity legacy version... This is not supported on URP or HDRP... Thats why u don't see the options... With urp or HDRP You need to bake GI or use the preview version of Ray traycing GI
First off; thanks for the guide! I do have a question; in my project, we have semi-destructable environments, which we achieved by having each section of a room built of three meshes. The first mesh is the only one that is active until the area is "damaged", at which point the first mesh is disabled, and then the next appropriate mesh is activated. However, in my first test, I noticed that the baked GI function did not account for disabled meshes in the scene, and soon run time, we ended up damaged meshes having incorrect lighting and not adapting to the GI of the scene. Is there any way you could recommend we go around this issue?
There's no "Light ORB" object in Cartoon Temple Asset, I've checked many times hierarchy, but there's no option for Light ORB, how can I continue, UGuruz please help me, I'm stuck.
Still don't get it. I mean this GI can only emitting light with light source and emissive material but not normal material, right? and it also affects to static obejcts only, so it can never be an alternative option for realtime ray tracing. it's called realtime GI but still not realtime
Please help when I change the intensity multiplier of the environment lighting, IT DOSN'T CHANGE anything in my scene, please help I enabled Global illumination an it dosn't work, I have shadows like at 2:00
Im having a problem with a scene in Unity. No matter what I try I can't get the illumination from the sun causing a reflection off of the floor inside of buildings. its as if the walls and ceiling have no effect in blocking this reflection trail like the moon over the ocean. please please I know you can help me!!!!!!
Hi, it was really helpful. I have subscribed your channel as well because you are making understandable tutorials. I am confused about a thing. Can you please answer? If my scene is well lit without global ilumination using skybox refletion and skybox lighting, is it must to use GI? What are the best settings for an android game to be performent? How professionals do lightening setting for android/ios mobile games? Thanks.
If I use directional light with REALTIME mode, and skybox environemnt lightening and environment reflection intenties of 1, my road track game scene is well lit. Should I still replace it with baking GI it to be more performant because directional light is in REAL mode?
Yes baked GI is more performant. Also it depends upon the size of your level. If you are getting 60fps+ with real time lighting then I think you don't need to bake anything.
realtime is needed if the light source needs to change or move around. If your light source doesn't move or change, baked is better.(baked will always look better)
probably you should start charging or putting these on udemy.... and cut down on your dry puns :) these are sometime better and than the sykoo tuts too
Great tutorial! It helps me understand what exactly "realtime" means inside unity
Glad it helped!
Thanks for these videos man! I've paid for a tutorial on udemy for basically the same content, what you roll out in your videos, but somehow your explanation is more illuminating for me. :) (pun intended :) ) Keep up the good work!
Thanks..I am glad to know that.
but how is it realtime if it is baked, is it like just precalculating some stuff then just tweaking them at runtime?
yes, some crappy baking proccess that last like 10 minutes on a dumb scene
Unreal, has true realtime bounce ilumination im testing rigth now and is cool
but, really really, i dont want to mess with c++ or "niagara" idk what
maybe the best tutorial on the gi in unity
Thanks
Thank you sir
Welcome
nice tutorial, LWRP needs to work with this before ill switch to it for my projects
It also works with LWRP.
UGuruz how? Can you explain please?
use realtime if you have changing lights or character moving with a lamp or a torch
if not use baked
very good video!
Too bad that you stopped making videos!
Im look at 2019.2.16f1 personal. Settings in Lighting are quite different and there no sign of "Realtime lighting".
Did they change something in latest version?
I don't know. In my Unity 2019.2.6f1 its there.
i have a same problem in 2019.3.4f1
me too,Where the RealtimeGI?
This only works with unity legacy version... This is not supported on URP or HDRP... Thats why u don't see the options... With urp or HDRP You need to bake GI or use the preview version of Ray traycing GI
@@soorenaasl9519 looks like it was Enlighter which unity was promise to implement for free, but screw it in the end.
greatly explained!
First off; thanks for the guide!
I do have a question; in my project, we have semi-destructable environments, which we achieved by having each section of a room built of three meshes. The first mesh is the only one that is active until the area is "damaged", at which point the first mesh is disabled, and then the next appropriate mesh is activated. However, in my first test, I noticed that the baked GI function did not account for disabled meshes in the scene, and soon run time, we ended up damaged meshes having incorrect lighting and not adapting to the GI of the scene. Is there any way you could recommend we go around this issue?
For dynamic destructable objects you can use light probs..
I wasn't sure how that worked. Thanks!
Glad I could help!
There's no "Light ORB" object in Cartoon Temple Asset, I've checked many times hierarchy, but there's no option for Light ORB, how can I continue, UGuruz please help me, I'm stuck.
Great unity guruz
keep it
Still don't get it. I mean this GI can only emitting light with light source and emissive material but not normal material, right? and it also affects to static obejcts only, so it can never be an alternative option for realtime ray tracing. it's called realtime GI but still not realtime
Hello my friend, your videos are really helpful but are you using URP in this video or the built in render pipeline?
built in render pipeline
UGuruz is there a way to get the same effect in URP OR have post processing in the built in render pipeline?
Great tuto!
Thank you very much!
Thanks
HI~ I cant find the option : "Realtime Global Illumination" in unity 2021.1.7....WHY??
3:34 in my end , the GI lightmap will be shown overlay on a checker pattern rather than black color. Where is the setting so i can make it black ?
Turn off the "Show Lightmap Resolution" at the very bottom.
Is there any way to make an emissive material contribute to global illumination in realtime?
Use reflection probes
Very good thank you :)
You're welcome.
Please help when I change the intensity multiplier of the environment lighting, IT DOSN'T CHANGE anything in my scene, please help
I enabled Global illumination an it dosn't work, I have shadows like at 2:00
Have you marked the object "Static" enabled "Generate Lightmap Uvs".
Tutorial was good. Kindly try to speak little bit slowly in upcoming videos.
Noted
Lighting has always been too complex for me.
Chartboost unity plugin please a video bro
Im having a problem with a scene in Unity. No matter what I try I can't get the illumination from the sun causing a reflection off of the floor inside of buildings. its as if the walls and ceiling have no effect in blocking this reflection trail like the moon over the ocean. please please I know you can help me!!!!!!
Can you share any screenshot on my discord server ?
Hi, it was really helpful. I have subscribed your channel as well because you are making understandable tutorials. I am confused about a thing. Can you please answer? If my scene is well lit without global ilumination using skybox refletion and skybox lighting, is it must to use GI? What are the best settings for an android game to be performent? How professionals do lightening setting for android/ios mobile games? Thanks.
If I use directional light with REALTIME mode, and skybox environemnt lightening and environment reflection intenties of 1, my road track game scene is well lit. Should I still replace it with baking GI it to be more performant because directional light is in REAL mode?
Yes baked GI is more performant. Also it depends upon the size of your level. If you are getting 60fps+ with real time lighting then I think you don't need to bake anything.
realtime is needed if the light source needs to change or move around. If your light source doesn't move or change, baked is better.(baked will always look better)
@@UGuruz Thanks for clarification.
@@shadmansudipto7287 Thanks you for sharing.
Is dynamic GI Possible for example if u move that blue illuminated object instead of light how will unity handle that ?`
I will re bake all the light again because self illuminated objects are not supported in realtime GI
嘿兄弟,你的视频为什么没有自动翻译的字幕
Hello, is this still duable in Unity 2021?
It's not working in HDRP! I am using 2019.2
also not on lwrp
It's working in HDRP :)
👍
I can't find realtime global illumination in lighting settings tab!
It's not available in newer version of Unity.
@@UGuruz And then there's no alternative for realtime GI ??
Does this work on urp? I'll be testing in a bit
Nope, it does not
2021.2 😀
@@JudahMantell it does now?? If it does this will save me a lot
Does this work in the hdrp?
No but maybe in future.
#Enlighten
thanks man. that s look amazing! like and subscribe:)
Thanks
res
What ur spec plz tell
Core i9 9900k, GTX 1050 TI, 32 GB Ram
@@UGuruz i have i5 10thgen 6050ti 8gb ram its lagg on auto generated lighting
Please Make real time render in unity environment
This is realtime. What do you mean by real time render ?
probably you should start charging or putting these on udemy.... and cut down on your dry puns :) these are sometime better and than the sykoo tuts too
Thank you so much..
I did not like this I loved it.
😂😂😂😂