REALTIME GLOBAL ILLUMINATION IN UNITY

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  • čas přidán 28. 08. 2024

Komentáře • 86

  • @Flopsaurus
    @Flopsaurus Před 2 lety +5

    Great tutorial! It helps me understand what exactly "realtime" means inside unity

    • @UGuruz
      @UGuruz  Před 2 lety +1

      Glad it helped!

  • @chuby35
    @chuby35 Před 5 lety +11

    Thanks for these videos man! I've paid for a tutorial on udemy for basically the same content, what you roll out in your videos, but somehow your explanation is more illuminating for me. :) (pun intended :) ) Keep up the good work!

    • @UGuruz
      @UGuruz  Před 5 lety +2

      Thanks..I am glad to know that.

  • @chakibchemso
    @chakibchemso Před 2 lety +4

    but how is it realtime if it is baked, is it like just precalculating some stuff then just tweaking them at runtime?

    • @arsizhifenerprozhod
      @arsizhifenerprozhod Před 5 měsíci

      yes, some crappy baking proccess that last like 10 minutes on a dumb scene
      Unreal, has true realtime bounce ilumination im testing rigth now and is cool
      but, really really, i dont want to mess with c++ or "niagara" idk what

  • @malapapas02
    @malapapas02 Před 4 lety +1

    maybe the best tutorial on the gi in unity

  • @Mr.Epsilion
    @Mr.Epsilion Před 3 lety +1

    Thank you sir

  • @nolookjones
    @nolookjones Před 5 lety +2

    nice tutorial, LWRP needs to work with this before ill switch to it for my projects

    • @UGuruz
      @UGuruz  Před 5 lety +2

      It also works with LWRP.

    • @SaadTheGlad
      @SaadTheGlad Před 3 lety

      UGuruz how? Can you explain please?

  • @user-nb5nm4ol8p
    @user-nb5nm4ol8p Před 10 dny

    use realtime if you have changing lights or character moving with a lamp or a torch
    if not use baked

  • @MathsPlusGames
    @MathsPlusGames Před 8 měsíci

    very good video!
    Too bad that you stopped making videos!

  • @sounddifferent3752
    @sounddifferent3752 Před 4 lety +6

    Im look at 2019.2.16f1 personal. Settings in Lighting are quite different and there no sign of "Realtime lighting".
    Did they change something in latest version?

    • @UGuruz
      @UGuruz  Před 4 lety

      I don't know. In my Unity 2019.2.6f1 its there.

    • @soorenaasl9519
      @soorenaasl9519 Před 4 lety

      i have a same problem in 2019.3.4f1

    • @kuku4957
      @kuku4957 Před 4 lety

      me too,Where the RealtimeGI?

    • @mondongo88
      @mondongo88 Před 4 lety +1

      This only works with unity legacy version... This is not supported on URP or HDRP... Thats why u don't see the options... With urp or HDRP You need to bake GI or use the preview version of Ray traycing GI

    • @sounddifferent3752
      @sounddifferent3752 Před 4 lety +1

      @@soorenaasl9519 looks like it was Enlighter which unity was promise to implement for free, but screw it in the end.

  • @cgimadesimple
    @cgimadesimple Před 10 měsíci

    greatly explained!

  • @abhishekchaturvedi3078
    @abhishekchaturvedi3078 Před 4 lety +4

    First off; thanks for the guide!
    I do have a question; in my project, we have semi-destructable environments, which we achieved by having each section of a room built of three meshes. The first mesh is the only one that is active until the area is "damaged", at which point the first mesh is disabled, and then the next appropriate mesh is activated. However, in my first test, I noticed that the baked GI function did not account for disabled meshes in the scene, and soon run time, we ended up damaged meshes having incorrect lighting and not adapting to the GI of the scene. Is there any way you could recommend we go around this issue?

    • @UGuruz
      @UGuruz  Před 4 lety

      For dynamic destructable objects you can use light probs..

  • @wack9175
    @wack9175 Před 3 lety

    I wasn't sure how that worked. Thanks!

    • @UGuruz
      @UGuruz  Před 3 lety

      Glad I could help!

  • @mesumbinshaukat692
    @mesumbinshaukat692 Před 3 lety +1

    There's no "Light ORB" object in Cartoon Temple Asset, I've checked many times hierarchy, but there's no option for Light ORB, how can I continue, UGuruz please help me, I'm stuck.

  • @uzairkhan4044
    @uzairkhan4044 Před 5 lety +1

    Great unity guruz
    keep it

  • @infinitychaos8016
    @infinitychaos8016 Před rokem

    Still don't get it. I mean this GI can only emitting light with light source and emissive material but not normal material, right? and it also affects to static obejcts only, so it can never be an alternative option for realtime ray tracing. it's called realtime GI but still not realtime

  • @SaadTheGlad
    @SaadTheGlad Před 3 lety +1

    Hello my friend, your videos are really helpful but are you using URP in this video or the built in render pipeline?

    • @UGuruz
      @UGuruz  Před 3 lety

      built in render pipeline

    • @SaadTheGlad
      @SaadTheGlad Před 3 lety

      UGuruz is there a way to get the same effect in URP OR have post processing in the built in render pipeline?

  • @CleisonRodriguesComposer

    Great tuto!
    Thank you very much!

  • @DrGameTazo
    @DrGameTazo Před rokem

    HI~ I cant find the option : "Realtime Global Illumination" in unity 2021.1.7....WHY??

  • @claystudiofx
    @claystudiofx Před 4 lety +1

    3:34 in my end , the GI lightmap will be shown overlay on a checker pattern rather than black color. Where is the setting so i can make it black ?

    • @UGuruz
      @UGuruz  Před 4 lety

      Turn off the "Show Lightmap Resolution" at the very bottom.

  • @wiiu7640
    @wiiu7640 Před 3 lety +1

    Is there any way to make an emissive material contribute to global illumination in realtime?

  • @chrisgreenwell3404
    @chrisgreenwell3404 Před 5 lety

    Very good thank you :)

  • @Nakso13
    @Nakso13 Před 3 lety

    Please help when I change the intensity multiplier of the environment lighting, IT DOSN'T CHANGE anything in my scene, please help
    I enabled Global illumination an it dosn't work, I have shadows like at 2:00

    • @UGuruz
      @UGuruz  Před 3 lety

      Have you marked the object "Static" enabled "Generate Lightmap Uvs".

  • @krishx007
    @krishx007 Před 4 lety

    Tutorial was good. Kindly try to speak little bit slowly in upcoming videos.

  • @lee1davis1
    @lee1davis1 Před 4 lety +2

    Lighting has always been too complex for me.

  • @takrimschannel1730
    @takrimschannel1730 Před 5 lety +1

    Chartboost unity plugin please a video bro

  • @bertconnell
    @bertconnell Před 3 lety

    Im having a problem with a scene in Unity. No matter what I try I can't get the illumination from the sun causing a reflection off of the floor inside of buildings. its as if the walls and ceiling have no effect in blocking this reflection trail like the moon over the ocean. please please I know you can help me!!!!!!

    • @UGuruz
      @UGuruz  Před 3 lety

      Can you share any screenshot on my discord server ?

  • @waqasgamedev
    @waqasgamedev Před 4 lety

    Hi, it was really helpful. I have subscribed your channel as well because you are making understandable tutorials. I am confused about a thing. Can you please answer? If my scene is well lit without global ilumination using skybox refletion and skybox lighting, is it must to use GI? What are the best settings for an android game to be performent? How professionals do lightening setting for android/ios mobile games? Thanks.

    • @waqasgamedev
      @waqasgamedev Před 4 lety

      If I use directional light with REALTIME mode, and skybox environemnt lightening and environment reflection intenties of 1, my road track game scene is well lit. Should I still replace it with baking GI it to be more performant because directional light is in REAL mode?

    • @UGuruz
      @UGuruz  Před 4 lety +1

      Yes baked GI is more performant. Also it depends upon the size of your level. If you are getting 60fps+ with real time lighting then I think you don't need to bake anything.

    • @shadmansudipto7287
      @shadmansudipto7287 Před 4 lety +2

      realtime is needed if the light source needs to change or move around. If your light source doesn't move or change, baked is better.(baked will always look better)

    • @waqasgamedev
      @waqasgamedev Před 4 lety

      @@UGuruz Thanks for clarification.

    • @waqasgamedev
      @waqasgamedev Před 4 lety +1

      @@shadmansudipto7287 Thanks you for sharing.

  • @mikviz007
    @mikviz007 Před 4 lety

    Is dynamic GI Possible for example if u move that blue illuminated object instead of light how will unity handle that ?`

    • @UGuruz
      @UGuruz  Před 4 lety

      I will re bake all the light again because self illuminated objects are not supported in realtime GI

  • @user-xv7yj2ph2g
    @user-xv7yj2ph2g Před rokem

    嘿兄弟,你的视频为什么没有自动翻译的字幕

  • @juancarloshorta1934
    @juancarloshorta1934 Před 2 lety

    Hello, is this still duable in Unity 2021?

  • @saireddy4420
    @saireddy4420 Před 5 lety +1

    It's not working in HDRP! I am using 2019.2

  • @RizuHaque
    @RizuHaque Před 5 lety +1

    👍

  • @rubycon9158
    @rubycon9158 Před 4 lety

    I can't find realtime global illumination in lighting settings tab!

    • @UGuruz
      @UGuruz  Před 4 lety +2

      It's not available in newer version of Unity.

    • @greg2fs
      @greg2fs Před 2 lety

      @@UGuruz And then there's no alternative for realtime GI ??

  • @kendarr
    @kendarr Před 3 lety

    Does this work on urp? I'll be testing in a bit

    • @kendarr
      @kendarr Před 3 lety

      Nope, it does not

    • @JudahMantell
      @JudahMantell Před 3 lety

      2021.2 😀

    • @kendarr
      @kendarr Před 3 lety

      @@JudahMantell it does now?? If it does this will save me a lot

  • @noahprincivil103
    @noahprincivil103 Před 3 lety

    Does this work in the hdrp?

    • @UGuruz
      @UGuruz  Před 3 lety

      No but maybe in future.

  • @AntonioModer
    @AntonioModer Před 5 lety

    #Enlighten

  • @fusiongg10
    @fusiongg10 Před 4 lety

    thanks man. that s look amazing! like and subscribe:)

  • @ShadowBanned0
    @ShadowBanned0 Před 3 lety

    res

  • @ap10235
    @ap10235 Před 3 lety

    What ur spec plz tell

    • @UGuruz
      @UGuruz  Před 3 lety +1

      Core i9 9900k, GTX 1050 TI, 32 GB Ram

    • @ap10235
      @ap10235 Před 3 lety

      @@UGuruz i have i5 10thgen 6050ti 8gb ram its lagg on auto generated lighting

  • @uzairkhan4044
    @uzairkhan4044 Před 5 lety

    Please Make real time render in unity environment

    • @UGuruz
      @UGuruz  Před 5 lety

      This is realtime. What do you mean by real time render ?

  • @ash4640
    @ash4640 Před 4 lety

    probably you should start charging or putting these on udemy.... and cut down on your dry puns :) these are sometime better and than the sykoo tuts too

    • @UGuruz
      @UGuruz  Před 4 lety

      Thank you so much..

  • @erfanzandi1362
    @erfanzandi1362 Před rokem

    I did not like this I loved it.

  • @CptJhonprice
    @CptJhonprice Před 3 lety

    😂😂😂😂