Creating a metahuman with photos tutorial

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  • čas přidán 10. 06. 2022
  • Creating a metahuman with photos tutorial
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Komentáře • 107

  • @Jsfilmz
    @Jsfilmz  Před 2 lety +7

    In this video i will show you how to turn photos to metahumans using reality capture.
    buy my courses to support the Channel!
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  • @Nathan-ib2rs
    @Nathan-ib2rs Před 2 lety +6

    That's great man...i hadnt had a chance to try this yet but looks super straightforward. Great work as usual

  • @serta5727
    @serta5727 Před 2 lety +2

    This is so fascinating and the quality for 86 cents is mindblowing 🤩

  • @darrennew8211
    @darrennew8211 Před 2 lety +11

    There was already a 3D photoscan place in a mall near me. They wanted hundreds of dollars for a 3D printed model of you (the size of a wedding cake topper or like on top of a trophy), and another couple hundred dollars if you actually wanted the digital file. Until that price comes down, it's going to be a non-starter.

    • @dievas_
      @dievas_ Před 2 lety

      Well, you can do it cheaper and bankrupt them. Pretty sure you can make some face scanning rig with some raspberry pis and 40 camera modules with some good lighting.
      Can also do resin prints as printers are getting pretty good and cheap.
      Something like 4-5k and some coding would do. Not a huge investment really.

  • @mikeligammare5773
    @mikeligammare5773 Před 2 lety +4

    They already have 3d scan stores. A few years back there was a pop up one that would scan you and turn you into a Christmas ornament figurine. Also very cool workflow

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      yea i want it everywhere lol so i can go take photos and convert

  • @virtual_intel
    @virtual_intel Před 2 lety +6

    I created one today using a single photo 🤓 and used your tutorial to help me figure it out. Thanks a billion bro for all your hard working efforts to keep us all informed.

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      cool bro share ur results

    • @virtual_intel
      @virtual_intel Před 2 lety +1

      @@Jsfilmz oh it worked beautifully, but the only problem was the MetaHuman I created was supposed to look like me. 😆 It looked nothing like me.

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      @@virtual_intel hahahahas

    • @thegreatawakening3601
      @thegreatawakening3601 Před 2 lety +1

      One photo ?

    • @virtual_intel
      @virtual_intel Před 2 lety

      @@thegreatawakening3601 yep a single photo. The 3D model from 1 photo via AvatarSDK is much lower quality though I might add.

  • @jonerogan7537
    @jonerogan7537 Před 2 lety +1

    Thanks!Nice guide!

  • @MrSTVR
    @MrSTVR Před 2 lety +6

    Brilliant! I was worried id have to learn to make a face mesh.

  • @buystander
    @buystander Před 2 lety +1

    well done..... I need to try this in some projects...

  • @sgabicsek
    @sgabicsek Před 2 lety +1

    great tutorial!

  • @ITAngel
    @ITAngel Před 2 lety +1

    Wow nice! I got to tried that.

  • @serta5727
    @serta5727 Před 2 lety +1

    Very very cool 😎

  • @imvisuals215
    @imvisuals215 Před rokem +1

    Course purchased and tip left! Thanks for guiding. Well worth it.... actually, it's a steal for the price.

  • @googlefuuplayad9055
    @googlefuuplayad9055 Před 2 lety +1

    Very nice 👍👍 thanks

  • @michaelb1099
    @michaelb1099 Před rokem

    Love your tutorials. I am trying this out using my web cam then adjusting to images only hope this will work for me as I dont have an IPHONE seems everything is made for apple products on that end will let you know when done. Your tuts are so great am following all you have and hope to take your tut on movie making Thank you

  • @leonaraya2149
    @leonaraya2149 Před 2 lety +1

    Oh man! It's awesome and the process it's really easy. Nice video.

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +3

      hardest part will be taking the pics lol

    • @leonaraya2149
      @leonaraya2149 Před 2 lety +1

      @@Jsfilmz That's right. I will some help for that.

    • @swait239
      @swait239 Před 2 lety +1

      @@Jsfilmz why? Because of the quantity required? 46 images?

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      @@swait239 yea gettin that done with evenlighting is tricky unless of course u have a 360 rig

    • @swait239
      @swait239 Před 2 lety

      @@Jsfilmz why can’t a camera sit still and some spin on chair with camera snapping photos every few ms as you spin?

  • @leo-senpai6179
    @leo-senpai6179 Před 2 lety

    muy genial

  • @DaCapitalist1
    @DaCapitalist1 Před 2 lety +2

    Awesome video JS! Question if you have a moment, I want to take your course - I noticed 2 links offering the same class, is the link to art station more due to the fact that it’s art station?

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      gumroad and artstation are the same class its up to you to buy which one from

  • @user-wn8gj6jw2j
    @user-wn8gj6jw2j Před 8 měsíci +1

    Amaizing!! what app name??

  • @RokokoMotion
    @RokokoMotion Před 2 lety +1

    JS! Awesome video as always - have you gotten them connected to LiveLink Face? I'm getting bizarre retargeting results from ARKit sources, are you having any luck?? if anyone knew the answer... :) :)

  • @Francisco-Danconia
    @Francisco-Danconia Před rokem +1

    There's a place in Kansas City called 3D HQ that my wife and I stepped in a photo booth and they created 3D figurines. 500 bucks and it definitely wasn't $500 quality.

  • @purplecookie687
    @purplecookie687 Před 2 lety +1

    Webcams will capture us in 3d soon. Move AI is already on there way to do this

  • @swait239
    @swait239 Před 2 lety +2

    Do you have any tips jsfilmz on how to take images such that the model creation within RealityCapture works as expected? I keep getting stuck with trying to convert images to model

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      i made a tutorial on it last year look for jsfilmz reality capture

  • @TheThehwashere
    @TheThehwashere Před 2 lety +1

    I think if you want a more accurate face you use multiple frame angles for the solver, but at the moment it crashes at so hopefully they can fix that

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +2

      yup its buggy af and crashes alot

    • @TheThehwashere
      @TheThehwashere Před 2 lety +1

      @@Jsfilmz indeed

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      @@TheThehwashere just made a tutorial on it i got it to work i think hahaha it crashed but i turned some markers off one by one and found the culprit

    • @TheThehwashere
      @TheThehwashere Před 2 lety

      @@Jsfilmz oh what was it

  • @MultiMam12345
    @MultiMam12345 Před 2 lety +1

    A project like that exists or at least in the works i think. Called metahero.

  • @memnok9980
    @memnok9980 Před 2 lety +1

    Awesome. Looking to get similar results. How many megapixels is the camera used?

  • @RwanLink
    @RwanLink Před 2 lety +1

    What if our model don't have an albedo texture? Does it still work?

  • @korystanley567
    @korystanley567 Před 2 lety +1

  • @ultrim775
    @ultrim775 Před 2 lety +1

    :)
    your cool man

  • @chessmusictheory4644
    @chessmusictheory4644 Před rokem

    what kind of pics did you use? png,tif,jpg?? at what res? I tried 90 pics tif at 4k and it barley worked . looked no where as good and now for some reason im having trouble putting in the other extensions.

  • @RichardTongeman
    @RichardTongeman Před 2 lety +1

    Holy crap

  • @romania3dart
    @romania3dart Před 2 lety +1

    When the metahuman team will add a option to import also the face texture of our model will look even better . Without the original facial textures , of our characters the new metahuman character will look like a robot ....

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      u can just do it on another software broski but im sure it will come

    • @randwilliams5552
      @randwilliams5552 Před 2 lety

      As JSFilmz said, other software can be a big help here. One pathway is exporting your materials and mesh from meta from UE5, then texturing the materials in Substance (using the warp projection tool from 2021). Then just export the textures in a UE5 format, and reapply to your mesh.

    • @romania3dart
      @romania3dart Před 2 lety +1

      @@randwilliams5552 I think we can do the same procedure with WRAP 4D ...Convert your scan or 3d character in to a metahuman character , than after that , use that new converted texture of your scan in to unreal .... And will fit perfect

  • @gulagwarlord
    @gulagwarlord Před 2 lety +1

    So you don't have to do any manual clean up of the scan or anything? How does it look up close?

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      nope if u want u can but u can put a dirty one

  • @celsofilho4787
    @celsofilho4787 Před 2 lety +1

    Amazing, it´s is possible using CC3 characters also?

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      yea ive seen some peeps try

  • @omnipop4936
    @omnipop4936 Před 11 měsíci

    I'm new to all this amazing stuff. But I'm wondering why the final skin and details (eyes, eyebrows, skin, nose) can't be just like the photo at 8:28 rather than having to approximate it with a preset texture, like at 10:48, which makes it look far less real, imo. I thought the point of this kind of software was to be able to take, for example, that whole face at 8:28, analyze it, and then animate it, _as it is,_ instead of having to re-create the textures by browsing presets.

  • @rororobu1241
    @rororobu1241 Před 6 měsíci

    What is the name of the program that is the first in the video, into which you uploaded the photo?

  • @swait239
    @swait239 Před rokem +1

    What is the purpose of using Blender in your workflow? Is the primary purpose to rotate the geometry?

    • @Jsfilmz
      @Jsfilmz  Před rokem

      yea blender is free so i use it for small stuff like that

  • @PashaDefragzor
    @PashaDefragzor Před 2 lety

    Okay, but there is a much faster way to generate for the Metahuman algorithm. But if you need a specific face, with an accuracy of 90%, then - maybe, but after the conversion, the photoscan loses some of its functions.

  • @thegreatawakening3601
    @thegreatawakening3601 Před 2 lety +1

    Can you do a tutorial of how to export back into unreal with textures and all. For some reason only the mesh imports into unreal from bridge

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      for now ull have go use meta textures unless u use zbrush to blend the two

    • @user-by6vj9fj2k
      @user-by6vj9fj2k Před 2 lety +1

      @@Jsfilmz what

  • @Alter3go
    @Alter3go Před 2 lety

    hey its me or those teeth were projected into some sort of inner mouth area texture? i wonder if is better to ask the model to keep mouth closed instead.. dunno

  • @whoopi5257
    @whoopi5257 Před rokem

    Instead of reality capture, can you use the FaceBuilder addon for Blender and then import it into MetaHuman?

    • @Jsfilmz
      @Jsfilmz  Před rokem

      yes sure i reached out to them but they pretty much gave me the finger

  • @tann982
    @tann982 Před rokem

    Problem with metahuman is that it never gets model right. I own a 0.025mm accuracy creaform 3d scanner. I have acurate mesh dats from head. And netahuman fsils to read it correctly, and generates i correct head shape and washes out all details. They have s lot more wirk to do to get it right.
    Sculpting option in settings they have is poor solution. Id then use zbrush.

  • @thegreatawakening3601
    @thegreatawakening3601 Před 2 lety +1

    This is soo huge folks.

  • @ayaz1979
    @ayaz1979 Před 2 lety +1

    Epic job by epic games

  • @SzawelPPLL
    @SzawelPPLL Před 2 lety +1

    Show LOD models :)

  • @3ATPAXEP
    @3ATPAXEP Před 8 měsíci

    what program at the beginnign?

  • @AbdullahYazbahar
    @AbdullahYazbahar Před 2 lety +1

  • @arrtma
    @arrtma Před 2 lety +1

    wow look how ez it is . but from scratch .zero money . zero high tool/stuff. it a big different gap

  • @music_creator_capable
    @music_creator_capable Před 2 lety +1

    Hello ^^

  • @simuman
    @simuman Před 2 lety +2

    Nice video, but just one suggestion. Perhaps you could use some software that you don't have to pay for even if only a small amount for the budding newbie trying to learn this new technology, there are a couple of nice free photo scanning software packages out there. MeshRoom being one, would love to see a video using that.

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +2

      this is 80 cents bro lol cmon now reality cap is free u pay for export

  • @user-by6vj9fj2k
    @user-by6vj9fj2k Před 2 lety +2

    The metahuman girl looks nothing like on the reference

  • @ANGEL-fg4hv
    @ANGEL-fg4hv Před 2 lety +2

    How to start start from zero tho

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      check out jsfilmz reality capture video i put it im cards

  • @swait239
    @swait239 Před 2 lety +1

    Did reality capture convert the images right away to just a face geometry? Why is my conversion not occuring so smoothly? Is it the way I take the images and the surrounding environment?

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      yup i uploaded the video and reality capture plotted the points. you need to have good lighting and enough images

  • @danelokikischdesign
    @danelokikischdesign Před 2 lety +1

    Hello, Im not able to see my custom Metahuman in Bridge (Inside Unreal 5.0.2) can anybody help? Thx :)

    • @Jsfilmz
      @Jsfilmz  Před 2 lety +1

      update ur ue5 bridge

    • @danelokikischdesign
      @danelokikischdesign Před 2 lety +1

      ​@@Jsfilmz Fixed it :D I want to make a little video about how I managed to make it work

    • @danelokikischdesign
      @danelokikischdesign Před 2 lety

      hello I manage to make it work, I deleted all my epic games and quixel (app data files) then I made myself a new account (same epic games account for Metahuman creator app, Bridge and Unreal Engine) then I isntalled Bridge stand alone and Bridge plug in for Unreal 5.0.2 and after having the same library set up for Bridge stand alone and the plug in version, pretty painful but it worked for me haha

  • @bukstart
    @bukstart Před 2 lety +1

    What is the program?

  • @owaisikabaap9413
    @owaisikabaap9413 Před rokem

    Which is the software

  • @rohitattri21
    @rohitattri21 Před 2 lety

    bro Cannot Find MetaHuman Plugin any solution

    • @BadRespawn
      @BadRespawn Před 2 lety

      Not sure if it's helpful to you at this point since your comment is old, but for anyone else also looking for this answer-
      As of 5.0.3, metahuman is not a default plugin. You have to download the MetaHuman plugin and install it to the engine from the epic marketplace. you can find it by searching "MetaHuman Plugin."
      If you're having trouble accessing it through the marketplace, try using a web browser, finding the plugin through unreal's webpage and opening the epic launcher. You should be taken directly to the plugin that way as well and you can install. Hope that helps!

  • @jeorane
    @jeorane Před 2 lety +1

    This is not a Metahuman, it is only a head.

    • @Jsfilmz
      @Jsfilmz  Před 2 lety

      What?

    • @jeorane
      @jeorane Před 2 lety

      @@Jsfilmz I suppose a "human" has a body, not just a head. Sorry.

  • @cathymiller2798
    @cathymiller2798 Před rokem

    Revelation 13:15
    “And he had power to give life unto the image of the beast, that the image of the beast should both speak, and cause that as many as would not worship the image of the beast should be killed.”
    Beware and Warned Transhumanism ... The Future is Here

  • @brianfordhamm2740
    @brianfordhamm2740 Před rokem +2

    It's cool and all that, but that business would be controversial. Imagine what criminals would be able to do with your 3D model if they gain access to it. It may sound like I'm a fan of conspiracy theories but... seriously.

    • @Jsfilmz
      @Jsfilmz  Před rokem +1

      yea totally man wait till you can 3d print these like in mission impossible then ai voice changers. something that was thought to be science fiction a decade or two ago might not be so impossible