Scan yourself into Unreal 5 | Photogrammetry & Mesh to Metahuman Tutorial

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  • čas přidán 20. 08. 2024

Komentáře • 114

  • @CraigCapture
    @CraigCapture Před 2 lety +7

    Most complete video on scanning yourself that I've come across. Appreciate you putting this together, thank you.

  • @Ben-rz9cf
    @Ben-rz9cf Před 2 lety +4

    this plugin is a game changer. the fact that you can do so with such a low quality scan even more so

  • @Ferdam
    @Ferdam Před 2 lety +1

    It looks like a good work flow for quick/cheap character face creation. Seems like a good result for a low effort process and still get mesh that resembles original subject

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      I agree, with some extra effort, which I'll go into in a separate video I'll show how you can get the likeness a bit closer

  • @VictorSavelle
    @VictorSavelle Před 2 lety +3

    Great video. It's tough to take the perfect images, angles and even lighting makes a big difference in my experience

  • @CreativeSteve69
    @CreativeSteve69 Před 2 lety +4

    Thanks for the tutorial. I just literally discovered your channel through my feed tonight. Really thoughtful walkthrough. Im definitely going to give this a try sometime.

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      It's really cool I've been at it all weekend improving my scan data and getting better likeness!

  • @stephanebarthelemy7080
    @stephanebarthelemy7080 Před 2 lety +5

    Great video, thank you!
    However, I don't understand where the 50 photos come from? 7 photos (top) x 5 photos (side) = 35 photos... Did I miss something?

  • @wassimbf2
    @wassimbf2 Před rokem

    really awesome, I have a photogrammetry scanner with 300 cameras, and that helps me a lot😉😉

  • @mike_gread
    @mike_gread Před rokem

    I mean, this tech is impressive but as I don't know you it takes some time to recognize you when seeing this metahuman

  • @knssanka9230
    @knssanka9230 Před 2 lety +1

    Thanks it worked

  • @arturnilin359
    @arturnilin359 Před 2 lety

    The rusult is rather good! Thank U for lesson! I hope in some time some UE character will appear)

  • @afernandesfe4941
    @afernandesfe4941 Před 2 lety

    Nailed it! Thx for the advice!

  • @Karixity
    @Karixity Před rokem

    This isn't working for me because im on a laptop
    it keeps on crashing when i do the tracking part and it after it stopped, it closed 3 seconds afterwards

  • @luisfmts
    @luisfmts Před 2 lety

    i imported my static mesh but the head was laying horizontally, i couldn't rotate as the transforms were greyed out...very frustrating

  • @ivanheaslip2484
    @ivanheaslip2484 Před 11 měsíci

    Hey late to the metahuman but im using 5.2 and when i go to import my meshes into unreal engine its taking a long time, been waiting about 40 mins and i got a pretty good computer. Is that normal to be waiting that long?

  • @michelguerrerostudios

    the metahuman plugin is not available for unreal engine 5.2

  • @Geeky_Sherlok
    @Geeky_Sherlok Před 2 lety

    AMAZING ! Thx

  • @respawngamer9417
    @respawngamer9417 Před 2 lety

    meta uman plugin is not showing up in search. how to fix?

  • @MPRGetProfit
    @MPRGetProfit Před 2 lety

    How to add this type of animation in flutter apps

  • @rumariomusic
    @rumariomusic Před 2 lety +3

    Still a massive Uncanny Valley effect.

    • @YunethAlwis
      @YunethAlwis Před 2 lety

      mostly cause its still Realtime, any 3d artist can make this look closer with a path tracer

  • @silverblue73
    @silverblue73 Před 2 lety

    Awesome 😮

  • @yuyixian6986
    @yuyixian6986 Před rokem

    why i can't download the Zephyr ? could you help me?

  • @march_xv
    @march_xv Před rokem

    Thank you! Helpful! Can I know how to use a face from a picture to create a metahuman?

  • @dgartstarashhomedecorillus9579

    sir, pc configaration for 3d animetion please!

  • @unrealhabitat
    @unrealhabitat Před 2 lety +2

    Hello, Im not able to see my custom Metahuman in Bridge (Inside Unreal 5.0.2) can anybody help? Thx :)

    • @joshuacadogan5174
      @joshuacadogan5174 Před 2 lety +1

      I’m having the same issue!

    • @unrealhabitat
      @unrealhabitat Před 2 lety +1

      @@joshuacadogan5174 hello I manage to make it work, I deleted all my epic games and quixel (app data files) then I made myself a new account (same epic games account for Metahuman creator app, Bridge and Unreal Engine) then I isntalled Bridge stand alone and Bridge plug in for Unreal 5.0.2 and after having the same library set up for Bridge stand alone and the plug in version, pretty painful but it worked for me haha

    • @joshuacadogan5174
      @joshuacadogan5174 Před 2 lety +1

      @@unrealhabitat thank you so much for the update! I was going to let you know, it turned out I had two epic games accounts. Bridge automatically sent my mete humans to one but creator opened in another. I deleted one of them and made a creator account with the same bridge account. Crazy!

    • @joshuacadogan5174
      @joshuacadogan5174 Před 2 lety

      @@unrealhabitat I also had to clear my chrome data, it would just fail connection otherwise as it tried to find my deleted account.

  • @dgartstarashhomedecorillus9579

    স্যার, আমার বাজেট কম তাই i512400, Gigabite B660m ddr4, 8gd ram, 1tb হার্ডডিক্স, গিগাসনিক 17" মনিটর 45k দিয়ে পিসি বিল্ড করলে ভিডিও এডিটিং + ব্লেন্ডার শেখা যাবে? ১ বছর পরে গ্রাফিক্স + এসএসডি ব্যবহার করবো কেমন হবে জানাবেন, আপনার সিদ্ধান্তেই আমি পিসি কিনবো, ভাল থাকবেন সবসময় শুভ কামনা নিরন্তর।

  • @JarppaGuru
    @JarppaGuru Před 2 lety

    13:05 annoying unreal thing. model was selected when you created that thing then need still select it even choose some other..and still all this should be in metahuman app/cloud load mesh thats that then import meta human to unreal not jump between lol

  • @Joel-bg3cf
    @Joel-bg3cf Před rokem

    Anyone else have it crashing while autotracking?

  • @christiandebney1989
    @christiandebney1989 Před 2 lety

    not sure why my material doesnt come into the metahuman indentifier? does that even matter? assume meta human disregards the texture?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +1

      Hey, sorry for the late reply. Open up the Blueprint for your imported model and apply and save your material there and that should fix it.

    • @christiandebney1989
      @christiandebney1989 Před 2 lety

      @@SmallRobotStudio ah thanks!

  • @istealpixel7371
    @istealpixel7371 Před 2 lety

    cool, thx :-)

  • @REALVIBESTV
    @REALVIBESTV Před 2 lety +1

    Could you export from Zephyr into Unreal without taking it in Zbrush

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      As I said you don't need to cleanup if your scan is good, I just wanted to correct the hair

    • @REALVIBESTV
      @REALVIBESTV Před 2 lety

      @@SmallRobotStudio Okay thanks

  • @hubertserafin9635
    @hubertserafin9635 Před rokem

    But you didnt assign texture of the scan to the metahuman face. Is it possible to do it?

    • @SmallRobotStudio
      @SmallRobotStudio  Před rokem +1

      That's not really part of this workflow. If you want to do that you could take your final metahuman and your scan into ZBrush and project the textures from one to the other and bake those textures out to Unreal. Not sure what other software would do something similar but that's what I'd do.

    • @hubertserafin9635
      @hubertserafin9635 Před rokem

      @@SmallRobotStudio ok, thanks for info

  • @pizza_later
    @pizza_later Před 2 lety

    This is awesome. Thank you. Any ideas on how to draw the facial features manually? I'm playing around with various head scans and some aren't being recognized when using the "autotracking" feature.

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +1

      Check the docs and make sure the eyes and various pieces the scan needs to identify facial features have good contrast. I have manually corrected some tracks but not had the issue of it not being able to track

    • @pizza_later
      @pizza_later Před 2 lety

      @@SmallRobotStudio Will do. Thank you!

  • @romannavratilid
    @romannavratilid Před rokem

    So the capture was done by only one camera...? (someone else captured you)...?

  • @Ochenter
    @Ochenter Před 2 lety

    Excellent work, Mister.
    So as an .obj file I'd be able to export that into Blender, wouldn't I ?
    Thanks.

  • @thegreatawakening3601
    @thegreatawakening3601 Před 2 lety

    I don’t know for some reason it didn’t pick up any of my head only the background .. lol. How should lighting be set up?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +1

      Indirect, diffuse lighting is best where it's bright enough to see your features. Ideally there will be some things in the background for the track to be able to judge distance. Also you need to stay dead still while the photos are taken

  • @TR-707
    @TR-707 Před 2 lety

    is it possible to change the FOV of the metahuman editor camera? i have a feeling it is quite different than what you might have in the UE default editor view

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      Metahumans editor is between 80-100mm (best guess) and unfortunately no there is no way currently to change it - I wish there was though!

  • @mregypt
    @mregypt Před rokem

    hi, im completely stuck at the part where you have to scale your mesh @ 12:05 you recommend to use another software. What kind of software are you talking about. Thanks

    • @SmallRobotStudio
      @SmallRobotStudio  Před rokem +1

      If you're having holes in your mesh on import use a modelling software like Maya or Blender to scale the geometry up and reimport it to Unreal

  • @szatek16
    @szatek16 Před rokem

    Is it possible to export metahuman character, animate it and insert into an real life video?

    • @SmallRobotStudio
      @SmallRobotStudio  Před rokem

      You'd need to composite the animation over live action footage, so yeah possible but requires a bit of work

  • @mrhmakes
    @mrhmakes Před 2 lety +1

    nice! How are you animating your mouth at the beginning? Is it manually keyframed, arkit or livelinked? I ask cos this video is one of the only ones I've come across where the mouth is being animated without the metahuman mesh mouth & lips getting distorted!

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +1

      czcams.com/video/AjpuBW2RXHI/video.html for the mouth animation and just import the control rig as an .FBX using this method czcams.com/video/Z-Mjr3rz4rs/video.html

    • @mrhmakes
      @mrhmakes Před 2 lety

      @@SmallRobotStudio Thanks! will check it. I prefer fbx workflow too so will be interesting to see if I can jerry-rig it using an fbx out of iClone. Fingers-crossed

  • @motorfiero6724
    @motorfiero6724 Před 2 lety

    gracias, buen tutorial

  • @paulsingh2931
    @paulsingh2931 Před 2 lety

    Not working for me. I've sculpted a head in zbrush and when I import to unreal engine it says unable to triangulate mesh. Followed this guide to the T. Do you need to import textures this part is confusing, as metahuman has it's own skin

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      Main thing is that the nasal labial blades, lips and eyes have good contrast so a texture map would help for the track

    • @digitalwizard1608
      @digitalwizard1608 Před 2 lety

      @@SmallRobotStudio I had the same problem but managed to work it out, I had to figure out how to texture my model because I wasn't using photogrammatery i was using zbrush and normally just model, and when you go to unreal engine you only show the model and one jpeg texture, so its a bit confusing because when you normally texture you have like base/metal/roughness etc, anyway some how managed it and was able to make this Schwarzenegger metahuman thanks to your video, so thanks. Anychance you can do a strict zbrush modelling to unreal process, im sure im doing it the long way, thanks again.
      czcams.com/video/Kx2N7HhUDcY/video.html

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +2

      @@digitalwizard1608 Nice job on the Terminator! Yep I'm working on a video about how I'm using a sculpt from Zbrush for Mesh to Metahumans, hopefully that'll be out soon.

    • @digitalwizard1608
      @digitalwizard1608 Před 2 lety

      @@SmallRobotStudio awesome man thanks for all your work you do

  • @the_good_p
    @the_good_p Před 2 lety

    Thanks so much for this video man. I’ve been trying to get this thing to work for a while, but couldn’t find much help. I’ve been facing an issue with Zephyr not taking a bunch of my photos, do you have any idea why that might be?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +1

      Afraid I haven't had any issues like that so can't really say. My guess is either the photos are too low quality/res or the background doesn't give the software enough depth to interpret distance from the subject

    • @the_good_p
      @the_good_p Před 2 lety

      @@SmallRobotStudio Okay thanks! If it’s the depth issue, how would I solve that? I don’t think it’s low res issue as I’ve been using iphone pics for this. Will trying with the ultrawide be any help?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety +1

      @@the_good_p I think (and I'm no expert in Zephyr so maybe check their documentation) the more paralax each photo detects by comparison the better your results will be. I doubt focal length play too big a part though I wouldn't go lower than say a 28mm as the added lens distortion may be an issue

    • @the_good_p
      @the_good_p Před 2 lety +1

      @@SmallRobotStudio thanks mate. Let me see if I can sort it out. Will update if I figure it out.

  • @emileravenet
    @emileravenet Před 2 lety

    wow great video thanks! so i couldn't understand... Did you bring back a texture image of your skin into unreal for the metahuman? Or are we just moving the sliders close?

  • @shekiba.646
    @shekiba.646 Před 2 lety

    .JPG, PNG but still not works.

  • @UE5withTallal
    @UE5withTallal Před 2 lety

    Can you do that with 1 image only instead of 50?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      For photogrammetry you require images from multiple angles of the subject. The more the better, one won't be sufficient.

    • @UE5withTallal
      @UE5withTallal Před 2 lety

      @@SmallRobotStudio How many pictures do you think should be enough?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      @@UE5withTallal I'd want at least 30

    • @greengamerguy623
      @greengamerguy623 Před 2 lety

      no why would you think that you could? dont vote or have kids if you lack common sense that badly

    • @UE5withTallal
      @UE5withTallal Před 2 lety

      @@SmallRobotStudio Oh okay, I think I can make atleast 30 photos of mine what about if I needed to make a meta human of a celebrity etc, How will i be able to do that is there any way? Thank you for your replies btw

  • @JiReyAnimation
    @JiReyAnimation Před 2 lety

    Do you have to scan yourself or can you import any humanoid character model?

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      Your own character should work using the same method - I'm going to try this weekend with some stylized characters. The important thing is that it can recognize landmarks and it needs some textures to identify that (eyes etc) - the docs go into this in more detail.

    • @JiReyAnimation
      @JiReyAnimation Před 2 lety

      @@SmallRobotStudio I'm guessing as long as your character has spherical eyes it will be able to move properly.

    • @thales9316
      @thales9316 Před 2 lety

      @@JiReyAnimation If the eyes don't track properly you can always adjust them manually

  • @sathyampictures4423
    @sathyampictures4423 Před 2 lety

    Software name please

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      Unreal 5 and Metahumans. Zephyr for the scan, ZBrush for the edits.

  • @user-jv9fx8xs2o
    @user-jv9fx8xs2o Před rokem

    0

  • @paulsingh2931
    @paulsingh2931 Před 2 lety

    Is this a different workflow to your other video? It seems less stressful, the other one you spent ages cleaning up in zbrush, here you didn't even make a mouth bag or eye bags.

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      This is a brand new workflow, this plugin was released yesterday

  • @brandonwinston
    @brandonwinston Před 2 lety

    what are some Mac-friendly alternatives to Zephyr?

  • @marshallodom1388
    @marshallodom1388 Před 2 lety

    CZcams is certainly paying very VERY close attention to what I'm doing every single microsecond of my life. The algorithm strikes yet again. BTW I've boycotted all advertisers before watching this.

  • @Xx1Garmadon1xX
    @Xx1Garmadon1xX Před 2 lety

    Acts 2:17-21
    17 “‘In the last days, God says,
    I will pour out my Spirit on all people.
    Your sons and daughters and ITS will prophesy,
    your young men will see visions,
    your old men will dream dreams.
    18 Even on my servants, both men and women,
    I will pour out my Spirit in those days,
    and they will prophesy.
    19 I will show wonders in the heavens above
    and signs on the earth below,
    blood and fire and billows of smoke.
    20 The sun will be turned to darkness
    and the moon to blood
    before the coming of the great and glorious day of the Lord.
    21 And everyone who calls
    on the name of the Lord will be saved.
    Notice I added the (ITS) part cause you know some beings are not a male or female or some are just asexuals non-binaries and God would understand that!
    Galatians 5:22-23
    22 But the fruit of the Spirit is love, joy, peace, forbearance, kindness, goodness, faithfulness, 23 gentleness and self-control. Against such things there is no law.
    Matthew 22:36-40
    36 “Teacher, which is the greatest commandment in the Law?”
    37 Jesus replied: “‘Love the Lord your God with all your heart and with all your soul and with all your mind.’ 38 This is the first and greatest commandment. 39 And the second is like it: ‘Love your neighbor as yourself.’ 40 All the Law and the Prophets hang on these two commandments.”
    Matthew 7:13-14
    The Narrow and Wide Gates
    13 “Enter through the narrow gate. For wide is the gate and broad is the road that leads to destruction, and many enter through it. 14 But small is the gate and narrow the road that leads to life, and only a few find it.
    Revelation 21:6-8
    6 He said to me: “It is done. I am the Alpha and the Omega, the Beginning and the End. To the thirsty I will give water without cost from the spring of the water of life. 7 Those who are victorious will inherit all this, and I will be their God and they will be my children. 8 But the cowardly, the unbelieving, the vile, the murderers, the sexually immoral, those who practice magic arts, the idolaters and all liars-they will be consigned to the fiery lake of burning sulfur. This is the second death.”
    Matthew 5:1-12
    Introduction to the Sermon on the Mount
    5 Now when Jesus saw the crowds, he went up on a mountainside and sat down. His disciples came to him, 2 and he began to teach them.
    The Beatitudes
    He said:
    3 “Blessed are the poor in spirit,
    for theirs is the kingdom of heaven.
    4 Blessed are those who mourn,
    for they will be comforted.
    5 Blessed are the meek,
    for they will inherit the earth.
    6 Blessed are those who hunger and thirst for righteousness,
    for they will be filled.
    7 Blessed are the merciful,
    for they will be shown mercy.
    8 Blessed are the pure in heart,
    for they will see God.
    9 Blessed are the peacemakers,
    for they will be called children of God.
    10 Blessed are those who are persecuted because of righteousness,
    for theirs is the kingdom of heaven.
    11 “Blessed are you when people insult you, persecute you and falsely say all kinds of evil against you because of me. 12 Rejoice and be glad, because great is your reward in heaven, for in the same way they persecuted the prophets who were before you.

  • @nohandle962
    @nohandle962 Před 2 lety

    This is scary no?

  • @Daakusutepsu1
    @Daakusutepsu1 Před 2 lety

    This is cheating. I prefer to sculpt my assets.

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      I've also sculpted myself then used the mesh to Metahumans plugin to upload the results. Likeness is a little better too so if that's your jam I recommend it.

    • @Daakusutepsu1
      @Daakusutepsu1 Před 2 lety

      @@SmallRobotStudio nah, I do likenesses through sculpting. Sculpting is more fun and rewarding.

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      @@Daakusutepsu1 no I mean use your sculpt and just use mesh to Metahumans for the rig - best of both worlds. Unless you want to do all the blendshapes, cavity maps etc. If you do, more power to you!

    • @Daakusutepsu1
      @Daakusutepsu1 Před 2 lety

      @@SmallRobotStudio oooh, that does sound interesting. My mistake.

    • @SmallRobotStudio
      @SmallRobotStudio  Před 2 lety

      @@Daakusutepsu1 all good, try it out and see if it works for your stuff!

  • @SuperlativeCG
    @SuperlativeCG Před 2 lety

    Great tutorial! Very helpful.