Thank you, it worked perfectly for me, although the video is very long for something that can be done in 5 minutes, in any case, it is an excellent video.
It's neat, but it doesn't seem very accurate - looks like generic approximation, but it's maybe because of free file? Or because hair was included? It seems it only used the parts that were highlighted in Green, but eyelids were off anyway.
This is great, thanks for this. One thing I find odd is they make you do such a small FoV in the MH Identity which kind of gives a fishbowl type view of the mesh, so it makes comparing the two images kind of strange. It also seems like that just adds an overall girth to the face and head too, so maybe I'll play around with trying the same mesh but one with the 20 FoV and one with 90 and see if there are any significant differences. Now I just need to rope my son in to be my guinea pig. ;) Now if they could just fix the animation so the heads and necks actually work, that'd be great...
airdroid and airmore good app's to take things out of iphone in the same wifi network. No accounts needed. Iphone becomes server and you can access files from your computer browser.
18:00 Oh, you have the same “bump” on your forehead because of your hair. I've been struggling with this for months now, trying to make the new scan better. Unsuccessfully. The other day I tried the sculpting mode in blender. This is already a good way to get an acceptable result. But I need to get the perfect result to generate images for an experiment with LoRa training. I'm already wondering if I should cut my hair bald while it's so hot.
@19:35 getting an error at this step (mesh to metahuman) in UE5, it says "error while executing the mesh to metahuman service". Tried everything from turning off anti virus and firewall to uninstalling and re-installing the metahuman plugin etc but error persists. Pls help!
@@estellepearce2721 Yes, it got resolved on its own, tried for 4 days multiple times, finally it did process. It was a server issue from Epic Games itself it seems.
Hi, thanks so much for this video! I ran into an issue which I should have accounted for before but I'm on a mac and can't download the metahuman plugin. Any idea for a work around on this? Thanks!
Bridge say me that not compatible with UE5, just give me UE4 versions for export meta human modelks, i do not know what to do :C, please help , thanks so much
@@edsonmoraes7667 And iClone live link also cannot be used in 5.1. I just noticed it. I'll stay with 5.0 for a while so that I don't have to waste my time. Let me know when those functions come back.
i get this message when trying to identify the human. " Creating thread pool with 8 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationUtils.cpp, l65): cannot estimate the rigid alignment as there are not sufficient triangulated landmarks (only 0) (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l65): cannot estimate the rigid alignment as there are not sufficient triangulated landmarks (only 0)
Question when you spoke about the beard, is it possible to edit that before importing to blender? If I had Photoshop can I edit it first and then bring it into blender?
My scan came out bumpy as heck. Ridged triangular bumps, which seem to have even baked this into the texture. Even if I smooth the surface, the odd tri face shadows still remain. I took 35 photos--the overall scan seemed very clean, other than these bumps. I exported in high (one below Raw). Do ya'll know your way around this? Thanks in advance and thanks for the video walkthrough. EDIT: after meshing and exporting into MHC, it looked fine. The artifacts from before were irrelevant.
Amazing video. I just got the iPhone 13 but after seeing this I'm considering getting the Pro for the Lidar thing. Are the results much better with Lidar? I'd like to use your technique for my games in Unreal Engine!
Anyone got this error when finishing? Creating thread pool with 3 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationAPI.cpp, l327): failure to rigid align: vector too long I can't get it to process the solve. It's an obj scan of myself without texture that I've used. This should not be an issue surely because it doesn't use the texture file??
Metahumans is free with unreal engine 5? And we can export our models to out computer? I'm just asking because this seems like the easier option compared to other blender tutorials.
Metahumans are free but they are to be used with Unreal Engine for final rendering, you can take them out to tweak and customize but the final product needs to be rendered inside Unreal :)
They charge on the Polycam app to export, so how did you get your model for free. Also how many images of yourself did you need to capture via that Polycam app? awesome job by the way
@@MR3DDev I located it, it’s gltf or something like that. They also give you like 8 free attempts at creating images/scans. Then I guess it will default to the pay wall only.
Revelation 13:15 “And he had power to give life unto the image of the beast, that the image of the beast should both speak, and cause that as many as would not worship the image of the beast should be killed.” The Future is Here... Get Ready
Hi, I got problem about mesh to metahuman. When I tried to import my metahuman created with mesh, I can download only. After download, when I tried to click add button inside quixel bridge in UE5, I can not take any reaction. Also when I check files about my local files, uasset files have "uasse" type. Have you any information about that? Thanks in advance.
Hey thanks for the tutorial. Even though my MetaHuman compiles after downloading, I’m getting an error that the “skeletal mesh” variable has been deprecated. Is there a fix for this? Can I ignore it, or will doing so cause problems down the line when I get to the animation phase?
Great Post bro! For some reason when I import my fbx file, the material and UV map don't come with it. The material is jut blank and the UV doesn't even import. I followed you step by step- any idea of what could be wrong?
I have this problem do you know how can I fix it? Creating thread pool with 6 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationAPI.cpp, l327): failure to rigid align: vector too long
Wow, this was quite impressive, man! Next we want to see a short starring your Avatar 😁
That is in the works :)
Thank you, it worked perfectly for me, although the video is very long for something that can be done in 5 minutes, in any case, it is an excellent video.
Awesome tutorial dude! Looking forward to starring in my game 😁
Dude this was awesome! Thank you so much! It does look like you too.
I'm glad you like it
Agreed! Looks just like you
Looks Great. Well done. 👍
FYI, The Meta Human plug-in is only available on Windows Platforms not MacOS.
Anyone know if there is a workaround to this? :/
Wow Ive been waiting to see a video on this, nice job, thanks for sharing :)
Great tutorial, worked for me
Pretty accurate!!!
could I pay you to help me with mine?
Thank you very much! Super useful clear lesson!
Nice tutorial! To change the camera speed, you just have to lower the number next to the camera icon at the top right of the viewport ;)
Thanks for the tutorial. Very easy to follow and I got great results.
Which laptop did you use?
amazing stuff
Nice tut. Fascinating!
Really nice one, just tried and now my wife is in unreal amazing ^^ , just had to tweak the z /y as the export to u5 was not in correct position ..
bro please mention the keys when you're performing operations 🙏🏼🙏🏼
Great video! Very inspiring 👏
6:17 Damn 😁 Good tutorial by the way...
thank you, great video
I successfully did this, thank youuuuu!!!!
Really great. Thanks
plugin link ? metahuman
"if you have a flip phone im sorry for you" lmaooo
Tutorial: Fist step, you need an Iphone
Me: Im out...
ready ^^
what a don juan ! 😁😁
LMAO
Ha! So Rad. Imma make everyone in my family a metahuman now...
Great tutorial 🔥🔥🙏
It's neat, but it doesn't seem very accurate - looks like generic approximation, but it's maybe because of free file? Or because hair was included? It seems it only used the parts that were highlighted in Green, but eyelids were off anyway.
This is great, thanks for this. One thing I find odd is they make you do such a small FoV in the MH Identity which kind of gives a fishbowl type view of the mesh, so it makes comparing the two images kind of strange. It also seems like that just adds an overall girth to the face and head too, so maybe I'll play around with trying the same mesh but one with the 20 FoV and one with 90 and see if there are any significant differences. Now I just need to rope my son in to be my guinea pig. ;)
Now if they could just fix the animation so the heads and necks actually work, that'd be great...
thanks!!
Great tutorial
airdroid and airmore good app's to take things out of iphone in the same wifi network. No accounts needed. Iphone becomes server and you can access files from your computer browser.
In materials what do you press to appear small green box? Thank you
thank you
Thank you
look cool well done.
Im fairly proficient in Blender, but an absolute noob with unreal engine. I think Ill need to go do a wee beginner tutorial on UE5 1st 😄
@29'50: "Ombre" means "shadow" in French
Thanks, makes more sense than it being man in spanish without the H lol
@@MR3DDev Really nice video btw, impressive results using Metahuman!
At 11:32 you do not explain how you get to edit those number values.
How to solve metahuman identity solve issue
18:00 Oh, you have the same “bump” on your forehead because of your hair. I've been struggling with this for months now, trying to make the new scan better. Unsuccessfully. The other day I tried the sculpting mode in blender. This is already a good way to get an acceptable result. But I need to get the perfect result to generate images for an experiment with LoRa training. I'm already wondering if I should cut my hair bald while it's so hot.
Now with the freeway I can Vtube?
I can't wait to create a better Avatar with
Brother, explain to us how to change the clothes of a marvelous designer metahuman
I scanned my face but My laptop crash every time while using unreal engine..im not gona make it😑
"cringing", you 're hilarious!
Is there any way to make the dot on face skin?
Isn't polycam only free like once though? It says 12 images left?
@19:35 getting an error at this step (mesh to metahuman) in UE5, it says "error while executing the mesh to metahuman service". Tried everything from turning off anti virus and firewall to uninstalling and re-installing the metahuman plugin etc but error persists. Pls help!
Epic Games is CRAP, unreliable CRAP. Today I have the same problem. What now? Should we wait 2 weeks or 6 months to get it solved?
I'm getting the same today!! I came to the replies to see if others were getting the same issue. Have you managed to resolve yet?
@@estellepearce2721 i got the same problem since yesterday night, tried at least 10 times…not working always the same error😢
@@estellepearce2721 Yes, it got resolved on its own, tried for 4 days multiple times, finally it did process. It was a server issue from Epic Games itself it seems.
Can I plss get your email for some teaching lessons?
Hi, thanks so much for this video! I ran into an issue which I should have accounted for before but I'm on a mac and can't download the metahuman plugin. Any idea for a work around on this? Thanks!
you need to install a older version of unreal 5
Great Video!!! Is it possible to export the created Metahuman back to Blender?
Bridge say me that not compatible with UE5, just give me UE4 versions for export meta human modelks, i do not know what to do :C, please help , thanks so much
I have a question. I start using 5.1, but I can't find "Metahuman Identity" to make Metahuman from Mesh. Did they remove it?
From what I've read and tested...seems that Epic still did not release an update for the Metahuman plugin
@@edsonmoraes7667 And iClone live link also cannot be used in 5.1. I just noticed it. I'll stay with 5.0 for a while so that I don't have to waste my time. Let me know when those functions come back.
Can we use leap motion or usb kinect from Microsoft for the new metahuman animator?
What unreal version were you using?
👍 thx amaZing! 👍
awesome 👍😎
i get this message when trying to identify the human. " Creating thread pool with 8 threads.
(DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
(DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
(DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
(ActorCreationUtils.cpp, l65): cannot estimate the rigid alignment as there are not sufficient triangulated landmarks (only 0)
(ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l65): cannot estimate the rigid alignment as there are not sufficient triangulated landmarks (only 0)
hello good video-- a question, is there any way to capture images using a camera and take it directly to blender without using polycam?
unlucky my face is not so eye-catching and the results were just normal ;/ Plus the hair limitations really messed up my look xd Thanks for TuT tho!
Thank you! Helpful! Can I know how to use a face from a picture to create a metahuman?
There's a tutorial on the channel for this as well :)
Question when you spoke about the beard, is it possible to edit that before importing to blender? If I had Photoshop can I edit it first and then bring it into blender?
tracking takes too long for me : ( it is not working
Put your phone on a tripod, sit on an office chair and rotate it slowly...just an idea, free of charge :P
Does this now work on apple computer ! In unreal please
Grazie.
Hey thank you so much :)
Great video! Is there a way to do this with just a photograph?
unfortunately no
My scan came out bumpy as heck. Ridged triangular bumps, which seem to have even baked this into the texture. Even if I smooth the surface, the odd tri face shadows still remain. I took 35 photos--the overall scan seemed very clean, other than these bumps. I exported in high (one below Raw). Do ya'll know your way around this? Thanks in advance and thanks for the video walkthrough. EDIT: after meshing and exporting into MHC, it looked fine. The artifacts from before were irrelevant.
I could be the background? try having more neutral colors see if it helps
Amazing video. I just got the iPhone 13 but after seeing this I'm considering getting the Pro for the Lidar thing. Are the results much better with Lidar? I'd like to use your technique for my games in Unreal Engine!
I don't have Lidar but they should be much better
@@MR3DDev Thank you!
Tried on an iPhone 12 Pro and it doesn't seem like current LIDAR is detailed enough for facial scans
@@emdo.unlimited555 agreed. For polycam photo capture mode is best.
hm maybe the REVOPOINT POP 2 3D SCANNER is an option
Anyone got this error when finishing?
Creating thread pool with 3 threads.
(DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
(DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
(DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
(ActorCreationAPI.cpp, l327): failure to rigid align: vector too long
I can't get it to process the solve. It's an obj scan of myself without texture that I've used. This should not be an issue surely because it doesn't use the texture file??
At 5:55 you lightened the image. How did you do that?
Which nodes are you using in the material-editor? "..just gonna hit 1 and click." doesn't tell me much.
to get it u just press 1 on ur keyboard
Constant
Metahumans is free with unreal engine 5? And we can export our models to out computer? I'm just asking because this seems like the easier option compared to other blender tutorials.
Metahumans are free but they are to be used with Unreal Engine for final rendering, you can take them out to tweak and customize but the final product needs to be rendered inside Unreal :)
@@MR3DDev alright, gotcha
can you do this with a fullbody 3d scan ? and keep exactly the clothes from the scan
Unfortunately no
Please it will be of help to us if there is anyway a tutorial can be made on Meta human with deep fake coz the result looks too 👍 good
Sorry I am not into deep fakes :)
My metahumans eyelashes don't line up with my eyelids what do I do
Why are people liking my comment is there no solution?
They charge on the Polycam app to export, so how did you get your model for free. Also how many images of yourself did you need to capture via that Polycam app? awesome job by the way
There is one file format that is free, is not an fbx so you need to take that into blender as I showed
@@MR3DDev I located it, it’s gltf or something like that. They also give you like 8 free attempts at creating images/scans. Then I guess it will default to the pay wall only.
@@virtual_intel gltf can import directly into Unreal
Revelation 13:15
“And he had power to give life unto the image of the beast, that the image of the beast should both speak, and cause that as many as would not worship the image of the beast should be killed.”
The Future is Here... Get Ready
Hi, when i search for the "metahuman" pluging nothing apears, why?
is better to google it instead of looking for it on the marketplace
Hi,
I got problem about mesh to metahuman. When I tried to import my metahuman created with mesh, I can download only. After download, when I tried to click add button inside quixel bridge in UE5, I can not take any reaction. Also when I check files about my local files, uasset files have "uasse" type. Have you any information about that?
Thanks in advance.
Usually a restart of the whole engine will fix this.
When I try to import the fbx file into Unreal. I get a texture name clash error. Any tips on how to fix that?
Nm got it.
Hey thanks for the tutorial. Even though my MetaHuman compiles after downloading, I’m getting an error that the “skeletal mesh” variable has been deprecated. Is there a fix for this? Can I ignore it, or will doing so cause problems down the line when I get to the animation phase?
You can just ignore it but I will make a video on that soon
@@MR3DDev cool thanks
Great Post bro! For some reason when I import my fbx file, the material and UV map don't come with it. The material is jut blank and the UV doesn't even import. I followed you step by step- any idea of what could be wrong?
come to our Discord
I'm facing the same problem. Can you tell me the solution
How to make it with celebrity for example with Ed Sheeran?
and how to make a custom graphic on the t-shirt or hoodie?
@@ewamazinggames You need to go scan such celebrity lol
hi, can you export the rigged model (joints+blend shapes) as fbx?
You can but metahumans are only supposed to be used in Unreal :)
@@MR3DDev can you share a model?
Question: Will having a short beard interfere with this process any point? How do the meshes take that into account?
anything more than stubble will give you problems
13:25 You lost me. I followed the steps and I dont see my scanned face at all. Tried it on another level and nothing. Ugh
What did you open up in UR5? game? video etc?
I usually use Film, but video game works as well
@@MR3DDev Thank you. I managed to get my meta human finished tonight and it looks amazing thanks to you. 👊
Btw....do you know metahuman means deadhuman??
How do you add the green blueprint in unreal (11:30) ?? I know, i'm a beginer.
I have a whole playlist for beginners :)
Right click and add a constant
Can we not just use the facebuilder plugin from blender to get the mesh?
Watch today's video :)
@@MR3DDev just see a video in 25h from now. this one?
@@Cryptowski scheduling mistake, thanks for the heads up, it should be live in an hour or so :)
Thanks, I would be interested to learn about the Neuron Perception workflow... will there be a tutorial?
yes there will be :)
How many pictures did you take?
Around 12
@@MR3DDev And here I am taking 150
I have this problem do you know how can I fix it?
Creating thread pool with 6 threads.
(DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
(DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
(DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
(ActorCreationAPI.cpp, l327): failure to rigid align: vector too long
Too bad they updated to 5.1 without updating their own plugins.
Dude you have the same hairline as me.
Lol
Will it work if I have a beard?
EDIT: You talked about it...I guess I can't do this.
you can always shave it, it will grow back ;)
@@MR3DDev nah, i'll just make one of my wife. :)
honey, does this 3d scan make me look fat?
polycam is not free
eyebrows..
✨👌😎😵😎👍✨
Why you guys NEVR wear a hair stocking before doing a 3D scan is beyond me....