Metahuman Animator x iPhone | Scan YOUR Face in Unreal Engine 5

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  • čas přidán 11. 09. 2024

Komentáře • 54

  • @UnrealApprentice
    @UnrealApprentice  Před rokem +1

    What do you guys wanna know how to do with Metahuman Animator?
    (besides the basic animating part, which is next)
    Let me know, maybe I'll make a video about it!

    • @HumbleHerman
      @HumbleHerman Před rokem +1

      Just keep going! Eventually I'd like to know if Animator can animate a clothed figure mesh imported from, say, DAZ studio, and animate the clothes too ... I mean, can it all be translated into a MetaHuman figure and then dealt with ... Because I bought tons of DAZ stuff before UE5 came out and I'm hoping I can use them.

    • @tylerweatherly2091
      @tylerweatherly2091 Před rokem

      can some ipads be used?

    • @rubenelenano
      @rubenelenano Před 6 měsíci

      Hi I was following your tutorial. but the MetaHuman plugging is set just to PC and I'm Using Mac can you help me and how to upload my face scan with Mac?

  • @IamSH1VA
    @IamSH1VA Před rokem +8

    First step - borrow girlfriend’s iPhone
    **Mission failed**
    Nice tutorial… thanks 🙏
    Please do more tutorials on Metahuman Animator like - Record Face mocap, how to put that animation on body etc.

    • @UnrealApprentice
      @UnrealApprentice  Před rokem +2

      That's definitely next! I just didn't want this video to turn into an hour-long thing, so I saved some for later. Thanks for checking it out

  • @RichardRiegel
    @RichardRiegel Před rokem +2

    Im sure that I'm not wrong but this has nothing to do with Lidar. It's the front TrueDepth Camera, which is responsible for FaceID functionality in iPhones and uses the same technique to scan face for UE app,.

  • @nobodyfamous
    @nobodyfamous Před rokem +6

    "borrow you gf's iphone" thats real lol

    • @UnrealApprentice
      @UnrealApprentice  Před rokem +2

      I have hope that one day Android will give us LiDar, but for now we must accept that this is our struggle

  • @DanyRamos
    @DanyRamos Před rokem +1

    Really Helpfull! Keep doing those videos please! 🤩

  • @WesleySales1
    @WesleySales1 Před rokem +3

    As an addendum to the creation of the Metahuman Identity just a few seconds of video focusing on your face from the front, left and right are enough, maybe adding more frames from other angles will help, maybe not. But it is not necessary to make spiral and very long captures. And you forgot to do the teeth position adjustment to fit the model's teeth.

    • @UnrealApprentice
      @UnrealApprentice  Před rokem +1

      Thanks. Teeth are totally optional but you're right, they can help a lot

    • @WesleySales1
      @WesleySales1 Před rokem

      @@UnrealApprentice I agree, but I think it improves the likeness even more. Anyway, thanks a lot for producing a great video.

    • @UnrealApprentice
      @UnrealApprentice  Před rokem +1

      @@WesleySales1 Agreed. Part 2 of this where we create a Metahuman Performance and apply it to a Metahuman has a side note about that in the beginning, and it should be out tonight or tomorrow. Thanks 🙏

  • @MaxGeeAparri
    @MaxGeeAparri Před rokem +2

    Nice tutorial bro! Keep it up

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte Před rokem +1

    Hey, bro. Appreciate the tutorial!

  • @ViewerRG
    @ViewerRG Před rokem +1

    thanks man super super helpful

  • @angelinaodievich9135
    @angelinaodievich9135 Před 8 měsíci

    I appreciate the pace and clarity of your video. Thank you. After mocap I would like to see how to add maximo to my metahuman please.

  • @Ma_ya2
    @Ma_ya2 Před rokem +2

    I would like to make a video of how to animate a face with a stereo in MetaHuman

  • @ammar1865
    @ammar1865 Před 9 měsíci

    love your t-shirts, thought punk was dead

  • @HumbleHerman
    @HumbleHerman Před rokem +2

    By the way, why can’t you just take three pictures? It would give exactly the same results if not better, and be far less complicated!

    • @UnrealApprentice
      @UnrealApprentice  Před rokem +2

      That's a good question. My guess is that those in-between frames get used for some part of the process

    • @WesleySales1
      @WesleySales1 Před rokem +2

      Probably because of the depth information from the iPhone camera that is not saved in a normal photo.
      And I think that by standardization too, since the user could send images of dubious quality and harm the generation of the model.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio Před rokem +1

    Good video bro.

  • @willempost6524
    @willempost6524 Před rokem +2

    Bought an Ipad Pro this week for our wedding anniversary- at least thats what she thinks😂

  • @GDixie
    @GDixie Před 3 měsíci

    why can't I find the model in the editor even if I do everything correctly? I also get the message that the backend job was successful. Any ideas on how to check this?

  • @martinusrimo9107
    @martinusrimo9107 Před 10 měsíci

    NICE TUTORIAL thank you Dude !

  • @violentpixelation5486
    @violentpixelation5486 Před 6 měsíci

    Can someone help me. I'll got my live link face footage transfered to my computer via iTunes and imported everything as live link archive. Everything seems to be there, depth, lens information....etc. but the video frames folder seems to be empty in UE although it is not. When I open the folder in Windows it contains an image sequence. Metahuman identity create component from footage just creates a blank sequence???? Maybe someone had the same issues.

  • @Fancy.languages1
    @Fancy.languages1 Před rokem +1

    helpful!

    • @UnrealApprentice
      @UnrealApprentice  Před rokem

      I'm glad!

    • @Fancy.languages1
      @Fancy.languages1 Před rokem

      @@UnrealApprentice I always can't get the quequed files succeed in transferring...please advise...

    • @Fancy.languages1
      @Fancy.languages1 Před rokem

      @@UnrealApprentice I couldn't import the quequed files for almost whole day... then I solved the problem by changing my iphone's name. Iphone setting-general-about-name(do not use non-english character!). for someone may need it. Good luck!

  • @antonpictures
    @antonpictures Před rokem

    Love it. Thank you dude.

  • @blaszmogames
    @blaszmogames Před rokem

    what is the cable to connect iphone to pc? i know it can work on wifi but for speed some cable connection is used. what's the cable?

  • @dernierevision
    @dernierevision Před 2 měsíci

    Hey thanks !! What if i have a beard? Does it work ?

  • @ey891
    @ey891 Před rokem +1

    Does it absolutely have to be 5.2 or is it also possible to use 5.1?

  • @samu7015
    @samu7015 Před 10 měsíci

    Would an Iphone XR work??

  • @NaotaFLCL
    @NaotaFLCL Před 9 měsíci +1

    Step 1 failed ❌
    I done have a GF…

  • @DavidEsteban
    @DavidEsteban Před rokem

    It's there any way to do this with Android?

    • @itsNabez
      @itsNabez Před 5 měsíci

      nah you need LIDAR

  • @daosilver
    @daosilver Před 6 měsíci

    JSP before he started UFC cariere ))

  • @user-ih4mk8pg5u
    @user-ih4mk8pg5u Před rokem

    this won't work with Mac, right?

    • @UnrealApprentice
      @UnrealApprentice  Před rokem

      From what I can tell, it looks like it actually will work on Mac

    • @user-ih4mk8pg5u
      @user-ih4mk8pg5u Před rokem

      @@UnrealApprentice the metahuman plug in seems to be only available for windows..

    • @UnrealApprentice
      @UnrealApprentice  Před rokem

      @@user-ih4mk8pg5u I don't have a Mac, so I can't really speak to this. Sorry man

  • @Ma_ya2
    @Ma_ya2 Před rokem +2

    I would like to make a video of how to animate a face with a stereo in MetaHuman