What do you guys wanna know how to do with Metahuman Animator? (besides the basic animating part, which is next) Let me know, maybe I'll make a video about it!
Just keep going! Eventually I'd like to know if Animator can animate a clothed figure mesh imported from, say, DAZ studio, and animate the clothes too ... I mean, can it all be translated into a MetaHuman figure and then dealt with ... Because I bought tons of DAZ stuff before UE5 came out and I'm hoping I can use them.
Hi I was following your tutorial. but the MetaHuman plugging is set just to PC and I'm Using Mac can you help me and how to upload my face scan with Mac?
First step - borrow girlfriend’s iPhone **Mission failed** Nice tutorial… thanks 🙏 Please do more tutorials on Metahuman Animator like - Record Face mocap, how to put that animation on body etc.
Im sure that I'm not wrong but this has nothing to do with Lidar. It's the front TrueDepth Camera, which is responsible for FaceID functionality in iPhones and uses the same technique to scan face for UE app,.
As an addendum to the creation of the Metahuman Identity just a few seconds of video focusing on your face from the front, left and right are enough, maybe adding more frames from other angles will help, maybe not. But it is not necessary to make spiral and very long captures. And you forgot to do the teeth position adjustment to fit the model's teeth.
@@WesleySales1 Agreed. Part 2 of this where we create a Metahuman Performance and apply it to a Metahuman has a side note about that in the beginning, and it should be out tonight or tomorrow. Thanks 🙏
Probably because of the depth information from the iPhone camera that is not saved in a normal photo. And I think that by standardization too, since the user could send images of dubious quality and harm the generation of the model.
why can't I find the model in the editor even if I do everything correctly? I also get the message that the backend job was successful. Any ideas on how to check this?
Can someone help me. I'll got my live link face footage transfered to my computer via iTunes and imported everything as live link archive. Everything seems to be there, depth, lens information....etc. but the video frames folder seems to be empty in UE although it is not. When I open the folder in Windows it contains an image sequence. Metahuman identity create component from footage just creates a blank sequence???? Maybe someone had the same issues.
@@UnrealApprentice I couldn't import the quequed files for almost whole day... then I solved the problem by changing my iphone's name. Iphone setting-general-about-name(do not use non-english character!). for someone may need it. Good luck!
What do you guys wanna know how to do with Metahuman Animator?
(besides the basic animating part, which is next)
Let me know, maybe I'll make a video about it!
Just keep going! Eventually I'd like to know if Animator can animate a clothed figure mesh imported from, say, DAZ studio, and animate the clothes too ... I mean, can it all be translated into a MetaHuman figure and then dealt with ... Because I bought tons of DAZ stuff before UE5 came out and I'm hoping I can use them.
can some ipads be used?
Hi I was following your tutorial. but the MetaHuman plugging is set just to PC and I'm Using Mac can you help me and how to upload my face scan with Mac?
First step - borrow girlfriend’s iPhone
**Mission failed**
Nice tutorial… thanks 🙏
Please do more tutorials on Metahuman Animator like - Record Face mocap, how to put that animation on body etc.
That's definitely next! I just didn't want this video to turn into an hour-long thing, so I saved some for later. Thanks for checking it out
Im sure that I'm not wrong but this has nothing to do with Lidar. It's the front TrueDepth Camera, which is responsible for FaceID functionality in iPhones and uses the same technique to scan face for UE app,.
Yeah, seems you're right
"borrow you gf's iphone" thats real lol
I have hope that one day Android will give us LiDar, but for now we must accept that this is our struggle
Really Helpfull! Keep doing those videos please! 🤩
As an addendum to the creation of the Metahuman Identity just a few seconds of video focusing on your face from the front, left and right are enough, maybe adding more frames from other angles will help, maybe not. But it is not necessary to make spiral and very long captures. And you forgot to do the teeth position adjustment to fit the model's teeth.
Thanks. Teeth are totally optional but you're right, they can help a lot
@@UnrealApprentice I agree, but I think it improves the likeness even more. Anyway, thanks a lot for producing a great video.
@@WesleySales1 Agreed. Part 2 of this where we create a Metahuman Performance and apply it to a Metahuman has a side note about that in the beginning, and it should be out tonight or tomorrow. Thanks 🙏
Nice tutorial bro! Keep it up
Thanks, will do!
Hey, bro. Appreciate the tutorial!
No problem! Thanks for watching man
thanks man super super helpful
Glad to hear it!
I appreciate the pace and clarity of your video. Thank you. After mocap I would like to see how to add maximo to my metahuman please.
I would like to make a video of how to animate a face with a stereo in MetaHuman
love your t-shirts, thought punk was dead
By the way, why can’t you just take three pictures? It would give exactly the same results if not better, and be far less complicated!
That's a good question. My guess is that those in-between frames get used for some part of the process
Probably because of the depth information from the iPhone camera that is not saved in a normal photo.
And I think that by standardization too, since the user could send images of dubious quality and harm the generation of the model.
Good video bro.
Thanks man
Bought an Ipad Pro this week for our wedding anniversary- at least thats what she thinks😂
Haha nice 😂
why can't I find the model in the editor even if I do everything correctly? I also get the message that the backend job was successful. Any ideas on how to check this?
NICE TUTORIAL thank you Dude !
Can someone help me. I'll got my live link face footage transfered to my computer via iTunes and imported everything as live link archive. Everything seems to be there, depth, lens information....etc. but the video frames folder seems to be empty in UE although it is not. When I open the folder in Windows it contains an image sequence. Metahuman identity create component from footage just creates a blank sequence???? Maybe someone had the same issues.
helpful!
I'm glad!
@@UnrealApprentice I always can't get the quequed files succeed in transferring...please advise...
@@UnrealApprentice I couldn't import the quequed files for almost whole day... then I solved the problem by changing my iphone's name. Iphone setting-general-about-name(do not use non-english character!). for someone may need it. Good luck!
Love it. Thank you dude.
what is the cable to connect iphone to pc? i know it can work on wifi but for speed some cable connection is used. what's the cable?
Hey thanks !! What if i have a beard? Does it work ?
Does it absolutely have to be 5.2 or is it also possible to use 5.1?
Unfortunately, it only works on 5.2 or later
Would an Iphone XR work??
Step 1 failed ❌
I done have a GF…
It's there any way to do this with Android?
nah you need LIDAR
JSP before he started UFC cariere ))
this won't work with Mac, right?
From what I can tell, it looks like it actually will work on Mac
@@UnrealApprentice the metahuman plug in seems to be only available for windows..
@@user-ih4mk8pg5u I don't have a Mac, so I can't really speak to this. Sorry man
I would like to make a video of how to animate a face with a stereo in MetaHuman