How to Create Custom Metahuman Hair
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- čas přidán 20. 08. 2024
- #blenderhair #blenderhair #unrealengine5 #blendertutorial #metahumanman
🛠️ ESSENTIAL SETUP ADVICE: In Unreal Engine, go to your Settings (Topright), Plugins, and ensure Alembic Groom Importer is checked and Groom (Just type in Groom in the search and they will appear). Remember to restart your project after enabling it! Made a little video here to show you below:
www.patreon.co...
This step is vital for importing the Alembic file from Blender seamlessly. Without this, your hair creations might not transfer correctly!
🕒 Tutorial Timestamps for Easy Navigation:
0:00:25 - Intro
0:00:45 - Requirements
0:01:00 - Creating MetaHuman in MetaHuman Creator
Setting up your MetaHuman:
0:01:32 - Grabbing Free Light Rig from Epic Game Marketplace
0:01:50 - Starting Unreal Engine Project
0:02:00 - Downloading MetaHuman into Unreal Engine
0:03:00 - Removing Default MetaHuman Hair in Unreal Engine
0:03:22 - Exporting MetaHuman from Unreal Engine to Blender
Blender:
0:04:30 - Importing Into Blender
0:04:56 - Separating Scalp from Head Mesh
0:06:33 - Removing Head Mesh Materials
0:06:51 - Unwrapping Head Mesh
0:07:02 - Turning Mesh into Empty Hair Object
0:07:12 - Adding Hair to Your Scalp
0:07:21 - Adding Hair Guides
0:08:30 - Brushing the Hair into Shape Using the Hair Comb
0:09:11 - Adding Hair Modifiers (GeoNodes)
0:09:55 - Increasing Hair Density
0:10:08 - Getting Rid of Bald Bits
0:10:48 - Adding Additional Hair Sections
Support & Resources:
3D Hair Resource Files are uploaded to my Patreon, would love to see you there!
Pateron / promptmuse
🥤If you want to buy me a coffee, I'd really appreciate it:
ko-fi.com/prom...
🛠️ Tools & Resources:
Metahuman Getting Started Guide:
Coming soon
www.bing.com/c...
Unreal Engine:
www.unrealengi...
Quixel Bridge Download:
quixel.com/bridge
Blender 4.0:
www.blender.or...
Patreon:
/ promptmuse
🌐 Let's Connect!
Instagram: @promptmuse
Twitter: @promptmuse
Jumpstart your journey into the fascinating world of 3D hair creation with our step-by-step tutorial. Let's create something amazing together! ✨
Followed this tutorial to a T and get "failed to import" error. It says "please see output log for details" and when I check the output log, the error says "failed to import. See output log for details."
EDIT: if anyone has this problem, make sure you have the Groom Importer plugin enabled. I missed that
Thanks man, pinned this! Sorry I couldn't get back to you sooner. Here is a quick video showing plugins needing to be install (they are
free)
www.patreon.com/posts/supplementary-97824272?Link&
@@promptmuse Woow - You are fast -- Installed the plugin but still is importing as a static mesh... .
Thank you for your reminder. I wasted half a day on this error message today.
@@kameleonlight For me, the essential step I missed was turning off "show emitter" for all the different particle systems created.
Being a chrome domed fellow myself, adding hair to my characters always brings a tear of reminiscence to my eye.
🤣 Give them bad hair styles, we still control these avatar puppets and their fates, for now !
The most helpful Hair Curves tutorial I've seen so far
IM SO GLAD I FOUND YOUR CHANNEL... so helpful
Thankyou 🫶
You are truly gifted for showing a complex and quite involved process in a logical well-explained tutorial!!! Thanks!!!!
Thank you so much! Sometimes when making the videos I worry about the speed and flow. I’m glad you enjoyed it - Thanks again for the kind comment 🫶
You...are...very...welcome!!!@@promptmuse
that is a dope tutorial, saved me so much time and increased my revenue a lot as im now available to create custom hairstyles for metahuman! THANK YOU SO MUCH
Awesome! I've got a tutorial coming up next which hopefully with help your business produce models faster :)
Your tutorial is a rare pearl ! Perfect explanations and workflow🙏🙏
Aww thanks ! I’m glad it helped!! 🙏
This is the best tutorial for all kind of 3D I have ever watched :) Thank you! It's concise, pro, step-by-step and to the point. Just WOW!
Bwahhahaa! I've just spent the morning looking through tutorials for this exact workflow and you posted this an hour ago! You are a godsend. Thank you!
Amazing, good timing eh!!! I hope it will be useful for your project 👍🙏
This is the best hair tutorial on CZcams, thank you so much! I've had a lot of experience with hair particles in Blender, combing them, adding root and tip color variance, etc. but this method is so much more efficient than growing the hair particle from a mesh. This is amazing!
Suprisingly more easy than i thought. Well made video. Already got the process more or less memorized
You are not only beautiful, but your video is also excellent. This is the most comprehensive tutorial on creating Metahuman hair in Blender that I have ever seen. Thank you very much!
Easy to follow, A few things i had to work out though, THE PLUG IN, if thats not installed the Groom importer wont work, Plugins->Groom, Tick : restart
Then if you want to adjust the stiffness of the hair, its in the physics, under Bend Stiffness: setting it to 0.06 id a harsh almost not bendy, BUT it stops the really wild flicking about when moving around...
other than this...... ABSOLULTELY stunning video!
I work with modifiers all the time so i wont be changing this this method works and YEY, now, since my first hair was more straight no style, its a start!!
THANK YOU EVER SO MUCH!!! amazing
(Also just noticed mentioning the Groom importer plug in) anyway... THANK YOU!!!
Girl, i cannot express how much you've helped me!!! I was trying to figure this out for literally years and now I know how to do it because of you 🎉
Thank you very much 🥰
What a beautiful author! She speaks so soulfully! :))) I am your fan!
Thank you so much for this video. Have been struggling for a few years now trying to make the slightest progress on a main character. The hair proved to be complicated even with the new blender nodes. I was able to follow along and I actually got it. Bouncy but it's there. Now for some clothes.
Awesome ! Yes onto he the clothes !!! I may make an update onto this video with some extras. But would love to add clothes 🫡
I knew that if someone was to do a video tutorial about this, it WOULD be YOU. TSM for another amazing video!!
Haha Thank you! Wanted to do this for a while! I knew there had to be an easy free way somewhere 🫶 Lots and lots of trial and error to get the flow correct- I’m so glad you enjoyed. Thanks for dropping the lovely comment 🔥
This is greatly appreciated! I was a little intimidated by using the hair tools in Blender!
I think they can be quite intimidating as there are quite a few options! Glad you found it useful 🙏🔥
great tutorial! I am using CC4 characters, so the simple attach worked for me. I had to play with the parameters in the hair groom to make my hair look like something, and I had to tweak the physics, but I got a decent little curly afro.
One of the Most clean and clear tutorials ive seen. thank you !
Thank you 🙏 That means a lot to me 💫
I have not try to do it yet, but this is the best tutorial I have ever seen about the groom! Good job! You are great!
Great video!
Thanks !!! 🔥
Spasibo! (Thank you!)
Wow ❤ so straight forward and no hassle
FAQ Pin:
Sorry been away in hospital and the network banned me from YT, but I'm back home now and will put all the frequently asked questions here to try and help you out:
Sending mega-vibes of strength your way!
You're getting more and more beautiful and your videos are stunning. I saw your video being shown in the Realusion advertisement oooooo how great.
Abs.
straight to the point and clear. subbed.
I appreciate that 🔥 Great to have you on board
Awesome work!
This tutorial is awesome. Thank you.
Thank you so much !
Thank you so much for this, was going crazy trying to figure out how to export to UE, converting to particle system was the part I was missing. Cheers
Wow i was always wondering if its posible thanks for mak8ng this tutorial appreciate it ! 😊👌🏽
Any time! :)
Actually the greatest tutorial. Thanks Prompt Muse!
thanks a lot for this usefull tutorial, was looking for this.
Thank You very much for this tutorial, can you make one for Custom Clothes and Jewelleries?
Lovely tutorial ! Best on youtube :) Thank you
Thank you ! ❤️
Great Tutorial, subscribed, helped me a lot, Although, not much of a stylist :). Thanks best one yet
Awesome ! Thanks for the sub Mick 🔥
Very useful, thanks!
You are welcome 🎊🙏
Thank you so much, this is the best tutorial I've seen on this! :')
Very good tutorial 👍
That looks really good! Earned a subscribe :)
Amazing thank you!!
Thank u, this is soooo helpful!!!
Awesome ! Thanks for the comment. You are more than welcome 🫶🔥
Wow❤ thank you so much for sharing this! You made it look simple. I am going to give it a try
Thank you so much for the video! It is very easy to follow and I learned a lot as a Blender beginner :)
fantastic resource, thaaaankyou
Fantastic tutorial, very helpful for custom hair
Great vid! Thanks!
Can u make more videos about adjusting metahumans like export to change clothing in blender or marvelous designer and import back to UE 5.3 for a game project please 😊
Yeah would love to. Something I’m looking at the moment. 🙏🫶
Amazzing video!!! FInally a good one on hair. Thx a lot!
Thank you! It was helpful ❤
You are more than welcome!!! 🫶
THANK YOU!
You are more than welcome ! Hope it proves useful 🫶
🥰Thank You😍💓
thank you so much!
amazing tutorial
Thank you so much 🫶
yoo idk if you know it but unreal does generate hair cards now, for optimization. pretty neat!
Thank you ❤
No problem !!! Thank you for your comment !! 🫶
Amazing video - Remember me when you reach 1 million subs!! ❤
Great tutorial, thank you :)
unreal doesn't recognize it as groom, it opened another window which lets me choose between static mesh, geometry cache and skeletal mesh. I followed all the export settings and I don't know why its not the groom one.
EDIT: the "Alembic Groom Importer" plugin inside unreal engine was turned off. make sure it is turned on.
Thank you for your guidance on this @yogevos, been away from my Pc so just manage to get a little video together for anyone who is stuck www.patreon.com/posts/supplementary-97824272?Link&
Thanks! I actually had the same problem.
Thanks for the help 🙌
So after I bind the groom and the facemesh, I found the bund one is the "extra" one and because it was not direct on the head, I needed to adjust location, now after binding, it was relocated to the ground and I cannot move it anymore. I tried to unbind the groom in BP and wanted to adjust the "extra" one's location, but I cannot delete the extra one, there is no such a thing in the outliner. And before binding both are in the same place, only after binding the location of the extra one moved and cannot be adjust anymore...
Thank ypu for your tutorial! I have a problem: when I trying to create binding it failes with message: ''failed to create groom binding''
(Solved) Thank you so much for making this amazing tutorial. I am having issues with the curl modifier. when I adjust frequency, nothing appears to change, curls don't seem curl more, I deleted the guides and added new ones with 18 segments. The curls seem to be very low poly. very harsh sharp turns instead of a smooth curl. ***FIX*** I had the frequency set to high on the curl modifier (0.47 vs 0.047)
Finally. I found you.
hello! great tutorial! i've made a few grooms that have worked but recently i have this issue - when i add the binding asset to the groom it seems to shift and doesnt fit the head? everything works well until i put on the binding asset. Has this happened to you??
Amaizing Video you are Beautiful as we as intelligent expert.
Thanks so much for the tutorial! Now how do I export this custom haired metahuman to my metahuman library? Can somebody help me because I've been looking for a solution for so long :(( I want to use this character in my game but I just can't find a way to import it!
awesome tut ! can you also make a video using haircards for this pipeline blender / Unreal ?
It’s in the making !!! Going to get one out for Wednesday you may like also 🙏 Blender
i love the tutorial so far but from someone who learned maya before blender i have a few questions :
1. 7:43 - Enable Scalp Collisions button isnt there?
- The Scalp Collision button seems to not appear for me? Is it something that has to be activated in the plugins?
2. How to ”smooth” the hair ?
- In Maya, there is a parameter called CV that allows you to control the number of control vertices (CVs) on each hair. In blender, i see that its 8 by default but id wish to upscale that number so i have more control over how the hair bends when i comb it. How do you do that?
3. 9:11 Everything in the Asset Browser is missing ?
I only have one thing when i open the ”All” option and its a thing called Unassigned. I dont have Hair nor all the hair options.
Thanks for answering love u xox
FOUND THE ISSUE !!! A very important setting that wasnt mentioned is before even starting the tutorial make sure that, in Blender, you go to Edit - Preferences - Interface - Developer Extras and make sure its ENABLED !!! This will fix you many problems along the way like not being able to enable Scalp Collisions due to the button not appearing (7:43) & will make everything in the Asset Browser finally appear (9:11)
All I needed from your video was: Particle system ,abc, import to UE…. The most annoying part is dealing with that particle system until you are actually able to get some decent looking hair style in blender. And then more tweaks in Unreal engine….
I love this video, it has helped tremulously! Would you be willing to do a video on how to make a beard?
Thank you for the instruction. I really want to create custom eyebrows. Will you show me how in Blender? They don't have many female eyebrows, but eyebrows are so important to make a face.
If Unreal wants to import your Alembic (.abc) file as static/skeletal mesh, make sure to select proper extension (Alembic hair strands instead of all files).
I made long hair style and the hair seems to go inside the body (torso) is there a way to fix this?
Great tutorial and to the point! Loved it! I was wondering if there is a way to have our hair permanently tied to the metahuman for every project (so i we have to do this import every time)? Maybe make an asset pack migration or something like that? Do you know of anything I can do, or another tutorial that may show that?
Great tutorial, just have one problem, when I convert the curves to the particle system, the shape of the hair changes, despite already applying the modifiers, increasing the strand steps helped, but still do not fully solve the problem. Anyone know how to fix this problem?
u look like chanel preston
Thanks for this in depth tutorial ! Is there any nice looking hair 3D model library somewhere ?
Check the Uneal market place for hair :) Some on there to purchase
thanks
YOU are welcome! :)
Can you make it a little bit more stylized or make a guide in how to use hair cards with metahumans!!!
Oh yes on my radar !
I wish there was a tool to convert hair particles to cards/ribbons
Thanks for this great tutorial! All worked for me, except one thing: the hair roots are not sticking to the skin. They react to movements, following the head, gravity and skin deformations, but the hair roots seems floating, not attached / pinned. My character has very short hair (like a 3 day beard) and they penetrate into the head when he's moving. Any ideas on how to fix this issue? Thank you very much! 🙏
Hi. I was able to get everything to work properly until UE updated to 5.4.3.
Now when I import my groom it is in the wrong location (usually in the middle of the face). I can manually change it and get it to line up properly (although a pain in the butt) but when I attempt to bind it in the BP editor the hair is back in the middle of the face. I can manually change it again after I select the 'groom asset' but once I select the 'binding asset' it moves back to the middle of the face and can't be moved after that.
Anyone else having this issue? Please help. Thanks. :)
In Unreal Engine hair have offset to right (2-5 mm). How to fix it?
Fixed by import with Scale -1, 1, 1
I've been trying to add custom facial hair for a year now, this video is great but when I try to bind the groom asset I get an error every time.
Hello friend, woud you be able to let me know what your groom asset error in UE says (If it indeed says anything at all). Hopefully its an easy fix
Ok so I fully restarted and got everything working except the mustache is clipping through the face when I use live link. The beard I made is working now though so I'm not too sure why that is. @@promptmuse
I restarted from the beginning and was able to get all the binding issues to work. The only issue now is clipping in the mustache when using the live link. The beard (different groom asset) moves with the jaw perfectly fine but for some reason the mustache isn't working the same. @@promptmuse
Having an issue in 5.4 where my unreal is freezing on the “importing hair asset” screen does anyone know how to fix?
I've just followed this tut again, double checked plugins, it just wont import with alembic importer now in UE5. Driving me crazy! Anyone else getting this?
Hey do you have them alembic groom plugin installed ? In UE go to settings> plugins > search alembic groom and check and restart to install
Made a quick vid just to show this in more detail www.patreon.com/posts/supplementary-97824272?Link&
@promptmuse Yes, I do have those activated. I found the problem. I missed one untick on the particle setting.
The only problem I'm struggling with is, when I import into ue5.3 the hair is not as thick, infact nowhere near as thick as it shows in blender and even though I feel I've styled it in blender, it's not the same in UE5.
It's not a complex hairstyle i'm doing. Just an elderly male swept back style no parting.
@@jonos138 hello I'm having the same problem which tile is causing the problem
7:43 as of Blender 4.1.1, "Use Sculpt Collision" does not work properly on real scale model. This is a known issue (#115843), hope it'll be fixed soon.
question: when importing alembic file it opens an alembic cache import option and doesn't give me groom import option(the plugins are installed) it only gives me the options of importing as static mesh or geometry cache or skeletal... and even importing it as static mesh it only imports the scalp without the hair... can you help me fix it?
ok.. after hours of trying I figured the problem. for anyone that might have the same problem you have to UNCHECK "show emitter" for BOTH render and viewport in particles (in blender)
Thank you for the very good tutorial.When I bind Groom, the Groom disappears. Is there a solution?
your email appears in the video for 1 second, while you were working on quixel. try to fix the editing.
your videos are the best, keep posting more about unreal engine 5. ✌
Thank you 🙏 Found it thanks again for the heads up. ✊
@@promptmuse Could you help me with one thing, I'm having problems with folds in clothes and it's stopping me when making my model in Blender. Could you make a video about folds in clouthes?
I've already tried reading some files but I still haven't been able to reproduce this on the mesh.
I would appreciate it if you could help me.😁
My new issue is that when I import my hair into Unreal, the density is unbelievably low. I can't increase it any further without crashing my very powerful computer. Something is clearly wrong here. I can see my character's scalp from every single angle,.
Great tutorial. The only problem I'm having with custom hair is, when I bind it, it flips it in the wrong direction and there seems no way to correct it.
I think it's because I moved my model from its original position before I added the hair. Even though I can line it up, as soon as I create the binding it flips it around again.
Oh thats crazy, not seen that error yet (Seen a lot though!) In blender ctrl + A and the All transforms...now try exporting and repeat. see if that fits that axis error.
Hi, for anyone still struggling with this: what worked for me was re-importing the groom asset and, in the menu that shows up at 17:12, changing the rotation values until it lined up with my avatar. In my case, every time I would bind, the hair would attach to my metahuman rotated at 90 degrees. I re-imported the groom asset and put -180 in the Z axis and that worked for me. Hope this helps!
How about after putting into the sequencer? The metahuman hair does not follow the animation😂
When I try importing the alembic to Unreal it doesn't give me the groom import box, just alembic cache import. I think all the export settings were the same, and I added the groom import plugin someone else mentioned about in the comments. Any suggestions what I should do?
Edit: I figured out I needed to remove the normal alembic import plugin for it to work.
I’m curious, do you know how far away implementing this is from making a character customization screen in Unreal? Like it’d be sweet to have some preset styles, but I’d love for the player to have sliders to choose the length of each of the sections or quadrants of hair. Or have hair grow over time in the game.
i found I need to install Groom Hair plugin or it fails...!
Is there a way to send this character as a new character on the web editor?
Don't know why but when i am adding interpolated hairs the curves and everything else is
disappearing
@promptmuse Hi thanks for the tutorial but I cannot import the hairs as groom assets. It is only giving me the option to import alembic as static mesh. I have followed the tutorial thoroughly and have also enabled groom and alembic groom importer plugin in UE 5.4. Can you please check again if you have left something to tell
@@3DRara hey, in your plugins option in Unreal, just ensure you have the Groom imported installed. Then restart Unreal.
Does this resolve your issue?
Hey~ this is a great great Tut!! I followed this for 5 times to understand the process but when I import my hair in UE, there's nothing. I double click the hair file to see detail... and also there's nothing. Can you help me identify anything that might be worth checking again?
THANK YOU ,no matter what i do,when i activate physics in unreal.only a random part of the hair will animate no the full head?