You can export it from Bridge and it will come with only the face rig. You can create the body rig by yourself or using an auto rig like advance skeleton which is free!
Thank you very much for your detailed explanation. I have a question. When I go to the metahuman ID stage, my model comes in a horizontal position and I cannot bring it to an upright position because the rotation tab above is inactive. What should I do?
Hello everyone! Any Idea why when I try to import my model on UE, the face isn't there? it only shows the sides of the face, and nothing else... Also has no texture even thought it's loaded
Thank you every much for you tutorial. Could you please help me, I have an issue exporting custom metahuman from bridge to UE5 got material applied. I used mesh to metahuman in UE5 and submit to edit in metahuman and send back to UE5. However, when export metahuman from Bridge to UE5, it doesn't include cloth and material that mad in Metahuman. It remains the same mesh as before submit to Metahuman. I have tried export to different UE5 project but got the same issue.
Can I ask to help enable the LiveLink? I have enabled all needed pugins (ARK and Live Link) but have not LLink Face Subj and Link Face Head menu options... but I have ARKit Face Subj, Use ARKit Face, Live Link Body Subj and Use Live Link Body... and also there impossible to make connection between iphone and UE v 5.03
Best tutorial on the subject! Can someone help? I closed previously some of the menus in identity solver. I restarted the program but after a new project I just don't have them anymore. Like the frame on the left where you can select nose, ear..... how do you reset the layout? Found it. Will leave it here for others: Window - Load Layout - Default Editor Layout
@@sarkamari I agree. Cooperation over competition. Be the change you want to see in the world.... and the likes. I would be nowhere today had it not be for caring, fantastic 3d artist that share and put in the hard work and time for others. Many do it for free or next to nothing!
I keep getting an error that says Creating thread pool with 8 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology. Any idea what causes this?
@@sarkamari Yes, I found out by importing it into blender, cleaning the mesh and removing any vertices floating away, and then exporting it again, the issue was resolved. If you have another solution though Id love to know!
I've watched tons of videos on creating custom MetaHumans and this is by far the the most detailed and simplest way to do it. Thanks you!
Great to hear
I said this in the Niagara video, and now i say it on this one : This is the best tutorial class in all over CZcams.
Thank you my friend
@@sarkamari😮...😮...I
One word : unbelievable ! Thank you very much for the workflow !
Thanks Vincent. Very kind of you
I just found the way to do it you are awesome i love your tutorials and will keep an eye on all you come out with
Thank you very much for your detailed explanation
Glad you found the content useful.
Thank you!!! I searched it in UE plugins menu and it didn't exist there!!! You solved my problem
Great to hear
Thank you
Nice explanation. Thank you very much
Great to hear 😊
Perfect
I saw someone bring their custom metahuman into maya with advanced controls, can you do a video on that?
You can export it from Bridge and it will come with only the face rig. You can create the body rig by yourself or using an auto rig like advance skeleton which is free!
Thanks ❤
Great tutorial Dude 👁️👃👁️🙏
Fantastic tutorial
Amazing to hear
I tried this with a video from the LuveLink app and I cant get Prepare for Performance to work. It fails every time
i tried this with a custom model and get a error saying creating thread pool with 8 threads any idea what the issue is
wouldn't have taken that long to show how to add an image texture to the head for better tracking. Now I've got to go find another video just for that
Great 👍
after getting the custom metahuman into unreal how can we animate the face
Thank you very much for your detailed explanation. I have a question. When I go to the metahuman ID stage, my model comes in a horizontal position and I cannot bring it to an upright position because the rotation tab above is inactive. What should I do?
some softwares uses Y axis instead of Y, so you can only uncheck convert scene when importing fbx mesh.
Hello everyone! Any Idea why when I try to import my model on UE, the face isn't there? it only shows the sides of the face, and nothing else... Also has no texture even thought it's loaded
Thank you every much for you tutorial. Could you please help me, I have an issue exporting custom metahuman from bridge to UE5 got material applied. I used mesh to metahuman in UE5 and submit to edit in metahuman and send back to UE5. However, when export metahuman from Bridge to UE5, it doesn't include cloth and material that mad in Metahuman. It remains the same mesh as before submit to Metahuman. I have tried export to different UE5 project but got the same issue.
Thank you
any way to make it looks older in skin? or how to bring the skin data to metahuman creator?
Hi Raza, Thanks for your explanations. What about your Marvelous Designer series ?
Coming up soon ☺️
Can I ask to help enable the LiveLink? I have enabled all needed pugins (ARK and Live Link) but have not LLink Face Subj and Link Face Head menu options... but I have ARKit Face Subj, Use ARKit Face, Live Link Body Subj and Use Live Link Body... and also there impossible to make connection between iphone and UE v 5.03
I have a question. I start using 5.1, but I can't find "Metahuman Identity" to make Metahuman from Mesh. Did they remove it?
5.1 still doesn't have the Metahuman Plugin yet (as of mid December 22) - you'll need to use 5.0 or older
As Master_KayOz stated the plugin isn't available in 5.1 yet. Same goes with substance 3D plugin. I am certain they'll be available soon.
When is the Mac compatible version out !!
Best tutorial on the subject!
Can someone help? I closed previously some of the menus in identity solver. I restarted the program but after a new project I just don't have them anymore. Like the frame on the left where you can select nose, ear..... how do you reset the layout?
Found it. Will leave it here for others:
Window - Load Layout - Default Editor Layout
Thank you. The best thing about this community is that we get to learn from each other 😉
Great job on troubleshooting the issue
@@sarkamari I agree. Cooperation over competition. Be the change you want to see in the world.... and the likes. I would be nowhere today had it not be for caring, fantastic 3d artist that share and put in the hard work and time for others. Many do it for free or next to nothing!
dont lie its magic
Meta humans need more wrinkles
Haha i agree
can the head mesh be made in iclone?
It can be any geo exported from any app.
i dont find meta human plugin
Have you downloaded and installed the plug-in yet?
If yes, I suggest you restart UE5
✨👌😎😮😎👍✨
I keep getting an error that says Creating thread pool with 8 threads.
(DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
(DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
(DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
(ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
Any idea what causes this?
Are you using 5.1?
@@sarkamari Yes, I found out by importing it into blender, cleaning the mesh and removing any vertices floating away, and then exporting it again, the issue was resolved. If you have another solution though Id love to know!