Create Yourself in 3D using Unreal Engine 5 & Mesh to Metahuman Plugin

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  • čas přidán 22. 07. 2024
  • Learn how to create yourself in 3D using the Mesh to Metahuman Plugin in Unreal Engine 5. We will 3D scan our face using an iPhone and then create a Metahuman Character using the Metahuman Creator App.
    Get My Unreal Engine 5 Course ► bit.ly/44ZVXJ2
    Health Hero Game Jam ► itch.io/jam/healthhero-1
    Health Hero Discord ► / discord
    Patreon ► / pinkpockettv
    Instagram ► / pinkpockettv
    Metahuman Rigging Video Credits ► ‪@FeedingWolves‬
    Timestamps ►
    00:00 Intro to Mesh to Metahuman in UE5
    00:12 Health Hero Sponsored Section
    00:57 3D Scan your Face using an iPhone
    01:34 Importing the face model into Blender 3D
    02:02 Exporting the 3D scan as an Fbx file
    02:41 Importing the face 3D model in Unreal Engine 5
    03:05 Mesh to Metahuman Plugin in UE5
    03:41 Metahuman Identity Asset
    04:07 Mesh to Metahuman Workflow
    05:48 Converting the Mesh to a Metahuman Character
    06:10 Editing the Character in Metahuman Creator
    07:26 Outro
    #ue5
    #metahuman
    #gamedev
    ‪@UnrealEngine‬

Komentáře • 123

  • @RetroFutureMind
    @RetroFutureMind Před 2 lety +13

    Amazing! Simple and clear tutorial💪🏼

  • @valleybrook
    @valleybrook Před rokem +2

    Amazing. These 10-minute tutorials on your channel are excellent!

    • @pinkpocketTV
      @pinkpocketTV  Před 3 měsíci +1

      Hey, thanks for watching! Appreciate the support!

  • @film42tv
    @film42tv Před rokem +1

    Thanks for taking the time to explain this. Very helpful

    • @pinkpocketTV
      @pinkpocketTV  Před rokem +2

      Hey, thanks for watching. Appreciate the support.

  • @ExTHOM
    @ExTHOM Před 2 lety +1

    I also watching all the vidio! That was awesome!! Im waitting for game trailler tutorial😍

  • @shwetallautre4169
    @shwetallautre4169 Před 2 lety +1

    Simple,Straight onpoint tutorial,Thanks and i have learned a lot

  • @soul.rebel1986
    @soul.rebel1986 Před 2 lety +2

    Amazing! Thank you 🙏🏽

  •  Před rokem +2

    Nice vid bro! Appreciated

  • @zinouff4384
    @zinouff4384 Před 10 měsíci

    Please reply me im using ue5 5.2.1 and i didn't find metahuman in plugin how i can fix that please reply

  • @CYJ1120
    @CYJ1120 Před 3 měsíci

    I have selected a neutral pose in components menu, but the promote frame is not active. How can I solve it?😢

  • @zahid5285
    @zahid5285 Před 10 měsíci +1

    Good and straight video.
    But one question:
    i created a metahuman about myself and the problem is that the metahuman doesnt look like me (like just 10% similarity)... how do i improve that he looks more like me?

  • @crazyforyou7539
    @crazyforyou7539 Před 2 lety +3

    Best unreal engine 5 channel underrated also

  • @vikasgarg17
    @vikasgarg17 Před 3 měsíci +2

    Thanks a lot for this tutorial. I can't wait to make some awesome games.

    • @pinkpocketTV
      @pinkpocketTV  Před 3 měsíci +1

      Hey, thanks for watching! Appreciate the support!

  • @fabriziomarangelli325
    @fabriziomarangelli325 Před 4 měsíci

    hi bro, so can i import a character from blender to metahuman on unreal engine?

  • @alex999wrld4ever
    @alex999wrld4ever Před rokem

    2 questions:
    1, from Polycam I see my body in colors. But in Blender, I don't see it.
    2, importing fbx files doesn't show me anything on unreal engine
    please, thanks!

  • @lalle_samyek
    @lalle_samyek Před 9 dny

    hello can you help me on unreal engine even after enabling metahuman plugin after restarting i donot have option for metahuman on content browser

  • @legitmelon1553
    @legitmelon1553 Před 2 lety +2

    This is the way!

  • @farankhan3409
    @farankhan3409 Před 2 lety +1

    you are so amazing bro you make unreal easy to understand.

  • @yashnasharma1244
    @yashnasharma1244 Před 11 měsíci

    is this not possible on a mac?? the metahuman plugin is only supported in windows?

  • @bhaktibraj
    @bhaktibraj Před rokem

    sir getting difficulty
    while downloading metahuman plugin please help me out!

  • @internetshort3962
    @internetshort3962 Před 11 měsíci +1

    metahuman downloaded in ue, but cant see in plugins, why?

  • @richardchipstick235
    @richardchipstick235 Před 2 lety +10

    Absolute First class Tutorial, just like all of the others, one very small glitch though, and I see it has been mentioned before, and probably an easy fix, but when importing fbx file into UE5... There's No Textures, followed the advice already giving, But something's not working, which is such a shame, I think a few others are having the same problem, could you clarify that part a little bit further Please. Thank You

  • @HxldenBeats
    @HxldenBeats Před 2 lety +8

    when I import to unreal engine the whole thing is grey like when you're sculpting, how do i show the actual object with the skin colours and eyes on etc?

    • @mikeyfreeman5776
      @mikeyfreeman5776 Před 10 měsíci

      plz @ me when someone answers this

    • @thenoobdev
      @thenoobdev Před 6 měsíci

      Did you add the materials when export from blender ?

  • @awkwardother
    @awkwardother Před rokem +1

    thanks man! you're the best

    • @pinkpocketTV
      @pinkpocketTV  Před rokem +2

      Hey, thanks for watching. Appreciate the support!

  • @wolfiedgr8t
    @wolfiedgr8t Před 2 lety +1

    Very cool, thanks 👍

  • @jablesrules
    @jablesrules Před 2 lety +1

    Ok. Something isn't working here. I have the scan. I'm doing everything you're saying. I cannot for the life of me get my material to export from Blender properly. It just shows up as blank each time. I've done the export image from the UV panel. Its a png. But everytime it shows up as blank. WTF am I doing wrong???

  • @HasimFN
    @HasimFN Před rokem

    doesnt work, it says cant detect import type. no mesh is found or animation track

  • @NECROMANIA
    @NECROMANIA Před rokem

    What the music at the outro please ?

  • @nikhilnandakumar4445
    @nikhilnandakumar4445 Před 2 lety

    Awesome video!... does this work in ue4?

  • @shivanshmohan2672
    @shivanshmohan2672 Před 2 lety +3

    hey your videos are just awesome and so helpful, just a need of a clarification that in polycam how much minimum photos and from what angles should we click in order to get a perfect 3d scanned model?

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +1

      First tell a friend or someone to do it if you are scanning your own face. Move the phone 180 degrees horizontally and vertically from the front and the side and always keep the face in the frame. Polycam will automatically click pictures. Then you can move the phone in intermediate positions to get that data too. Also as I said you don’t need a high res mesh, just a basic mesh for defining the proportions of the face.

  • @Tieroid
    @Tieroid Před 2 lety +5

    Man, I can't imagine you without glasses! You should have added glasses to your avatar :)

  • @soniajha5320
    @soniajha5320 Před 9 měsíci

    Is there a way to scan using Android?

  • @SuperlativeCG
    @SuperlativeCG Před 2 lety

    It's all I could think about.

  • @IssamSalemOfficial
    @IssamSalemOfficial Před 2 lety +1

    Awesome bro Awesome. Love from Bangladesh.

  • @inklabstudio
    @inklabstudio Před 2 lety +1

    Marvelous you...cheers

  • @s.rohilla07
    @s.rohilla07 Před 2 lety +1

    Hey, can you please make a video on realtime virtual texturing in unreal engine
    Plzzzzzzzz🥺🥺

  • @SayonBiz
    @SayonBiz Před rokem +3

    Hey bru, I've followed your tutorial and made my own custom metahuman. But the problem is whenever I import it into Unreal Engine using Quixel Bridge, I lose all added hair on the model (eyebrows, hair, beard, moustache, eyelash)
    How do I fix this issue?

    • @soniajha5320
      @soniajha5320 Před 9 měsíci

      What I saw in another tutorial that this can be fixed in photoshop.

  • @JB-Editing
    @JB-Editing Před 2 lety +2

    What a great tutorial! Thank you. I’m gonna try this out soon 😀 Do you know how to export the mesh files and textures at the end from UE as fbx to use them in blender? Thank you in advance! ❤️

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +1

      You can select the mesh in blender then go to the UV editor and save that texture as a png file. After that you can import that texture in UE5 and add it to the material.

    • @JB-Editing
      @JB-Editing Před 2 lety +1

      @@pinkpocketTV I know. Just was wondering how to export the metahuman as fbx to import it into blender :)

  • @TheXarxus
    @TheXarxus Před 2 lety +3

    super helpful video dude, straightforward and effective as usual. But i have a question here, as a newbie using Blender (only use it for convert glb file), why the fbx i exported doesnt have texture, and will it matter if im using fbx with empty material to change the metahuman head?

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +3

      The texture should be imported by default. If not then you can do it manually. In blender select the model and go to the UV editor. Form there you can export the color map as a png. I think we need the color map for the metahuman to work but I am not sure. Try it without the texture and let me know if it works.

    • @TheXarxus
      @TheXarxus Před 2 lety +1

      @@pinkpocketTV i did it without texture, the tracking result is quite bad, i had to adjust the markers manually and without texture is hard to place them accurately. But anyway, i can still get a result, but not sure if there will be issue in later animation, will do more tests in the following workflow.

  • @whitneydesignlabs8738
    @whitneydesignlabs8738 Před 2 lety +2

    Awesome! I am so looking forward to following along step by step for this. Hopefully I can use a different camera other than an iPhone for the images.

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +1

      Yes! You can use any camera you like and there are plenty of photogrammetry tutorials on CZcams as well. Look into Meshroom, that's a free and opensource photogrammetry software!

    • @whitneydesignlabs8738
      @whitneydesignlabs8738 Před 2 lety +1

      @@pinkpocketTV I have used my DSLR and Meshroom for photogrammetry in past experiments. It works really well. My Android phone does not have LIDAR function. Maybe a work-around not using Polycam but following the rest of your tutorial after the the Polycam part will work. I am really excited to get my own 3d assets into UE5. Thank you!

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +3

      Yup! Really exciting stuff!

  • @alexschmidt7326
    @alexschmidt7326 Před rokem +1

    Genius :D

  • @funguy5376
    @funguy5376 Před 2 lety

    hay Israel can you please make a video on 'how to add NPC to your game with simple animation' please, it will be very helpful. Thanks.

  • @PatrickTheDM
    @PatrickTheDM Před 2 lety +1

    wow!😮

  • @oks263
    @oks263 Před 8 měsíci +1

    super!

  • @HQLNOH
    @HQLNOH Před rokem

    Hey! I love your videos! Really easy to understand but i have a problem, i dont know why when i import my GLTF file in Blender, it does not have colour in it, so frustrating

    • @metagurpreet
      @metagurpreet Před rokem

      Change viewport

    • @Explorer_D1
      @Explorer_D1 Před 9 měsíci

      to what ? I changed to all viewports never saw any color @@metagurpreet

  • @PardeepKumar-xc7il
    @PardeepKumar-xc7il Před rokem +1

    Sir how to Install metahuman plugin in Unreal engine..? Enable option not showing..?

  • @samippudke
    @samippudke Před 2 lety +1

    Super

  • @jumpieva
    @jumpieva Před rokem +1

    why do you need to bring this into blender if it already exports as fbx? not all of us have blender

  • @Akhwayn
    @Akhwayn Před 2 lety +1

    Awesome tut. Is there any way to change meta human clothing?

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +2

      For now there are limited clothing options but I think they will add a lot later. You can also use custom solutions like Marvelous Designer to design clothes.

  • @harshitology3498
    @harshitology3498 Před rokem

    you should be in streetfighter 6 as blanka

  • @AlanAstle
    @AlanAstle Před 2 lety +1

    Very cool and impressive tutorial sir. I want to create a metahuman of my daughter but she won’t sit still for the photogrammetry part of the process.

  • @Kryptonian0024
    @Kryptonian0024 Před 2 lety +3

    Nice

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +2

      Thanks!

    • @Kryptonian0024
      @Kryptonian0024 Před 2 lety +1

      @@pinkpocketTV thanks for showing i thought we could scan in iphone means I didn't know android had app for photo geometry scan

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +2

      There are phogrammetry solutions for the PC as well. I wanted to keep things simple that’s why I used an app. Look into Meshroom, that’s a free and open source photogrammetry software.

  • @hotbergina
    @hotbergina Před rokem

    can you make a tutorial on how to create a zbrush mesh and then import into metahuman please

    • @Howard25
      @Howard25 Před rokem +2

      Any facemesh should work regardless of program

  • @Hamster_.3-u5j
    @Hamster_.3-u5j Před 2 lety +2

    high quality racing track video please

  • @mathajar9563
    @mathajar9563 Před 2 lety +1

    your video dense of information saving time

  • @khataranakgamerboy
    @khataranakgamerboy Před 2 lety +2

    Love from 🇮🇳 India I want to develop games and I am learning many things from you

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +2

      Hey, happy to hear that my videos are helpful! Appreciate the support.

  • @karans3481
    @karans3481 Před 6 měsíci +1

    Ayoo.. the end result looks like Matt Damon..

  • @AdamWoolnough1981
    @AdamWoolnough1981 Před 7 měsíci

    You should add blender to title also

  • @lakshmanrao6357
    @lakshmanrao6357 Před rokem +1

    thank you so much , i like this ,im searching for it. can we do it without iphone Brother

  • @yourboydj7797
    @yourboydj7797 Před 2 lety +4

    Hello 🤗

  • @z.o.m.u.l.z.o.m.u.l
    @z.o.m.u.l.z.o.m.u.l Před 2 lety

    dang ez~~!~!~!

  • @signaltime304
    @signaltime304 Před 2 lety +1

    I came here for your sponsor 😉
    to give watch time

    • @pinkpocketTV
      @pinkpocketTV  Před 2 lety +1

      Hey, thanks and appreciate the support!

  • @kanall103
    @kanall103 Před rokem

    What's f language is that?

  • @Playgroundofthegods
    @Playgroundofthegods Před 2 lety +1

    Do you do work for hire?

  • @wellington66440
    @wellington66440 Před rokem +1

    your 3d self looks like matt damon.

  • @rodriguesbrasil1405
    @rodriguesbrasil1405 Před rokem +2

    Hi

  • @Lavonne1
    @Lavonne1 Před 2 lety +3

    Lol

  • @mendicott
    @mendicott Před 2 lety

    #virtualbeings

  • @YounusYousuf
    @YounusYousuf Před 2 lety

    getting these errors
    Creating thread pool with 12 threads.
    (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model.
    (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder.
    (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA.
    (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.
    (ActorCreationAPI.cpp, l327): failure to rigid align: Critical error (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology.

  • @LR-vw8yu
    @LR-vw8yu Před 6 měsíci

    this is hilarious, that does not look like you bro

  • @kaixity8497
    @kaixity8497 Před 2 lety

    liar lol thereis no material

  • @natishmaac
    @natishmaac Před rokem

    Thanks bro

  • @killumination
    @killumination Před 2 lety +1

    My gaming laptops crashed while selecting identity solve🥲