Unity vs Unreal: Which Engine Should You Choose As A Beginner

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  • čas přidán 19. 05. 2024
  • Master Game Development And Get Hired In The Best Game Studios | Unity
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Komentáře • 1K

  • @thecarwarrantyguy9743
    @thecarwarrantyguy9743 Před rokem +2723

    im gonna start unreal just because i had this random motivation at 3 AM

    • @notwods
      @notwods Před rokem +53

      Did you actually commit to learning unreal?

    • @OK-_-KO
      @OK-_-KO Před rokem +26

      You start yet ?

    • @thecarwarrantyguy9743
      @thecarwarrantyguy9743 Před rokem +169

      Hey guys im learning blender now so that I can make my own models for unreal

    • @jensenthegreen6780
      @jensenthegreen6780 Před rokem +14

      yeah me too lmao, a lot of cool stuff at the marketplace and also features

    • @pfaffnoel
      @pfaffnoel Před rokem +5

      I’m too😂

  • @abdulhjada6006
    @abdulhjada6006 Před 2 lety +2544

    Game dev in my head: I'm gonna make a hyper realistic level with amazing movement, combat and an adaptive AI.
    Game dev in reality: Help I've imported a mesh and crashed my computer

    • @mojojo430
      @mojojo430 Před rokem +73

      lol, true life

    • @abdulhjada6006
      @abdulhjada6006 Před rokem +29

      @@BamnBooper Absolutely Positive

    • @HG99894
      @HG99894 Před rokem +8

      @@BamnBooper who gives to

    • @welcomehomecolumbia4131
      @welcomehomecolumbia4131 Před rokem +3

      What i just told my boy not knowing whats to come later 🤣🤣🤣

    • @Athasin
      @Athasin Před rokem +4

      @@BamnBooper Steal? You mean used it as a tutorial.

  • @Mighty_Ninja_
    @Mighty_Ninja_ Před rokem +413

    "Tackling the harder part first makes everything after it much easier" next level motivation 🔥🔥

    • @dantegreenmountain
      @dantegreenmountain Před rokem +6

      fr im going to learn c++ first

    • @sonofzues8414
      @sonofzues8414 Před rokem +19

      @@dantegreenmountain No use blueprints first so you have the Idea of how things are working I am working in Unreal engine 5 from a month now and i already made a complete map health and damage systems and much more..

    • @dantegreenmountain
      @dantegreenmountain Před rokem +6

      @@sonofzues8414 ok thanks for the advice!!

    • @thesnapstars3535
      @thesnapstars3535 Před rokem +3

      I mean climbing 4 steps at first makes it easy to come down 2 steps. Makes sense.
      Ever heard of improvement ladder

    • @Daniel_WR_Hart
      @Daniel_WR_Hart Před rokem +10

      On the flipside, tackling the harder part first might cause you to get stuck and give up on something you might have been able to do

  • @studiotkt2991
    @studiotkt2991 Před rokem +885

    Coming from Unity to Unreal I can certainly see the use of both of them. Unity is a simpler, more logical engine, It certainly lends itself towards mobile production, as Unity Devs push optimisation for CPU only processing. If you're a solo dev wanting to make small mobile/pc/console games, Unity will do it. As others have mentioned physics in Unity is hit and miss and not really reliable without expensive plugins like Rayfire. Which leads to my next gripe with Unity which is Asset Store deprecation. Asset Devs clearly undervalue their releases, sell 10,000 copies then realise another year of upkeep and upgrading, just isn't worth the money. If you're a visual scripter, playmaker will have you banging out games really quickly, and is only limited by available actions, but Jean Fabre will add any missing or useful actions free of charge. Bolt is closer to Unreals Blueprints, but again, is more streamlined and logical. Lastly Multiplayer on Unity is a mess, its the only aspect which is over complicated versus Unreal.
    Unreal on the other hand is a must for Large scale open world games, even if your a solo dev. Out of the box, I was completely lost when I created a new project, in what Unreal calls an 'Empty' project, only to press play and suddenly a whole bunch of game objects and processes are added to my scene......wait, i haven't added any code yet.....what is spawning all this stuff? I had to follow a fairly lengthy tute just to understand they are all necessary engine components, that magically appear. Though once you understand what is going on, it just means you can hand off a lot of complications to the engine. Nanite has changed the game for open worlds. I was confused to see that Epic had removed tesselation from their shaders, until i realised what nanite was. Theres no need to fake texture depth when you can just make a high poly terrain/static mesh, and wrap a flat texture around it. Seeing worlds come together with 4k Megascans terrains with excellent performance is simply breathtaking. Haven't really played with Lumen yet, though after watching a few tutorials its something i will definitely be incorporating into my finished products. Unreal certainly leverages the power of GPU's and adding raytracing to your game is a check box away. You do see a small amount of deprecation, or just slow releases of new updates on the unreal marketplace, but its far less rampant than the Unity Asset store. When it comes to forums in Unreal, people openly talk about blueprints as almost the dominant programming language in Unreal, where as Unity forums, visual scripting is a dirty word and if you're not a code monkey, GTFO. Lastly, if you're working in a large team, Unreal offers far more solutions for a team to work simultaneously, far better than Unity's cloud based system. Keep in mind, all the things i've mentioned wouldn't be of any use to someone who could get away with Unity.
    I haven't even touched on workflows like animation i.e Unitys terrible avatar system versus Unreals retargeter, the difference between a prefab and an actor, how global variables are handled, and so many others, needless to say they are chalk and cheese.
    Only other thing I can say is, pick one and stick with it. Moving from Unity (which i chose a decade ago, due to their more reasonable pricing, since which, Unreal have come to the party on pricing), to Unreal, is massive. Its like speaking english your whole life and suddenly deciding to only speak in chinese. EVERYTHING workflow wise is different, I literally took nothing i learned in Unity through to Unreal. Don't just think of your current project, Think ahead, Will you need the power of unreal in the future? Or will your projects always be smaller/mobile projects? Anything Unity can do, Unreal can do, but not the other way around. Unreal is far harder to learn, but so much more powerful. Pick one, stick with it.

    • @Samuri5hit84
      @Samuri5hit84 Před rokem +31

      Unity's animation system was surprisingly better than I thought, definitely not better than Unreal, but can do all the same things at a basic level. The workflows from both engines are much different, but the logic you learn from scripting and building games still carries over from engine to engine. If health < 100 then kill player type of thing. On unity it's an if statement, on unreal it's a branch, but it's all the same logic.

    • @dantenajera9687
      @dantenajera9687 Před rokem +15

      Blah blah blah, dude, just get to the point

    • @soulk111s
      @soulk111s Před rokem

      you're a goat.

    • @SamS.7598
      @SamS.7598 Před rokem +9

      Why is Unreal engine not used for making mobile games?
      Is it too heavy on the system compared to the same game run on Unity?

    • @studiotkt2991
      @studiotkt2991 Před rokem +29

      @@SamS.7598 It is used for mobile games, most of the asian hack and slash mobile games are unreal. pretty sure Shadow raid is unreal.
      The system usage is only as heavy as you make it, There are plenty of settings to turn down and optimise for mobile. Unreal can hand off a lot more to the GPU, but you cant be guaranteed a mobile device even has a GPU. It's just Unreal takes 5 steps to do some things that Unity can do in 1, the unity workflow seems streamlined specifically for mobile.
      Also if your packaging games that are a couple of GB or less having an API like unity which installs on 8gb of space makes more sense than Unreals monster install size of 60gb. My current unreal project folder is over 300gb (4k textures add up quickly) of source files, it WILL package down to around 20gb, but especially if you're using a laptop, space requirements would be considered.
      As I said theres nothing unity can do that unreal can't, but if you dont need the brute strength on unreal, use unity.

  • @paulembleton1733
    @paulembleton1733 Před rokem +130

    Having never used a game engine (though I’m an experienced programmer) I picked Unity initially simply because of the scripting language. I’d used both C++ and C# for application development, and much more C++ historically, but since about 2015 C# has become my main general purpose language of choice. Took about a year for me to feel I knew Unity well enough, and see a few things I didn’t like so much, so I tried Unreal. I realised that despite the initial similarity, I not only had to start almost from square one, I also had to unlearn a lot of habits.
    It’s just a hobby for me and I’m in my sixties with no big ambition to create realistic 3D worlds or find a job in game development, so Unity suits me though I’m also going to try Godot.
    Regardless, these game engine thingies blow my mind, and not least because they are free for someone like me.

    • @tommartin2360
      @tommartin2360 Před rokem +3

      I think we might just be clones. I’m also in my 60’s with many years on application development but I am more comfortable with C++ so I’m thinking Unreal to play with. And like you, just as a hobby as I released all my open source projects to others. Just leave me alone and let me play

    • @utteero
      @utteero Před rokem +14

      I'm looking to start game development and being in my forties I was thinking I'm too old to start, but seeing you guys talk about this being in your 60's is really motivating. I'm choosing to go with Unreal because there seem to be more positives overall. Also because I want to challenge myself to do something regardless of how hard it may be. (according to everyone I've spoken to Unreal is HARD).
      Thank you.

    • @rfichokeofdestiny
      @rfichokeofdestiny Před 11 měsíci +1

      Don't use Godot. It's incredibly slow. Everybody is always waiting for it.

    • @Pulko172
      @Pulko172 Před 6 měsíci

      @@utteero now i guess ur soo happy u made the decision to go with unreal xD

    • @alphamaster2
      @alphamaster2 Před 4 měsíci

      Let us know your opinion of Godot

  • @gauthier13
    @gauthier13 Před rokem +69

    I'd like to add that whatever the game engine you're picking, your game will be good thanks to your game design knowledge/experience and the amount of polish you'll add to your game. A strong mechanic with a great feeling is above the engine choice.
    Also, you should aim for learning new things, testing and mastering little concepts at a time before going for a full game. I like to think about a complete game as little bricks you put together, and the amount of time and tries you'll put into those bricks will make the difference on the overall experience

    • @ZinaxisYT
      @ZinaxisYT Před 23 dny +1

      Finally someone that gives positive constructive tips rather than just crapping all over other people's ambitions..thank you

  • @BET2381
    @BET2381 Před 5 měsíci +3

    I really appreciate you showing examples of games made in each engine it really helps us know which is better for our goals

  • @Tony-cm8lg
    @Tony-cm8lg Před rokem +54

    I think this is a case of analyzing what your game needs and what you want from an engine and choosing the one that most effectively suits it. I like the comparison videos because it’s interesting to see how two popular engines stack up, but in reality it probably comes down to the game requirements and which engine has the best tools for the job

  • @Fistofglister
    @Fistofglister Před 2 lety +100

    Great video! The advantages of each enginge have been nicely highlighted. I would also mention that there are differences in online multiplayer. Unreal has a built-in solution. I would also prefer Unreal for the quality of the asset store. Often the assets are no longer supported in Unity or are not supported by the current render pipelines. In addition, you have to limit yourself to third-party providers for things that are Unreal Built-In. That's not always an advantage. Often these assets are no longer supported by the creator. There are also many assets in Unity, which have great characters or environments, but mostly in limited quantities. So it's harder than not being an artist to find enough assets that go well together. If you want to gain experience in many genres, Unity is the better choice. There isn't a genre that doesn't have a plugin or asset for it. Unreal, on the other hand, has little choice. Especially in the area of ​​RTS, Turnbased, Arcade Racer etc.
    And the tutorials. Oh well. As a beginner, clearly Unity. There are tons of tutorials for the basics. But when it comes to more specific topics such as AI, it gets pretty thin. There are far fewer Unreal tutorials, but in my opinion they are more in the "Advanced" area. In terms of workflow, I personally find Unity nicer. A lot can be outsourced to a separate script. In this way the creation of a game can become more modular and I can easily integrate many of these scripts into later projects. That saves a lot of time.

  • @RetroGamerAJ
    @RetroGamerAJ Před rokem +6

    Great Video I am in software development at the moment, but my goal is to become a game developer. Thank you for the detailed description of both unity and unreal engine.

  • @JamesAlphaz3ro
    @JamesAlphaz3ro Před rokem +1

    Thank you for going over it , I needed answers fast so I clicked here and you explained the most easiest way possible ❤

  • @97HawksFly
    @97HawksFly Před rokem +13

    This was a really great well rounded video for beginners. Thank you!

  • @juandeus3041
    @juandeus3041 Před rokem +38

    Learning and mastering Unreal gives not only access to game development but to a large amount of possibilities, like archviz, VR event design, media industry... maybe u can do your stuff into video rendering or 3D Visualization with Unity, but the real thing is that Unreal Engine has become the standar in these fields.
    Sorry about my english, nice video thumbs up.

  • @Mastercrafter072
    @Mastercrafter072 Před rokem +90

    I loved the "if you think taking third party assets is cheating, get a life boomer" because that was the entirety of my first time trying to learn game design. I was too prideful to use any premade assets and always wanted mine to be made from scratch by me. then I realized how difficult and uselessly long it takes, all for you to do the same thing you could've done with premade stuff.

    • @The_Pariah
      @The_Pariah Před rokem

      Of course you love the cringiest comment in the whole video.

    • @laralepo1071
      @laralepo1071 Před rokem +9

      @@The_Pariah what

    • @jennaisela
      @jennaisela Před rokem +5

      Omg i thought the same thing! Im making projects and when i show them off i want people to be like "omg you made all of that!?" And i say yes but then fee bad bc some of the things i used to make the projects so much more real- are assets i couldnt make. So i love making my own so people can see my work and still be astonished bc i made it from scratch

    • @idontknowwhatmypfpis1918
      @idontknowwhatmypfpis1918 Před rokem +2

      honestly as someone who wants to learn blender and unity, it's honestly not a bad thought to make your own assets.

    • @Mastercrafter072
      @Mastercrafter072 Před rokem

      @I don’t know what my pfp is i also want to learn blender and unity, I just pressure myself too much to make good looking models off the bat so then it discourages me to continue when they look like shit. There should be a good mix of using your own content and using other peoples content

  • @felipelopera696
    @felipelopera696 Před rokem +4

    click on the magnet, and from there you can adjust how the tracks snap onto the grid. if you want it to be each 1/4 of a bar, click "line"

  • @videoestudiofilms
    @videoestudiofilms Před rokem

    I know tNice tutorials is an old video but I’m new and thank god I finally found you . Thank you for such an amazing and helpful video ❤️

  • @TheChristianNomad
    @TheChristianNomad Před rokem +4

    Thanks a LOT for this. It really helped. I've already kind of worked with both when I did some work as a texture designer. But I'm going to go into both movie design and build a game in my free time. But I already know a bit of C# so I kept leaning that direction. And people kept telling me Unity was quicker to go from concept to complete game. But thanks to this I've decided to learn both. Though I'm going to start with Unreal. And when I've got it pretty well understood, I'll work on learning Unity, which again, shouldn't be as hard as Unreal since I already know a few basics of C#.
    Again thanks for this!

  • @harryouyang
    @harryouyang Před měsícem +7

    Nah, choose Scratch🗿

  • @Daragni
    @Daragni Před rokem

    Thanks! This is probably the most adequate review of game engines.

  • @Arc618
    @Arc618 Před 23 dny

    Awesome explanation. Probably the best comparison video I've seen. Love the nuggets about C++ vs C# in its core. Means alot!

  • @koroloval1514
    @koroloval1514 Před 2 lety +51

    In my opinion it's so much easier as a beginner to start of learning visual scripting. You get to learn the basic concepts in a visually friendly environment. Variables functions etc.. without having to worry about proper syntax writing and code structures and once you get the hang of the basics move on to learning a language + syntax

    • @blacklord3212
      @blacklord3212 Před rokem +5

      wow thank you , many ppl says oh you have to learn c++ first from scratch then start making game , I know this is not wrong but ya I agree with you learning visually on unreal engine first then dive deeper into c++ might be better for beginner

    • @Dacommenta
      @Dacommenta Před rokem

      couldnt disagree more personally. Theres just not that much to learn with C# and then the rest comes from the documentation

    • @XMaster340
      @XMaster340 Před rokem +1

      Oh boy are you gonna hate that Spaghetti mess you dropped together 1 year ago :D

    • @opafritzsche
      @opafritzsche Před rokem

      @@XMaster340 Why **NOT** to use unreal.
      unity:
      Create Terrain material.
      Create Terrain, Create layer, input Textures, paint.
      unreal:
      Open Schader Editor. Throw around fucking Spaghetty, riddle around why nothing is working
      add Constants to every terrain tile,
      Add material **AT HAND** to terrain tile,
      Change Materials if you want to mix up
      unity: 1 minute
      Unreal: 1 hour per Tile.
      Create Charakter, import.
      unity: drop charakter, Humanoid Rig, you fine.
      unreal: drop Charakter, start to "Assamble" it again, do some extra Feeds, make Raytargeting.
      unity: 1 minute, unreal, 1 hour.
      Use an Animation.
      unity, Humanoid rig, finish
      Unreal: raytarget every bone in Handwork over hours. yeah, you can use **ONE!** animation.
      Time: unity: 1 Minute,
      unreal: 20 Minutes up to 1 hour.
      Use combinatet Animation, in **A LOT OF CASES NEEDET**
      unity: Build Layer in animator Controller, use Avatar for example upper body, drop animation, you fine.
      unreal: import the animation
      Raytarget the rig
      copy parts of animation to other animation
      fit the Animations together
      Give it e refit
      Unity: 1 minute
      Unreal for 1 animation: 30 Miuntes up to 1 hour.
      *and a counting list .. more ..........*

    • @mattmurphy7030
      @mattmurphy7030 Před rokem +1

      ⁠@@XMaster340 oh boy are you gonna hate that spaghetti code you hacked together 1 year ago :D

  • @wetenschap123
    @wetenschap123 Před 8 měsíci +14

    At this moment. People thinking of using Unity should maybe check the fee per install first before even using it. Unreal though, no worries just go ahead haver fun.

    • @kylesmith546
      @kylesmith546 Před měsícem

      Free for individuals until your game(s) start making you serious bank

    • @BurzumStride
      @BurzumStride Před měsícem +1

      W tym akurat momencie to srałeś i się nie wysrałeś bo mama nie może podcierać dupy. I właśnie się sfajdoliłeś.

  • @asiful830
    @asiful830 Před 3 měsíci

    Your spiking style just amazing.
    Easy to understand.

  • @mohammadalirabet8506
    @mohammadalirabet8506 Před 7 měsíci

    Super Helpful!! Thank you so much, God bless you!

  • @abibakr1n432
    @abibakr1n432 Před rokem +4

    Good video, I was confused with what to learn, but thanks to this video, I'm gonna try to make my first indie title with unity and then later learn unreal.

    • @unohhhjjdd6716
      @unohhhjjdd6716 Před rokem +3

      Think well about your choice and what type of game you want to make. Unreal engine is not superior to Unity, they're just different products, and they're both very very powerful. If you're indie, you won't be limited by the engine, so just pick one and never look back

    • @gauthier13
      @gauthier13 Před rokem

      Hi, Unity is a great choice to start learning game dev because of the amount of tutorials and ressources available. I spend 3 years learning Unity and I was able to tackle any bugs pretty quickly thanks to CZcams tutorials, stackOverflow and unity forum. Once I started my first project on Unreal, I really struggle finding ressources and quality tutorials. Also, going to blueprint from C# was not that easy and most of the time I was like "I could do it quicker just by writing code on Unity, wtf am I doing ?!"
      Good luck on your journey mate, it will be hard (for real), but you will learn so many things along the road !

    • @hip-hopwiki7773
      @hip-hopwiki7773 Před rokem

      @@gauthier13 thanks mate I needed this what engine do u recommend for a open world gta like game ?

  • @AlfredBaudischCreations
    @AlfredBaudischCreations Před rokem +10

    You don't have to worry about Garbage Collection with UE's C++ - I mean, of course you won't go crazy with loose data and variables, but as long as you mark as UPROPERTY, you are kind of fine. C++ in UE is almost like C#, since UE's Garbage Collector is very smart and optimized. C++ in UE doesn't even feel like C++, forget all the crazy and weird templating, pointers, etc.

    • @Adam-kk7nw
      @Adam-kk7nw Před rokem

      What will unreal engine 6 have ?

  • @koda7026
    @koda7026 Před 9 měsíci

    thank u very much for this so I'll try and learn both just to get a feel for which one I like better

  • @anikmj1411
    @anikmj1411 Před rokem +2

    Thanks for the motivation 😊
    Even though I never thought of creating games of my own😅

  • @Djalildje33
    @Djalildje33 Před 8 měsíci +4

    whatever engine you chose it doesnt really matter the only thing that matters is you and your creativity

  • @Calixj23
    @Calixj23 Před rokem +5

    WOW... EXCELLENT...!!! I thought this was going to be another "Flame war" video about two popular game engines, but you have done a magnificent job of keeping this discussion professional, educational and accurate. The points you bring forth are absolutely spot on. Its my opinion that both engines are phenomenal, but Unreal does some things better than Unity, but on the other hand, Unity is out of this world fantastic. I've tried both and like Unity, simply because I like to code in C# more than I like to code in C++ and I', willing to trade off the visualization performance for ease of use. Listen, if people can't finish a game in Unity, which is easier to use, forget about beginners making games in Unreal... its as simple as that. Great job and I definitely will subscribe and like.

  • @cephasbhaskar2458
    @cephasbhaskar2458 Před rokem

    This has been very helpful, thanks!

  • @BurakKok437
    @BurakKok437 Před rokem

    TNice tutorials video really helped! Thank you ❤

  • @robvp71
    @robvp71 Před rokem +23

    Great that you mention the fact that graphics comparison does not care if you're a one man dev.. so true.. you'll almost never get to that level of detail unless you have 24hrs a day to spent on game development.

    • @Real_MisterSir
      @Real_MisterSir Před rokem +6

      Unless you pick Unreal, where you can actually learn how to reach that level of detail in just one day... Some people in the game industry need to open their eyes up to how far Unreal is pushing the ease-of-access to former AAA studio levels of graphic fidelity. Now a single developer can make a game world as visually stunning as a full AAA dev team could just a few years ago, it's actually nuts how accessible it has become when you don't have to factor in LOD scaling, environment brushes, massive megascan library, materials, etc.

    • @robvp71
      @robvp71 Před rokem +2

      @@Real_MisterSir I agree, after working with some beautiful assets this is definitely the best looking game engine

  • @brad7957
    @brad7957 Před 2 lety +41

    A great video, thanks. As a senior web developer who knows C# but isn't great at math, I've chosen to go with Unreal as the visual editor looks great, I'll get to finally learn C++ and Unreal just seems more versatile outside of game development specifically.

    • @myoozik3011
      @myoozik3011 Před rokem +1

      Have you started yet? Curious of your experience so far as Im in the same boat as you with current skillset being c# in web & winforms.

    • @brad7957
      @brad7957 Před rokem +3

      @@myoozik3011 Hey, unfortunately haven't had a chance yet! Unreal seems to be getting more and more popular recently so I'd probably still go with that. The fact that it's so difficult to choose between the two means you can probably safely choose to learn either and be productive/successful, find a relevant job etc.

    • @myoozik3011
      @myoozik3011 Před rokem +2

      @@brad7957 I added the Unity extensions to Visual Studio today and started playing around and I have to say it feels nice not having to learn a new IDE. I don’t know how far VS will take me versus using the Unity IDE but it seems pretty solid. Im sure you have access to VS Pro/Enterprise via msdn sub from work, so I’d check that out first.

    • @brad7957
      @brad7957 Před rokem

      @@myoozik3011 that's great, thanks!

    • @emport2359
      @emport2359 Před rokem

      Any further update?

  • @PreciousCarl-cy6hq
    @PreciousCarl-cy6hq Před měsícem

    I really needed this. Thanks

  • @Sa32929
    @Sa32929 Před rokem

    Thank you for tNice tutorials. You've done a great job breaking down the features and build. I can now concentrate on my instead of the

  • @elruneburst1549
    @elruneburst1549 Před 7 měsíci +8

    Well... we got the real answer a year or so later :P

  • @thebountyschannel
    @thebountyschannel Před 7 měsíci +11

    Prepare for the "aged like milk" comments

    • @ninja_tony
      @ninja_tony Před 7 měsíci +1

      You mean prepare for the people that can’t think for themselves

  • @anthonydelacruz4901
    @anthonydelacruz4901 Před rokem +1

    I feel ya. I've tried Ableton, Reaper, even shelled out for Cubase and I am no closer to understanding any of tNice tutorials than I was before. I don't

  • @blacklord3212
    @blacklord3212 Před rokem

    wow , really thank you , you can't imagine how you made me so comfortable , I was a afraid to start learning unreal and visual code first then jump into c++ , after this video you have made me more confident , thank you so much , but please I have a question , do I need to learn something like blender to be more confident with animation or that also can be made using unreal ?

  • @JustPlainDan
    @JustPlainDan Před rokem +7

    The indy dev support, grants, and cost to use each engine might be worth mentioning. Unreal has better payment structures for developers and a higher sales number before you pay than Unity. Epic also makes a grant available to indy game developers using the Unreal engine, which might help cover dev costs. Unity has their own support structure as well.

    • @apoclypse
      @apoclypse Před rokem

      If you release your game on Epic's store they wave the royalty fee altogether.

    • @EddieJarnowski
      @EddieJarnowski Před 5 měsíci

      Ive been applying for unreal grants for years. I dont think they care tbh.

  • @xdeanzyox5944
    @xdeanzyox5944 Před 9 měsíci +6

    I have a question for those who have worked with both engines: Unity and Unreal aswell. Based on your experience you‘ve made with both of them, if you had to learn one engine again, which one would it be?

    • @UTFapollomarine7409
      @UTFapollomarine7409 Před 8 měsíci +1

      Unity all day, unreal is not beginner friendly. The interface does suck on unreal. Basically unity is fruity loops, and unreal is pro tools. If you know how to use unreal, it can produce better games, in the other hand unity is just far less complex and easier to actually build a game. The reason for this, is that unreal is going down the Ai route with ray tracing, while unity is more like just freestyle friendly and it works. You don't need to know about game design to get unity up and running, unreal user interface is a bish alone to figure out.

  • @medeostudios
    @medeostudios Před rokem

    Thank you for the detailed comparison

  • @razzshrestha005
    @razzshrestha005 Před rokem

    This helped so much thank you.

  • @ethangilbert7305
    @ethangilbert7305 Před rokem +6

    I started with Dream. Which is basically pure visual code with nothing written so it's a nice start and then I'll get into unity visual code and after that, if necessary I will get into written code

    • @bigsharkslippers4806
      @bigsharkslippers4806 Před rokem

      Ik I’m late, but unless I am super mistaken, without written code, even things like movement are super hard/impossible to make so moving to unity will take written lerning

  • @guitart
    @guitart Před 2 lety +17

    Great comparison and great video as usual!
    Maybe, as a Mac user yourself (at least in the 7 hour video on the freecodecamp channel) you might consider talking about this: Unity is definitely Mac friendly, while Unreal is not! I'm on M1 mac and I couldn't even start the Unreal editor! So, if you are on a Mac you have no choice...

    • @seanthiar
      @seanthiar Před rokem +3

      A friend of mine uses Unreal on a Mac with x86 CPU without problems. The problem is the M1 CPU and that it is not able to handle x86 compatible code. And Unreal is not the only program that won't work on an M1. Apple did the same shit years ago when they changed the architecture from 68000er Power PC CPU's to x86. Many older programs only worked in an emulator with a classic Mac OS installed. Now do the they sam shit again with the change from x86 to their proprietary ARM CPU.
      Just read the requirements before download. Unreal states "macOS Big Sur, quad-core Intel, 2.5 GHz or faster, 8 GB RAM" - M1 doesn't fit there.

    • @idontknowwhatmypfpis1918
      @idontknowwhatmypfpis1918 Před rokem

      Mf my Mac can’t even open the epic games launcher

  • @LuRybz
    @LuRybz Před 3 měsíci

    learning both of them at the same time can be really good for the brain.
    You will develop constant comparisons and it helps the process of learning.
    Challenge yourself to do the same thing in both engines.

  • @Yup_Op
    @Yup_Op Před 13 dny +1

    Guy i have commited to my self to learn unreal and c++ under 2 months. Today is 7-05-2024 i will come back exactly on 7-7-2024.. Wish me luck ;)

  • @altongames1787
    @altongames1787 Před 2 lety +3

    Well in the plug-in part if you use blender and have no problems installing plug-ins I don't think you should complain about it in unity.

  • @FreSch_Dude
    @FreSch_Dude Před rokem +6

    I have been working with unity for the past 2 years on and off, and I am still at a very basic level. With the recent news surrounding unity's parent company, I am considering switching to unreal

    • @beilog7489
      @beilog7489 Před rokem +2

      What news?

    • @unohhhjjdd6716
      @unohhhjjdd6716 Před rokem

      @@beilog7489 the clickbait news by the press

    • @XMaster340
      @XMaster340 Před rokem

      May I suggest Godot? It's a lot easier to use than Unity and Unreal combined and with Godot 4 almost released, a lot of really important features are coming that will put Godot at least on par with Unity when it comes to visual quality.

  • @user-lo8op9cs9e
    @user-lo8op9cs9e Před rokem +1

    Unreal editor for Fortnite came out for someone who doesn’t know anything about coding it made me understand unreal more bc it gave me the opportunity to mess around most of Fortnite assets and there’s blue print also there’s also verse it’s like c++ but after almost a week of making a game on Fortnite I feel more comfortable using the real unreal engine and I’m glad epic did that it’s great for beginners and I think people will be using unreal way more after messing around in unreal editor for Fortnite it also have animation so it’s good to practice how to animate

  • @nushia7192
    @nushia7192 Před 11 měsíci +1

    13:25 - just be careful of those positions, sometimes they'll have something written in contract like: while you're working under them, anything you create at a spare time will be theirs or something similar.

  • @clamum9648
    @clamum9648 Před 2 lety +5

    Good stuff big 🐕, agree with what you said.
    I'm just starting to learn Unreal myself after doing a mobile game in Unity. I just wasn't super impressed by Unity I guess and was constantly stuck on even the most simple of things. A big part of that was I was simply a noob though. But I figured I'd give Unreal a shot. I much prefer C# over C++ though, considering I'm a .NET developer professionally for 14 years and I only had one C++ class in college 17 years ago lol.
    Also I dunno if it's just me, but I can often tell if a game is Unreal just by the look and feel of it. Just like the motion of the camera moving around combined with the motion blur, I think I'd guess right a majority of the time. Certainly not 100% but a majority i think.

  • @Goggalor1990
    @Goggalor1990 Před rokem +31

    Unreal is definitely worth learning. When you really figure out how everything works it's pretty easy and powerful.

    • @k-studio8112
      @k-studio8112 Před rokem +4

      It's too powerful that my pc can't even export my output 😂😂

    • @mattmurphy7030
      @mattmurphy7030 Před rokem

      @@k-studio8112 I just built my game on a 5 year old 13” MacBook pro, sounds like you’re having a skill issue

    • @k-studio8112
      @k-studio8112 Před rokem

      @@mattmurphy7030 I'm having a problem with packaging my output cuz my computer's storage can't handle it anymore 🙄🙄

    • @mattmurphy7030
      @mattmurphy7030 Před rokem +1

      @@k-studio8112 rip

    • @matthewcs490
      @matthewcs490 Před 10 měsíci

      It’s easy? I’ve tried it multiple times and it’s gibberish to me. I’m coming from Blender, so I thought UE would be simple, but no. Every tutorial I’ve watched are 10ish hours long, and jams so much with little explanation. I am considering trying it again. Any tips to do it right this time around?

  • @julian_pp
    @julian_pp Před rokem

    Thank you!!! really good tips

  • @SOKLYPO
    @SOKLYPO Před rokem

    Thank you for the wonderful video! It's very interesting! It's a good job!

  • @Frogeee
    @Frogeee Před 2 lety +4

    0:25 "I'm just kidding. Or am I?" *vsauce music starts*

  • @tinman3000
    @tinman3000 Před rokem +9

    I love the breakdown here... it seems the general consensus among indie game developers is basically to go with whatever your preference is. What would you suggest though for someone who is not looking to create a game but only looking to create large environments? And is there any real difference when it comes to importing assets from Blender?

    • @unohhhjjdd6716
      @unohhhjjdd6716 Před rokem +5

      I know I'm late but I'd suggest using Unreal for that, because it's basically built for open world. You could do that in Unity, but UE5 has some features that are useful for large worlds so I would go with that

    • @tinman3000
      @tinman3000 Před rokem +1

      @@unohhhjjdd6716 thanks. I did some more research and did decide to go with UE5.

    • @unohhhjjdd6716
      @unohhhjjdd6716 Před rokem +1

      @@tinman3000 good luck! Always remember than an engine is just a tool like a saw is. They can all do the same things, but some can do specific things better than others, and in this case I think that UE5 is the best choice. Good luck with your work :)

  • @JossCard42
    @JossCard42 Před rokem +1

    On the topic of buying or using other people's assets instead of making your own from scratch: it's not even about finishing a game to turn around and sell (if you're trying to be an indie dev for the fat paychecks, you're going to be sorely disappointed), it's about just finishing the game. If I had a dollar for every project that fell apart because I thought I needed to make the thing from scratch instead of just using what someone else has built and losing all motivation in the project, I could buy a house.

  • @manoharranvirkar9304
    @manoharranvirkar9304 Před rokem +1

    very useful tutorials thank you!

  • @yearight1205
    @yearight1205 Před rokem +5

    I'm coming at Unreal Engine from the film side of things, not the video game side of things. And finding information for what I'm trying to do is always like pulling teeth. I have hired tutors to help and they couldn't, because they were experts at Unreal from a gaming perspective. It really makes me scratch my head as to how anyone figures this stuff out for film to begin with.

    • @MandyGee000
      @MandyGee000 Před 3 měsíci

      I'm curious. I've never heard about people using Unreal for filming purposes. I'm thinking that Unreal is more marketed as a game engine than a filming tool.
      What would filmmakers need to use it for, exactly?

  • @littleowlgaming-unity-tutorial

    i use both, started with unity, and I love them both, but one thing you missed mentioning in this video, that could be a big factor is physics. Unitys physics system, is pretty low end. where unreal has solid physics, and now has chaos physics. you are quite capable of doing physics stuff in unity, but, its far easier, smoother, and far better quality in unreal. the additional features unreal offers is also a pretty big deal, built in behaviour trees and such. the megascans, the monthly free assets. that stuff adds up quick. BUT in favor of unity, and perhaps not mentioned due to its not completed, is ECS. which is a pain in the ass. but it allows for some pretty amazing code optimization. unreal has lumen and nanite, for the scene performance, but ECS performance, which is designed for code, is nothing to sneeze at. unity is also working on a more in-depth ML agent integration. and a utility AI package.

    • @Peak_Stone
      @Peak_Stone Před 2 lety +4

      i've ised Unity on and off for 4 years. recently switched to Unreal, and I git to say Unreal has so much built in, which in unity took me months of asset watching, and buying bundles to get access to. It provides the actual content rather than just the ability to work with content. And thats a huge difference when you jave so mucb already to worry about.

    • @littleowlgaming-unity-tutorial
      @littleowlgaming-unity-tutorial Před 2 lety +3

      @@Peak_Stone the thing i get, from playing with both engines. is Unity is universal. it gives the user the ability to do pretty much anything. which is great. but Unreal, when u start a project, it just feels like. Unreal wants you to build a game. and has tons of stuff ready for you to accomplish that. not to take away from Unity, its solid. but I think if someone was serious about making a game, that is more polished and dependable. Unreal would get it there, faster and easier

    • @Peak_Stone
      @Peak_Stone Před 2 lety +7

      @@littleowlgaming-unity-tutorial Yeah I agree. Unity works, and I prefer the interface, but Unreal just gets stuff done for the enviroment. Like, I had so much problems with trees, and the render pipelines, and grass. Like, I have to find a grass, build the grass system, or research which 3rd party tool will do it for me.
      In Unreal, I have grass, I can paint grass. I thought I was just painting a green texture, but actual grass showed up. I didn't have to research that. It just happened within 5 minutes of using the landscape tool. I still didin't get around to doing it in Unity, after four years.

    • @littleowlgaming-unity-tutorial
      @littleowlgaming-unity-tutorial Před 2 lety +5

      @@Peak_Stone one of the things i like. is the built in behaviour tree system and AI components. i personally love AI, and love building AI. which I can do fine in unity,but in unity, its a navmesh agent and you can calculate a path. move agent along the path. that's pretty much the entirety of the unity AI system, now ofcoarse you can script the hell out of it and build some great AI, but in unreal,having a fully integrated AI system just ready to go, is just super convenient.

    • @billygoatea7171
      @billygoatea7171 Před rokem +1

      @@Peak_Stone bro u can paint grass in unity aswell

  • @biskoot_pc
    @biskoot_pc Před 10 měsíci +1

    One well-paced high quality tutorial is better than a hundred bad or fast-paced tutorials. This led me to choose UE5. It is a GIANT leap over UE4 in terms of use, especially with the official tutorials.

    • @chhatrapatikumar
      @chhatrapatikumar Před 8 měsíci

      How can I test my games live on Android mobile devices in unreal engine 5 ?
      Unity has such features to preview games live on Android mobile devices through unity connect 5 apk .

  • @iamtheteapot7405
    @iamtheteapot7405 Před rokem +1

    I would honestly say learn either if you find out later you want to learn the other one you will already have a good base as most of the skills are transferable

  • @CMON75
    @CMON75 Před rokem +14

    I chose Unity when I started and ten years later wished I'd put all that time unto Unreal. You can just do more and faster with Unreal plus the skills gained are more widely applicable across all facets of game development.

    • @ricky8466
      @ricky8466 Před rokem +2

      looks like performance is anything in game dev, right?

  • @heroscapeguy15
    @heroscapeguy15 Před 2 měsíci +6

    I’m going to learn Unreal, considering I can’t sell my kidney every year for Unity

  • @XinoMbr
    @XinoMbr Před 6 měsíci

    Amazing review! thanks

  • @fredvoid5976
    @fredvoid5976 Před rokem +2

    The only advantage of unreal engine is The nanite/nanite foliage and Lumen since those improve so much perfect wether you're putting so much detail on your models will never lag and lumen Is just global illumination which makes lighting more realistic

  • @koma7358
    @koma7358 Před 8 měsíci +3

    The decision was made far easier a couple days ago

  • @el1mination852
    @el1mination852 Před rokem +6

    Unreal engine actually has it's own garbage collection system if you mark something as a UPROPERTY or UFUNCTION, so you don't have to worry about deleting the pointers after use as Unreal Engine takes care of that for you :)

  • @iliachakarov7285
    @iliachakarov7285 Před 9 měsíci

    Amazing!! Love it!!

  • @Sarah__8787
    @Sarah__8787 Před 10 měsíci

    Thanks, helped me a lot.

  • @HiddenExp
    @HiddenExp Před 2 lety +37

    I would love to know the Unreal vs. Unity state of VR

    • @userrrfriendly1908
      @userrrfriendly1908 Před 2 lety +1

      My thoughts exactly

    • @ShahriyarAlam1
      @ShahriyarAlam1 Před rokem

      @Joseph do you still have the same opinion after the latest unity news where they bought a malware company and called devs idiots?

    • @ioneocla6577
      @ioneocla6577 Před rokem

      @Joseph c++ is more suited for big gamee then c# and blueprints are good to make something quickly. Nothing else

    • @XMaster340
      @XMaster340 Před rokem +1

      I did a project with the Microsoft Hololens like 6 months ago. We started with Unreal and then switched to Unity. Basically VR/AR is completely unusable in Unreal at the moment. Almost all of the documentation is outdated and nothing works anymore. Unity is not much better, but doable and at least there's decent documentation on how to do things.
      If I were you, I'd put my hopes in Godot. Unfortunately the XR plugin doesn't support the hololens as of right now. But most other devices work amazingly. And the plugin is only in beta.

  • @number9letterk
    @number9letterk Před rokem +4

    One thing about Unity I don't see mentioned a lot: If you're making a game with their free tier; all your users get their hardware and software information sent to Unity anytime they launch your app. Devs can only disable that with a paid plan. :/
    Thus, imo Unreal is better than Unity in terms of user privacy, something many might think the reverse to be true.

    • @chhatrapatikumar
      @chhatrapatikumar Před 8 měsíci

      How can I test my games live on Android mobile devices in unreal engine 5 ?
      Unity has such features to preview games live on Android mobile devices through unity connect 5 apk .

  • @c.d.dailey8013
    @c.d.dailey8013 Před 9 měsíci

    I have nearly learned about the existence of these two engines. I recently enrolled in an art school. I took my first video game class session today. There was mention of game engines. I asked the teacher which engine is used, and he said Unity. Then I did Google the two engines during lunch. I noticed there is a tradeoff. Unity is easy to learn, and Unreal has better graphics. I already prefer Unity. I am a beginner in video game design. I have dabbled with designing tabletop games. If I am going to make a game with computers. I also don't get bothered by mediocre graphics. I watched this video right after school. This video dived deeper into the difference between the engines. This makes my like Unity even more. Having more tutorials is really helpful. I never even touched coding. So I can use all the help I can get. This video is full of amazing video game footage. It is incredible! Even the comparisons have both sides be amazing. Maybe the downside of Unity isn't so bad after all. Maybe my personally standards are low. My low end of acceptable graphics are heavily pixilated retro games. What best comes to my mind is the first and second generations of Pokemon games. Maybe that is considered ancient technology or even dinosaur technology. Things are so different today. Pokemon games today look vastly different now due to improved graphics. The high end of my standards would have World of Warcraft and Breath of the Wild. Both games look gorgeous, especially the natural environments. That is the big part of the appeal to be honest. I am a huge sucker for nature. Breath of the Wild even has the nature of Hyrule emphasized on the cover of the game box. The footage of this video goes way beyond what I am used to. My mind is blown once again. I am baffled when people criticize World of Warcraft for having bad graphics. Now I finally see why. There is a whole new level that I wasn't even aware of. The critics must have been spoiled by it. Since I have low standard, Unity has a small price to pay. It's game footage is already above my highest standards. As long as a game has a good aesthetic, it will shine through in both engines. The video does make a good point that graphics won't matter to an indie developer anyway. They can't polish things as well as a big team. So their graphics will be mediocre regardless of which engine they use. The video mentioned another nice perk with Unity. It is better for making 2D games while still having 3D capabilities. I like that. I want my first game project to be 2D. I have a lot of experience with drawing. It is the medium I am most comfortable with. So 2D games are more similar, and that would be easier. 3D looks better, but I don't think I am ready for that. I am barely starting to learn Blender. It is a good program so far, but it has its own huge learning curve. 2D does seem better for lowering the learning curve. I am starting to get into animation. I chose to go for 2D first. I even want to stay away from the virtual puppetry for now. I want to draw animation frame by frame. I hope I can find a computer program that lets me do that. The puppetry is efficient whether it is the 2D or 3D version. I just want to get into that later when I have more experience. It is easy to get overwhelmed. So I better go easy on myself and take things one baby step at a time. Then I can grow to be an even better artist.

    • @chhatrapatikumar
      @chhatrapatikumar Před 8 měsíci

      Unity has unity remote 5 to preview games directly on mobile without building apk where as Unreal engine 5 has not such features and building apk takes 3-4 hours !
      For mobile game development, how can I preview live on Android mobile in unreal engine ?

  • @bifrostbeberast3246
    @bifrostbeberast3246 Před rokem

    What makes you think we want to create a game with Unity and Unreal? You can create shot videos, movies, simulations, pretty much everything.
    Check out Xanadu Blu and what he did all alone with Unreal. Graphics matters. Maybe not for you as Indie Dev, but for other use cases.

  • @elitehaxxor8025
    @elitehaxxor8025 Před rokem +28

    Although I do agree that picking C++ and Unreal would benefit because you would learn the hardest thing first, that's exactly it. You're learning the hardest thing first, you will get burnt out within the first few weeks and most likely never make it past a month. If you do make it to a month, you probably learned absolutely nothing.

    • @CaptainSnuggleButt
      @CaptainSnuggleButt Před rokem +7

      If you get burned out that easily, then you probably aren't meant for game development. There are so many different things that are more frustrating than learning C++ from scratch when it comes to game development. What's more, is that Unreal's version of C++ is abstracted to the point that it feels more like C# than normal C++.
      Also, I don't understand why you think someone will learn absolutely nothing within a month.

    • @jackoplumkin6412
      @jackoplumkin6412 Před 9 měsíci

      kinda negative comment but ok

    • @Shwattums
      @Shwattums Před 6 měsíci

      Disagree entirely. Have been learning C++ for my first language and am both enjoying it and endlessly excited to improve. I would also like to add that, as someone who is learning c++ for my first language, I do not find it near as hard to learn as people make it out to be. That isn't to say that it's easy, as much as it is to say that people who haven't learned yet might overestimate the difficulty.
      It comes down to the person. If you get discouraged simply from difficulty level then you might not really care as much as you think about the end goal.

  • @MrTorrek99
    @MrTorrek99 Před 8 měsíci +17

    ez choice right now lmao
    (I will be charged 20 cents for every like after 100 likes)

    • @-TonyK
      @-TonyK Před 7 měsíci +1

      every proceeding charge will be deposited into my account

  • @marknickells6097
    @marknickells6097 Před rokem +1

    Great information. P.S. The Blue Print editor , in UNREAL still scares the crap out of me. I try to avoid it, like messing with THE WINDOWS registry, and end up "Bricking my computer." UNREAL, for as good, as it is; IS "still a crash magnet," and dies, when it ever feels like it. WHY is the first line of CODE > Crash report. Not , too re-assuring.

  • @diggerfdf
    @diggerfdf Před 2 lety +1

    There is a very, very spooky curiosity about the Enemies unity video, if you are Brazilian.
    I watched the model and it was hard to believe it was a model, because the model created is very, very, very similar to the Brazilian Actress Julia Rabello.
    She is a famous comedian that made a lot of hilarious short sketches for the CZcams Comedy group "Porta dos Fundos".

  • @altaraeastral9288
    @altaraeastral9288 Před 8 měsíci +10

    welp, don't start with unity lol

  • @r1pfake521
    @r1pfake521 Před 2 lety +4

    Whenever videos like this show up I have to think about the comments some guy posted a few years ago. The person made a "remake" of a old turn based 2d board game. Not to sound rude or anything, but the gameplay of the game is very simple and could even be made in a desktop or web UI framework, doesn't even need a game engine for that kind of game.
    Anyways, in one of the videos he said it takes so long to remake the game because he makes it own engine just for this game. I was just curious and asked why he makes his own engine for this game and doesn't use a game engine like Unity or at least a UI framework, it's totaly fine to make a own engine as a hobby, I just wanted to know his reasons.
    Then the fun started. He started to insult me and tried to explain how everyone who uses a game engine or a UI framework is not a real programmer and that a game company would never hire a guy who uses a engine. I played along for a bit and showed him that even big AAA studios use Unreal Engine and asked why wouldn't they hire someone who used Unreal Engine before if they use it for their own games.
    He then admitted that AAA studios use engines, but he continued to say that they will not hire anyone who uses them for their hobby, because they will only hire people who "prove" that they actually know how to code and according to him the only way to prove a AAA studio that you can code is by making your own game in your own game engine without any frameworks.
    At that point I already knew that there is no hope for the guy anymore but I still continued and started to ask questions about this own engine and ask him which language he used to develop the the engine. But not even a normal programming language was good enough for this guy, he explained that he uses a "custom language based on C, which is compiled with his own compiler".
    Im not sure if the guy was trolling or serious, but I stopped to comment after that.
    Thanks for reading.

    • @proximitive3872
      @proximitive3872 Před 2 lety

      he does have some points but some of it are probably bs

    • @grubby-assraccoon9216
      @grubby-assraccoon9216 Před rokem +2

      See, you're only a real programmer if you create your own custom language from a design of silicon transistors that you configured yourself, mined and forged by tools that you dug out of the ground and created with your bare hands. /s

  • @drallersouldust3054
    @drallersouldust3054 Před rokem

    I remeber unity as the most chosen game engine company that runs on most of the browser games but it was so cool and you won't see their game as bad. Shadowgun Legends is one of the best browser games I've plalyed with unity

  • @dredd6711
    @dredd6711 Před měsícem

    I just wanted to say thanks for the informative video! I appreciate it. Does anyone know that beginning video game clip? I've seen it before but have no clue what the game actually is...

  • @juleswombat5309
    @juleswombat5309 Před rokem +5

    I started out, and have been using Unity for the last 8 years, because I have a lot of C# experience, so coding is pretty easy in Unity.
    But the strategic direction of Unity is rather confused of late. Upon opening a project we currently have a choice of three different render pipelines. - S, well, I guess choose the best being HDRP, but then most of your assets do not render and it requires too much configuration to correct and get going again. Plus lot of Unity stuff features just remain in Beta. So I have been looking acrosss at Unreal 5.1. for alternative. Unreal seems to look great, straight out of the box, without confusing the user with render pipeline setup etc. I am not sure that I will be as productive in using Blueprints compared to knocking out C# scripts.
    One residual advantage of Unity, is that it supports Browser WebGL for simple games, and wide deployment. Unreal does not offer native support for WebGL anymore, and seems to assume its games targets are high end PC/ Consoles.

  • @sicga4925
    @sicga4925 Před rokem +27

    Several points. Unity was built in C++, if one uses Unity pro one can code in C++. C++ is built on C as is C sharp, however, c sharp also lies on the net framework which was created for business software and has an automatic garbage collection which means one has no control over when the garbage collector kicks on, one can reduce the length it runs for by using structs and not classes where possible and by switching on the garbage collector when one can where it will not be noticed, but still the garbage collector will still fire off automatically, even when there is very little garbage to clear, this means in a fighting game similar to mortal combat this garbage clearing can happen at a key moment during gameplay and in theory if on a gamepad button press could lose the game, so c sharp is ruled out as a coding language for real-time, reaction sensitive games. C sharp is only easy if you understand the net framework, otherwise one has to spend a fair amout of time understanding what inherits what from the net framework, whereas c++ is all inclusive, all the functions have had to be written in c++ so when reading the code it is considerably easier if one does not have a clear understanding of the net framework.
    Garbage collection in c++ is also explicit i.e. the programmer has full control over when it occurs, one simply has to destroy everything that one creates.
    Unity is not easier because of the coding language used it is easier because of the object component system. To move a camera one can throw a script on that camera object and write code to that script to get the camera to do exactly what one wants, even if that means one line of code at a time. One can experiment very easily with code on such a script and hence one can actually learn programming one painful line at a time, but one doesn't have to read a large amount of code to understand what a camera is doing unlike engine such as Torque 3D where the playewr camera had near 500 lin sof code which made getting a camera to do exactly what one wanted it to was impossible for a beginner. Unreal works like a charm if doing FPS, one will have difficulty if not a programmer and one wants to make drastic changes to the player camera and controller.
    On the otherhand Unity has the worst licensing system going, for example if one works at a company that uses unity pro and one wants to use unity for hobbyist coding one is obliged to subscribe to Unity pro as is anyone else in one's household so if one wants to teach one's kid there will be a problem even if one opts for the student edition. There are loads of problems with the unity eco-system that Unreal does not have a case in point is that Unity seems to spend way more time changing the code base every two years in order to force continued subscription than they do fixing actual features, to such an extent that if one has spent money at the asset store buying plugins to fill a unity shortcoming then one is likely to have to pay an additional 50% for those assets everytime the codebase changes and the plugin has to be rewritten, or one is locked into an earlier version of Unity.
    If you are a programmer the game should really rule what engine to use, AAA quality game? Use Unreal, mobile game or total beginner or AA qulity with highly customised player camera and controller, use Unity.

  • @yohaneskustiadi9807
    @yohaneskustiadi9807 Před rokem +2

    This would be arguable
    learning c++ first doesn't make you better at other language and harder to learn
    learning c# on other hand might make you better at other language,
    from my experience after learning c# it make much easier to learn kotlin,
    java, javascript, typescript, golang, rust, dart
    because the pattern mostly the same and easier to read
    you should only tell the pros and cons of both game engine
    and tell which scenario you choose for those game engine
    so what's is the most great factor for beginner is to choose?
    the game they choose to make
    if they make 2d platformer with unreal engine, it's ok but i will silently judge you

  • @oguzhan_c.f.
    @oguzhan_c.f. Před 8 měsíci

    Astonishing!

  • @holdthetruthhostage
    @holdthetruthhostage Před 2 lety +3

    Also your missing how much nanite, the lighting, Meta Human, free scanned 3D helps

    • @LukiGames0
      @LukiGames0 Před 2 lety +4

      Nanite requires high end gpu with DX12 and most of the times indie devs will never need to use it instead of standard LOD system as far as they not aiming for photorealism.

    • @holdthetruthhostage
      @holdthetruthhostage Před 2 lety

      @@LukiGames0 hmm 🤔 makes sense but I heard it running on a very low spec PC

    • @LukiGames0
      @LukiGames0 Před 2 lety +1

      @@holdthetruthhostage In final release DX11 support has been removed and only GPU with DX12 support it.

    • @holdthetruthhostage
      @holdthetruthhostage Před 2 lety +1

      @@LukiGames0 wELL WELL HMM Still worth it UE5 has basically removed the ceiling for graphics, now the race is truly on for game devs & AAA has to be scared with their lack of innovation

    • @LukiGames0
      @LukiGames0 Před 2 lety +1

      @@holdthetruthhostage Lack of innovation is more about money. AAA devs don't want to risk about something new when they know same thing will sell anyway.

  • @blackheartgaming6121
    @blackheartgaming6121 Před 2 lety +3

    I like both but I prefer unreal

  • @Hemaldalemusic
    @Hemaldalemusic Před 7 měsíci +1

    I already Learned C++ So Continuing with Unreal Engine!

  • @Humpdurious
    @Humpdurious Před 7 měsíci +1

    I'm glad unity decided to help people make their decision after their recent scandal

  • @DarkDao
    @DarkDao Před rokem +7

    One really important thing to understand about engines and their graphics capabilities, is that for Indie gamedev, graphics fidelity is mostly irrelevant. If you try going ultra-realism, you will quickly understand that time you will have to spend on making those hipoly-hires-pbr assets and setting up all those shaders and post processing will make your project nonviable time wise, id it goes beyond small prototype game. Because instead of making your game you will be making assets year after year. And another thing is that graphical realism gets outdated, but style lives forever. Smartly made texture and proper light setup is the way. People love to say that we achieved photorealism in games, but it all falls apart the moment you go outside irl or start interacting with a "photorealistic" game. lol

    • @seanthiar
      @seanthiar Před rokem +1

      And that is where there is a difference between Unreal and Unity. Unreal offers you with the free quixel addon and metahumans easy to use high poly assets. Add to that 5-10 additionally free assets per month., sometimes complete small games. You could for example install Unreal and download the Matrix demo game and change it like you want and use it in your own game. There are people that changed it to let superman fly around and not Keanu Reeves out of Matrix.

    • @DarkDao
      @DarkDao Před rokem +1

      @@seanthiar Unity makes monthly giveaways too, free example projects too. And faar more open source projects are available for Unity than Unreal. Quixel isn't as good or as useful as people say it is. Metahuman is a cool concept, until you realize that you still need everything else to fit this level of quality, from custom clothes and custom animations to custom items and environments. Without that it all looks generic and uninspired. So, yeah, as I said, irrelevant.

    • @Real_MisterSir
      @Real_MisterSir Před rokem +2

      Not true, this used to be the case because high graphic fidelity used to require so much effort that an entire studio department was needed for such tasks - but now the floor-of-entry is so approachable that a single developer in Unreal 5 can make what a full AAA dev studio were capable of just a few years ago. It is a massive shift in workflow and accessibility.
      It of course depends on what kind of game you're creating, and how much of the accessible libraries and built-in features can do for you, but in Unreal they can do a damn lot out of the box. nanite for both static meshes and foliage is incredible, mixed with Lumen you don't need to spend more than a single day to create stunning environments.

  • @TheeGoodSir
    @TheeGoodSir Před 8 měsíci +4

    welp since unity will screw you over with pricing and license fees just stick with unreal

  • @devLooney
    @devLooney Před rokem

    Great video, thanks!

  • @nyn2k259
    @nyn2k259 Před rokem

    Nice video, I'm a beginner & I want to make a sort of card building game with rpg elements, seeing as I can't code & I can't seem to find a tutorial tht teaches you to make a game let alone a card game from start to finish. I was also watch Godot sigh. I'm thinking of Visual scripting to start what can you recommend please? Thanks.

  • @JustFun-tv5er
    @JustFun-tv5er Před 8 měsíci +3

    well well well

  • @ad16
    @ad16 Před 8 měsíci +6

    not unity thats fs

  • @kloskiz322
    @kloskiz322 Před rokem

    you are so helfull man god bless you love from india

  • @thequantumnexus4270
    @thequantumnexus4270 Před rokem +3

    You didn't mention one that many bring up, even with bigger projects. I haven't used Unreal, so that perspective is from 2nd hand sources or from looking up game made with these engines and noticing that corroborates it.
    Unreal was built as a 1st person shooter engine. It's very good at that. It's very good at making action games, not just 1st person now. Ahkam Knight was made in Unreal, and it's a pretty solid game.
    But bigger studies tend to use Unity when they want to do something different. Like City Skylines or Beat Saber (both made with Unity), chosen as the engine as the devs said it gave them more versatility.
    It's supposedly easier to get higher graphics out of Unreal, but as you said, for almost any indie developer, they will never hit the wall of what can be produced with either engine.
    So I chose Unity as my engine of choice because it can be used to create anything, and allows easier versatility to create a wide range of game types.

    • @apoclypse
      @apoclypse Před rokem

      UE is just as versatile but UE is a game engine and has built-in game frameworks that make 3rd person and FPS games easier. Tetris Effect was built in UE4. The major last gen fighting games (DBFZ, Guilty Gear, Mortal Kombat, SF5, Tekken) are all built using UE. So it's very definitely versatile.

    • @thequantumnexus4270
      @thequantumnexus4270 Před rokem

      @@apoclypse In fairness, I haven't used UE. And I hadn't before noticed many games made with it that didn't fit a fairly standard 1st or 3rd person setup. My decision on which to learn was based on reading reviews.
      I know I can do anything I can think of in Unity. There are certain included features to support some popular designs, but I know I have the freedom to do anything. They also say Unity has better physics, but I can't vouch for that comparison at all. Never noticed any physics issues with any UE games I've played.
      Although I've seen sizable studios decide on Unity for a game for the versatility, I can't truly speak for t the different. Perhaps much like graphics, most indie developers will never hit the wall with either.
      There are a lot of poor games with awful graphics made with Unity. But I would genuinely say that's because of poorly skilled developers, just gives the engine a bad rep.
      Ultimately, you can achieve what you want with either engine. So it's mostly preference and familiarity.

    • @IAMSEYMOURMUSIC
      @IAMSEYMOURMUSIC Před rokem

      I mean tekken is made in unreal engine now, lots of racing games, etc. I think you can basically make anything in either now (from what i have gleaned, I've not even started yet)