3 Devs Make An FPS - Godot vs Unity vs Unreal || GameDev Battles
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- čas přidán 15. 05. 2024
- First Person Shooter Game Development Battle - 3 Devs, 3 Engines, 1 hour.
Discount coupons for the courses mentioned in the video:
Complete Godot 3D: www.gamedev.tv/p/complete-god...
Unreal Stealth Combat: www.gamedev.tv/p/unreal-steal...
Want to make your own games? Check out our other courses at gamedev.tv
Special thanks to our participants:
@BramwellWilliams
@GorkaGames
@_stephenhubbard
Timestamps:
00:00 What's the battle?
00:09 Start your engines!
00:48 Sheesh, Unreal is nearly finished
01:01 Battle rules - use of assets
01:29 It's not cheating if its free right?
02:05 Does Unity's have an advantage?
02:30 Which language ya using?
03:02 Making serious progress
04:38 Learning Godot 3D
04:53 Guns and arms
05:27 Don't get distracted by the shiny
06:10 Is it sloppy or smart?
06:42 Unreal Stealth course
07:00 OMG, finally some shooting
08:57 Umm, you're running out of time
10:11 Sympathy time bonus
10:45 The big reveals!
12:19 Errr.... so who won?
#godot #unity #unreal #gamedev #battle - Hry
It's so refreshing to see game developers just having fun in a silly contest, love these videos.
🤣
I know right!@@linzhao368
unreal definitively won this round it was the only somewhat complete game and it even looked better graphically@@Gdevtv
Definitely need more of these would love to partake. XD
"When you die, you fall and create 20,000 errors" lol
Bethesda: this is a feature, not a bug
I had so much fun rushing a game in 1 hour haha. Great job to Bram and Stephen for attempting to beat me 😜
In my opinion you are the winner, gorka.
Your RPG tutorials are the best,
Thinking to buy your stealth course
and you didnt even cheat🤣
“Cheating!”
Great job man! You pretty much smoked them but I have to ask... Did you try to add a third person mesh in the first person shooter template at the start?
It was wise to ditch it. You have some mad skills with Unreal Engine, and also great tutorials!
Have fun wathing unity shopping 😂
Godot game is the winner for me, nice aesthetic, has gameplay mechanics, so nice at all. good job all of you!
It only 'seems' more like he won rather than the engine, but the contest was regarding the latter. (By that I mean his game was more fleshed out as to containing the necessary elements but that to is a non-starter as those will be fleshed out on ANY engine, given more time.)
@@thepoetryofjp Given more time, you can do superb games in assembly ^^
Roller Coaster Tycoon comes to my mind ^^
@@programaths That is my point, and why it should not be used to determine the winner
@@thepoetryofjpThe wining engine should be thebone that allows you to do the most fleshed out game in the least amount of time and mean while offering flexibility.
In that department, Godot seems to be a good contender.
It's so easy to pick up that I had a 10 year old boy able to do a 2D platformer with it. He did Scratch before that.
I couldn't imagine the same boy using the other engines on his own ^^
And yes, given enough time, like 10 years, he could certainly use the other engines ^^
@@programaths Agreed. I think a better litmus test for the quality of a game engine is to have one developer create the same game 3 times. You can still time the process, and there are a ton of other metrics that could be tossed in. But it should be 3 versions of the same game concept, with a list of must-have features to consider the game "complete".
I expected Unreal dev to do more mechanics since you don't build everything from scratch. I'm surprised that with Godot, the guy not only made the basic FPS mechanics but also a modern warfare like training level. The look and feel are also great. I know it depends on the dev, but damn that's a huge difference between the devs
maybe its because godot be the easiest to work on, but idk
It's honestly because Godot is just different than other engines. Unreal Engine is very good for fast prototyping, but the guy using it even said he made everything except the particles and animations in the 1 hour. Actually making the things in the visual environment takes time. Where as GD script is extremely fast to write, and animating objects is as easy as adding a node to them and setting some keyframes.
I think the GODOT dev imported a lot of his own scripts and he has tutorials on godot covering a shooter game. So I think GODOT had an edge. Unreal dev didn't import anything but animations and particles and mech character and Unity dev just 3D assets.
@@APinchofDill it's not hard to build a FPS base in godot. It takes about an hours to a newbi, so someone experienced like him could have made it in around 10 minutes. You also can't forget that everyone was sweating except for Bram that just chilled and started to sweat when he wanted to implement new things when there was little time..
But also Stephen was more onto 2D games apparently, which make it amazing how fast he made a 3D working game. Still it's not much different. I will say tho that Unity loading time was clearly a downside for him too.
The best thing Unity as for now is it's asset store that got a lot more thigns than any other game engines at the moment. Tho Godot will probably come in front on that too within a few months as it is open source and popular. You can import assets from other engine in godot without too much trouble too which gives Godot another advantage.
@@DeepFriedOreoOffline I don't believe the unreal guy modeled those assets in an hour.
Had a blast! 1 hour is so little time 😭😭 Great job Gorka and Stephen!
You did amazing bram
well done bram
Thank you for representing Godot.
I’m actually proud how far all three of us got in one hour! Not too shabby!
yup considering you are used to make 2D games, it's impressive how fast you manage to build a working FPS in that short amount of time. Well done. It won't change my mind that Godot > Unity tho. For now it might have more content on it's asset store, but i wouldn't bet on it staying that way for long. Unreal is still the Goat, can't be replaced by measily Godot and Unity. They're good to make up to AA games but anything above that would probably come out of Unreal. Still Godot is my pick. Just love the tool and it's community.
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The Godot one is the most fleshed out _game_ out of the three.
with the most imported assets too, no AI, no particles, just some nice imported assets with one reload animation, wow
are you joking?
@@brunch. There's only one game here with a proper objective and ending.
@@st.altair4936 Ok but none of these games has any value as a game; just because a game has an objective and an ending doesn't make it good. The Unreal engine project clearly would make the best FPS game the fastest...
@@brunch. I don't remember saying any of these games or engines here were good
They should have 1 developer make the same game on all the 3 engines. This was more of a developer competition than an engine competition
It's hard to give a winner as they all did surprisingly well in only 1 hour. I guess Unreal looked the best and had some enemy AI, but unity and godot were pretty good too.
unreal did not look the best. the reliance on unreal assets made it feel completely soulless. the godot game looked the best.
I'd like to see the guy on the left use Unreal, provided he was familiar
Average godot extremist
@@madduckling4436 I'm not a godot extremist. i just started using godot a few weeks ago after switching from unity. and the godot game genuinely had the most character to it.
@@Mike-wu5ef None of these games had any character it was stuff thrown together as fast as possible calm down
Godot, because that Game looks good honestly!
That art style looks so nice.
This was really fun to watch and learn from. Great banter too. Hats off to how much you all did in just an hour!
The "excuse" that he said saying that he mainly works in 2d, and does not know how to use the 3d editor actually does make this look way more impressive!
I had massive respect for you when I watched your Unity course years ago. I just realised you have a CZcams channel. Lets go!
honestly, I believe that godot being better than unity has 100% to do with the knowledge of the person creating the game..
Oof the shade
Yeah, the unity guy said he never made a 3D game. 🫠🙃
I used Unity a lot, but recently switched to Godot. I still don't want a ridiculous clickbaity contest with the wrong kinds of participants.
Would be great if the challenge was done as a team for each engine. Either one game per team, or one game per member.
@@ultimaxkom8728 it would be more fair to the engines if they each did a game on each engine, assuming they know all 3.
It really can't with the current tools...
So cool! The video can really show the diference between how each engine delivers... Very interesting.
It would be cool to do a round 2, give them another hour (or slightly more) to take the projects they've come up with here and see how much farther they can take them.
I feel all of them resulted in something cool from a different angle. Godot had a neat style and game loop, Unreal had enemy AI with animations and health, and Unity had a unique game environment with interesting effects and pp.
Outside of engines, I was most impressed with the Unity guy (Stephen) since he's a 2D guy and was by far the most outside of his comfort zone.
Great job to all these guys, I say this is a win for everyone involved.
They all looked good for a hour of time put in. Clearly Unreal seems the best suited for quickly prototyping a FPS, but I liked how Godot's came out as well.
This was fascinating to watch as it showed the different flavors of similar games being made with different tools.
Honestly for just 1 hour all 3 of them did awesome.
Thanks for this video, was been really usefull for me!
I'm currently learning Godot 2D and haven't tried 3D yet, honestly didn't know what to expect but seeing that come together so quickly with a lot of polish was really impressive!
it's so amazing to relax and watch the top 3 engines compete
Althought it's impressive how quickly he could implement functional enemies in Unreal, I think the Godot version feels more like an actual game to me. It has a clear objective, feedback and level progression. Also the floating gun just looks better than the wonky half animated arms from the other versions
Of course this is just my opinion from watching (not even playing). Objectively all 3 devs did a great job with what they got
What isn't mentioned here is that the game in Unreal is Multiplayer ready from the start.
@@vosdraug4628what also is clear is that from a gameplay perspective it isn't even worth Multiplayer.
can u do more ?
like in each time having a different topic and try to make something in 1 hour!
those videos are really fun to watch :
The godot game was the best concept, Unity (apparently) had the best asset store (which is important), but it looked like the best experience for a developer was had with Unreal. If I were making a game, based on this video alone, I’d choose to work with Unreal.
I loved the video! Thank you! I can't choose a winner.
I love thse, thanks for making this sort of video i would love to see a lot more of them :)
Wow, didn't expect such fun challenges are made. Really really cool. Thanks guys!
Im surprised people are ignoring the Unity project. Yes the Unreal project isnt so messy but its clearly not as graphically advanced. People see polygons and immediately think it looks bad. Look at the Unreal project alittle closer its shiny but i wouldnt call it clean. Terrible animation rigging and particle fx imo. Oh and he didnt "make" everything in that hour. He used the default assets inside of Unreal. Pretty much the same as downloading assets
Great job to all 3!
the way this feels like a dad hosting a challenge for his three boys makes this perfect lmao
The unity guy's bone dry "that's open source for you..." had me rofling xD. Loved the banter and energy in the "room". Will come back for more!
if all contestants had the same assets at the start would be better. like unreal by far has the most provided content compared to the others who made their own assets in the hour. would be interesting to see if all of them had an empty scene and an identical folder of assets to use who did best
Hey! I am doing your game dev course on unity!! I can’t believe I see you here too. What a coincidence you appear on my feed!
loved all 4...good job everyone. i might start learning unreal engine to introduce miself into indie game dev hobby.
The most impressive thing is that UE didn't crash for the whole hour and 5 minutes
all 3 were good but i like the one in godot the most very simplistic and fun
Very cool! I am surprised that you can prototype so quickly in Godot. Unreal looked the best, as expected. Unity was naturally the slowest, because its setup time is so long lol.
GG guys. Cheers 🍻
it's crazy how STEREOTYPICAL each game is of the engine... could 100% tell what was used in all 3
That was a fun video, I almost wish you had given them all 2 hours instead of 65 minutes. ;) But it was a speed build. All 3 of the results had unique strengths and weaknesses, and I think it's quite a statement that the developers were able to make it so close. It is a testament to all 3 platforms, and all 3 developers. Well done!
In terms of winner, it's REALLY close. Very subjective. So I think I need to give it to Unreal for the high-quality assets, animations and enemy AI (which presumably was all asset store), then Unity, then Godot. But I would very much score them at 51, 50 and 49, respectively. So it's really close and the difference is subjective.
The thing is, Unreal is an FPS deathmatch engine. It has health and damage and such things built in, even if you don’t want it. The other two are more generalized. If the challenge was to make a top down grand strategy game, the person using Unreal wouldn’t have as many advantages.
Nice video, good job to all of them. The Unreal is best-looking and smoother, but the Godot version is pretty good, considering the time.
I'm surprised at how crazy fast this went.
I love how relaxed the Godot guy is, knowing he's using the objectively best engine in the world.
That was nice. I would like to see a six hour contest.
I think the guy working on Godot made something that most resembled a game. It would have been very interesting to see them all make the same game as that might have been able to showcase the abilities of the tools rather than the creativity and ability of the developer. Seemed like a lot of fun.
The Godot game is the best, but I think the godot user was the most experienced 😛
felt that way tbh, which is cool.
lol. Fun video guys. Unreal was quick to get the core mechanic, but I found the Godot and Unity final project more appealing.
To be honest, the Godot guy did the most creative job imo. The other looks like FPS.jpg. Godot guy put some personality in the game. Yes, it's all in the "reload" animation. Weapon master guy with a nerf gun shooting places and doing sick reloading. Dunno, I see more potential in that. Also, the character looks like amogus.
Winning points IMO:
UE: Graphics , VFX and Characters details
Godot: Nice environment and Game mechanics with Scoring system
Unity: Got the job done with a nice stylized pixelated characters and trees
TBH I was expecting UE to be better because of it's presets and blueprint and faster workflow to gain minimum requirements in least time, BUT the Godot really surprised me! I was following Godot videos since unity incident and this Open source game engine made pretty good FPS with nice mechanics!
godot can be anything since it's an open source engine
@@aryantzh2028That doesn't mean anything. You could also make your own engine that does everything but you first would need to do the engine itself
Unfair fight >:(. As much as I despise Unity now. I learned to put up a fps prototype in Unity in less time thanks to your courses. If he is doing mainly 2D, no wonder the outcome. OFC this was all in good faith and purpose of entertainment. Good job, like to see more of these. (already bought your Godot 4 courses)
I feel like allowing them to use any means, including asset stores and their own older codes, makes this more of a competition of "Who is more prepared for this atm" then anything else
This is a brilliant video!
I think all engines have their own unique style to bring to the table, but I wouldn't mind creating a full game in Unreal.
Comming from a Unity background but been learning Unreal, it's stuff like this that just shows how great Unreal is. Sorry Unity.
Not played with Godot, looks promising but very early days compared to the Unreal and Unity.
Although I'm mostly use to C# I do like Unreal's Blueprint for knocking stuff out. Just not great when it comes to source control.
I subscribed to all 3 of them, I'd like to see what kind of projects they'd be able to create.
this just earned a new sub
Without having tried them myself, hard to tell.
I like the nodes approach in unreal.
Watching this makes me want to get into game dev again
The winner for you is that you can master it "fully", have fun with it, and get the closest to your dreams. I respect all the guys for working under pressure and time limits, without a chance to read the manual, look at Google, videos, or AI help. Or just ask a fellow game developer about it. And first, they even had to figure out what to create...
Unreal Engine for the more modern FPS, it's setup out of the box by default for creating FPS games, but GODOT definitely did something interesting and it really reminded me of some classic playstyles from back in the day. With any of these engines if you start out with a good Game Template and don't spend too much time re-inventing the wheel each time for each piece to do the basics then you're golden. After all, the game engine is supposed to handle the difficult boilerplate things in the background to make the developers life easier not more difficult, so a well developed engine will be simple and straight forward while still offering that perfect balance of flexibility to get results. And in the end it really comes down to the developers knowledge, experience, and ability to work with and assemble things in the engine they are most comfortable and experienced with. Depending on the project, for classic retro or arcade style games from the early days up to around 2010ish, I find going from Unreal to GODOT is pretty fun and back.
Loved the challenge, every game were great. But I likes Bram's fun, mechanics and gameplay.
I think a combination of all three of those would be a good game! 3 different approaches: was that due to the platform or how the devs like to work? I wonder what these 3 could create working together in an hour (or maybe give them 2!)? To me this vid showed that all three of these engines have strong positives.
I am a web developer, but with roots years ago in Java and C, and I just bought a course on Unreal...I'm going to have a look at Unity and Godot after seeing this vid; probably I will only do this as a hobby, but the game industry does seem like a lively and thriving place these days, so a change in direction might be fun!
"and the other half is gonna be defending unity" LOOOOL
I believe that had the unity guy had as much experience as the godot guy in 3d he would have crushed this challenge having the asset store at his back, the godot guy had alot of his own git library to call upon making it much easier to produce functioning game logic, even with all the unity assets you still need that core experience to connect it seamlessly... the unreal guy started strong out the gates bht to get anything more polished would have taken much longer to perform... given enough time would probably outshine all engines... it just shows how each tool has its own strengths and how the devs skillset in each plays as big a role
Assets and code from other projects allowed? UE guy should've just used the Lyra Starter project from the asset store.
Unreal 100% 🎉 and Gorka so focused haha so cool you all!
cant say for unreal and godot as i have never used them, but unity if you are experienced with making fps games in unity i feel you could do better within a hour, also using someone who doesn't do 3d puts them at a big disadvantage when against someone who has, but by these 3 results i like the godot end result the best.
gorka: "cheating..."
me: rollin
dodot one looks fun
That was so fun and amazing! Hats off to all the contestants and great work showcasing what the 3 engines can do in an hour.
I do have to say that UE5 is the clear winner and Gorka is a wizard in UE5. Now lets see a 2D platformer game competition hahaha!
bro are you blind ? godot literaly make a minigame and ue5 its ust kill bad IA its just pressets...
Timestamps:
00:00 What's the battle?
00:09 Start your engines!
00:48 Sheesh, Unreal is nearly finished
01:01 Battle rules - use of assets
01:29 It's not cheating if its free right?
02:05 Does Unity's have an advantage?
02:30 Which language ya using?
03:02 Making serious progress
04:38 Learning Godot 3D
04:53 Guns and arms
05:27 Don't get distracted by the shiny
06:10 Is it sloppy or smart?
06:42 Unreal Stealth course
07:00 OMG, finally some shooting
08:57 Umm, you're running out of time
10:11 Sympathy time bonus
10:45 The big reveals!
12:19 Errr.... so who won?
Gorkaaaa!! One of my favorite Game Devs
this video has proven that what engine you use does not matter
if you give it to bram he will miss the target
jk all of them are awesome and the fact that there are multiple competing over who's the best will create some good product and tools for everyone and the choice is ours
Good work everyone for 1 hour, you knocked it out of the park! As much as i'm bias for unity, I have to admit, Bram's was the clear winner to me! 👀
Wow amazing work for 1:05.
I mean Unreal looks great but I was really surprised about Godot. That game looked fun and I kinda want to play it. Unity needed more polishing but I believe that's due to the dev not being used to 3d, rather than the engine.
My picks for this challenge:
1. Godot
2. Unreal
3. Unity
Good job to all!
Unreal had a lot of assets already in with their fps blueprint and the blueprint system makes it easy to code new things. Unity seemed to struggle. But has a lot of potential but Godot is the most flushed out. This could be more of a user based skill thing then engine thing though. So a real test would be using someone who knows extensively all 3 engines and gets an hour in each engine to make the same game.
If Dani was here, he would make a game in less than an hour
I'm Unreal fan, but.....I could see only 1 game - Godot version. Other 2 just tech demo, without gameplay features.
i'd say the godot dev won this one, made actual fps mechanics and a level than just bells and whistles with particles
You should have done a jujutsu kaisen pose on the thumbnail and the game engine logo below you.
If I have to choose the project without taking in count the engine used, I would go with the Godot one.
But to properly answer the question : I don't think any of the engine looks more appropriate for the FPS type in general.
Basically :
- UE4 if I want one that looks great but a bit generic in the gameplay
- Godot if I have something more original in mind
- Unity if I want one made quick based on the asset store flip
love the first, definitely!
Amazing developers! I guess Unreal is best suited for these kind of games, but Godot and Unity were awesome too. And in one hour!! 😲
Hard to say because Godot dev import a lot of already done scripts, to it's like 2 or 3 hours of work.
Unreal was the winner if making an FPS in 1 hour is the criteria for who wins or not, Godot failed to make an FPS (you can't even reload) but in terms of just making a game it was the winner as it was the only engine that had a fully ready game level although it turned out different from what was intended, Unity could be the winner but without the marketplace to download assets it lacked the most out of the box ready features.
Can y'all do this again with the same people except make a 2D game? Unreal has a lot of prebuilt things for FPS. It has an unfair advantage out of the box.
from a players perspective I think the one on unreal has the most potential
the jazz hands AI enemy looks like the MISTEEEEEEEEEER BEEEEEEEEEAST meme lmao
The unity guy is so determined 😂😂
Wow, I'm so impressed with Godot. Yes, it's not as pretty as unreal, but the game is more complete.
If unreal engine 6 is not about *make game button* I ain't dying bro
When you'll include Bevy in your game engines list?
I think the winning order was like Godot>Unity>Unreal
I think that Gorka must be the winner
Unreal: Hello i may crash at any moment
Unity: i will make you wait 5 minutes for clicking or importing a prefab
Godot: Hi you can build a game in your phone