3 Devs Make a Castle | Game Dev Battle

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  • čas pƙidĂĄn 4. 06. 2024
  • Get the free Barbarian Character here 👉gdev.tv/barbarian. In this video, 3 GameDev.tv team members use their favorite tool (Blender, Unity, and Unreal) to battle it out and make the best castle level prototype they can! Enjoy the comedy, thrills and spills as one professional 3D game artist takes on two game developers who, to be honest, aren't very good at art. The rules are simple: no asset packs, modelling tools only, solid shading colours only (no textures), make something playable in 90 minutes.
    Want to make your own games? Check out the world's most popular game development courses at www.gamedev.tv/.
    CHAPTERS
    ▶ Intro: 0:00
    ▶ Game Dev Battle Starts: 0:11
    ▶ Barbarian Character Giveaway: 1:08
    ▶ Laurie Changes The Request: 3:27
    ▶ More Demands From Laurie: 4:22
    ▶ Drawbridge...: 4:42
    ▶ Time To Save!!!: 7:16
    ▶ Laurie's Final Request: 9:21
    ▶ 2 Minute Warning : 9:36
    ▶ 3, 2, 1, STOP: 9:54
    ▶ Results: 10:08
    ▶ Conclusion: 11:20
    Follow GameDev.tv:
    Welcome to GameDev.tv, creator of the world's most popular and affordable game development courses.
    ▶ Website: www.GameDev.tv
    ▶ Facebook: / gamedevtv
    ▶ Twitter: / gamedevtv
    ▶ Instagram: / gamedev.tv
    ▶ LinkedIn: / game. .
    Music attribution: uppbeat.io
    #blender #unity #unrealengine #gamedev #battle #gamedevelopment #gamedesign #3dart
  • Hry

Komentáƙe • 336

  • @grabbitt
    @grabbitt Pƙed rokem +815

    Thanks for the Battle!!! Vote for me everybody

    • @Josabooba
      @Josabooba Pƙed rokem +1

      where?

    • @grabbitt
      @grabbitt Pƙed rokem +26

      @@Josabooba just comment and say Grants the best đŸ€Ł

    • @atharvalangote8258
      @atharvalangote8258 Pƙed rokem +5

      Grants the best

    • @AlaskanWitch
      @AlaskanWitch Pƙed rokem +4

      Honestly your flow and creativity was the best in this battle!

    • @unblockabl
      @unblockabl Pƙed rokem +4

      you are 100% the best because you used the Cycles render engine (and didn't use Unreal Engine)

  • @blackcitadel9
    @blackcitadel9 Pƙed rokem +596

    Grant won by a drawbridge.

  • @mikehughesdesigns
    @mikehughesdesigns Pƙed rokem +302

    First rule of Castle Building: Never place a castle where things are HIGHER than the castle...

    • @Kio_Kurashi
      @Kio_Kurashi Pƙed rokem +27

      To be fair, when they started placing the castles, they were the highest things there. :P

    • @austinsmith4716
      @austinsmith4716 Pƙed 11 měsĂ­ci +3

      ​@@Kio_Kurashimountains fell from the sky and foiled their designs

  • @dennisthemenace1982
    @dennisthemenace1982 Pƙed rokem +269

    Impressed with all 3 given they only had 90 minutes, but it is Grant for the win here.

    • @3dbob891
      @3dbob891 Pƙed rokem +4

      obviously .. comparing game engines with blender is like comparing blender to dedicated modelling suites.

    • @MihailBurduja
      @MihailBurduja Pƙed rokem

      @@3dbob891 dumb Take 😼

    • @SplendidDog
      @SplendidDog Pƙed rokem +4

      @@3dbob891 Even visuals aside the actual level flow from Grant was more realized. (Actual enemy progression and final boss)

  • @Plagueheart
    @Plagueheart Pƙed rokem +106

    Grant's island seems more pleasing to the eye and has a more difficult setting for the player to aboard the island because this requires the player to gather all the resources to craft a boat just to reach it and its more stylized approach. Also like the Boss idea too

  • @BadNessie
    @BadNessie Pƙed rokem +116

    What a fun battle! Grant's island castle is my winner!

  • @zeldinus
    @zeldinus Pƙed rokem +6

    Rick taught us that you have to have moments and his castle has only 2 I think, battle and flag capture. Grant's castle though has 3 moments the forest, the road to the castle and the Boss. And he has banner's as per client request. Grant wins. Gary's gameplay wise is great but it looks bad :))

    • @grabbitt
      @grabbitt Pƙed rokem

      😀

    • @rick_davidson
      @rick_davidson Pƙed rokem +1

      Wise comments! I had a bunch more moments but edited them out to keep the summary tight.

  • @zb112
    @zb112 Pƙed rokem +29

    That was really fun. I'm quite surprised by how much Rick was able to do through Unreal. I thought Grant would have won it by a landslide with Blender, but Unreal looked like a lot of fun to work with.

    • @rick_davidson
      @rick_davidson Pƙed rokem +17

      Rick was also surprised by how much he was able to do.

    • @TheOnlyGhxst
      @TheOnlyGhxst Pƙed rokem +4

      Honestly, Unreal 5 is probably the best "all-in-one" game engine that exists currently, you can do pretty much everything within one window, except maybe the actual artwork/drawing. Also consider that he wasn't even familiar with Unreal and obviously hadn't worked with it much if at all before, so it's crazy to think what an Unreal expert could have done in the same amount of time.

  • @smoothgiant1
    @smoothgiant1 Pƙed rokem +16

    I was really surprised by all the castles and everything everyone was able to make, they are all impressive!

  • @bluzenkk
    @bluzenkk Pƙed rokem +2

    I think,
    Rick has the castle that makes sense in terms of size and structure.
    Grant has the castle with better looking scenary.
    Gary has the castle with gameplay mechanics design in mind...
    so...
    overall...
    i think i like Rick's castle.

  • @michaelwhaley4638
    @michaelwhaley4638 Pƙed rokem +7

    I love all three of them. You guys did very well, for such a short time.

  • @Miner24XD
    @Miner24XD Pƙed rokem +4

    Loving the 3 devs make series, please do more:)

  • @cheeze7910
    @cheeze7910 Pƙed rokem +3

    The blender guy defiantly, though there was a few bits where he could have done a bit better, for example with the water he could have used Perl in noice with a displacement map to make it look better quick. Though I am very impressed with all of them

    • @grabbitt
      @grabbitt Pƙed rokem +1

      thanks - I had to keep it flat shaded :)

    • @cheeze7910
      @cheeze7910 Pƙed rokem +1

      @@grabbitt (: cool

  • @Frank2_
    @Frank2_ Pƙed rokem +6

    I’m glad to see more of these videos they’re really great

  • @romulino
    @romulino Pƙed rokem

    Please do more of these, it was fun, the editing was really good. Congratulations ❀

  • @pineappleparty1624
    @pineappleparty1624 Pƙed rokem +14

    Rick is very funny on his feet. Not many people can joke so well on the fly.

    • @rick_davidson
      @rick_davidson Pƙed rokem +10

      Thank you! Too kind.

    • @formeru
      @formeru Pƙed rokem

      @@rick_davidson I don't think they had planes xD HAHAHA you are hilarious dude!

  • @raymondburke2279
    @raymondburke2279 Pƙed rokem +8

    Grant's castle is the winner. Have to remember how he did the rocks! Though all did an amazing job, especially for the time limit they had.

    • @foldupgames
      @foldupgames Pƙed rokem +1

      For future reference if anybody needs it:
      Add an Icosphere, set divisions to 1
      Hit tab to Edit mode
      Then select a vertex and hit Ctrl+Shift+B to bevel (menu item is Vertex > Bevel)
      Grab a vertex and move it along its normal by hitting G then G
      If you have Auto Merge Vertices on the 2 overlapping verts will merge (That's a tick box top right of screen while you're in edit mode)
      Hope it helps! It's also fun to add a Decimate modifier afterwards.

    • @grabbitt
      @grabbitt Pƙed rokem

      😀👍

  • @user-qy9zz7fk1l
    @user-qy9zz7fk1l Pƙed rokem +1

    Gorgeous battle. A very beautiful castle. All of them. Thank you!!!

  • @garypettie5805
    @garypettie5805 Pƙed rokem +3

    Thanks for the Battle! Who has the best Draaaawbridge?!

  • @jopemeofficial
    @jopemeofficial Pƙed rokem +8

    Grant's was the most visually appealing imo, but what the other guys did inside of Unity and Unreal in such a short amount of time is very impressive! Well done guys 🙂💯

  • @Gurem
    @Gurem Pƙed rokem +1

    Last presentation for gameplay. 3rd guy for design. 1st guy for color.

  • @Draekdude
    @Draekdude Pƙed rokem +2

    That was great! I was really surprised by both Unity and Unreal. I had expected for F
    Grant to just completely mop the floor with the other two, but they both came in a respectable 2nd and 3rd place.

  • @stickamata8213
    @stickamata8213 Pƙed rokem +1

    this is really fun to watch!
    i hope yall can keep doing this kind of content.

  • @Lutzow706
    @Lutzow706 Pƙed rokem

    Grant because the scenic shot looks amazing, and great scenario retaking the castle WITH A BOSS FIGHT. Glorious.

  • @24johndeer
    @24johndeer Pƙed rokem +16

    I have to say I do think Grant’s is the best +1

  • @publicmmi
    @publicmmi Pƙed rokem +2

    I like all 3 castles, so no winner or all are winner

  • @JW-uu9je
    @JW-uu9je Pƙed rokem

    Lol, Grant is just slowly and quietly building a masterpiece! I'm loving these competitions, so fun to see each persons creativity but also just quick ideas on what each program can do! The way Rick added water in his level, awesome!

  • @frognot672
    @frognot672 Pƙed rokem +8

    All three looked great. I'm not sure Unity is as capable as the others. Rick's castle wins the prize. Grant's use of color is more visually appealing.

  • @lottie5847
    @lottie5847 Pƙed rokem +1

    Ooo more full videos that's fun 😊

  • @UwU-rk8os
    @UwU-rk8os Pƙed rokem +1

    yes pls this vid is great, Love your work guys best of luck!

  • @twosoulfox
    @twosoulfox Pƙed rokem +2

    I like Gary's approach.
    There is probably a rich duck living in the keep.
    The barbarians tried to get some stuff out but all they managed was...
    That. One. Chest.

  • @innocentgames
    @innocentgames Pƙed rokem

    One 3D artist overwhelemed two game developers! Great video, enjoyed watching.

  • @jonascarvalhodearaujo8038
    @jonascarvalhodearaujo8038 Pƙed rokem +1

    Omg I'm loving these videos, please just continue haha

  • @Gailrin
    @Gailrin Pƙed rokem

    Absolutely love these!

  • @PapaBearFreddy
    @PapaBearFreddy Pƙed rokem

    You guys are the reason I started this path.. wish I had amazing friendship like that wow

  • @Stephen-T-Clark
    @Stephen-T-Clark Pƙed rokem +2

    Not to be that guy, but castles actually were quite often painted white. I forget all the reasons why outside of pure vanity, but a white castle would be more period appropriate that a "proper grey" castle. Very fun video.

    • @rick_davidson
      @rick_davidson Pƙed rokem +1

      There's no need to bring historical accuracy into the conversation.

    • @anarchodolly
      @anarchodolly Pƙed rokem

      I remember hearing somewhere of a castle in France that had the entire outer curtain wall painted salmon pink. Medieval aesthetics were pretty garish really.

    • @garypettie5805
      @garypettie5805 Pƙed rokem +1

      I love being "that guy", so here are some extra details for you 😃
      Historically, they were painted for a few reasons; It made them more visible from a distance, It helped to protects the underlying structure from the weather, It may have helped control the spread of disease.
      It's also worth noting that many early-medieval castles were made from wood rather than stone. In some cases, these wooden structures would be disguised as stone castles to make them look more fire-resistant that they actually were.
      I was going to color mine something different but ran out of time, so I'm going to claim that it's a wooden castle that has a stone veneer to make it look more durable! 🙃

  • @TheOnlyGhxst
    @TheOnlyGhxst Pƙed rokem +11

    I gotta say, I think Unreal wins here. The one made in blender looked good and was more detailed, possibly, but the Unreal creation not only completed the castle assignment, but also had the rest of the big open land surrounding the castle to potentially explore; with mountains, small forests, etc... Doing all of that compared to just the single Island Castle within the same amount of time, and by someone who isn't even accustomed to working with Unreal, is simply fantastic. It not only illustrates the ability of the guy who made it, but also the power and ease-of-use of Unreal. Edit: Also, I'm a bit surprised by how crappy the Unity creation looks in comparison to both. Not to blame the person who made it, it just looks like Unity has much worse default tools, and relies much more heavily on the marketplace and plugins.

    • @acarith8494
      @acarith8494 Pƙed rokem

      The thing is that you're able to implement Blender files into Unreal, thus making blender superior for this kind of work and detailing which you can then add onto a world made in Unreal. At least imo.

    • @DageLV
      @DageLV Pƙed rokem +1

      but castles are built so theyre hard to take. So the fact that it wasn't built on top of a mountain makes no sense logically XD

  • @jarrod8955
    @jarrod8955 Pƙed rokem +21

    Hilarious, and given the time allotted all the work is fantastic.

  • @lascapdespres
    @lascapdespres Pƙed rokem +7

    Al three are doing great but my preference goes to Grant for the idea of the island and the complexity of his scenario 👌

  • @AngelousXeroX
    @AngelousXeroX Pƙed rokem

    Interesting concept, but i think the final test should be to have a judge play test them each

  • @iancherabier5920
    @iancherabier5920 Pƙed rokem +1

    Excellent video and amazing concept, thank you!! đŸ€© Love all three levels, but have to go with Grant's, which has story moments and a boss fight (+so many nice rocks)!!

  • @absolarix
    @absolarix Pƙed rokem

    Gary's entry is the one that most closely resembled a game level for me. IDK but I thought of Spyro when was doing the walkthrough of his level.

  • @ClassicRollPlayer
    @ClassicRollPlayer Pƙed rokem +2

    great stuff guys all!

  • @michaelmayfield6968
    @michaelmayfield6968 Pƙed rokem +5

    All 3 are impressive, but imh opinion, i like Gary's castle.

  • @CuriousScribbles
    @CuriousScribbles Pƙed rokem +8

    Great job guys LOL. Do more of these! I'm partial to Grant because I've learned so much from him...plus, it's Blender 😅 However, what you guys were able to do locally with Unity and Unreal is just amazing. Great work!

  • @el_sucre
    @el_sucre Pƙed rokem +1

    Thanks for the laugh! I find Grant's scenario more spellbinding đŸȘ„With a raft, of course 😏

  • @__joshplays.
    @__joshplays. Pƙed rokem

    I would like to vote the blender guy, the concept just makes sense. Everything especially the banner and the sequence of the pathway through each path. The barbarians and also unique amongst them a castle is unique it has its own castle among the lands high area which makes a castle more interesting

  • @BobsiTutorial
    @BobsiTutorial Pƙed rokem +6

    Super cool idea for a video! I'd love to be able to join one day! 😄

  • @pixelart0124
    @pixelart0124 Pƙed rokem

    I wish you'd showcased the castles better, I wanted to see the castles better :(
    This was a lot of fun! My first time viewing one of your videos on YT.

  • @KostasNostos
    @KostasNostos Pƙed rokem +2

    Very Impressive, even though I am a fun of Gary and he did a very good job with ProBuilder (that is somewhat difficult to manage), I vote for Grant because the final visual result is the best. Sorry Rick.... :) (cool reflections though on the river)

  • @maddehaan
    @maddehaan Pƙed rokem +2

    Though I would choose Rick for explaining everything he did (following what he explains in his courses the same), I also have a preference for Unity, where I saw Gary do awesome low poly and actually setup the level pretty well. But I think Grant won honestly :D

  • @gabrielemarchioni567
    @gabrielemarchioni567 Pƙed rokem +2

    Drawbridge!
    Oh, and I vote for Rick!

  • @ambidextrousdevelopment5180

    Thanks guys, your video kinda motivated me, didn't think before, that you could do that in 90 minutes, all 3 were great, Grant definitely won

  • @alielwerfalli7368
    @alielwerfalli7368 Pƙed rokem

    This was fun and I enjoyed watching the race against time from all three, but Grant solo'd with the banners and the boss at the end, common Blender W

  • @meosart1758
    @meosart1758 Pƙed rokem +1

    I work primarily in Unity, so i have no doubds that you can make great looking staff in Blender and Unreal. But it realy surprises me what probuilder is capable to))

  • @ergin3d
    @ergin3d Pƙed rokem +10

    All castles look great. I think it is a tie!

  • @luvpreet5323
    @luvpreet5323 Pƙed rokem +1

    This was fun to watch.

  • @RickHenderson
    @RickHenderson Pƙed rokem +1

    Ha! This was so awesome! I just learned about the modeling updates they made in Unreal 5.1
. might not even need Blender anymore
 😅

  • @MoonisHavn
    @MoonisHavn Pƙed rokem +1

    This was pretty good. Very fun video for sure.

  • @user-em9su3dd9y
    @user-em9su3dd9y Pƙed rokem

    A lot of fun, good editing too.

  • @apollo12002
    @apollo12002 Pƙed rokem +2

    That was more fun to watch then I expected, good jobs guys. Grants the best, but Ricks was a close 2nd.

  • @regularguy3879
    @regularguy3879 Pƙed rokem

    Haha! great atmosphere. I always wanted to see Grant prototyping a level in real time. Good stuff! great for learning for a beginner like me

  • @thearcanegearsmith4885
    @thearcanegearsmith4885 Pƙed rokem +3

    Fun to watch! Interesting to see all the design programs. But Grant and Blender seemed to win hands down.

  • @Midokite
    @Midokite Pƙed rokem +1

    Had no clue Unreal Engine had 3d modeling tools, that is neat!

  • @felixdogan6776
    @felixdogan6776 Pƙed rokem

    This was so fun! And all reminds me of so much games and yes my fav games are period games

  • @leonardo0two
    @leonardo0two Pƙed rokem +1

    Loved the blender one!

  • @tinkumalik3038
    @tinkumalik3038 Pƙed rokem

    Really enjoyed this video

  • @FunTimesWithTath
    @FunTimesWithTath Pƙed rokem +1

    My money was on Grant from the start, but it was worth it to watch to the end for the giggles. everything looked pretty awesome at the end, so great job guys.

  • @user-uk9er5vw4c
    @user-uk9er5vw4c Pƙed rokem

    Grant made a gorgeous scene, great work everybody

  • @technoala-eh2403
    @technoala-eh2403 Pƙed 10 měsĂ­ci

    Just got into this video and its FUN to watch :) They are like playing but they are modeling that's why they are smiling while modeling. I hope to watch another modeling battle like this one

  • @axonom3tric
    @axonom3tric Pƙed rokem

    Client: "What is that? Is that a rocket?"
    Grant: "Oi Oi OI! ITS A CASTLE 😭"

  • @RickHenderson
    @RickHenderson Pƙed rokem +2

    Well Grant’s did sort of look like his Blender island lesson starting out 😜

  • @runswithpencil
    @runswithpencil Pƙed rokem +1

    Love this! Grant sneaks in as the winner for me, so close though, only a drawbridge in it đŸ€Ł

  • @Severely_Distracted
    @Severely_Distracted Pƙed rokem

    I love this video. I need more content like this!

  • @skidiggydiggs4529
    @skidiggydiggs4529 Pƙed rokem +1

    Amazing work, everyone! Loving the level of detail and creativity from all three contenders. Gotta give it to Grant Abbitt for the spectacular castle and environment.

  • @fokeyjo
    @fokeyjo Pƙed rokem

    Having modelled a castle myself with Unity's probuilder tool, I can say that Gary did pretty well. proBuilder has a big problem if you start deforming the basic shape without having prepped all your loop cuts in advance, which is probably why Unreal was probably the easier tool to work with head to head. Though it has to be said that blender was always going to be the prettiest one for lighting and ambience.

  • @alexrivera427
    @alexrivera427 Pƙed rokem +7

    I had a blast watching this đŸ€Ł . Team Grant !!!

  • @philsadler6665
    @philsadler6665 Pƙed rokem +1

    Hmm, gotta go with Grant. I have always seen blender as the 3D modeller, Unreal the level builder, and don't know how much further you can take blender in the game dev process. Great 'show', thanks!!!!

  • @theSaintRider
    @theSaintRider Pƙed rokem +2

    Amazing job and great video. For me it's a draw(bridge). 😄

  • @depressyimpressyrepressy
    @depressyimpressyrepressy Pƙed 11 měsĂ­ci

    These are genuinely some of the most fun game dev videos. 😂

    • @Gdevtv
      @Gdevtv  Pƙed 10 měsĂ­ci +1

      Aww, thanks. Don't forget to tell your friends 😜

  • @diliupg
    @diliupg Pƙed rokem +3

    Taking the level into account, Rick won hands down using Unreal. But if only the castle, then Grant was best. Rick+Unreal = (Gary + Unnty) + (Grant + Blender). Thanks for doing this! This brought out the power of Unreal Engine!

  • @michaelmurray2595
    @michaelmurray2595 Pƙed rokem +3

    It's a three-way draw(bridge)!

  • @norowind
    @norowind Pƙed rokem +1

    Blender guy nailed it

  • @cowthepig500
    @cowthepig500 Pƙed rokem +2

    Grant's probably the one i think looks the best, but I do think Rick's have the best potential as a game level

  • @lightfeather7948
    @lightfeather7948 Pƙed rokem

    2 min in an i already learn something for blender about something i have never even thought about wtf

  • @VeNoM0619
    @VeNoM0619 Pƙed rokem

    Rick killing it in the commentary category.

  • @ConfusedDesigner2171
    @ConfusedDesigner2171 Pƙed rokem +2

    I didn't know drawbridges could bring so much happiness.

  • @computergames3918
    @computergames3918 Pƙed rokem

    The winner for me was Grant! The middle guy, the blender guy!

  • @Kkr0pp
    @Kkr0pp Pƙed rokem +3

    Gonna have to go with Grant on this one!

  • @JD96893
    @JD96893 Pƙed rokem +5

    Grants castle was the best, but i think it also to do with blender being better for modeling than unity and unreal, also Cycles is just amazing! I feel like cycles makes anything look cool. I haven't used either unity or unreal, but they are both game engines and blender is for modeling so i'd assume it would better for modeling a scene.

    • @foldupgames
      @foldupgames Pƙed rokem

      I've used Unity and Blender and would agree your scene will automatically look better in Blender.
      Unity is going to be closer on rendering, but still Blender IS for modelling and rendering, so it's going to look great.
      On the other hand, Grant can't play a game in Blender like the others could.

    • @grabbitt
      @grabbitt Pƙed rokem

      😀

  • @EduardKaresli
    @EduardKaresli Pƙed rokem

    Fascinating!
    I think Blender is awesome for general purpose modeling, but Unreal Engine comes first if you want to create game-ready assets.

  • @jonascarvalhodearaujo8038
    @jonascarvalhodearaujo8038 Pƙed rokem +3

    I think every challenge should include a drawbridge for now on 😝

  • @unblockabl
    @unblockabl Pƙed rokem +2

    GRANT is 100% the best because he used the Cycles render engine (and didn't use Unreal Engine)

  • @Cynergific
    @Cynergific Pƙed rokem +1

    That was great fun.

  • @PaulMiell
    @PaulMiell Pƙed rokem +3

    Very good attempt by all 3, I give the prize to Blender though.

  • @aakashwalke2778
    @aakashwalke2778 Pƙed 11 měsĂ­ci

    draw bridge was epic

  • @mikedolan03
    @mikedolan03 Pƙed rokem

    that was a fun video!

  • @fusion1203
    @fusion1203 Pƙed rokem +1

    You can make things very fast in blender if you know the hot keys

  • @m2520
    @m2520 Pƙed rokem +1

    Very interesting to watch. It'd be great to see with even more contestants/tools, but I do get the focus on these 3 great technologies. It would also be interesting to see them switch technologies, just because combined work might put the software through its paces a little more via different approaches by different people. In terms of this actual contest, looks like Grant won for me because (1) I cannot get over that excellent setting idea of that castle in a rock island on the water like that; (2) as someone else pointed out, Grant actually does better having moments (three moments for Grant and two moments in Rick's model); and (3) Yes, Grant had the idea first of doing that drawbridge! But some tools like Unreal might have greater advantages over the long haul because that's the way their capability operates (it takes longer to do cooler stuff). And it would be great to have a second part where they take their creations into a next stage with more animation or interactivity or something. Changing a waving flag that gets raised upon completion, etc. -- maybe Blender cold be paired with another technology in that example. Also, could have other challenges, like are you aware that there are blind people that create 3D models? Using programs like Open SCAD etc. you can create models that can be exported for use in all kinds of things (for things from 3D printing to, yes, game engines). Or maybe who can use an AI like ChatGPT most effectively with these tools.

  • @damvcoool
    @damvcoool Pƙed rokem +1

    Unreal and Blender take the cake.