We Made a Game With 24 Devs - (Biggest Team in GMTK 2023)

Sdílet
Vložit
  • čas přidán 4. 06. 2024
  • ➤ Get organized with Miro for free: miro.com/yt/maximize-collabor...
    Thanks to Miro for sponsoring this video!
    We signed up to the GMTK 2023 game jam with a massive team consisting of 24 developers. In this devlog I'll show you how it went and what we learned from this crazy game making experience.
    • Our finished game on itch: jonas-tyroller.itch.io/normal...
    Huge thank you to the entire team! You were fantastic!
    Organization:
    • Yän ( / @yaengamedev )
    • Jonas
    Writing:
    • Harkie
    3D Art:
    • GneissKitty (gneisskitty.itch.io/)
    • Haradev (hardev.artstation.com/)
    • moumekie ( / moumekie )
    Tech & Lighting Artists:
    • Nolram ( / nolramnoxity )
    • Theironlefty (www.artstation.com/sandromch)
    Programmers:
    • AIA ( / aiadev )
    • DanPos ( / @danpos )
    • MissingTextureMan101 ( / @missingtextureman101 )
    • River (river-forge-games.itch.io/)
    • Rugbug Redfern ( / @rugbugredfern )
    • TheShelfman ( / theshelfman )
    • Zyger ( / @zygergfx )
    QA Tester
    • MashUpGames ( / @mashupgames )
    Game Design
    • Bonicle (www.tumblr.com/bonicle)
    • caspar (schirdev.itch.io/)
    2D Art
    • Louxie ( / @louxie6367 )
    • Syndrielle ( / syndrielle )
    Animator & Voice Actor
    • MachoBoy ( / @machoboyanim )
    UI Designer
    • puttiPUTT ( / puttiontwitch )
    Audio Engineer
    • ProgOrion ( / progorion )
    Composer
    • Goodie ( • Normal Activities OST )
    GMTK Game Jam
    The GMTK game jam is an annual game jam organized by Mark Brown from the Game Maker's Tooklit CZcams channel. Thanks for making this awesome event possible.
    • GMTK ( / @gmtk )
    Time Stamps:
    0:00 - Intro & Preparation
    1:33 - Arguing About Game Ideas
    4:16 - Chaos Breaks Loose
    5:09 - Game Design
    7:15 - Very Slow Progress For Some Reason
    11:00 - Last Day (Panic Time!)
    16:41 - What We Learned From This
    17:17 - Final Results & Celebration
    #gamedev #indiedev
  • Zábava

Komentáře • 432

  • @JonasTyroller
    @JonasTyroller  Před 10 měsíci +579

    Once again big thank you to the entire team! You were amazing. Also congrats to all the GMTK team participants who managed to score higher than us! You have eternal bragging rights for beating out a 24 (23 + 1 joined during the jam) people team consisting of fairly skilled developers! We really gave it our best! We admittedly made a lot of mistakes and we have some ideas for what we could do better next time, so perhaps we'll try again next year. We shall, see. I hope you enjoy the video! Thanks for watching. :D

    • @Creator_Chrris
      @Creator_Chrris Před 10 měsíci +4

      Lmao, love your vids dude.

    • @orangomango
      @orangomango Před 10 měsíci +1

      Your videos are great

    • @Xennol_Playz
      @Xennol_Playz Před 10 měsíci +1

      Amazing vid Love the CHAOS! 😂

    • @andrewzizhen
      @andrewzizhen Před 10 měsíci

      Next year please make it 100 devs haha

    • @juliancharizard2008
      @juliancharizard2008 Před 10 měsíci

      A full version would be nice because the game seems like it has potential.

  • @GMTK
    @GMTK Před 10 měsíci +2058

    This video is giving me a panic attack

    • @JonasTyroller
      @JonasTyroller  Před 10 měsíci +359

      It was a bit crazy. Thanks for putting together such a nice game jam, Mark. :D

    • @LineOfThy
      @LineOfThy Před 10 měsíci +9

      Lmao yes

    • @The-EJ-Factor
      @The-EJ-Factor Před 10 měsíci +29

      When seeing their team on AIA’s stream, our team got discouraged and decided that we aimed for a very complex game that take way too long. And ended up not turning it into the jam. We are still working on “Kill it with Froggger” though. Don’t worry the three g’s were part of the title, when we made a design mistake and just rolled with it.😅

    • @NoahTheGuyy
      @NoahTheGuyy Před 10 měsíci +1

      Its chaos of the purest kind :D

    • @socon5714
      @socon5714 Před 9 měsíci

      Chaos at its best

  • @CodeMonkeyUnity
    @CodeMonkeyUnity Před 10 měsíci +915

    I can't even imagine how tricky it must have been to keep so many people on track, super impressive!
    Funny to see the art team having so much fun while the programming/design team was going crazy heh
    And the idea itself is great, I think this has potential to be made into a full game, great job!

    • @JonasTyroller
      @JonasTyroller  Před 10 měsíci +140

      Sign up for next year's madness? :D

    • @samersaid9706
      @samersaid9706 Před 10 měsíci +6

      YES PLS

    • @louxie6367
      @louxie6367 Před 10 měsíci +31

      Haha yeah that is so accurate! Since it was a 3D game us 2D artist were just having fun experimenting with the concepts and visuals xD

    • @Syndrielle
      @Syndrielle Před 10 měsíci +8

      I actually believe we really were having more fun than you guys :D

    • @slyceth
      @slyceth Před 10 měsíci +1

      @@JonasTyroller how do I sign up?

  • @infinitenex8165
    @infinitenex8165 Před 10 měsíci +217

    There is a reason why in business the most optimal teams under a single manager are around 10-15 people. The madness of managing so many people leads to less work and more discussions. There is efficiency in small numbers.

    • @JonasTyroller
      @JonasTyroller  Před 10 měsíci +48

      Yeah, I really understand that now. Haha. :D

    • @Muskar2
      @Muskar2 Před 10 měsíci +29

      Also, organizing a team of people who aren't used to working with each other is bound to be inefficient for the first few months, let alone 48 hours.

    • @Cameo221
      @Cameo221 Před 2 měsíci

      What I've heard from Masahiro Sakurai, one manager per 7 people?

  • @AIAdev
    @AIAdev Před 10 měsíci +1009

    That feeling when you get stuck making the AI because no one else wants to...

    • @JonasTyroller
      @JonasTyroller  Před 10 měsíci +231

      "Not my problem." is an easy thing to say with so may programmers haha. True. Sorry you had to suffer through that... RIP

    • @heterotrophic
      @heterotrophic Před 10 měsíci +106

      I mean, you _are_ the 'AI'Adev...

  • @RugbugRedfern
    @RugbugRedfern Před 10 měsíci +458

    Thanks so much for inviting me and juggling the monumental task of organizing everyone! The game turned out amazing, especially with how much coordination we had to do. 48 Devs for GMTK 2024? 👀👀

    • @slyceth
      @slyceth Před 10 měsíci +3

      I think the scope of the game was wrong from the start. You needed someone like me to make a board game concept of the high level gameplay first

    • @cescimes
      @cescimes Před 10 měsíci +10

      ​​@@slyceth ahh, first term game design course, yes

    • @slyceth
      @slyceth Před 10 měsíci

      @@cescimes tell me more please where is this course

    • @ElevateCode
      @ElevateCode Před 10 měsíci +1

      I'm down for the 48Dev kpop group that will come out of this :P

    • @aqple
      @aqple Před 10 měsíci +1

      slay rug

  • @Goodie_Music
    @Goodie_Music Před 10 měsíci +149

    I'm SO HAPPY that this is (basically) my first game jam, I've participated in! It was an event like no other and I've gathered a lot experience from that. Everyone was so nice and even though, the "sound design team" was very small, you all made me feel like I was part of the whole group! There always was someone who just hopped in the call to see how things are going on my end, how they're doing and just for a small talk in general. And because of that, I knew how chaotic this jam went but seeing it in your video makes me realize even more how INSANE it is that we STILL PULLED IT OFF! You can count on me being open for another one ♥

  • @YaenGamedev
    @YaenGamedev Před 10 měsíci +252

    As always, it's been a real honor to work together. With everyone, this time :)
    You've all been great and I've learned a ton. If we were to do something like this again, I'd already have a few ideas on how to do my part better. But it's already been a great jam with you all and I do love the result

    • @slyceth
      @slyceth Před 10 měsíci

      You shouldn't have done a voting Olympics where a random artist dictated a funny sounding game concept with no knowledge of inherent gameplay mechanics and the meaning of fun. When you voted for the haunted house you all were into it because it sounded cool, but "haunted house" is not a game, it's an anime plot. Games are pitched by gameplay

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +10

      @@slyceth The game idea was not suggested by "a random artist". Each game idea was suggested and put together by an inderdisciplinary team to make sure there's a part of each perspective in each idea.
      The gameplay was also a bit more defined and discussed than it seems in the video.
      For a project and team like this, we put some emphasis on everyone being able to find something from themselves in the direction so that people overall could be rather happy with what they're working on. Good feelings in the team are really important to me. Happy people create better work. Someone just dictating everything including the ideas does not make for a happy team. People want their voices to matter and I wanted to give that to them. It's a different approach to the whole thing but I do think it was worth it.

    • @Syndrielle
      @Syndrielle Před 10 měsíci +4

      I also think it was worth it, I agree with Yean. The amount of passion and fun everyone on this team had while on this project was outstanding to me :D
      I think you can see in the end product that it at least has a lot of soul to it

    • @Selrisitai
      @Selrisitai Před 9 měsíci

      @@slyceth "Haunted house" isn't even an anime plot, lol.

    • @Selrisitai
      @Selrisitai Před 9 měsíci +2

      @@YaenGamedev As someone who's worked on collaborative projects before, I would say that the trick is to give one personal creative veto power, ultimate creative control. Then give him one or two "team leaders" who are working toward his vision, and everyone beneath works toward that vision.
      This reminds me of the power metal band Battle Beast. They made three fantastic albums, then kicked out their song writer and "everyone" in the band started making creative decisions together. The band now sucks.
      I think it's important that the individual artists and programmers and writers be given a level of leeway, because, frankly, they know better than you how to make things that look good or that work, but if EVERYONE can be as crazy as they want with no restrictions, you're going to end up with either a scattered, confused result, or you'll never finish at all because of the constant squabbling.

  • @ZygerGFX
    @ZygerGFX Před 10 měsíci +98

    Thanks so much for inviting me to take part, it was super awesome and something I have never done before !! You were amazing and honestly the fact that you were able to plan and manage such a big team was amazing !

  • @Syndrielle
    @Syndrielle Před 10 měsíci +218

    Thanks for letting me be part of this awsome journey, Jonas! I could feel how skilled and passionate everyone was on our team and this made it a really special experience I'll probably never forget :D

    • @slyceth
      @slyceth Před 10 měsíci

      10:33 common guys this would've not been a problem with me on the team

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +2

      @@slyceth Surely we'd love to have someone on the team who can't stop praising themselves in every single comment they write. Sounds real pleasant!

    • @slyceth
      @slyceth Před 10 měsíci

      @@YaenGamedev Maybe give me a chance to prove myself before laying judgement. Even Davinci wasn't close to the perfect person to work with, but it's always the troubled artists who can make masterpieces

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +3

      @@slyceth My guy, I'd much rather work with someone who's somewhat talented and pleasant in a team than someone who is insanely good but full of themselves. Social skills matter as much as "hard skills" when working in a team setting... Brush up your social skills, get out of yourself, and then we could talk. Until then, best of luck with all your endeavours.

    • @slyceth
      @slyceth Před 10 měsíci

      @@YaenGamedev well then you will just end up stuck making the same simple games over and over, you need to break out of this mindset of black and white where you believe people are always full of themselves or completely sympathetic.

  • @moumekie
    @moumekie Před 10 měsíci +76

    I couldn’t be more grateful to have helped on such an amazing jam, even if I joined a day late into the jam! The real highlight of this experience is making something together with other people and getting to know them more. Thank you for this experience!

  • @mistercokes
    @mistercokes Před 10 měsíci +210

    "It feels like nobody ever needs you but simultaneously the entire house is on fire" really captures product ownership and team lead roles really well :D Congrats on actually finishing a nice game in this short time!

    • @JuniperHatesTwitterlikeHandles
      @JuniperHatesTwitterlikeHandles Před 10 měsíci +8

      hm, wierd, I wonder why positions of 'ownership' and 'leadership' specifically feel worthless even to the people in them. Really makes you think, huh?

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +18

      As a note to this, I never really felt the "nobody needs you" part. I'd hop into any vc, and usually there was something that I could do or communicate, set up a vote, assign tasks, help with small things here and there, test something etc.
      At the same time I also feel like Jonas *was* totally needed a lot of the time, especially regarding design and its communication. I think he may just have felt this way because he's not used to taking on a more organizational role in a dev team and usually does a lot of the stuff himself.

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +8

      That being said, the house was definitely on fire at times!

    • @mistercokes
      @mistercokes Před 10 měsíci +9

      @@YaenGamedev that's also how I interpreted it. As soon as you actually talk to people who you think know exactly what they have to do, you realize that you can still help out a lot.

    • @ziwuri
      @ziwuri Před 10 měsíci +6

      @@JuniperHatesTwitterlikeHandles Alright comrade, chill out. I would reconsider that. Product ownership isn't the same as e.g. being a shareholder, leadership roles can be very useful and critical to the success of a team.

  • @nolram
    @nolram Před 10 měsíci +41

    It was an honour to take part in this - thank you and Yän for organising!

  • @xTomCat
    @xTomCat Před 10 měsíci +60

    I love how all the comments are people who helped because the team was just that big lmao

  • @bonicle7610
    @bonicle7610 Před 10 měsíci +26

    Thank you so much for the opportunity jonas! this was genuinely the most fun ive had (and the most stressed ive been) in a game jam ever, and it was amazing meeting and working with everyone in the team. It was amazing and i will never forget it. Heres to a bigger team next year! 🍹:)

  • @WiliamKarlsen
    @WiliamKarlsen Před 10 měsíci +35

    It's insane how you managed to keep the team together!

  • @f11bot
    @f11bot Před 10 měsíci +15

    THE ANIMATIONS ARE SO GOOD!! They’re so bubbly, already by themselves it looks fun

  • @Lexinathan
    @Lexinathan Před 10 měsíci +37

    The idea of a reverse escape room really reminds me of the don't escape series, which itself is a really fun collection of games :)

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +5

      Yes! I thought the same when it was pitched. Scriptwelder is awesome

  • @Blackthornprod
    @Blackthornprod Před 10 měsíci +39

    What a crazy collab 🔥

  • @harrysanders818
    @harrysanders818 Před 10 měsíci +24

    Haha, I assure you, the short glimpse you got of the art department, as it was just cheering the knight armor animation, was misleadingly coincidental :D We also ran into blocks, e.g. with rigging procedures, aside from trying to populate what from one day to the other suddenly had become an entire Mansion floor, with 3d assets :P. It's super interesting to see the perspectives and struggles of the other departments. Designers and programmers, and esp. moderators and PM, did a really amazing job of making a result like this possible in the given time frame.

  • @piranha1337
    @piranha1337 Před 10 měsíci +46

    This sponsorship was so nicely integrated.

  • @AndrisGameDev
    @AndrisGameDev Před 10 měsíci +15

    I'm happy that I could be part of this! ^^ Also... 14:55! :Đ

  • @todmopel1818
    @todmopel1818 Před 10 měsíci +11

    it sounds really fun to do it on a large team ! but so hard also, i was alone working on ‘a loading story’ and it was so fun ! your design videos helped me prepare this Jam. it’s crazy how much things you can make on a weekend.

  • @Goodgis
    @Goodgis Před 10 měsíci +3

    Absolute chaos! Looked like fun though. Great work, everyone.

  • @TheShelfman
    @TheShelfman Před 10 měsíci +37

    This was absolutely mental

  • @omegand.
    @omegand. Před 10 měsíci +43

    What I learned from this is a team of art designers in general is a great idea, programmers not so much, especially on such a small project 💀

    • @Aeroxima
      @Aeroxima Před 10 měsíci +8

      What I learned from watching and previous input, git is not really great at fast-paced, real time collaboration. I wonder if multiplayer editors would be better, but it'd be hard to test anything with everyone editing things all over. There must be a better way, though.

    • @wednesdrei
      @wednesdrei Před 10 měsíci +8

      @@Aeroxima the thing with git is that you really need to understand how to use it whilst in a team. otherwise you're settings yourself up for failure

    • @DeerDesigner
      @DeerDesigner Před 10 měsíci +11

      It’s not really a problem with git though, there’s so many things you can hate git for but stuff like 5 people force pushing at the same time is simply a user error and nothing else (otherwise no changes would get overwritten)

    • @Aeroxima
      @Aeroxima Před 10 měsíci +11

      ​@@DeerDesigner It's not just things getting overwritten, it's merge conflicts and people trying to write things at the same time that just don't make sense together, but not knowing what the other is doing. It's also less of an issue with a bigger project, and more of an issue when it's a lot of devs working in a small space, and especially on a brand new project. It could be a challenge even if you were in the same room, if git can manage that without being clunky, perhaps I have something to learn about git.

    • @maltepedersen9180
      @maltepedersen9180 Před 10 měsíci +2

      I don't think this is a problem with Git, and I think a "multiplayer editor" approach would be complete chaos. Imagine trying to build the game with 24 people editing code, art, scenes, prefabs etc. at the same time. Proper project structure (such as modularizing your code, scenes and prefabs) and agreed upon guidelines on which files to be touched by whom and when makes working with git a lot easier, and much less of a headache. Also, a team I was part of did continous build and deployement for a similar jam, which was really nice, as it meant we always had an idea of whether your project would even build, and a much easier time pinpointed problematic commits. It also meant we always had a working build that could be playtested. Setting all of this up takes time of course, but it would be something for the programmers to do while game design figures out what should be programmed.

  • @AnasMations
    @AnasMations Před 10 měsíci +4

    Really wanna see this again next year! Learning from the mistakes done I think you will be able to manage slightly better next time!

  • @louxie6367
    @louxie6367 Před 10 měsíci +5

    Really good video Jonas! I am so happy you showed both the ups and downs so other people can learn from if they want. Also it was great fun participating and I really think you and Yän did an amazing job organizing and managing the team! :D

  • @jitxio
    @jitxio Před 10 měsíci +3

    Hi Jonas, I've been following your channel for at least 2 years and have to say that it's amazing to see the progress you're making and it's truly inspiring to see someone follow their passion and their dream job!

  • @IronBrandon22
    @IronBrandon22 Před 10 měsíci +4

    I would love to do something like this one day, especially since I've only made games by myself and really need the experience of working with other people. Also, I love the jump from the chaotic development of the game to the goofy model dancing in the art area

  • @Break.
    @Break. Před 10 měsíci +7

    It's honestly impressive that you guys were able to make a game with that many people, it looked so hectic! Great job :)
    (also you guys _just_ beat me lol, you got #382 overall I got #385)

  • @arv_is
    @arv_is Před 10 měsíci +8

    Genious! People who 100% work remote and alone and are shy, are forced to work in a huge team!

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci +2

      Actually depends very much on the person. Not everyone in our team is an introvert. And certainly no one was forced to do anything, no animals were harmed during the production of this media etc etc.

  • @GuitarGuruGaming
    @GuitarGuruGaming Před 4 měsíci +2

    the "meanwhile, in the art department" bit had me rolling. the sudden cut from chaos and problems to them just joking around and having a great time was hilarious

  • @Lugmillord
    @Lugmillord Před 10 měsíci +7

    This sounds like a relaxing, stress-free fun experience :3

  • @DallaswithaD
    @DallaswithaD Před 10 měsíci +1

    Props to the team! I felt so stressed watching your final day. This is really valuable. Thanks for the insight!

  • @ocean_ow
    @ocean_ow Před 10 měsíci +7

    You guys should do this again next year with more people for even more chaos.

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci

      Eeh if anything I'd do it with roughly the same / the same amount of people but learn from our mistakes and do things better.

  • @r8teful
    @r8teful Před 9 měsíci +1

    This was such a great video to watch. Good job Jonas and everyone that was in the team! I would love to see this again next year and improve on the mistakes you guys made!

  • @bruswen7
    @bruswen7 Před 10 měsíci +5

    The 3D art guys are amazing

  • @Keywarn
    @Keywarn Před 10 měsíci +1

    Really interesting seeing how you worked on this. Found the game super impressive when we tried the demo! Your point about a playable prototype is interesting, I definitely think that is super important, especially for game jams

  • @byucknahthered3914
    @byucknahthered3914 Před 4 měsíci

    Omg please do a huge team like this again for another jam! I would love to see how workflow would be improved by taking lessons learned from this attempt!

  • @__dane__
    @__dane__ Před 10 měsíci +2

    I have done game jams with:
    • 7 person team
    • 9 person team
    • 11 person team
    And it is all about communication and cooperation my god. And you rarely ever get to fully realize your idea

  • @Joe-bk3qw
    @Joe-bk3qw Před 10 měsíci +2

    Great video. Congrats on getting everything done

  • @maximilianyeet1886
    @maximilianyeet1886 Před 10 měsíci +3

    Haven't finished the vid but I just wanna say that the music and the vibe and the editing and the whole idea is so fun! I Phenomenal content truly. We are blessed, thank you Jonas and Yan and the whole team!

  • @cynixide3567
    @cynixide3567 Před 10 měsíci +3

    Ive been waiting for a video, but this is better than I expected

  • @Orionhart
    @Orionhart Před 10 měsíci +2

    I use Miro for my games as well. Definitely a legit sponsor. We also used it for our jam and we aren't even sponsored!

  • @jameswyatt9256
    @jameswyatt9256 Před 10 měsíci +1

    These videos just keep hyping me up! Well done guys, awesome work!

  • @BitBeginnings
    @BitBeginnings Před 10 měsíci +1

    Working with such a big team sounds really fun and challenging. End product looks great!

  • @arctiformgames
    @arctiformgames Před 10 měsíci +1

    Dang that would be challenging. People usually take a week or two to get used to how a team works together, but you all figured it out on the fly! Nice work!

  • @termisher5676
    @termisher5676 Před 10 měsíci +1

    This gave you plenty of team work experience and idea hwo much time everything might take

  • @flyingsquirrel3271
    @flyingsquirrel3271 Před 10 měsíci +1

    What a ride! And the game turned out really great! I just tried it multiple times getting better and better until I finally made it and it was a lot of fun :)

  • @barttennekes544
    @barttennekes544 Před 10 měsíci +6

    This video has to be one of the funniest ones I've seen on this platform

  • @Ralke1
    @Ralke1 Před 22 dny

    really nice narrative, is good to see some reality of a big team.

  • @arceyominyin
    @arceyominyin Před 10 měsíci +1

    Oh wow this was intense to watch lol. I can already feel the anxiety creeping in just thinking about trying to work in a team that large. Congrats to you all, the game looks great!

  • @stepford139
    @stepford139 Před 10 měsíci +2

    Awesome game, awesome video! Amazing work as usual, Jonas. I think the main issue is the scope, despite having so many people it's only 48 hours. That game would've been tough in a month, let alone a weekend!

  • @jotrocken007
    @jotrocken007 Před 10 měsíci +2

    Wow the music and art are amazing. I played the game a bit and these are the best.

  • @Merom
    @Merom Před 10 měsíci

    I really like the concept. I wish this was a serie!

  • @BrannoDev
    @BrannoDev Před 10 měsíci +5

    This video is a great insight into what being a project manager is like.

  • @scientificthesis
    @scientificthesis Před 10 měsíci +1

    I've been team lead on collaborative projects before and its an absolute nightmare. Congrats on getting this far!

  • @thereasoniswhatever5068
    @thereasoniswhatever5068 Před 10 měsíci +1

    I am a co-producer on 48 hour film project which is basically the same as this, just for filmmakers and it is funny to see how similar it is in terms of planning and cooperation. We had amazing teams of 50 and also a few films made by just one person (the one person film actually won the fan-favorite)

  • @3DPrinterAcademy
    @3DPrinterAcademy Před 8 měsíci

    absolutely amazing what a team can accomplish in 3 days. Imagine what they could do in 6 months!

  • @slickTMC
    @slickTMC Před 9 měsíci

    I think if you do this again it might be good to have more organization in the team structure, like having leads for each different sector of the development! Amazing work!

  • @DesignFrameCaseStudies
    @DesignFrameCaseStudies Před 3 měsíci

    I'm impressed that you were able to manage such a big team. Sounds like a nightmare to me hahaha. Great work!

  • @hremlynnthegremlin
    @hremlynnthegremlin Před 3 měsíci

    im not gonna lie, I've been looking for something like miro to organize my animation projects, it works exactly with how my brain works for organization and i honestly just needed to hear that it exists with that design before i was sold

  • @samyam
    @samyam Před 10 měsíci +2

    The game came out amazing!!

  • @void-highlighter
    @void-highlighter Před 10 měsíci +1

    Yooooooo!!! I rated your game. I didnt even know it was from you!!

  • @El-Burrito
    @El-Burrito Před 10 měsíci +1

    Yeah this is stressful and this is for a fun weekend gamejam. This makes me dread what teams in big companies with tight deadlines must feel like!

  • @MikeyT_LFC
    @MikeyT_LFC Před 8 měsíci

    This video and all other Game Developers videos, just prove how talented and amazing they are at what they do. The amount of work and time they put into the games that we have so accessible is crazy. I truly respect everyone that does this

  • @mariofashaj1256
    @mariofashaj1256 Před 4 měsíci

    I'm very impressed with your coordination skills, and structure on Miro reaaally helped. This could have been easily a complete mess but you all managed to deliver a crazy good result, i'm shocked of that score.. Well done though!

  • @leemclafferty5622
    @leemclafferty5622 Před 10 měsíci +2

    I think with this sort of thing, each team needs a good leader that gets the final say, but that person has to be a leader and listen, not a boss, and not just take themselves into account.

  • @Moloxer
    @Moloxer Před 10 měsíci +1

    They realy went full-on corporate! This seems so frustrating but also extremely fun :)

  • @ThinkWithGames
    @ThinkWithGames Před 10 měsíci +1

    Managing a group of 20 + people is not easy, good job! Your game turned out awesome!

  • @projectavalongame
    @projectavalongame Před 10 měsíci +1

    Miro is actually goated, I use it all the time even for solo projects

  • @CoreDump07
    @CoreDump07 Před 10 měsíci

    perfect video and sponsor integration, miro is actually pretty useful and versatile

  • @DaVince21
    @DaVince21 Před 10 měsíci +7

    This looked both very fun and very stressful at the same time... 😅

  • @MrEdubs
    @MrEdubs Před 10 měsíci +1

    Congrats on finishing a game in just 48hrs, let alone one made by so many creative contributors!

  • @omerZauber
    @omerZauber Před 10 měsíci +2

    The poltergeist idea sounds cool - like a reversed phasmophobia
    Ooh, and that's the idea you've picked!

  • @davie10863
    @davie10863 Před 10 měsíci

    This is crazy. I make games too and this was so fun to watch. 24 devs...Insane good job to all of them.

  • @ErikBod
    @ErikBod Před 10 měsíci +1

    I love the over Kilness of this!

  • @purplesockyt
    @purplesockyt Před 9 měsíci

    As a solo developer watching all of you guys scramble to finish was unbelievably entertaining

  • @twello9969
    @twello9969 Před 10 měsíci +1

    Nice job! Are you going to make a video where you review of the 10 games again? those are so nice :)

  • @brycephillips153
    @brycephillips153 Před 10 měsíci +1

    Incredible

  • @Matthew_Fog
    @Matthew_Fog Před 10 měsíci +1

    Thw contrast between eveyone and the animators was just hilarious

  • @Kenionatus
    @Kenionatus Před 10 měsíci +1

    Director/Producer Jonas. Next step: 20 person game studio?

  • @Barren_soul
    @Barren_soul Před 3 měsíci

    Whoever put the reign arataka image in the background is a legend

  • @thewoodpeckers655
    @thewoodpeckers655 Před 10 měsíci +1

    I gotta see Jonas doing stuff in scratch with this amount of chaos.

  • @holonaut
    @holonaut Před 6 měsíci

    Thanks for being so honest about it. THIS is what I imagine happens when people say something like "all the big game companies and modders should work together to make the biggest most perfect game". Well no, that's not how anything works. It's also a lesson in how important proper management and separation of concerns are. Most devs hate managers, meetings, etc, but I bet if they would have to run a company on their own for two weeks without any of those mechanisms, they'd come back crying and sobbing.

  • @exodius9054
    @exodius9054 Před 7 měsíci

    To be honest It would be awsome to see what you guys might be able to do in a week or a month. Its just interesting to see videos about a team of programmers working together in this style where you show actual conversation snippets (not like typical devlogs)

  • @fight4day
    @fight4day Před 10 měsíci

    Great video, really fun to watch. I think members of the game design team should have stronger voting power for choosing which game idea to realize

  • @Achapp24
    @Achapp24 Před 9 měsíci

    This is why I love game jams

  • @asodiacayve6101
    @asodiacayve6101 Před 10 měsíci

    Really Cool Video! Cant Belive You Did This xD

  • @jonathannewton9450
    @jonathannewton9450 Před 7 měsíci

    this video was fun to watch and i think a video with 50 devas would be funny to watch lol

  • @Muskar2
    @Muskar2 Před 10 měsíci +1

    I'm not sure I agree. I think working with a big team is very helpful if everyone on the team has a lot of experience working with all the other people, so that they intuitively know how the other people will work. And secondly, I think it's important for the leader to make great and quick decisions on the hard problems when team members get stuck with dilemmas - and for the team to trust the leader's direction. Lastly, for productivity you should _ideally_ be working with your in-house game engine so you don't get "random memory leaks", long Unity load/compile/export times, but I don't think that's necessarily required to make a winning game for GMTK's jam just yet. It was fun to see this experience though, thanks for sharing it.

  • @eigentlichtoll02
    @eigentlichtoll02 Před 10 měsíci

    awesome!!

  • @AEGIS-RED-MEGA-VIEWS
    @AEGIS-RED-MEGA-VIEWS Před 9 měsíci +1

    we had a team over 100 devs

  • @zixisnotavailable
    @zixisnotavailable Před 10 měsíci +9

    Basically a little sample of what AAA studio developers go through everyday, props to them for surviving for few days.

    • @JonasTyroller
      @JonasTyroller  Před 10 měsíci +2

      lol. Probably ture. :D

    • @zixisnotavailable
      @zixisnotavailable Před 10 měsíci +3

      @@JonasTyroller 100 people next time, that will truly test your patience haha.

  • @zuzu8424
    @zuzu8424 Před 9 měsíci +1

    the reverse escape room idea reminded me of the "Don't escape" series

  • @rentaspoon219
    @rentaspoon219 Před 8 měsíci

    This is amazing haven't watched the whole video yet just up to the ghost idea, so have had thoughts of my own.
    *When you stand still you are invisible, moving increases your visibility, so does going through walls.
    *You're looking after a little ghost, thats why things keep moving, he doesn't seem to know about the humans and doesn't seem to realise.
    *Ghost hunters, Ghost busters and regular families, you have to scare away families while avoiding hunters and busters.
    I really want to make this concept

  • @The-EJ-Factor
    @The-EJ-Factor Před 10 měsíci +1

    Funny thing is when I was watching AIA’s stream. I wouldn’t have even considered that you could be using miro because you were sponsored.

    • @YaenGamedev
      @YaenGamedev Před 10 měsíci

      What Jonas said was legit: we would have used it anyway. We were in fact already using it when they messaged Jonas about the sponsorship

  • @capitanpico-jk4ln
    @capitanpico-jk4ln Před 10 měsíci +1

    Yoooo New Jonas Upload!!!!

  • @streamingamers
    @streamingamers Před 4 měsíci

    Very cool video inspiring!