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Jonas Tyroller
Registrace 10. 01. 2018
This channel documents my full time indie dev journey, all the way from its beginning in 2018. I make a mixture of educational and entertaining game dev content.
Commercial indie games I released so far since starting this YT channel:
- ISLANDERS (as part of Grizzly Games)
- Will You Snail? (Solo project)
- Thronefall (Grizzly Games)
I'd be honored if you decide to stick around to see where the journey goes.
Commercial indie games I released so far since starting this YT channel:
- ISLANDERS (as part of Grizzly Games)
- Will You Snail? (Solo project)
- Thronefall (Grizzly Games)
I'd be honored if you decide to stick around to see where the journey goes.
I PLAYED (3 OF) YOUR GAMES! | Game Design Feedback
I played your indie games and here is my feedback for you! Hope you enjoy. :)
0:00 - Intro
0:17 - Project Tomb Runner
by Edgar Canelas & Ibrahim Özhan
➤ Itch Profile: ibrahim-oezhan.itch.io/
➤ Itch Profile: deadllysin.itch.io/
9:11 - Town Alight
by Doops, nova harbor, Sergio Pulido
➤ Play on Itch: anthuulos.itch.io/town-alight
➤ Twitter / X: ColonelDoops
➤ Twitter / X: anthuulos
➤ Twitter / X: sporadicword
15:46 - Dreaming Worlds
by Dominik Wolff
➤ Wishlist on Steam: store.steampowered.com/app/1976110/Dreaming_Worlds/
➤ Twitter / X: GameDevWolff
➤ Instagram: wolfftertainment
➤ TikTok: www.tiktok.com/@gamesbydominikwolff
My games & other links:
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/
➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join our creative game dev community on Discord: discord.gg/Ye6zzfQ
Do you want to submit a game as well? Please keep your eyes open for an announcement. I always announce new submission phases a few weeks beforehand on Twitter, Discord and CZcams.
Big thank you for all of the awesome games and prototypes you sent me! It was a pleasure to play them.
#gamedev #indiedev #gamedesign
0:00 - Intro
0:17 - Project Tomb Runner
by Edgar Canelas & Ibrahim Özhan
➤ Itch Profile: ibrahim-oezhan.itch.io/
➤ Itch Profile: deadllysin.itch.io/
9:11 - Town Alight
by Doops, nova harbor, Sergio Pulido
➤ Play on Itch: anthuulos.itch.io/town-alight
➤ Twitter / X: ColonelDoops
➤ Twitter / X: anthuulos
➤ Twitter / X: sporadicword
15:46 - Dreaming Worlds
by Dominik Wolff
➤ Wishlist on Steam: store.steampowered.com/app/1976110/Dreaming_Worlds/
➤ Twitter / X: GameDevWolff
➤ Instagram: wolfftertainment
➤ TikTok: www.tiktok.com/@gamesbydominikwolff
My games & other links:
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/
➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/
➤ Join our creative game dev community on Discord: discord.gg/Ye6zzfQ
Do you want to submit a game as well? Please keep your eyes open for an announcement. I always announce new submission phases a few weeks beforehand on Twitter, Discord and CZcams.
Big thank you for all of the awesome games and prototypes you sent me! It was a pleasure to play them.
#gamedev #indiedev #gamedesign
zhlédnutí: 45 420
Video
This Problem Changes Your Perspective On Game Dev
zhlédnutí 354KPřed 4 měsíci
A new approach for thinking about game development and my very best advice for how to make a successful indie game. 0:00 - Design Is a Search Algorithm 1:33 - PROBLEM 1: Speed vs. Accuracy Tradeoff 3:26 - PROBLEM 2: Local Minimum 5:24 - PROBLEM 3: Infinite Search Space 7:52 - PROBLEM 4: Wrong Reward Function 15:58 - PROBLEM 5: Noisy Measurements 16:31 - PROBLEM 6: Exploration Costs 20:19 - PROB...
200 Days of Game Development
zhlédnutí 74KPřed 6 měsíci
In this devlog I show you how we made a new map ("Uferwind") and a new infinite game mode ("Eternal Trials") for our indie game Thronefall. Thronefall: ➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 My last game "Will You Snail": ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/ ➤ J...
AI Will Make Better Games Than Me One Day
zhlédnutí 55KPřed 7 měsíci
Artificial Intelligence will have some massive impacts on game development, not only as an incredible tool for game developers, but we're also getting closer and closer to AI agents making full on video games without any intervention. This is a deep dive on the subject. We'll talk about why AI generated games are much closer than a lot of you may think, what it means for the future and how to c...
I Recorded the Release of Our Indie Game
zhlédnutí 90KPřed 9 měsíci
In this devlog I show you how we released our indie game Thronefall into early access on Steam. The game is lining up to become a hit so far and it feels weird. Thanks for following along on this strange game development journey! Thronefall: ➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 My last game "Will You Snai...
We Made a Massive Update For Will You Snail!
zhlédnutí 33KPřed 10 měsíci
Will You Snail Infinite is coming out as a free update on September 6th, 2023! ➤ Get Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/ ➤ Join the Will You Snail Discord: discord.gg/G3mRDrK "Will You Snail? Infinite" is a massive free update for the core game "Will You Snail?". It brings Steam Workshop support and a brand new level editor. For press: ➤ Press Kit: jonas-...
👑 Our Game Thronefall is OUT NOW!
zhlédnutí 48KPřed 10 měsíci
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ We're excited to announce that our medieval base defense game Thronefall is Out Now!! Welcome to this little launch party consisting of: 0:00 - Intro 0:09 - Developer Talking to Camera :D 2:07 - Thronefall Release Trailer 4:22 - Tips and Tricks You Should Know 9:41 - Outro | Now go Play! :D More Thronefall Links: ➤ Join ...
We Made a Game With 24 Devs - (Biggest Team in GMTK 2023)
zhlédnutí 367KPřed 11 měsíci
➤ Get organized with Miro for free: miro.com/yt/maximize-collaboration/ Thanks to Miro for sponsoring this video! We signed up to the GMTK 2023 game jam with a massive team consisting of 24 developers. In this devlog I'll show you how it went and what we learned from this crazy game making experience. • Our finished game on itch: jonas-tyroller.itch.io/normal-activities Huge thank you to the en...
Announcing Thronefall's Release Date
zhlédnutí 22KPřed 11 měsíci
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ More Thronefall Links: ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 ➤ Watch the official trailer: czcams.com/video/6-fd13vxfIc/video.html ➤ Watch the full development on CZcams: czcams.com/video/u4mYGYhyS-A/video.html ➤ Press Kit: press.futurefriendsgames.com/thronefall We're excited to announce that our medieval...
Dear Game Developers, Stop Messing This Up!
zhlédnutí 688KPřed rokem
DeltaTime. This video is all about that mysterious variable that oh so many game developers seem to struggle with. How to use DeltaTime correclty? I got the answers and hope this video will help to deepen your understanding about how to make frame rate independent video games. 0:00 - Intro 0:34 - Creating The Illusion of Motion 1:11 - Simple Linear Movement 3:25 - But What is DeltaTime Exactly?...
150+ Days of Development = YOU Can PLAY Now!
zhlédnutí 62KPřed rokem
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ More Thronefall Links: ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 ➤ Watch the official trailer: czcams.com/video/6-fd13vxfIc/video.html ➤ Watch the full development on CZcams: czcams.com/video/u4mYGYhyS-A/video.html ➤ Press Kit: press.futurefriendsgames.com/thronefall We just released the demo for our next indi...
Making an Epic Boss For our Castle Builder Game (Devlog)
zhlédnutí 62KPřed rokem
➤ Wishlist Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ In this devlog we go we keep working and expanding our minimalist medieval base defense game, Thronefall. We make a new level, we reach 100 days of development, and we give the game to our first playtesters! Enjoy some good gamedev. :) My last game: ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/W...
100 Days of Game Dev | Making of Thronefall (Devlog)
zhlédnutí 90KPřed rokem
➤ Wishlist Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ In this devlog we go we keep working and expanding our minimalist medieval base defense game, Thronefall. We make a new level, we reach 100 days of development, and we give the game to our first playtesters! Enjoy some good gamedev. :) My last game: ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/W...
Our Minimalist Base Defense Game is Taking Shape! (Devlog)
zhlédnutí 94KPřed rokem
➤ Wishlist Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ In this devlog we go we keep working and expanding our minimalist medieval base defense game, Thronefall. Programming, making art, developing new mechanics, playtesting. Your daily dose of indie game dev. :) My last game: ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/ ➤ Join the Wi...
The Cr[AI]tive Revolution - The Future of Art (Full Documentary)
zhlédnutí 289KPřed rokem
The Cr[AI]tive Revolution - The Future of Art (Full Documentary)
First Prototype to Actual Game in 22 Days!
zhlédnutí 115KPřed rokem
First Prototype to Actual Game in 22 Days!
Our Deck Building Game Evolved Into Something Unexpected!
zhlédnutí 118KPřed rokem
Our Deck Building Game Evolved Into Something Unexpected!
Our Next Big Indie Game | What to Make? (Devlog 0)
zhlédnutí 123KPřed rokem
Our Next Big Indie Game | What to Make? (Devlog 0)
Game Developers Touch Grass For The First Time
zhlédnutí 29KPřed rokem
Game Developers Touch Grass For The First Time
We Went Undercover to Win a Massive Game Jam
zhlédnutí 136KPřed rokem
We Went Undercover to Win a Massive Game Jam
You Bullied Me Into Making a Level Editor (Lol)
zhlédnutí 119KPřed 2 lety
You Bullied Me Into Making a Level Editor (Lol)
I PLAYED YOUR GAMES! | Game Design Feedback
zhlédnutí 117KPřed 2 lety
I PLAYED YOUR GAMES! | Game Design Feedback
Making a Game With 10 Lines of Code Only (Challenge)
zhlédnutí 244KPřed 2 lety
Making a Game With 10 Lines of Code Only (Challenge)
I PLAYED YOUR GAMES! | Game Design Feedback
zhlédnutí 198KPřed 2 lety
I PLAYED YOUR GAMES! | Game Design Feedback
Testing 6 Commercial Games That Were Made by YouTubers
zhlédnutí 116KPřed 2 lety
Testing 6 Commercial Games That Were Made by CZcamsrs
What would FixedUpdate be in Godot?
*nods knowingly* I don't understand any of this.
About the taxes that is called an accountant.
This is a video about gamedev that is also not about gamedev So true for any open-ended or research-heavy project
2nd game was ADORABLE
Vermin Hunter as an exterminator with a gun-like tool could be cool.
How to not get canceled in 2024: Don't suck and be honest. In that order. Can't be controversial to aim to make money when you're upfront that's what your goal is!
German Fred?
love what you are doing man. congrats on huge success
I love the way this video is presented, definitely helped to emphasize the important data. am definitely waiting for more :]
In the future, if every game isn't made by ai, i will probably avoid games made by ai.
🇦🇺😚
my brain exploded again
I am back after 6years
If you have to ask….
so, how about for the blocks to be little monsters who eat each other, and when eating a "snapper block" you could make it say SNAP! like in comics.
found the channel through the video where you dropped ovus nova, after all this time i decided to find the first devlog so i could figure out what the game even was (which sorta proved your reasoning for dropping it right)
backrooms levei:347 infinito bathroom
i already kow squid and i thought the snail was only called snail it was shelly after
17:11 Who tf write the lerp formula like this the only correct way is a + t * (b - a)
I should watch this video and the delta time one once per day
This game understands that retrying after death should be as fast as possible and measured in milliseconds. Bravo! While other AAA games like Sonic Frontiers still don't get it and even shove 20 sec animations and 3 sub-menus on every stage retry OMG!
AMAZING GAME! about to complete it, now at 95%. This game is a masterpiece! Thanks a lot, you are a genius!
AI actually got be into game dev because i felt safe in the fact it could help me learn through talking through coding problems
you remembered me that I forget my pills. thanks! now I am not all the day angry
Mama squid is 4 minutes long???????????
I almost didn't watch this because of the plain thumbnail and vague title, but I'm SO GLAD I added this to my watch later and it auto-played this. An hidden gem of a video, and immensely helpful for me to understand. Good stuff!
I wouldnt call the movement from the original Fornite brave to battle royale, maybe just copying what was popular in that moment as they are known for even today, but the change to free to play was big; although that wasn't their idea neither. On a different note, I loved the use of CS and math concepts applied to decision making. I used to say that career choosing was just like this, a vector based search that zig zags its way towards your long term objectives that unfortunately demotivates some people who think that it means derailing their life; the same happens when you get out of local minima as way to leave our comfort zones in search for the global minimum.
Coop game sounds the most fun
you definitivly need to play 'henk the hunter and the bathroom space-ship'
Dreaming worlds i can say looks really nice but this sounds effect tell m this game is cheap i dont know why but how to say it sounds like games made with the rights to a movie from the 2000s and we all know how these games were made. and woman voice will be better when sounds little like ghost u know sry for bad eng,
is my game gonna be famous?
If this was made now it would have skibidi toilet jokes.
Its a shame regarding Fortnite because I love "save the world" but because of battle royale they barely even work on it anymore despite it being a really good game
Very informative, thank you Jonas.
Yea this is the video.
This is very late but the first gun in the 5/2, 2/5 example is actually better in as many circumstances as the second if you account for movement, enemy projectiles, and such. It's much better to dodge the enemy and then fire a really powerful shot than to get hit while trying to deliver the same amount of damage as that big shot, especially in games where dodging is one of the main focuses. For example, in rage 2, I'd prefer the firestorm revolver, which on paper does less dps than the charged plasma launcher, because it lets me shoot, hide behind cover, and deal around the same amount of damage. However, since it's a game that prioritizes the dash for movement as well, I wind up using cover offensively as well. It's a weird thing to see, but the game's very orientation can affect how balancing would change the state of the game, what is and isn't available, and how you balance things. If it were a tactical, or more realistically an RPG like Rage 1, they'd never have added the firestorm simply because it was just too powerful on the defense. However, in Rage 2, I spend most of my time using cover to advance closer to the enemy so that I can deal the most DPS with the shotgun and my abilities. So depending on the greater context of the game, the first gun would be just the best option.
Aw I liked it better without a level editor
X-A in a one block gap and you will fly. (On switch)
I played through your whole game and it’s amazing. Awesome graphics, and a GREAT story.
Absolut top tier content, thanks for sharing 🙏🏻
I am not a game dev but the depth that Jonas goes into and how he delivers his message is what keeps me coming back. And now I am teaching myself graphics programming. Vielen Dank for being an inspiration Jonas!
17:50 18:30 19:15 24:30
I have literally been psuedo-coding a game like this for my programming class in college. I had never heard of anyone doing it and then I stumbled upon this video. I am a solo dev so will take me more than 24 hours to get even a demo going once I have it all sorted out. My theme is similar but the gameplay loop is different, in my game you play as the ghost ( though i was also thinking you could play as the Haunted house if i made it sims-ey) and your goal is to scare them out before they exorcize you. Do you have any ideas or tips to keep a beginner solo dev going on a project like this?
Does source have this variable?
15:48 Your missing curly braces. How didn't you notice lol
Selling Courses for hundreds of dollars is scummy, no course should be more than $50-60Max. Especially if you claim to want to help the community. $150-$300 courses are highway robbery, and also the "buy now while you can cause after date x its gone forever, or "Only 50 seats left" is sales Tactics that rush people into decisions that are ultimately not worth it
Just something about thomas screams not authentic and snake oil salesman 😂
You're the real one for including the design method in your description :) i still watched the video but it's really kind of you
The rock climbing game is probably the most fun