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pwnisher
United States
Registrace 22. 01. 2006
3D Challenges, Tutorials, Live Streams and Breakdowns. Let's learn and grow together!
Unreal Engine Materials in 6 Levels of Complexity
As a reminder folks! I’ve been selected as a judge in the official Honkai: Star Rail 3D Challenge! Make sure to join in on the fun and tune into my livestream on May 17 where I judge the submissions! hoyo.link/8sEiFBAL
Add this Master Material to your project right now with 50% OFF this week: bit.ly/TheMasterMaterialGumroad
Or grab all my assets by joining my Patreon: patreon.com/pwnisher
Unreal Engine Training Playlist:
czcams.com/play/PLFB0oFTSWSYbQZwuQrKOf5fRnKIw8yKpV.html
Weekly Challenges on my Discord:
discord.gg/createwithclint
After this video, materials in Unreal Engine won't be a problem for you. Because we're building a future-proofed master material, that all other materials will spawn from, in six levels of complexity. And we'll only have to build it once, because you can use this across all your past, present and future Unreal projects.
In level 1 I'll show you how to create a material, add textures to it, and make them swappable for other textures. In level 2, well add brightness, contrast, saturation, tint, roughness, specular and normal intensity controls to those textures. Level 3 is where we'll add switchers for each category incase you'd rather control them via 0-1 sliders vs using a texture. Level 4 w'ell cover material functions and build a position, scale, rotation function so we can tile and slide our textures around. In Level 5 we'll integrate surface imperfections into the roughness channel, complete with all the controls you'd want for blending the two together. And in level 6, we'll integrate a dirt overlay function into the albedo/color category, complete with their own position, scale and rotation controls too. Then finally, to wrap things out I'll show you how to migrate the master material to all your other projects, and how to actually use what we just created on a piece of art! This is a video I've been looking forward to dropping, so I hope it helps you a ton!
Edited by the glorious Matt Esteron: @l0fitherobot
CHAPTERS
00:00 You can do it!
01:39 50% off my Master Material
01:57 How Material work in Unreal Engine
03:44 How to Create a Material
04:23 Level 1 - Basic Material Setup
06:25 Honkai: Star Rail 3D Art Reveal
07:30 Level 2 - Color Correction & Intensity Sliders
13:20 Level 3 - Swap between Textures or 0-1 Sliders
17:24 Level 4 - UV Controls with Material Functions
23:15 Level 5 - Surface Imperfections
30:53 Level 6 - Dirt Texture Overlay
35:48 Migrate to Other Projects
38:09 Using our Material (finally!)
43:27 If you liked this video, then check these out!
JOIN THE COMMUNITY:
Patreon: patreon.com/pwnisher
Discord: discord.gg/createwithclint
InstaGram: _pwnisher_
Twitter: _Pwnisher_
PRINTS & ASSETS:
My VFX Assets: gumroad.com/clintonjones
Limited Edition Prints: www.noisegrainandlight.com/store
TOOLS I LOVE:
KitBash3D: www.kitbash3d.com/pwnisher
Camera: amzn.to/3ihzNg8
Lens: amzn.to/3cBB6TJ
360 Camera: amzn.to/3w1PKLn
Studio Lights: www.aputure.com/
Desktop Mic: amzn.to/37JmQoN
LAV Mic: amzn.to/3vg9wlh
Monitor Lamp: amzn.to/37JfyBI
How I Learned Cinema 4D: greyscalegorilla.com/join-plus/ref/7/?campaign=pwn
MY RIG:
hubs.ly/H0_cR2l0
#3d #diveintodreams #honkaistarrail
Add this Master Material to your project right now with 50% OFF this week: bit.ly/TheMasterMaterialGumroad
Or grab all my assets by joining my Patreon: patreon.com/pwnisher
Unreal Engine Training Playlist:
czcams.com/play/PLFB0oFTSWSYbQZwuQrKOf5fRnKIw8yKpV.html
Weekly Challenges on my Discord:
discord.gg/createwithclint
After this video, materials in Unreal Engine won't be a problem for you. Because we're building a future-proofed master material, that all other materials will spawn from, in six levels of complexity. And we'll only have to build it once, because you can use this across all your past, present and future Unreal projects.
In level 1 I'll show you how to create a material, add textures to it, and make them swappable for other textures. In level 2, well add brightness, contrast, saturation, tint, roughness, specular and normal intensity controls to those textures. Level 3 is where we'll add switchers for each category incase you'd rather control them via 0-1 sliders vs using a texture. Level 4 w'ell cover material functions and build a position, scale, rotation function so we can tile and slide our textures around. In Level 5 we'll integrate surface imperfections into the roughness channel, complete with all the controls you'd want for blending the two together. And in level 6, we'll integrate a dirt overlay function into the albedo/color category, complete with their own position, scale and rotation controls too. Then finally, to wrap things out I'll show you how to migrate the master material to all your other projects, and how to actually use what we just created on a piece of art! This is a video I've been looking forward to dropping, so I hope it helps you a ton!
Edited by the glorious Matt Esteron: @l0fitherobot
CHAPTERS
00:00 You can do it!
01:39 50% off my Master Material
01:57 How Material work in Unreal Engine
03:44 How to Create a Material
04:23 Level 1 - Basic Material Setup
06:25 Honkai: Star Rail 3D Art Reveal
07:30 Level 2 - Color Correction & Intensity Sliders
13:20 Level 3 - Swap between Textures or 0-1 Sliders
17:24 Level 4 - UV Controls with Material Functions
23:15 Level 5 - Surface Imperfections
30:53 Level 6 - Dirt Texture Overlay
35:48 Migrate to Other Projects
38:09 Using our Material (finally!)
43:27 If you liked this video, then check these out!
JOIN THE COMMUNITY:
Patreon: patreon.com/pwnisher
Discord: discord.gg/createwithclint
InstaGram: _pwnisher_
Twitter: _Pwnisher_
PRINTS & ASSETS:
My VFX Assets: gumroad.com/clintonjones
Limited Edition Prints: www.noisegrainandlight.com/store
TOOLS I LOVE:
KitBash3D: www.kitbash3d.com/pwnisher
Camera: amzn.to/3ihzNg8
Lens: amzn.to/3cBB6TJ
360 Camera: amzn.to/3w1PKLn
Studio Lights: www.aputure.com/
Desktop Mic: amzn.to/37JmQoN
LAV Mic: amzn.to/3vg9wlh
Monitor Lamp: amzn.to/37JfyBI
How I Learned Cinema 4D: greyscalegorilla.com/join-plus/ref/7/?campaign=pwn
MY RIG:
hubs.ly/H0_cR2l0
#3d #diveintodreams #honkaistarrail
zhlédnutí: 54 054
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I am saying this before watching but I really hope to see the lich king Arthas walking up those stairs towards his Helmet
1:33 favvvv
el arte en videojuego , el amor a las historias virtuales , gracias por este trabajazo y un buen like ❤🧡💛💚💙💜🖤🤍💯
Thanks!
Is there a node that can be connected for presets? A dropdown that selected between wood, stone, metallic, brushed metal, Glass, etc.? This way the defaults switch and give you even more of a head start?
Masterpiece.
Hey Clint! Great work on this video, must have been a hell of an editing job...by the way killer thumbnail! I love filmmaking and virtual production in Unreal Engine, it changed everything for me. Keep up the solid work, It's not easy but you're killing it.
When rotating normal map UVs, you also need to rotate your normal map vectors. Example : normal map value of (x=1, y=0) vector is pointing right. If the UVs are rotated 90° CW it should now point down. However the value is still the same (1, 0), it needs to be rotated to be (0,1).
Best unreal tutorial I've watched so far. Keep the good job, you're a treat 😘
super useful!!
awesome tutorial. brilliant! i cant seem to find an awesome glass texture that reacts to lighting properly. A master glass would be awesome. great work!
Everything perfect, until 6:00 top 99 should be
Amazing! This just might be the best materials video out there. Top notch. Thank you!!!
3:46 So badass!!
Dude thank you a lot!!!! May the unreal force be with you!!!
0:31 is when the protagonist is the rightful owner of the throne and bannished by the evil successor and from there you can already hear the speech. The agony of the uncrowned prince.
I want add displacement !
Gives me game concept ideaa
Isnt these guys and others really really soo good thwt imagination and that years of effort
Gracias. Me a servido mucho !
I love complex stuff
Soooo many wonderful creations to mention ✨
At 4:51 i found it sad that its true and happening in the world now
i LOVE this so much pls make more like this
Okay so think of a Master Material as a banana... and then forget about it because it isn't like a banana at all. Although, you could think of the banana as a Master Material. Because, you don't just eat a banana as it comes, instead you peel it and eat the soft bit inside, like the Material Instance. So in a way, don't use the material as it comes? Instead peel it and use the Material Instance instead
you anwsered so many questions i had about UE5 in just the first ten minutes alone. you are amazing
Dang dude this is a solid tutorial! Master class level stuff
Awesome!
Are you on the UE Marketplace?
Absolutely stunning
The shortest 8minutes of my life !
8:22 Shreeeeek
Awesome! But it doesn't work with Virtual Textures. :( Also it would be amazing if we could add package textures instead, and displacement. That would be perfect!
Express yourself *Copies other people*
Do you talk about Substrate? Good video so far. Thanks!
We all share one centre of one whole universe yet we are all the centres of so many universes and stories, I really enjoy these and I'm grateful for so much inspiration in a silent way and grateful to be able to experience others imaginations in this day and age through art, maths and sound. Thankyou
The highest level is still quite entry level in making a master shader, but it does give a good rundown of the basics
2:15 my favorite one!
Awesome vid man! Im trying to emulate this warehouse but my dimensions keep turning out wrong. it keeps looking way too small. What is your warehouses outter wall dimensions?
I'm a programmer and I'm 26 year old and I'm planning to learn 3d artist sooner or later after 5 years when I finally settle in my life as financially
first six minutes already learning new things, thank you!
no matter what I do I keep waking up to this channel how do I block a channel
Can you do a video tutorial regarding the Material Layer System and the Layer Stack? Adding some things like Dirt and Imperfections would be far more flexible in that kind of system. The approach is used by many large studios but very few videos/public knowledge on it.
Another great content! ❤️
alternative spaces
I've been watching you since the beginning of Corridor Digital. And if it wasn't for your 3D tutorials like these or showcasing of your guys' amazing skills through your short films, I wouldn't have a career in the industry. Thank you so much Clint and praying for your continued success always.
dies the use of unreal engine make these technically photo Unreal 3D Environments? Just saying….
1:38:50 Perfectly fits Rainworld mood
Fygd😮😮🎉❤❤❤❤ gyro itu
In level 4, when I was practicing, after I selected a one-way scalar to save in the input function item of the material function, it was not automatically converted into a constant parameter. What was the problem?