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Unreal Engine Materials in 6 Levels of Complexity
As a reminder folks! I’ve been selected as a judge in the official Honkai: Star Rail 3D Challenge! Make sure to join in on the fun and tune into my livestream on May 17 where I judge the submissions! hoyo.link/8sEiFBAL
Add this Master Material to your project right now with 50% OFF this week: bit.ly/TheMasterMaterialGumroad
Or grab all my assets by joining my Patreon: patreon.com/pwnisher
Unreal Engine Training Playlist:
czcams.com/play/PLFB0oFTSWSYbQZwuQrKOf5fRnKIw8yKpV.html
Weekly Challenges on my Discord:
discord.gg/createwithclint
After this video, materials in Unreal Engine won't be a problem for you. Because we're building a future-proofed master material, that all other materials will spawn from, in six levels of complexity. And we'll only have to build it once, because you can use this across all your past, present and future Unreal projects.
In level 1 I'll show you how to create a material, add textures to it, and make them swappable for other textures. In level 2, well add brightness, contrast, saturation, tint, roughness, specular and normal intensity controls to those textures. Level 3 is where we'll add switchers for each category incase you'd rather control them via 0-1 sliders vs using a texture. Level 4 w'ell cover material functions and build a position, scale, rotation function so we can tile and slide our textures around. In Level 5 we'll integrate surface imperfections into the roughness channel, complete with all the controls you'd want for blending the two together. And in level 6, we'll integrate a dirt overlay function into the albedo/color category, complete with their own position, scale and rotation controls too. Then finally, to wrap things out I'll show you how to migrate the master material to all your other projects, and how to actually use what we just created on a piece of art! This is a video I've been looking forward to dropping, so I hope it helps you a ton!
Edited by the glorious Matt Esteron: @l0fitherobot
CHAPTERS
00:00 You can do it!
01:39 50% off my Master Material
01:57 How Material work in Unreal Engine
03:44 How to Create a Material
04:23 Level 1 - Basic Material Setup
06:25 Honkai: Star Rail 3D Art Reveal
07:30 Level 2 - Color Correction & Intensity Sliders
13:20 Level 3 - Swap between Textures or 0-1 Sliders
17:24 Level 4 - UV Controls with Material Functions
23:15 Level 5 - Surface Imperfections
30:53 Level 6 - Dirt Texture Overlay
35:48 Migrate to Other Projects
38:09 Using our Material (finally!)
43:27 If you liked this video, then check these out!
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Komentáře

  • @mrfatrata7038
    @mrfatrata7038 Před 20 minutami

    I am saying this before watching but I really hope to see the lich king Arthas walking up those stairs towards his Helmet

  • @lucalenk
    @lucalenk Před 26 minutami

    1:33 favvvv

  • @kotamundo
    @kotamundo Před 28 minutami

    el arte en videojuego , el amor a las historias virtuales , gracias por este trabajazo y un buen like ❤🧡💛💚💙💜🖤🤍💯

  • @trav200
    @trav200 Před hodinou

    Thanks!

  • @Shane197633
    @Shane197633 Před 3 hodinami

    Is there a node that can be connected for presets? A dropdown that selected between wood, stone, metallic, brushed metal, Glass, etc.? This way the defaults switch and give you even more of a head start?

  • @prozur
    @prozur Před 3 hodinami

    Masterpiece.

  • @JoshuaMKerr
    @JoshuaMKerr Před 5 hodinami

    Hey Clint! Great work on this video, must have been a hell of an editing job...by the way killer thumbnail! I love filmmaking and virtual production in Unreal Engine, it changed everything for me. Keep up the solid work, It's not easy but you're killing it.

  • @Exoclypse
    @Exoclypse Před 6 hodinami

    When rotating normal map UVs, you also need to rotate your normal map vectors. Example : normal map value of (x=1, y=0) vector is pointing right. If the UVs are rotated 90° CW it should now point down. However the value is still the same (1, 0), it needs to be rotated to be (0,1).

  • @PoulouThmout13
    @PoulouThmout13 Před 6 hodinami

    Best unreal tutorial I've watched so far. Keep the good job, you're a treat 😘

  • @cgimadesimple
    @cgimadesimple Před 6 hodinami

    super useful!!

  • @griingopolski7018
    @griingopolski7018 Před 9 hodinami

    awesome tutorial. brilliant! i cant seem to find an awesome glass texture that reacts to lighting properly. A master glass would be awesome. great work!

  • @EPA-kj3mw
    @EPA-kj3mw Před 10 hodinami

    Everything perfect, until 6:00 top 99 should be

  • @umusachi
    @umusachi Před 10 hodinami

    Amazing! This just might be the best materials video out there. Top notch. Thank you!!!

  • @bofi1280
    @bofi1280 Před 10 hodinami

    3:46 So badass!!

  • @parthchotaliya3468
    @parthchotaliya3468 Před 10 hodinami

    Dude thank you a lot!!!! May the unreal force be with you!!!

  • @Anti_Biotic0119
    @Anti_Biotic0119 Před 11 hodinami

    0:31 is when the protagonist is the rightful owner of the throne and bannished by the evil successor and from there you can already hear the speech. The agony of the uncrowned prince.

  • @user-vi8ce3uq1i
    @user-vi8ce3uq1i Před 11 hodinami

    I want add displacement !

  • @Xardradd
    @Xardradd Před 11 hodinami

    Gives me game concept ideaa

  • @StarryNightlofimusic
    @StarryNightlofimusic Před 12 hodinami

    Isnt these guys and others really really soo good thwt imagination and that years of effort

  • @juanpabloshortfilms
    @juanpabloshortfilms Před 12 hodinami

    Gracias. Me a servido mucho !

  • @glenn3646
    @glenn3646 Před 13 hodinami

    I love complex stuff

  • @ItsAceB
    @ItsAceB Před 13 hodinami

    Soooo many wonderful creations to mention ✨

  • @THE_CaleBravo
    @THE_CaleBravo Před 14 hodinami

    At 4:51 i found it sad that its true and happening in the world now

  • @THE_CaleBravo
    @THE_CaleBravo Před 15 hodinami

    i LOVE this so much pls make more like this

  • @sky-sx7tl
    @sky-sx7tl Před 15 hodinami

    Okay so think of a Master Material as a banana... and then forget about it because it isn't like a banana at all. Although, you could think of the banana as a Master Material. Because, you don't just eat a banana as it comes, instead you peel it and eat the soft bit inside, like the Material Instance. So in a way, don't use the material as it comes? Instead peel it and use the Material Instance instead

  • @maxkunst3063
    @maxkunst3063 Před 15 hodinami

    you anwsered so many questions i had about UE5 in just the first ten minutes alone. you are amazing

  • @WilliamFaucher
    @WilliamFaucher Před 17 hodinami

    Dang dude this is a solid tutorial! Master class level stuff

  • @fighter2499
    @fighter2499 Před 18 hodinami

    Awesome!

  • @MADMOVIESINC
    @MADMOVIESINC Před 18 hodinami

    Are you on the UE Marketplace?

  • @MyladsCourtesy1
    @MyladsCourtesy1 Před 19 hodinami

    Absolutely stunning

  • @Nicolas_Bodin
    @Nicolas_Bodin Před 19 hodinami

    The shortest 8minutes of my life !

  • @lazzatzhengissova8119
    @lazzatzhengissova8119 Před 19 hodinami

    8:22 Shreeeeek

  • @pucnaa
    @pucnaa Před 20 hodinami

    Awesome! But it doesn't work with Virtual Textures. :( Also it would be amazing if we could add package textures instead, and displacement. That would be perfect!

  • @Henry-kz4gn
    @Henry-kz4gn Před 20 hodinami

    Express yourself *Copies other people*

  • @Mrjononotbono
    @Mrjononotbono Před 20 hodinami

    Do you talk about Substrate? Good video so far. Thanks!

  • @VideoDivision
    @VideoDivision Před 21 hodinou

    We all share one centre of one whole universe yet we are all the centres of so many universes and stories, I really enjoy these and I'm grateful for so much inspiration in a silent way and grateful to be able to experience others imaginations in this day and age through art, maths and sound. Thankyou

  • @ShrikeGFX
    @ShrikeGFX Před 21 hodinou

    The highest level is still quite entry level in making a master shader, but it does give a good rundown of the basics

  • @cami3393
    @cami3393 Před 22 hodinami

    2:15 my favorite one!

  • @fruityloopsquan
    @fruityloopsquan Před 22 hodinami

    Awesome vid man! Im trying to emulate this warehouse but my dimensions keep turning out wrong. it keeps looking way too small. What is your warehouses outter wall dimensions?

  • @chiragparmar1964
    @chiragparmar1964 Před 22 hodinami

    I'm a programmer and I'm 26 year old and I'm planning to learn 3d artist sooner or later after 5 years when I finally settle in my life as financially

  • @joshua42777
    @joshua42777 Před 23 hodinami

    first six minutes already learning new things, thank you!

  • @skepg3729
    @skepg3729 Před 23 hodinami

    no matter what I do I keep waking up to this channel how do I block a channel

  • @namrog84
    @namrog84 Před 23 hodinami

    Can you do a video tutorial regarding the Material Layer System and the Layer Stack? Adding some things like Dirt and Imperfections would be far more flexible in that kind of system. The approach is used by many large studios but very few videos/public knowledge on it.

  • @gunyanbox
    @gunyanbox Před 23 hodinami

    Another great content! ❤️

  • @BMGclips2k1
    @BMGclips2k1 Před dnem

    alternative spaces

  • @jeremiahgallo1055
    @jeremiahgallo1055 Před dnem

    I've been watching you since the beginning of Corridor Digital. And if it wasn't for your 3D tutorials like these or showcasing of your guys' amazing skills through your short films, I wouldn't have a career in the industry. Thank you so much Clint and praying for your continued success always.

  • @leolehane9988
    @leolehane9988 Před dnem

    dies the use of unreal engine make these technically photo Unreal 3D Environments? Just saying….

  • @TheWaterdog6
    @TheWaterdog6 Před dnem

    1:38:50 Perfectly fits Rainworld mood

  • @Junnns61
    @Junnns61 Před dnem

    Fygd😮😮🎉❤❤❤❤ gyro itu

  • @michaellee4499
    @michaellee4499 Před dnem

    In level 4, when I was practicing, after I selected a one-way scalar to save in the input function item of the material function, it was not automatically converted into a constant parameter. What was the problem?