What Is The Best Form Of Video Game Combat?

Sdílet
Vložit
  • čas přidán 29. 05. 2023
  • Watch The Full Podcast here:
    • WE CAN'T STOP PLAYING ...
    Support The Podcast On Patreon!
    / trashtaste
    Follow Trash Taste:
    / trashtastepod
    / trashtaste
    Trash Taste Boiis:
    Joey | / thean1meman
    Connor | / cdawgva
    Garnt | / gigguk
    Follow Us On Twitter:
    Joey | / thean1meman
    Connor | / cdawgva
    Garnt | / giggukaz
    Edited By:
    / mudantv
    / mudantv

Komentáře • 302

  • @ryang.2907
    @ryang.2907 Před rokem +299

    If they think the Fire Emblem Engage cast is too large, wait until they see that Radiant Dawn has like 73 playable characters 💀

    • @RED_XLR
      @RED_XLR Před rokem +35

      It's crazy to hear that from gacha players tbh. People make no sense now a days.

    • @JackOBlades0801
      @JackOBlades0801 Před rokem +8

      Suikoden games have 108 characters each. Not all are usable for combat, but most are.

    • @pauloazuela8488
      @pauloazuela8488 Před rokem +8

      ​@@RED_XLRThat's the reason why gacha is marketable the dopamine hit so good your senses dulled but take that gambling aspect and you'll start to have a post nut clarity. I literally can't with this opinions 🤦, opinions are fine but it takes certain talent and thought if you laid a flawed opinion but reasonable one that can open to discussion that encourages more thinking.

    • @6dm978
      @6dm978 Před rokem +6

      @@RED_XLRwhen have these three NOT been hypocritical

    • @psychoh7329
      @psychoh7329 Před rokem

      ​@@RED_XLR tbf
      I powered thru fgo by just using chu alt all till abby
      So i undertsand

  • @TheWaifuConnoisseur
    @TheWaifuConnoisseur Před rokem +270

    You know Garnt, you don’t have to listen to the guides. In Trails, you can build the characters however you want and you can clear all the content with any build or team.

    • @x1toxickiller
      @x1toxickiller Před rokem +40

      Also he can easily play the game on easy mode so I think based off what he’s saying it’s a skill issue

    • @LeMrAlpaca
      @LeMrAlpaca Před rokem +4

      i think he will enjoy the combat in the cold steel games more, it gets less complex there and even a little bit persona if you know what i mean

    • @saddocatto9245
      @saddocatto9245 Před rokem +25

      He and Joey Whine about many characters made them confused and made fun of tier list... when Garnt play Gacha games like HSR to PULL SOME CHARACTERS and guess what? somebody will make a tier list of HSR characters too.
      It's really just a skill issue..

    • @AbsoleonDisaster
      @AbsoleonDisaster Před rokem

      @@LeMrAlpaca That's true but they also add way too many characters, so he might still not like that, even if they are easier and persona-like

    • @anelbegic2780
      @anelbegic2780 Před rokem +5

      I think he has the optimization problem some gamers have, often those are the ones who makes the biggest stink like they absolutely have to engage with the system everytime at the max level.

  • @587DeathKing
    @587DeathKing Před rokem +64

    Just because a RPG has optiomal builds it doesnt mean you HAVE to look up a guide to get that build esepcially if you're doing it blind. The games are designed around regular classes and builds that the games nudge you towards when you play the game for the first time.
    Optimal build stuff is for like post game shenanigans and second playthroughs.

    • @maximilianoalcaraz7351
      @maximilianoalcaraz7351 Před rokem

      It depends on the difficulty that you are playing and the game itself. Pathfinder WOTR on the highest difficulty is impossible if you don't optimize to the max everything...even on hard or harder difficulty, players struggle after the first 200hrs of the campaing if they didn't build "right" at least a couple of characters in your party. Then you have other games like Divinity Original Sin 2 that are way more casual and simplify, so even thou you are playing on the highest difficulty with all the modifiers on...the game is still fair if you are not build "right"

    • @apexzora4423
      @apexzora4423 Před rokem

      Depends on which game we're talking about. If you play shin megami tensei and you don't understand all the mechanics and build correctly= you're dead

    • @SavantGardeEX
      @SavantGardeEX Před 11 měsíci

      Fear and Hunger 2 would love to know your location 😊

  • @mariobadia4553
    @mariobadia4553 Před rokem +105

    Devil may cry style combat. Styling on youre enemies is so satisfying

    • @dediualex3554
      @dediualex3554 Před rokem +1

      Nah, its just styleish, doesn t really feel all that great

    • @fakerhex
      @fakerhex Před rokem +51

      @@dediualex3554 then you never played the game correctly

    • @privatesectorsec
      @privatesectorsec Před rokem +1

      Dmc 5 was good but the other games felt clunky

    • @dediualex3554
      @dediualex3554 Před rokem +5

      @@fakerhex i did, But its pretty much Button mashing, and im bored of those type of games

    • @pauloazuela8488
      @pauloazuela8488 Před rokem +29

      ​@@dediualex3554Button mashing if you're on easy mode. But the hardest difficulty just one shots you

  • @nanoff815
    @nanoff815 Před rokem +165

    Fire Emblem games usually have permanent death. The reason there are 40-50+ characters is that the game expects some of them to die, and you'll need replacements while also encouraging replayability and subsequent playthroughs. Fire Emblem Thracia 776 has like 52 characters, and I consistently used about 25-30 of them in a single playthrough past the early game.

    • @kevinxiao8400
      @kevinxiao8400 Před rokem +8

      though doesn't fire emblem disincentivize character death? esp recently with turn rollback (and ever since the good ol days of save-scumming), there is almost no reason to not avoid death and protect all your units, even if it means a slower playthrough with a more defensive playstyle. the reward for risking a death is so minimal, but the amount of story content lost with each character death is so much more. I personally think I wouldn't mind character death if it opens up more story options related to grief (perhaps with other characters), or if it made character deaths/sendoffs/retirement much more meaningful, like in the game Pyre by Supergiant (not turn based but please get the point)
      ive had people tell me that save-scumming is part of the normal experience with the older fire emblem games i was playing, and others criticize me for not letting due nature take its course. maybe that is why ive gravitated more to turn based rougelikes instead, where death is almost never a problem, and the story can still be written quite well.
      PS kinda offtopic but i would like to recommend Radiant Historia to anyone reading, its a fun and short turn based RPG with a small lovable cast of characters and a combat system I absolutely enjoy. It kinda prevents you from being overwhelmed by too many characters too early by making only specific characters accessible on separate timelines (yeah there are a lot of wonky time travel shenanigans) as like a test run/tutorial before having those new characters meet others.

    • @azuree9176
      @azuree9176 Před rokem +6

      @@kevinxiao8400 The thing with the latest game, Engage, is that it's meant to be a love-letter for the fans. FE fanservice basically. It doesn't really improve 3H's drawbacks and mostly feels like a modern FE with certain mechanics that feel similar to how the earlier games were.

    • @kevinxiao8400
      @kevinxiao8400 Před rokem

      ​@@azuree9176 yeah the new main mechanic makes it certainly feel fanservicey, some of the interactions are cool as hell, but the whole defensive playstyle as a whole has been a thing since forever, made even weirder with the rollback mechanic in 3H. The developers clearly don't want any units to die
      its like applying patches to the permadeath mechanic that the dev don't want casuals players to experience. Is permadeath even a good gameplay mechanic these days? Many games that say they have permadeath really just have incremental value from death, like a sacrifice to gain something.
      i can't see why permadeath incentivizes any replayability at all, unless its implemented where the deaths actually change the course of the game's story
      even having a permadeath nuzlocke in pokemon is not really replayable by the permadeath, but the random nature of acquiring pokermon

  • @salsamonkey65
    @salsamonkey65 Před rokem +123

    I love turn-based games that allow you to interfere with turn order in some way. Trails and SMT-Persona are my favorites, but there are others that achieve a similar effect.

    • @imaginternet
      @imaginternet Před rokem +3

      If you like to strategically interfere with turn order play Octopath Traveler that game can let you interfere with turn order in 2 ways, exploiting enemies weaknesses or using a skill to make the enemy go last the next turn, that skill is only learnt by the hunter class

    • @Broomer52
      @Broomer52 Před rokem +2

      Persona 5 had personally peak RPG combat design. The battles are designed to be over quickly but doesn’t make it feel unrewarding for doing that, you can catch the enemy off guard and if you plan right you can wipe out almost any enemy you encounter before they can make an attack. The atmosphere also gets you in that mindset of being this stealthy badass that would wipe out an encounter with no damage done to you. Even boss fights add special actions you can take that take genuine planning to pull off to give you that same badass feeling even if you can’t wipe the floor with them.

    • @bach9759
      @bach9759 Před 9 měsíci

      Honkai: Star rail

    • @DOGEELLL
      @DOGEELLL Před 2 měsíci

      ​​@@bach9759lol. Characters are locked behind paywall or 2months of saving no ty
      And the gameplay is way too simple

    • @Nanayama
      @Nanayama Před 6 dny

      @@imaginternet Another good recommendation would be Grandia too based off Octopath's gameplay.

  • @oscarshedwick4862
    @oscarshedwick4862 Před rokem +49

    Smt's Press turn combat system is pretty much perfect for me

    • @mysteryboii4869
      @mysteryboii4869 Před rokem +4

      Agree it’s not too simple and not too complex.

    • @a006delta
      @a006delta Před rokem +12

      **Beasts eye**
      **Beasts eye**
      Makakaja
      Makakaja
      **Beasts eye**
      Makakaja
      "There's no effect"
      Megidolaon

    • @JF-vz1ju
      @JF-vz1ju Před rokem

      ​@@a006deltaKino.

    • @shinkuaoganech.6173
      @shinkuaoganech.6173 Před rokem

      @@a006delta 3x Mots xD

  • @MissCircle616
    @MissCircle616 Před rokem +10

    SMTV made me love Megaten's Press Turn System, it's so satisfying hitting crits or weaknesses and getting more opportunities to dunk on the enemy
    It's now one of my favorite JRPG combat systems

  • @someguythatdoesstuff7658
    @someguythatdoesstuff7658 Před rokem +10

    Sekiro's combat is the best ever.
    The line between offense and defense is so blurred that no matter what action you do, it feels like you're making progress.
    Attack pressures enemies to block while Blocking/Delfecting weakens enemies stances until they're vulnerable enough to be Deathblown.
    For once, blocking actually feels proactive and aggressive as opposed to being usually passive and defensive.
    There's also the amazing Perilous Attack system in which the player has to counter specific attacks in specific ways.
    For Thrust Attacks, you either have to straffe around the attack, perform a perfect Deflect, or step on the attack using the Mikiri Counter.
    As for low-hanging Sweep Attacks, you have to jump over them which are perfect opportunities for jump attacks that are both offensive and defensive in this case.
    Not only does this make Sekiro's combat feel difficult in a digestible way, but also dance-like.

    • @Teko-san619
      @Teko-san619 Před rokem +1

      Man, you're absolutely right, I loved how you described it.

    • @apexzora4423
      @apexzora4423 Před rokem

      Yeah it's one of the best for sure

  • @nevets915
    @nevets915 Před rokem +19

    I find that games with the perfect system/difficult/learning curve are usually ones that strike the balance between:
    Freedom of expression - The player is able to play the way they want while always having "some" viable way to succeed/clear the game.
    Game mechanics that are easy to learn, but have depth if a player chooses to prep for.
    There should be room to optimize, but are overall not absolutely necessary (unless challenged set by the player).

  • @ceal2137
    @ceal2137 Před rokem +92

    >Joey looks at Tier list
    >saw most of the characters he likes are low tier
    >said "Fck this tier list"
    >didn't say anything that the game was impossible with low tier characters
    >Garnt still didn't realize that optimizing isn't required to play the game
    Optimizing is just to make the game easier and you don't need to do it unless you're stuck at a certain part

    • @bloodlove93
      @bloodlove93 Před rokem +4

      yup just like warframe,yes you can max out primed bane mods to eradicate everyone of that faction.... but until a few thousand levels in, you'll never need that damage.
      besides then that build is essentially useless vs other factions.

  • @AlexT7916
    @AlexT7916 Před rokem +19

    Joey , Fire Emblem Engage is the game with the 3rd smallest playable cast in the series , most FE games have a playable cast of 40 to 50+ characters , the reason why you feel the game is overcomplicated is that every character in the game can equip an emblem or bond ring , each coming a veriety of unique skills , and every characters can also reclass into 50 different classes

    • @Kumatos
      @Kumatos Před rokem +3

      He's probably only played three houses which gives you a set roster you're expected to use the whole playthrough.

    • @luqmanloki4803
      @luqmanloki4803 Před 10 měsíci

      Also he and Garnt can realize that they don't need to optimize anything since they're not playing the highest difficulty. Almost anything goes with a casual run XD

  • @yurikuki
    @yurikuki Před rokem +11

    Smt Press Turn system and Persona's One More system is just amazing. I also wish more JRPG would incorporate button layout menu like P5 instead of the usual excel sheet.

  • @arobin3266
    @arobin3266 Před rokem +23

    SMT's press turn system is literal peak turn based combat in my eyes. If you liked Persona 5's combat you will 100% love SMT's combat.
    Note: SMT 3 was the first game that introduces the press turn system so 1 and 2 don't have it.

  • @oceanicGrimalkin
    @oceanicGrimalkin Před rokem +18

    9:38 I think Connor just loves high stakes games while Garnt prefers games where he gets to choose what time he wants to engage the more difficult challenges.

    • @nichescenes
      @nichescenes Před měsícem

      This is why ps5 wants ai to change game on the fly to make sure people don’t get mad at a game. Can’t otherwise cater to everyone so always someone crying a game is trash cause they weren’t willing to engage with it. We’ll see how it goes.

    • @oceanicGrimalkin
      @oceanicGrimalkin Před měsícem

      @@nichescenes I barely know anything going on to consoles these years, so I don't know what you mean.

  • @tynamozapokemando2089
    @tynamozapokemando2089 Před rokem +4

    I feel like Monster hunter's combat is my favorite because it feels like a dance between the player and the enemy constantly trying to 1 up each other, and even when some monsters seem too difficult when you finally beat them it feels immensely satisfying as a result and then you can craft their armor, weapons making you stronger to fight stronger monsters thus for me personally creating an almost perfect gameplay loop that I've never gotten sick of for years.

  • @Hammy900
    @Hammy900 Před rokem +17

    I think Xenoblade Chronicles is a great example of a great combat system with characters you actually want to play as. Personally, it's my favorite game of all time.

    • @cypher838
      @cypher838 Před rokem

      Strategy in xenoblade games depend completly on what party members and arts you happen to have. Feels really satisfying.

    • @SuperJacques96
      @SuperJacques96 Před 11 měsíci

      100%, xenoblade is still my favourite game and its great to see it get so much attention in recent years.

    • @genesisspace5331
      @genesisspace5331 Před 10 měsíci

      @@cypher838lorthia flashbacks

  • @azquidif6319
    @azquidif6319 Před rokem +22

    Beat-em-up, hack and slash, and real time rpg combat like DMC, Ninja Gaiden, MGSR, and Kingdom Hearts are my favorite types of combat. Let me move around and attack when I want, is always perfect for me.

  • @Joe.Elston-Gardner
    @Joe.Elston-Gardner Před rokem +14

    Love trails and coming up with my own builds which do something it's half the reason I love it, chronos spells and stuff like that tend to get busted. But really don't worry too much about optimization, the game isnt that harsh and that's coming from somebody who plays mostly on hard and one on nightmare

    • @pauloazuela8488
      @pauloazuela8488 Před rokem +3

      Me straight up hard on first run , I agree with you. I don't do optimizations unless I want a perfect grade or want to carry bonuses on the sequel.

  • @GentleIceZ
    @GentleIceZ Před rokem +5

    Paper Mario The Thousand Year Door is another game that hits the prep-time to play time sweet zone. Part of the reason is that while you can get up to 8 party members (counting Mario) only Mario is customizable, whereas all the other characters have specific moves that make them good in certain situations

    • @user-tz6jl7qt8k
      @user-tz6jl7qt8k Před rokem

      I haven't ever played thousand year door but I did play paper Mario 64 and as far as I know they are pretty much the same combat system

  • @tabukisama4793
    @tabukisama4793 Před rokem +5

    I relate a lot to why Garnt doesn’t do Nuzlocks. like, why would I want to go through the effort of trying to have fun with a game that I don’t really like when I can just play a game that I know I’ll actually like.

  • @kevinhu162
    @kevinhu162 Před rokem +6

    I'm kind of surprised Garnt dislikes Trails because of the character customization or "complexity", like he hasn't even gotten to Cold Steel where you've got 51 playable characters, way more variety of arts, crafts, brave orders, etc. In FC/SC there's a dozen playables, and they've all got pretty similar playstyles. Turn down the difficulty and just build however you like, there's so much broken stuff that through trial and error you'll find what works and exploit it.

  • @kbandz_
    @kbandz_ Před rokem +6

    WHERE ARE MY TRAILS MFS

  • @MsRafdi
    @MsRafdi Před rokem +6

    For me Final Fantasy 12 on Playstation 2 back in the days was the best form of turn-base could ever be, playing and moving a character while strategizing the use and timing of character skill, it feels more satisfying and less boring rather than staring a standing still character waiting their turn to attack, imagine if star rail implemented this gameplay, oh man that would be so cool

  • @Huddywlc
    @Huddywlc Před rokem +3

    A good example of story being improperly provided through a game is the Destiny franchise. Their story is so expansive and detailed, yet they tell it through either walls of texts or conversations while mindlessly playing a story mission. The cutscenes are incredible choreographed and detailed, but you can’t easily follow what happens in the cutscenes since you can’t take in the story while naturally playing.

  • @urm0m69
    @urm0m69 Před rokem +14

    I genuinely believe that fighting games style combat (tag team, traditional, MVC1-styled assists and platform fighters) and beat 'em up style games style combat like DMC, GOW and P5S (if you count it) are peak combat. Especially if you go with a full Glass Cannon build/character.

    • @Teko-san619
      @Teko-san619 Před rokem +1

      Decir que los fighting games tienen el mejor sistema de combate es trampa xD, osea, es la verdad, pero es que esos juegos basan en profundos y unicos estilos de combate en cada personaje y como juego, para que puedas casarte con los movesets de algunos personajes.
      Para mí, exceptuando los fighting games, monster hunter tiene de uno de los mejores sistemas de combate que haya visto jamás.

    • @urm0m69
      @urm0m69 Před rokem

      @@Teko-san619 uh... English please?

    • @Jabroni_14
      @Jabroni_14 Před rokem +1

      ​@José Ramón Jiménez Vizcarra you're so right

  • @tenaciousrodent6251
    @tenaciousrodent6251 Před rokem +9

    Doom eternal's combat is bananas, makes my chest hair grow and i just don't want it to slow down EVER.
    Yeah, when it comes to raw battle fervor nothing can beat it.

  • @meteor22
    @meteor22 Před rokem +1

    I concur with Joey. I play the characters/class that interests me over what is considered meta/optimal. Back when I played WoW in Legion I picked talents that were cool to use and see which meant my damage wasn't as high as it could have been but I was having a blast which has become way more important to me than striving to be the best I can be at what I'm doing in a game.

  • @trueaegisform6811
    @trueaegisform6811 Před rokem +21

    i like that the boys talking about wanting turn based to punish you while praising persona and liking it so much, are not paying attention to the series from the same creators, mainline smt series that actually punishes you instead of what persona never does

    • @ShadowOfMassDestruction
      @ShadowOfMassDestruction Před rokem +1

      Garnt only played vanilla P5 and Joey I think has played 3 and 4... I think? But he never brings it up in a way that makes it sound like he played them at all so they have no idea how easy P5R is, at least in 3 and 4 you die from SOMETHING lol.

    • @mysteryboii4869
      @mysteryboii4869 Před rokem +1

      For real, SMT really punishes you for choosing the wrong skill or bringing the wrong demons

    • @yurikuki
      @yurikuki Před rokem

      SMT is brutal.

    • @voltaicangelo
      @voltaicangelo Před rokem

      ​@@ShadowOfMassDestruction 4 and 4G were also easy imo

    • @mysteryboii4869
      @mysteryboii4869 Před rokem

      @@yurikuki It is at start but you’ll get easily hang on it if you pay attention on the game mechanics…

  • @PrismaX2
    @PrismaX2 Před rokem +6

    connor saying he needs stakes tells me he hasnt played any roguelikes/roguelites

    • @mr.umbreon3173
      @mr.umbreon3173 Před rokem +1

      He should play Hades if he hasn’t.

    • @Darkness-lj5bh
      @Darkness-lj5bh Před rokem

      @@mr.umbreon3173 In an after dark stream, he mentioned that he played it.

  • @thomasffrench3639
    @thomasffrench3639 Před rokem +14

    I feel like if it’s too simple, then what’s the point of turn based combat? I get the impression that the best one from what I’ve heard was Final Fantasy V job system because it encourages trying out different classes, and it’s pretty balanced while also being challenging. I still need to play it tho.

    • @yemmohater2796
      @yemmohater2796 Před rokem +4

      Simple =/= boring. Pokemon is simple but has a lot of potential for strategies (in rom hacks and competitive ;-;)

    • @RED_XLR
      @RED_XLR Před rokem +2

      For me it's putting every piece of armor on like even 4 character party, when you have the helmet, the body, the leggings, the gauntlets, the boots, the earrings, the amulet, and the rings. It feels like every character is a character in an mmo and i don't like that. Especially bad when you can upgrade each individual piece for some reason, making it more bloat. So it ends up feeling not complicated but just bloaty, like bloatware. It's bad imo, and not fun. That's not even mentioning the games that do that and have different jobs you can switch between and other shit. Like i'm ok with something like this in a game where you have only 1 character your character to use instead of a party of 4 or 8 like most turned based game. But yea that's what i think people mean by "complicated". They just want it to be complex but fun, not complex stat whoring and gear to the point it's not fun.

    • @thomasffrench3639
      @thomasffrench3639 Před rokem

      @@yemmohater2796 that’s fair. I just think that if it’s too simple, that it would probably fit better in an action RPG than a turn based one.

    • @KenBladehart
      @KenBladehart Před rokem +1

      @@yemmohater2796 I dont know told you Pokemon is simple game. There are so many variables when you dive a little bit deeper, and still being accessible for casual players

    • @theretherebearbears7631
      @theretherebearbears7631 Před rokem

      ⁠@@KenBladehart true, but Pokemon games are never that hard enough for you to really dive that deep into the system. It's there for competitive tbh, so of course most people never going touch it.

  • @datalphalion
    @datalphalion Před rokem +2

    If Connor really despises turn based RPGs but enjoys strategy games, he would absolutely love Advance Wars Reboot Camp.

  • @SpaghettiPlays
    @SpaghettiPlays Před rokem

    connor having one of his leg up the chair is very SEA coded of him lmfao

  • @yuuotosaka2834
    @yuuotosaka2834 Před rokem +3

    Hearing them complain on optimization ruining the game experience is so painful my god all game does not required it you can still play it normally optimazation is just make it easier

  • @eduardosgg
    @eduardosgg Před rokem

    Smt's press turn system, strange journey's demon co-op system and that's not even mentioning how fun and engaging the customization is with the demon fusion and smt v and 4 style of customization for the main character really is.

  • @anggakarapreviandana2877

    All this talk about Turn Based Combat kinda reminds me of the time when I was watching a video about Yiik (The bad RPG game with complex Turn Based Combat) in which that video describes how complicated that combat system of that game.

  • @AspectProductions2
    @AspectProductions2 Před rokem +3

    I’m dead. If you play fire emblem engage on the highest difficulty you have to use meta but aside from that it is one of the most flexible fire emblems ever. The ability to use emblems is why you can basically use who you want on easier difficulties!

  • @theworld6710
    @theworld6710 Před rokem +13

    They should really try Library of Ruina. Absolutely fantastic game. But for a ton of battles if you don’t have the correct build and types of damage, you WILL lose. You almost have to focus as much on builds and customization as combat. The whole combat system is super complex, challenging, and fun.
    Then you hit the Abnormality battles and what they require, ohhhh boy.

    • @4567samsung
      @4567samsung Před rokem +3

      I liked library of ruina but man it should be a case study of what not to do if you wanna make an accessable UI

  • @kai_824
    @kai_824 Před rokem +6

    A big problem with the FE community and tier lists is either A. They're filled with pure bias or B. They're ONLY for optimal play.
    Tier lists as a whole are opinionated but when it comes to FE most lists are made by those who play things like Low Turn count runs or other challenges.
    Half the time in games the pros say to just use like 1-3 units only which is possible but takes the fun out fo the game imo

    • @gusbart5856
      @gusbart5856 Před 7 měsíci +1

      B is a made up problem. Its like saying the problem with cars is that they drive. Pros say to use 1-3 units in the context of optimal play, they dont say its the optimal way to have fun for everyone. Very poorly worded.

    • @MrEntinen
      @MrEntinen Před 6 měsíci

      The issue with Fire Emblem discourse is that it's simultaneously an RPG and a strategy game. There are the Joey's with their cute girls team and the hardcore strategy gamers who just see their units as assets.
      It's not possible to strike a balance between these 2 sides of the fanbase in something like a tier list. However for whatever reason it seems to be a constant issue for one side that the material exists for the other side. Why is Joey looking up a hardcore strategy tier list when all he wants to do is funny silly things.

  • @neogreftcremat9090
    @neogreftcremat9090 Před 7 měsíci

    The 1st 2 trails are a power trip, you only need at most 1 build... and a bunch of accessories to make sure you don't die

  • @richardsonelite1744
    @richardsonelite1744 Před rokem +2

    That's why I love Shining Force. When I tried Fire Emblem Heroes, there were lots of characters, events, battles, lots of stuff on the screen and battle system is a bit complex. Shining Force is much simpler but still fun and the characters are actually unique

  • @pradlark
    @pradlark Před rokem +4

    I recommend gamers to play TLOU but non gamers to watch it, having played it go much more attached to the characters since i spent like 20+ hours with them compared to only 9, though most things were done better in the show, spoilers
    How Joel gets injured during the game makes a lot more sense and has bigger impact to me

  • @domhyrule
    @domhyrule Před rokem +2

    Personas is cool because of how you need to balance the sim part to optimise the turn based part/the personas you get

  • @detaineepyramid
    @detaineepyramid Před 25 dny

    Your viewpoints and explanations were interesting and well thought out, gentlemen; cheers!

  • @jeremyroberts8822
    @jeremyroberts8822 Před rokem

    I really like character action games like devil may cry. I think what I like most about those games is that they have a lot of depth in their combat and are similar to fighting games in that it isn’t just button mashing. You can button mash if you like especially on the easier difficulties but if you wanna explore the combat in more depth you can do that and come up with some crazy stylish combos. Dmc 5 for example gives you so many weapons that it’s insane, Dante in that game can do so much and once you get a feel for it and start cycling through weapons mid combo it just feels satisfying to play IMO

  • @BrokeGuysEntertainmentTV

    This is what happens when you let a guide play for you instead of assisting you

  • @Luissv72
    @Luissv72 Před rokem +3

    Garnt's entire process of optimizing his party is near worthless. Pretty much any half-competent build can get you through a Trails game, you don't need to do that shit.

  • @Draconic74
    @Draconic74 Před rokem +1

    Honestly, I think the simplest, most widely known example of this whole topic is Pokemon. Yes, you can look up Pokemon, moves, and nature tierlists and catch perfect combos to optimize your team into this perfect engine that wallops every matchup. Or you can just power level your starter and a Pigdey and stomp everything up until the Elite Four with your overleveled stuff. I slapped them silly in Silver with a Lvl100 Alakazam and with an Ampharos in Diamond.
    And somewhere in between that lies the challenge runners who enact self-made rules to prevent either extreme, like perma-death, limited catches, and level caps. Well made strategy games will allow you to pick whatever and still have a good chance at winning. And if not, leveling is usually an option. Tierlists are for endgame and PvP where the Meta takes over.
    edit: guess I shouldn't have paused, they covered all my points a second after I paused to comment

  • @Kikkia2018
    @Kikkia2018 Před rokem

    I’m not a fan of turn based combat and I usually stay away from it, but I have been playing HSR, I used to play Pokémon on my DS as a kid, and I had a blast playing through The Ruined King when that came out. My favorite thing about TRK was the lane mechanic, not because I’m a League player but it was cool to control the speed like that and use the same abilities differently.

  • @Jabroni_14
    @Jabroni_14 Před rokem

    Fighting game combat is my faviroute, a human opponent is so dynamic it feels like playing speed chess, but combined with cathartic visuals, audio and controls of an action game

  • @Little_Dog664
    @Little_Dog664 Před rokem +3

    Like a Dragon 7 is one of my favorite turn based games. I completely understand why some people prefer the beat-em-up combat style of the earlier games. The games also have a great story and a lot of other things besides the combat that makes it fun and very entertaining. It's also one of the most Japanese games I have ever seen

    • @jeremyroberts8822
      @jeremyroberts8822 Před rokem +1

      I just recently played yakuza 0 and yakuza kiwami and it actually blew my mind how good the story is in those games. I am so invested it’s crazy. I had been wanting to try yakuza for awhile but there were so many games I felt kinda overwhelmed. Eventually I said screw it let me just start with 0 and I’ll give it a shot and I’m glad I did. Once I finally get there I’m excited to try like a dragon. I don’t like turn based as much as I do real time action combat but I like the way they did it in like a dragon from what I’ve seen it looks pretty cool

    • @Little_Dog664
      @Little_Dog664 Před rokem

      @@jeremyroberts8822 I love the story in Yakuza. You have a lot of games to play before the new one comes out at the end of the year. Then another new game early next year

  • @Tohlemiach
    @Tohlemiach Před rokem

    I played BotW Master Mode only allowing myself to eat food while at a campfire, cooking pot, or inn and I've done the same in TotK and it's been a way better experience because of it.
    It did eventually get really annoying having to pull out a piece of wood and light it on fire every time, though, so I reduced the limitations to just no healing in combat. TBH I'm thinking of adjusting my rule again so that I can heal in combat but I have to charge up a regular sword attack to level 2 before I can open up my menu and I can only eat one thing each time. Sort of trying to recreate estus flasks in Dark Souls so there's some risk to trying to heal mid-combat.
    The lesson here is that making healing limited and risky is just something you need to do if you're gonna have slow-medium paced melee combat in your game. It just makes it better.

  • @arjanzweers6542
    @arjanzweers6542 Před rokem

    The golden standard for team combat in videogames for me is Chrono Trigger. You always play in a party of 3 and every character has a basic set of skills and magic is limited to a simple 3 tier system. The depth of the combat system comes from your ability to combine skills with your party members for more powerful, in double techs and triple techs. Another layer is that certain attacks only hit enemies in a certain area, and even though you are stationary, the movement of your enemies might make it more optimal to wait for a bit to use your skills to hit multiple enemies instead of a single enemy. Combining different party members for different double and triple techs creates a simple but incredibly rich combat system I have rarely seen since.

  • @myrrical2203
    @myrrical2203 Před rokem +1

    I think when it comes to combat systems it's less about the goldilocks zone on the level of complicatedness, or level of challenge or not, but more so, how the game can create a combat system that stays super fun, immersive and entertaining across the entire length of game. I feel like you can make any game overly complicated by diving into "optimal builds" and set-ups, but rarely is genuinely necessary to do so. The vast majority games are made so you can beat them without playing optimally and knowing the exact in's and out's of the combat. Even in Persona for example, you could very easily dive into optimal gameplay via maxing social-links/confidants or, going for decked-out personas and optimizing your fusions.
    I think when games make their gameplay about the challenge/complexity, then in turn players tend to feel like they DO need to play optimally, beacuse there's simply not much else. Combat in games though should be about more than just this though.
    It goes without saying that there are so many games that are far too easy and offer little challenge. Or, games that feel too repetitive in their combat. Or, games that feel like they drag on. Or, games that just feel super plain in their combat system.
    The best combat systems aren't the best because of their complexity or difficulty but their ability to continue to feel unique, fun, innovative, immersive, etc. I think the reason why most people consider Persona 5, for instance, as such a great game, is not just bc it strikes a balance complexity/difficulty-wise, but because there's so much more to it's gameplay than the standard jrpg turn-based formula that's been done since the first Final Fantasy. There's huge varied areas and puzzles to absorb yourself in, special abilities to unlock, ways to break up the turn-order, showtimes to execute, a grappling hook, social-links that empower your team, a entire social-sim aspect to the game, and, so much more. There are so many games out there that are not-too complicated, not too difficulty or easy, not too many characters, etc, that are simply still not popular because they lack that level of uniqueness and fun that can keep a player engaged over the often 50+ hour journey it may take.

  • @thunderzproductions5474
    @thunderzproductions5474 Před rokem +1

    ff7r has a cool turn based action combat system i like. i also dont mind old school turn based from old era consoles. both can be fun

  • @toxicweeb8368
    @toxicweeb8368 Před rokem +3

    Joey didnt talk about the real problem of fe engage which is having 40+ characters but usually only 10 character slots

    • @digichu007
      @digichu007 Před rokem +3

      Fire Emblem expects people to lose units on permadeath. My 1st FE 15 years ago: almost everyone I recruited got permadeathed by the end. 😅

    • @toxicweeb8368
      @toxicweeb8368 Před rokem

      @@digichu007 damn fe really does follow marth's dream

  • @vdsora32
    @vdsora32 Před rokem

    For a game with turn base combat, Darkest Dungeon comes to mind. You have different heroes with different abilities and abilities can only be done if you are in the correct postion.

  • @antonbalfe6349
    @antonbalfe6349 Před rokem +1

    If you want a challenge i would suggest Thracia 776 or final fantasy type 0

  • @sigadop3492
    @sigadop3492 Před 5 měsíci

    Artificial difficulty sometimes really fun, like when im really bored i play naruto storm but im not allowed to use subtitution, so no reset button if i messed up in neutral phase

  • @DenysWorld
    @DenysWorld Před rokem

    I think Garnt will love Another Eden

  • @zhdbussinfrfr425
    @zhdbussinfrfr425 Před rokem +3

    Chrono Trigger have amazing combat

  • @elbardo_lux
    @elbardo_lux Před rokem +1

    I wonder if garnt would enjoy octopath traveler

    • @skitzkat1699
      @skitzkat1699 Před rokem

      Somebody said Joey enjoy Octopath, so probably Garnt will enjoy aswell

  • @phoenixskyward9972
    @phoenixskyward9972 Před rokem

    What do you guys think about the original "Gambit system" from Final Fantasy 12? I loved it so much. Still my favourite game ever. The amounts of setting up the system to min max and micro manage was amazing. But let me knlw if you played it before

  • @jamsessions7
    @jamsessions7 Před rokem

    Knowing they have pretty busy schedules outside gaming. Their points are reasonable. They just want to not think too much, play and have fun while still having that feels of nostalgia of what they used to play for countless of hours.

  • @calkreskot4515
    @calkreskot4515 Před rokem

    If Connor snorts a milkshake I’ll do a no-hit tlou perfect run

  • @BrunoCAquino
    @BrunoCAquino Před rokem +1

    You can basically ignore most of the customization in trails and just use the quartz you like the most, dont need to worry much, but you can totally break the game If want to optimize, in cold steel I was destroying bosses without even give them a turn

  • @Rageouz
    @Rageouz Před rokem +4

    For turn based, none will surpass SMT. The press turn system is just too good that both the player and enemies can take advantage of, its by far the hardest turnbased game, plus your party is constantly changing through demon recruitments. I think alot of turn based give way too much to the player while enemies are stuck doing the same thing throughout the game, its why Persona pales in comparision cause they give so much shit to the player. Octopath 2 is definitely 2nd best its job and break system is great and satisfying and its super boss is amazing and difficult

    • @ahmedrahi5404
      @ahmedrahi5404 Před 11 měsíci

      SMT games spoiled me in terms of its turn based combat. Nocturne really did provide me a challenge when I played it.

  • @RyunosPointyFingah
    @RyunosPointyFingah Před rokem +1

    Dark cloud 2 was fun

  • @HowToActivateNeurons
    @HowToActivateNeurons Před rokem +2

    Octopath seems to be good balance too imo

  • @Rockett.
    @Rockett. Před rokem +1

    Completely dependant on the device you're playing on and the input method you use. For me on PC with mouse and keyboard, the best form of video game combat I've played is Black Desert Online.

    • @KenBladehart
      @KenBladehart Před rokem

      I would like to introduce Phantasy Star Online 2. A game released in 2013 and still dunk on these garbage Korean games

  • @andrewisaiah969
    @andrewisaiah969 Před rokem

    I would love to be apart of an anime rating episode where I tell you guys about my “trash taste”

  • @EmptyHand49
    @EmptyHand49 Před rokem +1

    My favorite turn based combat is the simple kind like FF9 and Dragon Quest while my favorite action combat is the satisfying type like Ghost of Tsushima, Devil May Cry, and the newer Yakuza games.

  • @OMIIFO
    @OMIIFO Před rokem

    I loved turn based combat already, but after playing persona and then going on to the smt games (nocturne, 4, devil survivor) i became obsessed with spreadsheets lol.

  • @davissmith2667
    @davissmith2667 Před rokem

    Wait Garnt actually took the plunge into the trails series?!?!

  • @HechiOkami
    @HechiOkami Před rokem +1

    I am on playstation and thinking about starting another game. I loved yakuza: Like a dragon and I have persona 5 royale edition but I never played it, should I play or skip it?

    • @NrettG
      @NrettG Před rokem +4

      Sorry having a hard time understanding but if you have Persona 5 Royal then yeah I would recommend it. Royal is the upgraded version of Persona 5 and not the sequel. Imagine it as a large update to the original game in one package. It can take you a while however, my first playthrough to see the credits roll took me 138 hours. But very rewarding and amazing, just pace yourself and you'll have a great time.

    • @HechiOkami
      @HechiOkami Před rokem +1

      @@NrettG Sorry, I should have said that I was questioning if it's even worthwhile or a game that I SHOULD skip in general! Thank you for the enlightenment, i'll start my playthrough tomorrow then! 🙌💨

    • @Juan_shot
      @Juan_shot Před rokem +1

      @@NrettG Can I play it without any knowledge of the other games?

    • @kayabulut1566
      @kayabulut1566 Před rokem +1

      ​@@Juan_shot Yes you can

    • @kostasspirou1010
      @kostasspirou1010 Před rokem +1

      @@Juan_shot Yea you can, every Persona game is different.

  • @jasonhuynh2673
    @jasonhuynh2673 Před 5 měsíci

    I like the way FF7 remake did theirs. Combined real time combat with active turn based strategy.

  • @prasenjeetbanerjee2867
    @prasenjeetbanerjee2867 Před rokem +1

    for me its
    1. SRPG
    2. Souls like
    3. Turn Based

  • @DominatorElite4
    @DominatorElite4 Před rokem +1

    I wish most people mention blue dragon such a good jrpg

  • @izzdin6228
    @izzdin6228 Před rokem

    This may not be their wheelhouse, but in terms of vehicle combat, nothing beats the Burnout series in terms of making vehicle combat fun. On the surface it's basically taking your car and ramming your opponent's car off the road. But the execution or "takedowns" is a sandbox on it's own. You can either just grind the other guy against the guardrails till they hit a pole, or slam the guy into a traffic car, or into a building side, or jump on a ramp or elevated part of the track and fall on top of your opponent and score vertical takedowns, and etc. The game promotes quick thinking and aggressive driving as well as creativity in location spotting for takedowns.

  • @chikasnotmadjustdisappoint6266

    Or in Connor's terms: "What is the Most Optimal Form of Video Game Combat?"

  • @Eternalwarpuppy
    @Eternalwarpuppy Před 7 měsíci

    I will take a game where I have to spend 2 hours of attempts trying to fight a difficult boss before I finally beat it over a game that is a casual cakewalk but if I screw up once I lose 10 hours of progress and start from the beginning.

  • @Jesusluvz
    @Jesusluvz Před rokem +1

    Shadow Hearts had the best turn based combat imo. Goated game.

  • @apexzora4423
    @apexzora4423 Před rokem +1

    When it comes to turn based there's nothing like shin megami tensei. That's the peak.
    Action combat is a bit more complicated tho. Cuz action could mean hack and slash or something like monster hunter which is basically a whole other genre by itself. But i'ma say dmc bayonetta and god hand are the peak of action combat excluding the more peculiar ones.

  • @realkingofantarctica
    @realkingofantarctica Před rokem

    Fast-paced hack-and-slash/movement shooters, with a high skill ceiling and a ranking system. When it flops, it flops; when it hits, it hhhHHITS.

  • @dr.hasdan
    @dr.hasdan Před rokem

    Honkai? Takes less time?
    Brother you have no fkn idea!

  • @kiddcamo597
    @kiddcamo597 Před rokem

    Connor needs to discover Rogue Likes

  • @Wolfedge75
    @Wolfedge75 Před rokem +2

    While I can appreciate Turn-based combat, I prefer Tales style combat system (Though I do have a bias for the more Fighting game-esque earlier titles like Abyss & Destiny R rather than something like Berseria and Arise)

    • @pauloazuela8488
      @pauloazuela8488 Před rokem +3

      You just prefer action based in a nutshell which is fine.

    • @joshuad3507
      @joshuad3507 Před rokem

      Only played Tales of Berseria.... and I'm sorry but after like two boss fights and I think going to the third or fourth area I just had to stop.
      Have 16+ abilities to use in a wild and hard to target fight was a mess for me(plus idk if it is me or what but the camera I had to keep turning manually which was a real chore to do while trying to juggle a fight.)... plus the crafting killed me with how pointless it was when a better base weapon or item comes up like an hour later
      Dragon quest 9 was so much more my speed not just cause of the turn based

  • @lucygirl1111
    @lucygirl1111 Před rokem

    garnt could allso do rom hack's like renegate platinium, Emerald Kaizo ect

  • @Necroskull388
    @Necroskull388 Před rokem +4

    Uh, fighting games, right?

  • @w8ngr
    @w8ngr Před rokem

    Application is the Sesame Street word of the day

  • @RaisinDtere112
    @RaisinDtere112 Před rokem

    I would like to add Nier Re[in[carnation as well. Imo, the gameplay has a variety of complexities for team setting and there is even a build auto option. Try it!

  • @cashordeals3672
    @cashordeals3672 Před rokem +1

    Even though i enjoy both styles i remember one day i was chilling playing samurai warriors 2 and my cousin seen me playing and was laughing and had me like yo you good he was like dude i can't believe you play that trash repetitive genre and i legit had to hold some words back because ain't no way someone that tells me warrior game's are repetitive when turn base is literally taking turns hitting each other

  • @Lauph1tup
    @Lauph1tup Před 7 měsíci

    Damn Garnt is going to have an issue when he gets to cold steel

  • @Force-Multiplier
    @Force-Multiplier Před 7 měsíci

    Monster Hunter
    Sekiro
    God of War
    Final Fantasy VII Remake
    Devil May Cry
    when its all said and done these are the combat systems i enjoy and enjoyed the most in amongst 700+ games there are others who are similar and come close but these are the ones that impressed me the most

  • @reroreros
    @reroreros Před rokem +7

    persona 5 royal was my first ever turn based game and i loved it. i haven't played much of the other smt games besides devil survival 1 and nocturne but i enjoyed the combat systems there as well

  • @alibrennan5977
    @alibrennan5977 Před rokem +1

    I have heard great things about HBO-sorry, “Max’s” The Last of Us and surprisingly seems to be a faithful adaption but I’m still not holding my breath that this will hold up all the way through or be the next best thing in TV.
    Because I don’t know if people can handle another disappointment like Game of Thrones🙃

  • @diegoruizcabanas8145
    @diegoruizcabanas8145 Před rokem +1

    I mean, Pokemon's difficulty is when you play against other people.....

  • @paxtenebrae
    @paxtenebrae Před rokem

    Man, higher complexity allows for greater player expression. It's only in a highly complex play space where multiple right answers can even exist. You don't always have to choose the single most optimal strat, you just need to find something that works for you and you enjoy, right? I don't see the enjoyment in literally just doing as I am told.
    At that point, just make the action a button you push and don't make it turn based? One of turn based's greatest advantages is that it can accommodate FAR more choices than real-time ever could without just making the game a hotkey nightmare.

  • @Teko-san619
    @Teko-san619 Před rokem

    Idk if it's better, I think the right term would be "more fun".

  • @Teko-san619
    @Teko-san619 Před rokem

    I can't think any other game than Monster Hunter having one the best combat system out there, especially Monster hunter world and a little bit more on Monster hunter rise. It just ridiculously impressive.
    It has a deep prep combat system, but you can hunt a monster with competent armor and weapon without getting deep into the prep.
    If anyone read this please recommend me other games with its combat system as good as monster hunter 😅