Missing Shots in Tarkov? This Might Be Why!

Sdílet
Vložit
  • čas přidán 13. 07. 2024
  • In today’s video, we’ll be going through the biggest issue with Tarkov’s zeroing system currently as of patch 12.12, which causes many players to have problems with hitting targets over distance. The way zeroing is implemented in the game at the moment, means that each weapon is only correctly calibrated for a single round that we will refer to as the “default” round of the weapon. When using any other bullet, the zeroing will be off my an amount that depends on both the difference in muzzle velocities of the two bullets, and also the difference between their ballistic coefficients.
    This is most noticeable when using subsonic rounds in weapons that generally are supersonic, eg the US rounds for 7.62 and 5.45, but can also show up in other places too where rounds have dramatically different velocities within the same caliber, such as .366.
    The best suggestions to fixing this issue are to include a round calibration setting into the weapons, of which both Tower and DanExert have produced potential solutions to the problem in the posts below:
    Dan’s Twitter Post: / 1467069334300340227
    Tower’s Reddit Post / a_simple_solution_for_...
    This video is to inform those who are not familiar with this implementation of zeroing, as there have been many people asking me how it works!
    Spotify Playlists:
    open.spotify.com/user/crcp4b6...
    ScavTalk Weekly Podcast!
    ANCHOR: anchor.fm/scavtalk
    CZcams: / scavtalk
    Tarkov Ballistics Website:
    tarkov-ballistics.com/
    Ammo/Penetration Chart credit to NoFoodAfterMidnight
    escapefromtarkov.gamepedia.co...
    ****TIMESTAMPS****
    00:00:00 Intro
    00:00:17 The Problem
    00:01:08 Zeroing Basics
    00:02:34 Example 1: 7.62 US Rounds
    00:04:09 Potential Solutions?
    00:05:00 Example 2: MP5SD
    00:06:34 Example 3: VPO-215
    **************************
    Feel free to check out the rest of the channel and my weapons videos below:
    Class 4 Armor Breakdown!
    • How to Choose a Class ...
    Midgame Builds: The AK-101
    • Too Poor for the M4? T...
    Class 5 Armor Breakdown!
    • How to Choose a Class ...
    How Recoil ACTUALLY Works in EFT!
    • Tarkov Recoil Explaine...
    RFB vs Hunter!
    • RFB vs VEPR Hunter! Wh...
    Lowest Recoil M4 in 12.11!
    • The Lowest Recoil M4 i...
    Tarkov Budget Guns for PvP!
    • Tarkov Budget Guns for...
    Tarkov Budget Kits: Cheap Early Loadouts and Efficient Midgame Gear Sets!
    • Tarkov Budget Kits: Ch...
    For more Tarkov beginners tips and guides remember to subscribe to see the content coming up next.
    I release new videos on CZcams every Saturday, and also stream on Twitch! Please do stop by to say hi, or to ask any questions you might have!
    =================================
    Connect with me!
    TWITTER / gigabeef
    CZcams / gigabeef
    TWITCH / gigabeeftv
    DISCORD / discord
    ==================================
  • Hry

Komentáře • 248

  • @Gigabeef
    @Gigabeef  Před 2 lety +102

    You can thank me later for the ability to blame all misses on zeroing now!

    • @Z3RO_
      @Z3RO_ Před 2 lety +1

      Why am i the first comment on your
      comment

    • @NotoriusBEN1
      @NotoriusBEN1 Před 2 lety +4

      Shooter born in heaven requires ballistic maths now :D

    • @MrAlekoy
      @MrAlekoy Před 2 lety

      So, you are saying that the zeroing is broken, because it it just like in real life?

    • @Gigabeef
      @Gigabeef  Před 2 lety +7

      @@MrAlekoy I'm saying the player needs a) a better way to be told what the game is doing and b) given some functionality to change it if they want to

    • @INFJ-ThaneTr
      @INFJ-ThaneTr Před rokem +1

      Whats the default round lol

  • @BiO811HazarD
    @BiO811HazarD Před 2 lety +161

    I like the idea of being able to set your guns default round before going into raid. I’ve always thought adding a longer shooting range in the hideout and the ability to manually adjust your scopes zero would be fun. This way I could go into the range before raid and essentially set my rifle up to be accurate at the range I want. This could even be worked into weapon presets so that once I’ve done it I could easily reapply the same zero setup to a similar build in the future.

    • @theweakbeast7833
      @theweakbeast7833 Před 2 lety +11

      Someone said you should be able to drag one ammo into a special slot on the gun to automatically zero the scope to that specific round

    • @aiko5888
      @aiko5888 Před 2 lety +12

      i find that this will practically overcomplicate the process of preparing a kit for a raid, rather than simplifying it by adding more kits... when Veritas took a look at this problem in the past, one of his suggestions was making the zeroing not based on range but on power of the scope, 1 power, 2 power, 3power etc... which would eliminate the need to have to manually assign a zeroing round.
      regardless, the fact that it works like this instead of automatically adjusting it based on the ammo used is kind of... overcomplicating an issue that affects everyone. Great feedback though, i think it could bring more use to the firing range (and they could add an upgrade that extends the range too)

    • @MarkG-yr6un
      @MarkG-yr6un Před 2 lety +4

      too much shit to do before each gameplay round and a major waste of time. The zeroing should fix itself for whatever round you choose - to make shit way more complicated is not a good thing for any game, and in Tarkov to have to do such stupid shit before play removes the fun factor 100%

    • @davoodoo8042
      @davoodoo8042 Před 2 lety +3

      If you really dont want to make anything special, then gun should be zeroed into whatever round you have in chamber or top of magazine if chamber is empty when you go into raid.

    • @Jason32Bourne
      @Jason32Bourne Před 2 lety

      I'm with you 100% Hazard.

  • @thedrain9328
    @thedrain9328 Před 2 lety +23

    Gameplay: You miss a shot using the VPO-215
    Lore:

  • @F1ghteR41
    @F1ghteR41 Před 2 lety +34

    4:36 Very clever solution indeed!
    5:14 There's nothing particularly strange with it: the barrel is ported along its way to be used with suppressor, so it vents the powder gases early, just as the bullet passes the holes (30 in total).
    8:08 It's a pity that the simulator doesn't take numerical inputs sometimes, at least for me.

    • @Gigabeef
      @Gigabeef  Před 2 lety +2

      I more meant strange in that you see PBP curving up over range! When I came to test it as you can see in the video it's nowhere near as bad as it used to be... Dare I even say its usable now after the trajectory changes?

    • @F1ghteR41
      @F1ghteR41 Před 2 lety

      @@Gigabeef Ah, I see.

  • @ganthrithor
    @ganthrithor Před 2 lety +38

    The way they handled the MP5SD is actually quite realistic (if I'm understanding the Tarkov implementation correctly)-- the real MP5SD has a bunch of holes drilled in the barrel at the base of the suppressor that vent propellent gases into expansion chambers in order to reduce the muzzle velocity of the gun and turn normal supersonic 9mm rounds into subsonics. You don't load subsonic ammo into an MP5SD: the gun does it for you.

    • @Gigabeef
      @Gigabeef  Před 2 lety +5

      Yep that part is handled well - zeroing only for PST is not great however, and the MOA on all SMGs is nerfed significantly compared to RL I believe

    • @connornicklaus5286
      @connornicklaus5286 Před rokem +1

      @@Gigabeef can confirm, have made multiple 1.8-2.1 moa 5 shot groups with my mp5 pistol

    • @albundy7459
      @albundy7459 Před rokem +1

      They just made the grain weight of the bullet heavier. Those holes are there to cool the hot gases. Has nothing to do with slowing down the round.

    • @ganthrithor
      @ganthrithor Před rokem +1

      @@albundy7459 Every single part of what you said is incorrect. Go read literally any article about the technical details of this gun.
      From the wikipedia article:
      "In 1974, H&K initiated design work on a sound-suppressed variant of the MP5, designated the MP5SD (SD-Schalldämpfer, German for "sound suppressor"), which features an integral but detachable aluminium sound suppressor and a lightweight bolt. The weapon's 146 mm (5.7 in) barrel has 30 2.5 mm (0.1 in) ports drilled forward of the chamber through which escaping gases are diverted to the surrounding sealed tubular casing that is screwed onto threading on the barrel's external surface just prior to the ported segment. The suppressor itself is divided into two stages; the initial segment surrounding the ported barrel serves as an expansion chamber for the propellant gases, reducing gas pressure to slow down the acceleration of the projectile. The second, decompression stage occupies the remaining length of the suppressor tube and contains a stamped metal helix separator with several compartments which increase the gas volume and decrease its temperature, deflecting the gases as they exit the muzzle, so muffling the exit report. The bullet leaves the muzzle at subsonic velocity, so it does not generate a sonic shock wave in flight. As a result of reducing the barrel's length and venting propellant gases into the suppressor, the bullet's muzzle velocity was lowered anywhere from 16% to 26% (depending on the ammunition used) while maintaining the weapon's automation and reliability. The weapon was designed to be used with standard supersonic ammunition with the suppressor on at all times.[17]"

    • @albundy7459
      @albundy7459 Před rokem +1

      @@ganthrithor if you don’t catch enough gas it will go faster than the round and knock it out of balance as it exits the barrel. You need a heavier bullet to drop the speed. Catching the gas ensures that. The round design has to accommodate what it’s being fired out of. It takes 2 to tango.

  • @PomiDarQu
    @PomiDarQu Před 2 lety +24

    I wish there was some kind of long range range like the one in hideout just to get the "feel" of the gun at longer distance

    • @Gigabeef
      @Gigabeef  Před 2 lety +4

      Agreed - going to offline mode over and over until you get the right weather conditions is annoying as hell lmao

    • @funnymanatwork
      @funnymanatwork Před rokem

      @@Gigabeef I'm putting my tin foil hat on for this, but i'm convinced that BSG has some parameters setup so that the game identifies if you want to do some long range practice in offline mode and then proceeds to cuck you with terrible weather visibility . Got so frustrated about this I tested it for a couple hours, doing 10 min offline raids with short range weapons and low magnification scopes vs long range weapons with higher magnification scopes. Almost always got fog or rain when I had something with a 4x or greater on the long range maps (Reserve/Lighthouse). The frequency of which the offline raid had clear weather I was better off doing an actual PMC raid, which with that sudden realization basically convinced me BSG designed it this way.

    • @rodiculous9464
      @rodiculous9464 Před rokem

      I believe this was confirmed but don't quote me.

  • @MuzluPattes16
    @MuzluPattes16 Před 2 lety +9

    We need manual zeroing and saving zero presets on gun presets. This way of zeroing has so many potential flaws.

  • @smaariseth
    @smaariseth Před 2 lety +8

    This explains a lot for me, I switched to US rounds yesterday as I saw a video about it being the new meta, and I was using a SKS with a PSO and I hot NOTHING! I was so frustrated 🥴

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Haha yup, thought this information would be timely with all the subsonic enjoyers at the moment :)

  • @thegreenberretwearingbrony9678

    Man. I remember my first wipe, I really took to sniping and trough trial and error me and my friend put together a small notebook of distances from different sniping spots to different spots (For example Chupa chups on reserve to the trainyard, Sniper rock to dickhead rock etc...) but goddamn this vid was informative!

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Dang that's dedication!

    • @otrapduckskelly5684
      @otrapduckskelly5684 Před 2 lety +1

      Yo you wanna share that notebook lol 😆 I'm tryna learn sniping and struggling lol

  • @bendynamic2150
    @bendynamic2150 Před 2 lety +14

    Allow people to adjust zero before entering this is more or less realistic so not much change needs to be made. Iron Sights should always be adjustable and depending on the scope or optic it should adjustable on the fly or before going into the zone depending.

  • @1bobharvey
    @1bobharvey Před 2 lety +5

    Thank you, I have just been using default ammo vs ammo used velocity in my thought process and didn't think about coefficient or use the simulate function of tarkov ballistics. As someone who regularly takes 400-600m shots with specific guns this should really help me dial in my dope tables for my "i'm bored lets see if I can do this" sniping raids. Unfortunately now I have several hours of homework to do on the ballistics site and in offline raids to min max with the coefficient variable for ammo/gun combos lol.... long live the T5000 and SV98 gaming!

  • @marcogudino7876
    @marcogudino7876 Před 2 lety +3

    Thank you for all the work you do!

  • @ZeffAU
    @ZeffAU Před 2 lety +7

    It’d be cool if when we load into a raid the pmc zero gun to the chambered round by default.. or if they want to make it expert something You can do in the hideout. Meanwhile scavs are just using whatever they got setup to some default target round

    • @wurfyy
      @wurfyy Před rokem

      Hard disagree for the first idea.
      Sometimes I'll have my first few rounds be good AP but then use something else after that. I'd prefer to be zeroed for the latter.

  • @rodski6715
    @rodski6715 Před 2 lety +3

    Your videos never miss. Great informative content, this is huge information for players if they will utilize it.

    • @rodski6715
      @rodski6715 Před 2 lety +1

      That being said… I don’t zero lol

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Haha thanks. Yeah I mean it's just good to be aware even if you don't zero, as some round drop more than others regardless of the zeroing

  • @shadowraven1153
    @shadowraven1153 Před rokem +2

    If they dont do calibration one way would be to auto zero with the first round chambered or in the chamber at the start of the match to avoid the reticle jumping

  • @argonile2344
    @argonile2344 Před 2 lety +1

    Although I never noticed this or felt like these were a problem to me, it’s still awesome to learn about and that I should keep an eye out. Thank you very much!

    • @Gigabeef
      @Gigabeef  Před 2 lety

      It's less bad than it was because bullet drop is approx 3x less than before 12.12 :)

  • @JFWGarage
    @JFWGarage Před 2 lety +1

    Super helpful mate 🇦🇺👌🏼

  • @marcroberts4661
    @marcroberts4661 Před rokem +2

    This is so well put together and so informative. You have a gift for teaching.

    • @Gigabeef
      @Gigabeef  Před rokem +1

      Thanks, appreciate it :)

    • @PvPsFinests
      @PvPsFinests Před rokem

      @@Gigabeef Did they fix this issue?

    • @Gigabeef
      @Gigabeef  Před rokem

      @@PvPsFinests not yet... I really wish they would though hah

  • @sw_tower8530
    @sw_tower8530 Před 2 lety +1

    Nice vid Gigabeef , i'm surprised you actually found my old calibration post.
    as for unsung hero ppppffft please. My ego can only take so much.

  • @antony2527
    @antony2527 Před 2 lety +1

    I absolutely love the Calibration suggestion

  • @stoffe930
    @stoffe930 Před 2 lety +1

    Great and informative!

  • @Bobis32
    @Bobis32 Před 2 lety +1

    almost every optic ive used irl has 1MOA BDC's as the coarses adjustment not including distance compensation you could easily add a key to adjust the BDC for different ammo types

  • @aaron4820
    @aaron4820 Před rokem +1

    Alternative they can let us set the scope offset entirely manually in some amount of moa increments, so while the scopes come in default calibre zero, you can adjust them +/- based on your own settings. Which also means it will deincentivise using other people's guns as you just don't know what zero they may have set it.

  • @manfredmoviemaker1079

    thx. for sharing the informations upfront

  • @patc2515
    @patc2515 Před 2 lety +8

    What a thorough, technical, and helpful video. Thanks for this. I'm stunned by the level of detail and physics-based realism that they've put into this game. Amazing

  • @tino5735
    @tino5735 Před 2 lety +2

    This puts quite a bit into perspective. I tried shooting someone the other day with the VPO-215. For the life of me, I couldn't figure out how I didn't get a headshot at the time. Now I realize it could be because I was using Geksa instead of the EKO. I probably hit them in the armor. Thanks for getting this info out there! I'll definitely be keeping it in mind from now on.

    • @rodiculous9464
      @rodiculous9464 Před rokem +1

      I always test in an offline raid before taking a new gun or round in. Yes it's tedious but with this fucky game you can't be too careful.

  • @hdhejehwkaje6542
    @hdhejehwkaje6542 Před 2 lety +1

    You're such an informative human

  • @seniknine
    @seniknine Před 2 lety

    I've noticed this with the eotechs too. It's only when attached on ak platform rails and some others that need attachments to be put on the weapon. Like being up off the weapon or platform doesn't get zerod in automatically.

  • @knightshousegames
    @knightshousegames Před 2 lety +3

    Maybe have advanced zeroing be a feature that is unlocked in the workbench once you unlock the shooting range
    Like in the Weapon customization screen, the one you unlock with Workbench 1, have it add a little dropdown for the base zero round of the weapon once the shooting range is built.

  • @MrGochira
    @MrGochira Před 2 lety +4

    I'd love to see a more freeform zero system. You should be able to set the zero on a sight to a specific velocity. This accounts not only for differences between rounds but also between attachments and barrels, or the system could go full arma ace and have you adjust a sight by clicks instead of ranges

    • @crisnmaryfam7344
      @crisnmaryfam7344 Před 2 lety

      clicks actually translate into a given range, each sight would be different yes, but EFT's system allows the devs not to have to adjust the states on each individual sight corresponding with each individual different round. You can see the same thing with Archery sights that "swing" and allow the archer to be accurate at 10 yards and out to 150, without having to do anything but "add or remove a couple clicks" once its "sight tape" is set to the proper arrow specs and such (the exact same as you would with a rounds ballistics)

  • @pwnzerelli
    @pwnzerelli Před 2 lety +2

    they could add a dope station to hideout or workbench with a little chart with all the ammo stats and you can zero your scope before raid, could be fun little detail

  • @PomiDarQu
    @PomiDarQu Před 2 lety +2

    The fact that you can no longer just look up for the best ammo and best armor like it was few years ago tells A LOT about the development.
    Statistics become so complicated, and have so many factors...

  • @JoeyQueppet_Yeah
    @JoeyQueppet_Yeah Před rokem +1

    damn this was useful, thanks man

  • @mattpotter114
    @mattpotter114 Před 2 lety +1

    Awesome as always Mr Beef

  • @hungryhedgehog4201
    @hungryhedgehog4201 Před 2 lety +1

    That explains so much lol, I missed so many headshots with zeroed scopes on the gornostay, I even brought the rangefinder but nothing. I feel like they should add the ability to calibrate scopes in the hideout maybe make it a calibration station. It also makes me question what is going on with NSPU-M and the AKML iron sights because both are for the akml system which was a nightfighting akm made to be used with the US rounds. You can make one in game by getting an akmn and putting the NSPU, AKML irons and the AKML flashhider on it, however if the scopes and irons are calibrated based off of the default round for the gun then that means neither the irons nor the scope actually work on the round it was made for?
    I also now understand why so many people simply ditch the zeroing and go by experience cause this is honestly unsuable.

  • @herdumderdum1764
    @herdumderdum1764 Před 2 lety +1

    There was a hunting game on original xbox cabelas game hunting or something (not 100 percent sure on the name but think this was it) but it had a zeroing adjuster at the fire range where you could ads and take a shot on target at 100 metres and then could adjust the guns sight up and down manually or automatically to zero the gun

  • @SeanQuinn4
    @SeanQuinn4 Před 2 lety

    I like the calibration slot that's locked in raid, or maybe having a calibration option at hideout range?

  • @mattbrown5511
    @mattbrown5511 Před 2 lety +3

    BSG should implement a system to go to your hideout and zero your weapon for the primary rounds you will be using for that raid. It would not be difficult to code and make players much happier. Just my opinion. Thank you for sharing the information and making it understandable.

    • @edh9746
      @edh9746 Před 2 lety +1

      LOL I would be very difficult to code . You have zero clue .

    • @mattbrown5511
      @mattbrown5511 Před 2 lety

      @@edh9746 You're right. I don't know coding. So explain why it would be difficult. It seems counter-intuitive. BSG already has a system in place for 1 round for each weapon in the game. I'm not trying to be snarky, I'm truly curious.

    • @edh9746
      @edh9746 Před 2 lety

      @@mattbrown5511 put simply coding is not a straightforward process.

    • @mattbrown5511
      @mattbrown5511 Před 2 lety

      @@edh9746 I'll take your word for it since I know you are an "ex-spurt". Have a nice day.

    • @xfy123
      @xfy123 Před 2 lety +1

      It wouldn't be difficult but knowing bsg if they did it the game would probably be broken for a few days

  • @HowIsAsh
    @HowIsAsh Před měsícem

    Still can't believe we still have to deal with this.
    This is especially annoying with shotguns, which are zeroed with 7mm by default, so if using something like SF slugs for long range use, using any scope is impossible due to almost a 200m/s difference of speed.

  • @Magswap
    @Magswap Před 2 lety +1

    0:15 reverse psychology...now I want to watch every second of the video

  • @Corzappy
    @Corzappy Před 2 lety

    I find that in general the differences in velocities for the bullets don't make enough of a difference to actually make you miss a headshot, a target being an extra 20-30 meters away when you're ranged for 250 is probably going to make more of a difference than your bullet going moderately faster than the sights are calibrated for.
    Best way to get around this as a whole is to just get a general feel of the velocity for each round and guestimate your shots, or only do sniping at ranges beyond 200m with very fast rounds that have flat trajectories.

  • @jaype331
    @jaype331 Před 6 měsíci +1

    Hello do you know if anything has changed with this new wipe

  • @ilovemyfran
    @ilovemyfran Před 2 lety

    ahhhhhhh no waaaay!!! I have seen this first hand and couldn't figure it out. so frustrating. all those needless deaths.....

  • @wolfdima
    @wolfdima Před 2 lety

    PgUp, PgDown while looking through the sight will change elevation. If you use US ammo, for example, set higher elevation, bullet drop will be compensated by the elevation.

  • @shukero
    @shukero Před rokem

    @gigabeef - You should do a follow up to this but within the 100m range. It's even worse that this based on my testing. The BSG provided charts aren't even close to being correct with regards to trajectory :(

  • @rodiculous9464
    @rodiculous9464 Před rokem

    It would be cool where instead of a selection menu you can go into a long range or offline raid and actually zero the gun to the round the way you would irl. Fire a round, see where it hits, adjust and try again. And you can do it in raid too. A rangefinder would be super handy for this since you can range 100 meters to a wall amd then know your gun is perfectly zeroed at 100 meters. It would make carrying the range finder pretty viable

  • @TyBayagaAgain
    @TyBayagaAgain Před 2 lety +1

    Great video now I know why I miss my m61 shots it's not that I'm washed

  • @eightpandas321
    @eightpandas321 Před rokem

    can someone help. i have a problem with my gun. i seem to aim in and shoot where the dot is and the bullet mark is below a bit of the dot. even at close range it is like that

  • @DeadKaspar
    @DeadKaspar Před 2 lety +4

    To make it realistic, remove the zeroing for absolute values like meters. Just use a relative scale and calibrate it for the used rounds at the shooting range before the raid. EZ

    • @gabrielgallo513
      @gabrielgallo513 Před 2 lety

      Or if you want more realistic, the scopes must be calibrated using the MOA system.

  • @Swolecoffee
    @Swolecoffee Před 2 lety +1

    I've actually had enough troubles with this on woods that I've stopped zeroing my guns and just followed my guts.

  • @fuhk-er-ee
    @fuhk-er-ee Před 2 lety

    One note, possibly tangential, the really high power 30mm sights are not actually variable (not as advertised) but instead static. Making it all the more odd that the high power 34mm sights are variable (as advertised).

  • @LeyeTReign
    @LeyeTReign Před 2 lety +1

    Dang...... Well I watched it to the end anyways. Good info

  • @JanBadertscher
    @JanBadertscher Před 2 lety

    They should implement range-finder cards and something like a ATragMX Handheld ballistics calculator, like ARMA 3 has.

  • @hopalong8715
    @hopalong8715 Před 2 lety +2

    Very interesting, but in the case of the VPO - what is the best way to use AP ammo?

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Just have to be aware that the amount of "extra drop" relative to the zero is at it's worst at 200m, and gets less either side of that. But will be lower than the zeroing most of the time, so you have to shoot higher than you think

  • @rekire___
    @rekire___ Před 2 lety +1

    Well now I can blame the zeroing instead of my aim, thanks for the info

  • @speedkiller3026
    @speedkiller3026 Před 2 lety

    now that i know that it is like that im completly fine that the rounds dont hit where you zero anymore, but maybe more accurate zeroing would be nice to go in 10 meter steps or something

  • @jumblestiltskin1365
    @jumblestiltskin1365 Před 2 lety +1

    Most of my fights take place when I'm in the range of shoreline resort and pass some bushes that have people in them.

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Haha yep... Zeroing doesn't matter too much then :)

  • @zakkeith1508
    @zakkeith1508 Před 2 lety

    Rounds being zeroed to scopes is only new this wipe. So I don't believe that velocity was factored in until this wipe.

  • @IITyrII
    @IITyrII Před 2 lety +1

    Anyone can tell me what its the name of the scope and the laser on top of the mp5SD on 5:45??

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Schmidt & Bender PM II 1-8x24 inside a Recknagel Era-Tac 30mm ring scope mount :)

  • @CMDRFandragon
    @CMDRFandragon Před měsícem

    lol, I picked up a scav rifle that had to be zeroed to max range. it was aiming at the cieling in my hands

  • @greenstreet5287
    @greenstreet5287 Před 2 lety +5

    I love that this is how actual zeroing works. The attention to detail from the devs is great. You seem to know your stuff. Do you shoot irl or just learn this from tarkov?

    • @luke8952
      @luke8952 Před 2 lety

      He sounds brittish so I doubt he has even touched a real gun.

    • @SBImNotWritingMyNameHere
      @SBImNotWritingMyNameHere Před 2 lety +2

      @@luke8952 ever heard of shooting ranges mate?

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      I learned from Tarkov indeed. And yes I am British, I have fired on a couple of military ranges with the SA-80, however I am by no means experienced IRL

    • @greenstreet5287
      @greenstreet5287 Před 2 lety

      @@Gigabeef cool man.

    • @greenstreet5287
      @greenstreet5287 Před 2 lety +1

      @@luke8952 condemnation before investigation is the height of ignorance my friend

  • @guycxz
    @guycxz Před 2 lety +1

    Another notable example is AP slugs; They hit super high. An Elcan Specter on an MP-153 zeroed at 50 meters will actually act as if zeroed for 150 meters with AP slugs.

    • @gurkenwasser6397
      @gurkenwasser6397 Před 2 lety

      that is why u schould use red dots zeroed to 25 the 50 zero is way to high for shotgun slugs

    • @guycxz
      @guycxz Před 2 lety

      @@gurkenwasser6397 Its alright, since you can use the irons on the Elcan or hip fire at closer ranges. When shooting at 100-150 meters you just get used to the height adjustment.

    • @gurkenwasser6397
      @gurkenwasser6397 Před 2 lety

      @@guycxz I guess but had best AP-20 perfomance with a Delta point got a shooter born in heaven on costums with it hahaha

  • @MarekHR
    @MarekHR Před rokem +2

    Just make gun calibrate to rund in chamber. No round in chamber then default calibration. Simple and easy...

  • @sethington719
    @sethington719 Před 2 lety +1

    I will lead this new ballistic coefficient meta. All hail bullets with infinite range! Seriously though, I’m now curious what the highest coefficient is, and if it makes the round worth using overall just for consistency in firefights regarding damage and pen.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      You can see that on here actually: tarkov-changes.com/ballistics/information
      Seems to be the GL, then the big fixed machine guns and then the makeshift 50 BMG slug as the first "real" round! Then all the 338 Lapua ones, Subsonic SX, PS12 for the ASh and x54r BS. Interesting list!

  • @dunbar555
    @dunbar555 Před 2 lety +1

    Excellent video . Comment from a irl shooter

  • @josephboii6433
    @josephboii6433 Před rokem

    Damn I still don't get this stuff I just gave up on shooter born because my bullets would over shoot or under shoot by alot 🙃

  • @Duransurik
    @Duransurik Před 2 lety

    It's adding a new system not all would like but this zeroing on the fly is crazy if you zero gun at 300m at base you can't just flick a switch to put it at 50m mid fight, let me control the zero (3clicks up 2 clicks left) and then I will be fully aware where rounds will land at range, if tarkov wants to be a realistic shooter, this is the realism we need being it's literally the shooty bit of the game that being said canted sights and dual sight systems would be much much more useful due to the fact you have cqc sight at 50 scope at 300 (one of the main reasons to carry a dual sight system in the field) how to make it more tolerable use presets once you range in your cqc m4, every time you preset build that m4 game will remember but mid fight well we need animations for scope nob Turing (a lot of holo/cqc sights need a screwdriver to adjust) or simply knowing how your round will fly

  • @hakeem34olajuwon25
    @hakeem34olajuwon25 Před 2 lety +1

    imagine in a few more years trying to be a new player to tarkov, your coming into a game that people have become borderline scientists over the years to figure things out, the gap would be way too much

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Maybe we're already there...

  • @TheMcleeter
    @TheMcleeter Před 2 lety

    Where can you check the default round for each weapon?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      On the wiki page for each gun

  • @cmangrum1
    @cmangrum1 Před rokem

    Is this still the case or have they fixed this?

  • @sinkpissersupreme
    @sinkpissersupreme Před 2 lety +2

    Muzzle and barrels also affect you velocity now

    • @Gigabeef
      @Gigabeef  Před 2 lety

      This is true but I believe the game corrects for that if you're using the default ammo

  • @Jayfii07
    @Jayfii07 Před 2 lety +2

    I like your funny words, magic man

  • @gowcrazycraig
    @gowcrazycraig Před 2 lety

    Rounds do not go up after leaving the barrel. They are fired at an upward trajectory to reach farther distances. They fly along the path of which the barrel is pointed and gravity pulls it down from there.

    • @dr0llum
      @dr0llum Před 2 lety

      "Fired up" kinda means they go up - relative to the ground. Gigabeef ain't sayin, and no one is sayin, that they go up relative to the aim of the barrel.
      But now you got me imagining no-spin bullets with little wings..

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      For sure. It's all relative though, so they do move higher than the straight line from the sight from the perspective of the shooter, but as you say it's because the barrel is pointed upwards

  • @kajek777
    @kajek777 Před 2 lety

    what's the scope you used in testing?

    • @Gigabeef
      @Gigabeef  Před 2 lety

      This was the Schmidt & Bender PM II 1-8x24

  • @eddiebernays514
    @eddiebernays514 Před 2 lety +1

    best FPS game ever made even with all of its problems.

  • @CherryNobody
    @CherryNobody Před 2 lety

    Another fairly easy method would just to allow sights to adjust in set increments. You know, like in real life. Have your sight show what MOA offset it’s at, and then adjust the offset depending on distance and round. With how industrious the community is, we’d have dope sheets within the week, and you could micromanage your hold over on long range scopes. Being able to select what round you’d be zeroed for is definitely more convenient for the player, but why battlestate chose its current, clunky and shit method over either alternative kinda blows me away

  • @ItBeLikeThatSometimes247

    The only time I've seen zeroing be effective is on 800-1200m shots where you run out of mil dots if you don't lol

  • @ryanbolson23
    @ryanbolson23 Před 2 lety +1

    I think weapons should be zeroed based on what is loaded in the chamber on deployment. Makes sense because we have a firing range, which is how I imagine lore wise we’d be zeroing anyways.
    So there’d be no fiddling with it in raid or any complications like that. But that’s just my opinion. I think the suggestion of the scope addition for a zero slot would be a good way to do it as well.

    • @ryanbolson23
      @ryanbolson23 Před 2 lety

      Oh and what’s interesting about this in particular is that because Scavs don’t spawn with a bullet in the chamber, they won’t be zeroed. Which would fit perfectly with the idea they aren’t soldiers with training, rather just people who armed themselves.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Ha nice one! Yeah makes sense

  • @crisnmaryfam7344
    @crisnmaryfam7344 Před 2 lety +2

    1:08 its actually a LOT easier without testing if you understand firearms and bullets IRL. Thats one of the things that makes this game so much better then SO many others. This simple factor. Yes Zeroing is broken.... but , Honestly.... How many tarkov players ACTUALLY understand what Zeroing is on a fire arm or rifle? YUP.... Thats what I thought.... Only the people who have either served in a military or actually own fire arms. I actually dotn own any but I do shoot archery, so I knew about zeroing from that. Each pin on your sight (on a multipin sight) can be set to a different yardage or distance measurement. Usually done in yards for arrows. So you know, "my fourth pin down is set to be spot on at 100 yards", for example, So I know if that deer is 120ish yards out, I need to compensate by moving that pin above my target. So that my arrow falls into place and dosnt fall short of the target.

  • @harald2101
    @harald2101 Před 2 lety +1

    Very well researched and informative video. But to be honest there was so much information that I am More confused than before..

    • @Gigabeef
      @Gigabeef  Před 2 lety

      Sorry! I didn't do a good job explaining in that case.

  • @sentium9760
    @sentium9760 Před 2 lety

    It’s actually good that the game functions like this and in no way should the game automatically zero for something like a sub sonic round. They’re sub sonic, they were never meant for longer ranges as they drop off in damage anyways.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Yes, but we need a way to alter it

    • @sentium9760
      @sentium9760 Před 2 lety

      @@Gigabeef I can see that as an option, if we're splitting hairs between "reality" and gaming though every time we swap optics we'd have to re-zero in like the hideout or something. That would actually be pretty cool to have the option of.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      I'd actually be up for that - swap optic in raid and you're back to the default zeroing for example! No problems with that at all

  • @joshuagumm8485
    @joshuagumm8485 Před 2 lety +2

    So build a dope card for the gun I use with the ammo.

  • @tman69er69
    @tman69er69 Před 2 lety

    Veritas went into great detail about this like 1-2 years ago, and i guess it seem to have never been dealt with yet.

    • @Gigabeef
      @Gigabeef  Před 2 lety +1

      Yeah I went back to check his video out, because I think lots of people do not see it any more due to its age

    • @tman69er69
      @tman69er69 Před 2 lety

      @@Gigabeef Yeah very true, sucks they dont just listen to the community, it doenst seem that hard to fix it if they just listened to the great input a lot has given.

  • @arcticsocks8571
    @arcticsocks8571 Před 2 lety +2

    Man, I sure do hope they implement that ammo type zeroing soon (if at all)... It's really frustrating to get killed by snipers who have a lot of experience with these kinds of things just because they played more.

    • @gothicbbmelvin
      @gothicbbmelvin Před rokem

      To be honest that is a running theme with the game. You are supposed to mostly have the odds stacked against you because there will always be someone more experienced out there in the raids, waiting for you.

    • @arcticsocks8571
      @arcticsocks8571 Před rokem

      @@gothicbbmelvin Just like many other games with realistic shooting, yes... However, if tarkov was to change, that one detail would be for the better, I think.

  • @sussybussy4806
    @sussybussy4806 Před 2 lety +3

    Why yes, quite the excuse for me.

  • @John637
    @John637 Před 2 lety +1

    Should be able to build your own rounds and zero your scope to whatever on the range in the hideout

  • @TheModdedwarfare3
    @TheModdedwarfare3 Před 2 lety

    Wow, so this is why I only hit about 1 out of every 15 bullets on a dude 4 feet away from me. It all makes sense now!

    • @Gigabeef
      @Gigabeef  Před 2 lety

      😂 yep that's gotta be it!

  • @jeffraunec
    @jeffraunec Před 2 lety +2

    Fuckin dope work man.

  • @wifflewaffel
    @wifflewaffel Před 2 lety +3

    bro if someone goes to teach me a game mechanic and takes out a fucking spread sheet im just going to pretend that i didn't know about the mechanic

  • @lukeyy1664
    @lukeyy1664 Před rokem +1

    Bro this is confusing where do aim in this game aha
    I'm getting so frustrated going for rouges when I adjust my aim every shot on a still target 20times before I kill it

    • @Gigabeef
      @Gigabeef  Před rokem

      Choose ammo close or the exact as the default and it works perfectly. Annoying really!

  • @Ddraculafactory
    @Ddraculafactory Před 2 lety +1

    Man this makes so much sense as to why shooter born in heaven can be so irritating

  • @SLASHMANISM
    @SLASHMANISM Před rokem

    ILY

  • @181baddog
    @181baddog Před 2 lety

    the MP5 "issue" is because the SD has almost no barrel because the barrel is the suppressor. Suppressors actually cause drag on the round, with the standard mp5 has a barrel which allows the bullet to have a higher velocity

    • @walkerofpauls2710
      @walkerofpauls2710 Před 2 lety +1

      Suppressors actually act as inefficient barrels slightly increasing the muzzle velocity depending on the length of the suppressor. In game you can see this on all suppressors.

    • @181baddog
      @181baddog Před 2 lety

      @@walkerofpauls2710 in real life the baffels inside the suppressor trap the gases that are propelling the bullet, which creates drag.

    • @walkerofpauls2710
      @walkerofpauls2710 Před 2 lety +1

      @@181baddog not how it works

  • @pastor3271
    @pastor3271 Před rokem +1

    Me after first 40 secons of the video of the: Fuck this game is so insanely realistic in some aspects

  • @jesseespinoza8657
    @jesseespinoza8657 Před 2 lety

    So basically use ammo that has a higher velocity

  • @edh9746
    @edh9746 Před 2 lety +1

    A simple fix ,( that would be anything but a simple fix) is to introduce mill ticks + and - . Instead of the stupid 50m 100m 150m etc .

  • @WickedCrispy
    @WickedCrispy Před rokem

    In real life you'd zero your optic at a gun range tuned to the round you'd plan to shoot ahead of time. 4:38 makes the most sense, realistically.

  • @koala_connor4060
    @koala_connor4060 Před rokem

    Not me starting to pay attention in class to learn how to aim.

  • @mikeg5616
    @mikeg5616 Před 2 lety +1

    I love this game because this is literally how it works in real life.

    • @NekuraTenshi
      @NekuraTenshi Před rokem

      The problem is that they account for the ballistics of different rounds but seemingly dont provide a way to actually zero your weapon to a round, which is terrible. I love the realism of Tarkov, but the way this is implemented, theyve handed us a realistic problem but not the realistic solution. If youre using the "wrong" round, your only option is to guesstimate, or do a lot of testing to find out what the different "zero" range increments actually mean.
      Im glad i came across this video, as a new player i was VERY confused when using the rangefinder and adjusting my elevation was working for 300m shots with some guns, but not at all for others. I had just assumed the elevation "clicks" were basically broken and the 50m default just auto compensated for some reason.
      Would be ecstatic if they actually allowed you to zero your weapon at a known distance though

  • @CBananaW
    @CBananaW Před 2 lety +1

    0:13 hmmmm, I wonder who this dig is against... :p